See Android 17 in action in his Dragon Ball FighterZ reveal trailer; Halloween Z-Capsules arriving this week

The fan-favorite Android gets his own character slot very soon.

Not content to be a mere assist on a number of Android 18’s moves, Android 17 is coming to Dragon Ball FighterZ as a selectable fighter all his own. In the official reveal trailer below, Bandai Namco gives us a quick look at what the “MVP” of the Tournament of Power is bringing into the battle.

Android 17 and Cooler will be joining the roster in the DLC 4 pack in the near future. Dragon Ball FighterZ also arrives on the Nintendo Switch later this week, on September 28. Halloween-themed content (including stamps, alternate colors, and exclusive versions of lobby avatars) will also be appearing in Z-Capsules this week, starting September 26.

Sources: Bandai Namco Entertainment America; Bandai Namco Entertainment [press release]


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New battle themes coming to Dissidia Final Fantasy NT in October

As part of a recent update, Dissidia Final Fantasy for arcades received a number of new battle themes. Now, Square Enix has announced that these are coming to Dissidia Final Fantasy NT for PlayStation 4.

The new battle themes coming to Dissidia Final Fantasy NT are arranged versions various classic songs from the Final Fantasy franchise; among these are “Matoya’s Cave” from Final Fantasy, “Forbidden Land of Eureka” from Final Fantasy III, and “Jenova Absolute” from Final Fantasy VII.  These are set to arrive sometime in the second half of October.

The battle themes being added are as follows.

  • Matoya’s Cave –arrange- (Final Fantasy)
  • Forbidden Land of Eureka –arrange- (Final Fantasy III)
  • Final Fantasy IV Main Theme –arrange- (Final Fantasy IV)
  • Jenova Absolute –arrange- (Final Fantasy VII)
  • Battle 2 –arrange- (Final Fantasy IX)
  • Goddess Divine –arrange- (Final Fantasy XI Online)
  • Knight of the Goddess –arrange- (Final Fantasy XIII-2)
  • Triumph –arrange- (Final Fantasy XIV Online)

As part of the announcement, Square Enix has released this new trailer showcasing the new battle themes.

Source: Square Enix


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FrameWhisperer explains why Wall Bounces aren’t working in Tekken 7 Season 2

“Season 2 is a huge success overall … but it’s unfortunate that ‘Wall Bounces’ are way too weak.”

When the Season 2 trailer first dropped for Tekken 7, the appearance of “Wall Bounce” — what was previously a Geese only mechanic — was as mystifying as it was terrifying. Damage is so high already when you get slapped into a wall — how can you make them better, and why would you?

Whatever fears people had of its strength, though, it seems like the exact opposite ended up being the problem: The stage spacing requirements, coupled with several characters having their lone wall bounce move locked behind a string, has led to this new mechanic being a novelty, at best. This isn’t necessarily a bad thing, though, as FrameWhisperer points out in his latest analysis of the new mechanic — just a disappointing one.

Source: FrameWhisperer

Tekken 7 Season 2 Roundup: Anna 50/50s at wall, Lei Rage Drive setups, and more!

Another day, another tech roundup for Tekken 7 Season 2. You know the drill by now — the community is working hard to break down Season 2, and we’re here to collect their discoveries. Let’s jump in!

Let’s open up today with some Anna tech, courtesy of UYU_Fergus — since she can spike off a wall combo, she gets this incredibly juicy 50/50 at the wall.

He’d also like to remind you that Anna’s RA can be performed from crouch, giving her a uniquely strong punish tool in specific match-ups:

Scallywag 93 covers Claudio’s changes, and explains why we were all wrong about our fear of Claudio’s starburst-less moves.

REEKEE shows off a juggle into Heihachi’s 10-string. Disrespectful and damaging.

xMTSento developed some of Xiaoyu’s most disgusting setups in Season 1, and it’s no surprise he’s got more dirty tricks in Season 2.

And closing us out today is Mellowlink, who gives a rundown on the ups and downs of each of Lei’s Rage Drives, with setups to boot.

Thanks to everyone that submitted content to us! If you have some Tekken 7 tech you’d like to share with the world, reach out to us through our tipline.

Sources: UYU_FergusScallywag 93REEKEExMTSentoMellowlink

Inferno leaked as an unlockable mimic character in Soul Calibur VI

The Eternal Flame of Soul Edge’s will reignites!

