Never drop Giant Swing or Tombstone with these input shortcuts for King in Tekken 7

Giant Swing and Tombstone’s commands are a little more demanding than the average throw in Tekken 7, particularly for new King players just starting to learn the character. Regardless of whether your on a pad or stick, though, it’s helpful to know that there’s a shortcut for both of these moves — and the practical applications for them extend beyond just making the input easier.

By using these inputs, you can also mix up the visual cues players use to identify other throws King has, such as Muscle Buster. The smallest details matter in Tekken 7, and this could very well be the edge you need to score a surprise grapple to close a round.

Source: Thoughts Of Himself

Never drop Giant Swing or Tombstone with these input shortcuts for King in Tekken 7

Giant Swing and Tombstone’s commands are a little more demanding than the average throw in Tekken 7, particularly for new King players just starting to learn the character. Regardless of whether your on a pad or stick, though, it’s helpful to know that there’s a shortcut for both of these moves — and the practical applications for them extend beyond just making the input easier.

By using these inputs, you can also mix up the visual cues players use to identify other throws King has, such as Muscle Buster. The smallest details matter in Tekken 7, and this could very well be the edge you need to score a surprise grapple to close a round.

Source: Thoughts Of Himself

KayaneTV interviews SoulCalibur composer Junichi Nakatsuru

Here’s one for the creative types in the FGC, particularly of the musically-inclined: KayaneTV recently got to sit down with Soul Calibur series composer Junichi Nakatsuru, and picked his brain for the source of his inspiration.

Perhaps the most fascinating aspect of Nakatsuru-san’s process is how far removed he is from the game itself when composing a theme. Long before the game is anywhere near playable, he is given a story and sketches of the character — luckily, his strong imagination and exceptional talent allow him to fill in the rest.

Source: KayaneTV

KayaneTV interviews SoulCalibur composer Junichi Nakatsuru

Here’s one for the creative types in the FGC, particularly of the musically-inclined: KayaneTV recently got to sit down with Soul Calibur series composer Junichi Nakatsuru, and picked his brain for the source of his inspiration.

Perhaps the most fascinating aspect of Nakatsuru-san’s process is how far removed he is from the game itself when composing a theme. Long before the game is anywhere near playable, he is given a story and sketches of the character — luckily, his strong imagination and exceptional talent allow him to fill in the rest.

Source: KayaneTV

Miss X joins the cast of SNK Heroines: Tag Team Frenzy

When NIS America and SNK teased a the next DLC character for SNK Heroines: Tag Team Frenzy, many guessed that it would be Miss X — Iori’s cross-dressing alter-ego from SNK Gals’ Fighters. Well, it turns out they were right, as Miss X is the next DLC character for the game, just not how you remember him… err, her.

That’s right, just like Terry, Iori has magically been turned into an actual girl for Miss X’s appearance in SNK Heroines: Tag Team Battle. That said, those who prefer the cross-dressing original can still play as him via one of Miss X’s alternate outfits. Her other alternate on the other hand has her dress up as rival Kyo Kusanagi, or more precisely, a Kyo fan-girl (something seems to irk her to no end).

You can check Miss X out in the trailer below.

Miss X becomes available for SNK Heroines: Tag Team Frenzy on PlayStation 4 and Switch on November 15.

Source: NIS America

Will Namco respond to the growing backlash against Create-A-Souls in Soul Calibur VI’s ranked mode?

Soul Calibur VI‘s reception has been fairly positive, much more so than previous entries in the series. That doesn’t mean there aren’t complaints, and there’s one argument — particularly coming from within the FGC — that seems to be gaining traction. SCII Legend Aris’s video on the subject captures the feeling best:

There’s a growing discussion surrounding the fairness of Create-a-Soul in the ranked battles of Soul Calibur VI. As has been understood in past versions of the game, these characters possess different ranges, hitboxes, and hurtboxes than the characters their styles are based on. Note that “different” doesn’t necessarily mean “better” — you’re practically nerfing yourself if you make a CaS Astaroth, and the game has built in modifiers to make taller characters deal less damage — but it only takes one dropped combo on a weird anime wife for that fact to not matter. (Not to mention that you could cover your character in animation obscuring objects.)

 

This isn’t necessarily a new topic — in the past,  the SC community wrestled with the legality of everything from SC2’s console specific characters to SC4’s bonus characters. In the era of patching and with Namco keen on keeping up the reputation they’ve built up with Tekken 7’s success, though, the vocal backlash against CaS in Ranked might actually be enough to get a response. It certainly worked with Tekken’s input lag debacle sometime ago — so if this ruins your Ranked experience too, now’s the time to sound off.

