If you missed the action from Esports Arena in Orange County last night, Body Count Fighting has got you covered with this replay of the Wednesday Night FightsStreet Fighter V top 8 from WNF 3.9. See SoCal’s best face off in these fights, featuring EliTheCurry’s Laura, Stupendous’ Zangief, Dankadillas’ Dhalsim, and much more!
You can find more Wednesday Night Fights stream replays over on the Body Count Fighting channel!
The King of Fighters XIV‘s Meitenkun’s entire shtick might be that he’s sleepy (coincidentally, putting him in company with a strange archtype along with Tekken 7‘s Eliza and Guilty Gear Xrd‘s Bedman), his combos are anything but. Persona Entertainment‘s latest combo might feature largely impractical work, but individual moments — EX mid-screen loops, wall carry, etc — are not only worth learning, but genuinely entertaining to watch.
If you enjoyed these meticulous Meitenkun combos, this is apart of a larger series covering the entire cast. You can click here to see more work like this from Persona Entertainment.
If you come from the Tekken series, you would probably never associate Yoshimitsu with solid fundamentals and versatile, practical strength. Get ready for culture shock: this has been the Yoshimitsu experience in high-level Calibur play for years thanks to his standard setting speed and incredibly strong and basic 50/50s. Not only does this hold true still in SoulCalibur VI, the fact he now builds meter faster than most characters in the game with his new “Soul Steal” mechanic makes him capable of bullying the opponent event more.
This doesn’t mean he is without stylish gimmicks, however. As Hayate EIN demonstrates in his latest breakdown video, his new Dragon Flight options and okizeme give him more than enough ways to confuse and frustrate opponents, particularly in Soul Charge. This is an excellent character to start SCVI with, and learn how a Calibur game is played.
Capcom offered some unexpected (but not unwelcome) news earlier this week, with a promise on Twitter that October 23 would see a patch coming to Street Fighter V: Arcade Edition to further reduce input latency. This possibly may be related to the lag reduction that Tekken 7 enjoyed thanks to updates to Unreal Engine 4, the shared foundation to both titles.
In this new video, VesperArcade and Mir continue to chat about what they want to see in Street Fighter V — and in this case, they discuss what impact further lag reduction will have on the game. With some speculation as to why we’re seeing this fix suddenly offered up (could it be related to the new arcade version…?), they then go over how reduced input lag changes how the game is played. Maybe we’ll actually be able to walk-and-block!
With a new reveal trailer, Saint Seiya joins the playable roster for Bandai Namco’s upcoming Shonen Jump arena fighter JUMP FORCE. From the press release:
Pegasus Seiya and Dragon Shiryu from the Saint Seiya manga franchise will be playable characters in JUMP FORCE, arriving February 2019 for the PlayStation 4 computer entertainment system, Xbox One, and PC via Steam. A new trailer showcases both Pegasus Seiya and Dragon Shiryu on a brand-new stage set in Mexico inspired by Mayan culture.
Arcana Heart 3: LOVE MAX SIX STARS!!!!!!, in addition to having the must punctuation in its title of any game I’ve ever had to write about, has a wide variety of characters and offensive freedom. Even among a cast of anime-typical airdashers, there’s at least one character that stands out for her long and flashy combos, powerful DP, and her unique air unblockable.
Needless to say, a character that comes front-loaded with combo potential is going to produce some absurd looking stuff, in the hands of a player pushing them to their limits. That’s the case for xDragonInstallx‘s latest combo video, who shows off her wide Arcana synergy and situational, lifebar-melting conversions.
The crossover title’s best “Battle Without Limits!”
Though its public perception hasn’t been the fondest over its first year of life, many players are still enjoying Marvel vs. Capcom: Infinite. And while it wasn’t afforded a spot on the event’s main stage, the community came together to throw a side tournament at Evo 2018 last August, ensuring that MAHVEL would still have a presence at the world’s largest fighting game tournament.
With 128 entrants spanning some of the most notable names in the tag-team brawler, such as Evo Japan Champion CJA|CyberJapanAgent, Macho, TLT|Tayson, TPC|Not Enough Damage, Noel Brown, Stealth, Cl0ckw0rk, Bv.YLT|Cole, Hitbox|Punisher, AsianDemon, Ketsui, NB|ADC Dual Kelvin, Teemo, Knives, NinjaNam, Airtola, G.X., LEV8D|IHeartJustice, and more, there was guaranteed to be some truly top-level play.
Though there was no official stream for the event, PsychoBlue was fortunately able to record the majority of the pools action, providing us with over 8 hours of great Marvel action, so if you’re still an enthusiast for the game, this footage is a much-watch. Go grab some snacks, sit back, and enjoy all the hype matches — with commentary from PsychoBlue and Jako Man — below.
You can also catch the top 4 of the tournament, which took place on the official Evo side stream, here.
When new fighting games release, there always seems to be a “first wave” of crazy videos — these discoveries shape the tech landscapes for the fighting games being featured, and serve as a window to how games will be played in-bracket. Once the release-hype for a title has dried up, the baton is passed off to tournament footage and exhibition matches, forming a story arc of publicity that follows along the game’s community.
SNK Heroines: Tag Team Frenzy seems to be a strange exception to this trend: with a whole month passed since release, the internet has yet to move on from that first wave, favoring crazy combos and maneuvers over actual tournament play. Perhaps that comes from the nature of SNK’s wild spin-off; nearly game-breaking items and unorthodox resources don’t exactly scream “competitive,” but the systems that make SNK Heroines unruly are what harbor a platform for ridiculous techniques.
Even without items, the combo-game in this female-only fighter is absurd — YouTube user COMBONAUTS shows this off in this series of videos, featuring itemless combos from several different characters.
Thrill Kill sits in an odd, isolated place in gaming history. Created by Paradox Development and (almost) published by Virgin Interactive, this arena fighting game was set to make waves on the original PlayStation both for its unusual amounts of sex and hyper-violence (for 1998, mind you) and for its — at the time — innovative 4-player combat system. Two weeks prior to the game release, however, EA puchased Virgin and killed the project, saying they would never “publish such a senselessly violent game”.
Since the game was cancelled so close to release, copies of the game had already made it out into the world in one way or another, despite EA’s best efforts. 20 years later, NRS-focused YouTuber TONY-T pays tribute to what could have been, exploring the ruthless and long juggles possible in Thrill Kill‘s combat system. Coincidentally, Thrill Kill’s work didn’t entirely go to waste — this exact engine was later re-purposed for three different Activision published games: Wu-Tang: Shaolin Style and X-Men: Mutant Academy 1 and 2.
Before you can walk, you have to crawl. And before you can beat competent players in Tekken 7, you have to know how to deal with the silliest gimmicks under the sun. This may be a frustrating fact and you may wonder why you have to learn to deal with “bad” strategies like, say, FF+4>Backlash from OnlineHwoarang#9178, but the truth is that there’s fundamental lessons buried into these “Scrubkiller” strategies about how Tekken works at all levels of play.
Be it learning string animations or manipulating freeze frames in armor, the lessons that you learn to beat the low-level strategies in today’s video tutorial from Scallywag 93 are lessons that you’ll use to solve several problems in Tekken moving forward. Get out your notebooks — it’s time to learn.