With the game’s release now less than a month away — as well as the 2018 Tokyo Game Show in full-swing — there has been an absolute massive amount of news and footage trickling out for Bandai Namco Entertainment’s Soul Calibur VI. While we’ve already seen the official reveals of Cervantes de Leon and Raphael Sorel, as well as a large amount of footage from pro players Kayane and Hayatei, another huge leak has apparently sprung: Inferno, the flaming physical embodiment of Soul Edge.

The series starting titular antagonist is reportedly obtainable after reaching Level 20 in the Soul Chronicle mode, taking up the currently-open slot in the middle of the character select screen between Sophia and Geralt, and will serve as the game’s Mimic character, who will battle with the styles of randomly-chosen fighters among the entire available cast by generating weapons from his body, just as he did back in Soul Calibur I.

YouTuber Dynasty speculates that, due to the text displayed upon acquiring him, that there could possibly be other “Bonus” characters, but that obviously remains to be seen. You can see the full video, as well as some images of Inferno on Twitter, below.

What do you think of this latest news? Are you excited to see the Classic Boss officially return to the Stage of History? Are you disappointed that he appears to be a Mimic character, ala Edge Master or Mokujin? Or are you hoping for some more secret unlockable characters that haven’t been revealed yet, when the game launches? Sound off in the Comments section.

Soul Calibur VI will be released for PlayStation 4, Xbox One, and Steam PC on Friday, October 19th.

Source: Dynasty (YouTube); Dynasty1031 (Twitter)

The Heroines strut their stuff in these combo videos for SNK Heroines: Tag Team Frenzy from Combonauts and Dark Chaotix

Content creators show off what the Heroines can do.

Amid the game’s general weirdness and smothering fan service, it was soon discovered that SNK Heroines: Tag Team Frenzy has a fairly robust combo system, enabling some impressive displays of combo virtuosity.

Combonauts is naturally right in on that, as can bee seen in these mind-boggling sequences for Mai Shiranui and Zarina.

Dark Chaotix has been working on this game as well, as evidenced in these videos showing off what Shermie, Terry, and Leona are capable of in their new setting.

We’re sure to see more of these in the future, especially as the game’s first DLC Heroine Thief Arthur is now available.

Sources: COMBONAUTS; ON|Dark Chaotix


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Hayate EIN shares Astaroth, Talim gameplay preview for SoulCalibur VI

Hayate EIN, French SoulCalibur pro and YouTuber, has been incredibly gracious the past few days. In a continuing effort to share as much SoulCalibur VI info as he can, he’s following up yesterday’s Final Build preview with some short footage of his first try-outs with newly added characters Talim and Astaroth.

One of the most surprising changes Astaroth has is a new armored, slow command grab — certainly a different take on the way he worked before, if this is meant to replace his old command grabs.

Talim’s 33A seems to be capable of dominating close range again, and her new wind blast from her auto-dodge does an absurd amount of damage.

Source: Hayate EIN


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Capcom Fighters’ Street Fighter V highlights from SoCal Regionals 2018 show off Bonchan’s Sagat, SonicPunk, and more!

There’s always a tendency to fear for the tournament viability of new characters. If SCR 2018 taught us anything this past weekend, though, it’s that there’s plenty of firepower in the two most recent newcomers to Street Fighter V: Arcade Edition — Sagat and G.

New characters tearing up tournament vets only make up a few entries in Capcom Fighters‘s highlights real for SCR 2018, though. Check out the video above to see champions fall, SonicFox make an assist in a 1-on-1 game, and the slyest use of Menat’s V-Trigger I yet.

Source: Capcom Fighters


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ARIKA showed off a new trailer for Fighting EX Layer at the Tokyo Game Show

ARIKA’s presence at the 2018 Tokyo Game Show was mostly about the upcoming physical release of Fighting EX Layer. As part of this, they’ve released a new trailer that they showed off at Konami’s booth at the event.

The trailer below goes over the existing features of Fighting EX Layer — covering all the current characters, including the recently added Pullum Purna and Vulcano Rosso, as well as the game’s Gougi decks. Sadly, it doesn’t offer anything in the way of hints for the upcoming characters, even guest character Terry Bogard.

Fighting EX Layer‘s physical disc release arrives on PlayStation 4 in Japan on December 6, 2018. The digital version of the game itself is already available for purchase over on the PlayStation Store.

Source: Arika


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