Source: AvoidThePuddle

Finals of Brazil’s Street Fighter V: Arcade Edition championship circuit will stream on Oct. 27th

The 15-event Brazilian Street Fighter V: Arcade Edition circuit “Campeonato Brasileiro de SFV” will reach its conclusion and crown a new champion in Curitiba this Saturday, Oct 27th, at 8 PM local time (4PM PT).

The 8 players below have qualified for the event, in order of points:

Top Players Team|Stunner (Cammy)
PauloWeb (Laura, Zeku)
Fusion-AAG|Shingolex (Balrog, Cody)
Brolynho (Necalli, Ibuki)
Fúria!|HKDash (Bison)
AAG|Pr3da (Urien)
Arthuro-Ray (Akuma)
Keoma (Karin)

The event will be streamed on Youtube, Twitch, and Facebook. You can read more about the series, includes rankings and player profiles, by clicking here.

Source: kombatklub

Justin Wong answers fan questions in his very own AMA video

Have you ever wanted to know what FGC Legend Justin Wong thinks about Pokemon GO? What about his sleeping habits? Justin took to Twitter to find his fans’ most pressing questions, and answered them in a video on Youtube.

While some questions were on the lighter side, Justin also talks about the hard work he did to bring himself out to tournaments prior to sponsorship, as well as his almost retirement from fighting games in 2008. He also discusses who his top 5 fighting game players are. You can watch all this and more in the video below:

Source: Justin Wong

“Light it up!” Voice actor Christopher Smith talks about bringing G to life in Street Fighter V

“Why thank you, I am the World President.”

He’s the President of the World with the power of Gaia: simply named G, the newest character in the Street Fighter universe was given an especially unique reveal at Evolution 2018, during which voice actor Christopher Smith took to the top 8 stage in full presidential regalia.

“I’d be lying if I said I wasn’t nervous,” Smith said of the experience. “G’s speech was compiled from bits of his game dialogue, so it had to be delivered just right — and there were all the fans.”

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Taking the top 8 stage

Smith used more than his voice to bring the prez to life: he even took on G’s physical appearance for the reveal, which came together backstage in the midst of Evolution’s top 8 brackets. “There were costume fittings to make sure everything looked right,” he explained. “Meanwhile, the makeup artist was constructing facial hairpieces and finding the best gold paint to create the tattoos… We watched the tournament on closed-circuit TV as I was fitted with the complete costume and the makeup was applied. All in all, it took over three hours. But the process was so much fun [that] the time really flew.”

Outfitted with a prosthetic beard, golden body paint, and a dashing top hat, Smith truly looked the part: and Street Fighter fans ate up the hype. “… they were so into it,” Smith recalled. “When I came out, I immediately felt their energy, and suddenly, any nerves vanished. We really were there together as one, celebrating this new character — and I was so thrilled to be a part of it. Honestly, I didn’t want to leave the stage. But I kinda had to.”

According to Smith, performing as G on stage was a once-in-a-lifetime experience that outshined his usual work as a voice actor. “Getting to actually embody G at Evo was mind-blowing,” he stated. “As voice actors, we spend so much time alone in a booth. We rarely even record with other voice actors. We work on so many projects in this fashion and we hardly ever get to experience the effect our creative choices have on the players. You can read reviews, or play the game yourself, but you don’t get the full impact until you’re among hundreds or thousands of players all enjoying the character you created. Then the reality hits that you’ve actually helped make something that people respond to and enjoy so much. Evo was that experience on steroids. I’ve been on panels where hundreds of players have wanted to talk about a character I voiced, but I’ve never experienced anything like coming out on stage as G in the arena at Evo. The energy and the excitement was absolutely staggering.”

Building the voice of the Earth’s president

Of course, the prez didn’t come together in the course of an evening – in fact, G’s voice was carefully compiled from a variety of American accents out of a hotel in New Zealand. “Oddly enough, I didn’t think I was going to be able to even audition for the character,” Smith admitted. “I was at a convention in New Zealand when the director contacted me. I said I was flattered to be asked, but I wouldn’t be able to get him a good sounding audition. I was very far away from my setup and wouldn’t be home for two weeks. But he was very persistent and said he was convinced I was the right person for the character, and would I please send him something, even if it wasn’t the best quality. He had directed me as Rufus for Street Fighter IV many years ago, so I trusted his judgement.”

Smith fashioned a makeshift setup out of his hotel room and used the microphone in his laptop to record the lines in question, delivering his best impression of 16th American President Abe Lincoln. “I made the hotel room as soundproof as possible and recorded the audition lines on my laptop,” he continued. “I sent them off and honestly didn’t think I’d hear back — but I did. I’d done my best to think of what Abe Lincoln might have sounded like. Obviously, there are no recordings of him to work from. So I put together an amalgamation of American dialects from Missouri, Arkansas, and a little bit of Carolina. I threw in a bit of Presidential cadence, and voilà! G’s voice voice came to life.”

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Speaking of the Space Opera Symphony…

G isn’t the only Street Fighter character that Smith has given voice to: as mentioned above, Smith likewise voiced Rufus in Street Fighter IV — another American fighter, who gained popularity through use by top players. “Rufus and G are very different types of characters,” Smith laughed. “Both a lot of fun. Both have their own particular attitudes. But while G is much more, dare I say, Presidential, Rufus is just having a good ‘ol time.”

“When I came in to audition for SFIV, I did what any self-respecting actor does: I read for all the characters in the folder,” he continued. “I think there were 14 total. I tried to bring my own twist to each of the characters, and it turns out that my interpretation of Rufus was what they were looking for. A gruff, jolly kinda guy from an East Coast neighborhood. A guy with lots of swagger and a singular purpose: to bring down Ken Masters. He became notorious for his use of jiggle-physics, and at first I thought players were thinking of him as just a funny character. Then he got serious cred when world class players started playing as him… and winning! I must say I miss him and his skin-tight yellow jumpsuit. He looks good and he knows it.”

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Fighting games vs. anime

While Smith has voiced an array of characters in various anime, he holds that giving life to fighting game characters requires a different technique altogether. “Voicing video is its own particular beast,” Smith explained. “It tends to be very different from voicing anime, because you’re rarely fitting words into mouths that already exist. In games, they match the animation to the dialogue you create. There’s more of a sense of freedom, because you’re free to use your own timing for each line. So, you can imbue the character with more of your own sensibilities, since you’re not matching lip flaps that someone else has already created.”

Although the medium allows him greater freedom, it isn’t an easier task: Smith explained that what he called “vocal stress” takes a pretty big toll on actors’ vocal chords. This isn’t news in the celebrated annals of fighting game history, as Akuma’s previous voice actor, Dave Mallow, left the part due to the strain. “The biggest challenge with fighting games in particular is the vocal stress,” Smith stated. “Because characters tend to be bombastic (at least the ones I do), you spend a lot of time yelling. G was at a pretty heightened pitch since he was always giving a very impassioned speech. Then you get to the fighting sounds. In a games like the Street Fighter series, there are lots of fighting/battle sounds… grunts and yells and such.”

“The only thing that doesn’t exist in Street Fighter are the grisly deaths,” he went on. “I’ve done many games where you are killed in a variety of gruesome ways. [The director will say], ‘Ok, for this line we need you to get stabbed, electrocuted, and lit on fire. Give four or five takes, about a minute each.’ I exaggerate, but only slightly. By the end of that, your voice needs a couple days to recover. And there are just some voices that naturally sit in a stressful place in your throat. Rufus, for example, was a lot of fun, but his placement was stressful. After four hours of his antics I was toast. So, I’d schedule his sessions for Fridays. That way I’d have the weekend to recover. Despite that, Rufus was such a fun character to do [that] I didn’t mind the vocal stress. Seeing him come to life in all his spandex jumpsuit glory was worth the exertion. I do miss the big guy.”

Let’s get it on!

Smith isn’t a noob to gaming, as he holds that his son’s avid engagement in the pastime and his own work in the industry has afforded him some insider knowledge on the space — as well as some funny stories. “When SFIV first came out, there was a tournament at a convention where I was a guest,” Smith said. “I walked through the gaming room with my son and saw two players in heated competition. One was playing as Rufus. I walked up and watched the game for a while, then during a lull in the action I said, ‘You know, I’m his voice.’ The Rufus player turned around, took one look at me and said, ‘Yeah, right,’ then went back to the game. That turned out to be the most common response I got. People would say, ‘You don’t look like him’, which I guess is a good thing.”

Smith is likewise grateful to the Street Fighter fanbase for their open embrace of both Rufus and G, and hopes to see Rufus make a return in the future. “I’m so grateful to Capcom, and my director Jonathan Klein, for giving me the chance to bring G to life,” he said. “It was an experience I’ll never forget. And thank you to the players and fans who have imbued G with the power he needs to truly become the champion he is. *wink* Presidential Power!”

sfv arcade edition g reveal

Additional source: Capcom Fighters


G is currently available as one of the final characters of Street Fighter V’s Season 3 DLC pass, which can be purchased through the game’s Shop or directly on the PlayStation or Steam stores.


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Lethal League Blaze is out now on Steam

The long awaited followup to 2014’s surprise sports-fighter hybrid hit Lethal League, is finally here! Lethal League Blaze has touched down on the Steam Platform, replete with fast paced Pong-Violence, surprising movement and mechanical depth, and funky fresh beats from famed Jet Set Radio Composer Hideki Naganuma.

To jump in on the action, you can buy the game right now at the Steam Store for $19.99 USD. Those that want to wait for the PlayStation 4, Xbox One, and Nintendo Switch versions, however, will be doing so until Spring 2019.

Source: Steam