Shoryuken interview: DoomSnake507 discusses Vega, his humble fighting game beginnings, the CPT in Latin America, and traveling for majors

If you’ve been keeping up with Street Fighter V: Arcade Edition and the Capcom Pro Tour as of late, you’ve probably noticed that there has been one character in particular that hasn’t been placing too high at majors this season. Which character do you ask? I’m talking about my own main character since season one of SFV: Vega.

Back in the first two seasons of SFV, there were quite a few prominent players with the masked matador, such as ROM, Nemo, Jibrill, and Reiketsu. Ever since Vega was questionably weakened in season three of SFVAE, it seems these players have moved on to other characters for better results. The only notable players that have stuck with him and placed high this year are M. Lizard/Tourniquet from South Korea, and the subject of this interview, SonicBoxx’s Bruno La Grotta, a.k.a. “DoomSnake507.”

Hailing from Panama City, Panama, DoomSnake507 first made his name in SFV by being one of the highest-ranking Vega players on CFN. He then started to travel to and compete at Latin America CPT Ranking tournaments in 2017, usually placing top three or higher — with his most notable accomplishment being first place at The Fight 2017 in Bogota, Columbia against the future Capcom Cup 2017 champion, Rise Nation’s MenaRD.

Currently ranked 71st on the Global CPT Ranking and ninth on the Latin America CPT Ranking as of this writing, DoomSnake507 — who happens to run a family business that has been making windows, doors, and aluminum construction supplies for over 38 years — has proven that he can take a character who’s considered by most players to not be competitively viable and be successful both online and offline. I recently interviewed him by email to get to know a bit more about his competitive gaming origins, as well as his thoughts on Vega, SFVAE, and the Latin America CPT.

Responses edited for length and clarity.


Marcos “El Cubano Loco” Blanco: When was your first exposure to fighting games, and how have they impacted you? When and why did you decide you wanted to compete in Street Fighter V? Is it your first competitive game?

DoomSnake507: My first one was Street Fighter II since day one. That game and other Capcom games blew my mind. I miss the old days, not gonna lie, but that doesn’t mean that I don’t enjoy SFV. Well, this is not my first competitive game. My first ones were Marvel vs. Capcom and Capcom vs. SNK 2. I miss everything about that game! Then I stopped competing because of my career. Then a friend of mine was playing Street Fighter III and it was strange for me at first because of the cast, but I never had the time to play that game well. Too much studies and work. Then I started playing older and new games, but only casuals. Then Street Fighter IV came up. I was so hype for that game since the first trailers! The community in Panama became alive thanks to SFIV because it was pretty much dead since the old days when we used to play CvS2, so I was mad happy in that time! Thanks to SFIV I started traveling more and playing with more international pros so it was easy for me to enter in the ring with SFV.

Marcos “El Cubano Loco” Blanco: What’s the competitive fighting game scene in Panama like? Is there plenty of offline competition to train with?

DoomSnake507: The fighting game scene in Panama is very small, so there is not much offline competition or training here. That may be a disadvantage, but I never give up in anything that I do, so I put myself in strict training sessions online and offline of course. Thanks to online I learned the match-ups and then applied that in the offline scene so when I travel I always try to play a lot with pros and friends. That helps me a lot too so for me there is no excuse to get better you know.

Marcos “El Cubano Loco” Blanco: You have proven that playing online can produce results at offline majors. In your opinion, what are some of the pros and cons of playing online and offline? Also what was your first offline tournament and how did that impact you?

DoomSnake507: Well many besides me have proven that point. For example, NuckleDu and Punk. They were online warriors like me and when they decided to travel they proved their skills on both fronts. So the pros for online is match-up knowledge and for people that work and have kids like I do, it’s better because of the time, but I always recommend offline experience for sure.

The cons would be let me see… ah yes……lag! And for offline I only get pros because it is the way you should play always. Sometimes you can play excellent online, but offline is another story, and that happens because of the lack of experience with pressure in tournaments, and if you want people to take you serious in this industry or in whatever game you play you need to prove that in the ring you know. My first offline tournament was MvC in 1998. I was so hype and nervous at the same time because a friend signed me up without telling me! The prizes at that time was money and a PSone with six games. The deal was that if I won, he keeps the PSone because I already owned one, and well, I won. That impacted me so much. I made some good friends and when the rivalries began to appear in that moment, I realized that this is what I want to do.

sfv-rashidvega-750

Marcos “El Cubano Loco” Blanco: You play Vega, who most players consider to be bottom three — or possibly the worst character in the current season of SFVAE. What’s your opinion of your main character and character tiers in general? Do you think he fine the way he is? What improvements would you suggest for him to be more competitive with the rest of the cast? Also, why did you choose him in the first place?

DoomSnake507: I don’t consider him the worst character in the game. I do think that he has the worst V-Triggers in the game, though. The thing is that it’s not easy winning with him, and when I do it feels so good because there is no excuse, but he lacks very important tools like better anti-airs , no wake-up options , better V-Reversals, and much more, but he has good walk speed, pokes that are not the best ones but still good, and a command grab which is so important in this game [laughs]. I love Vega’s style in this game because he is not a charge character. In this season he’s missing so many things that I would liked to have fixed. For example, the LK Rolling Crystal Flash loop. Please, Capcom. He needs that back. Also the EX RCF in season one was so good. The standing fierce in claw stance needs more range, please. Better V-Triggers like having two uses for VTI and V-Trigger II. Only one parry? Seriously? Better anti-airs and of course the V-Skill in Season One was great. I don’t know what they where thinking nerfing it. The V-Skill needs to have more invincible startup frames and last but not least, the EX Flying Barcelona. They nerfed that too! Why? He needs his tools back! My top 10 characters is no surprise to anyone: Cammy, Akuma, Cammy, Guile, Cammy, Ibuki, Cammy, Menat, Cammy, and Cammy.

Marcos “El Cubano Loco” Blanco: You told me before this interview that you play Birdie as well. Have you considered maining him or another character entirely for more consistent results?

DoomSnake507: I always like Vega’s style, but I never used him in the past because he was a charge character. When I tried him in Season One I loved his speed and his moves. It’s very important that you really like the character, because for me it’s so boring picking up a top tier character just because they are strong, but you don’t even like or enjoy playing them you know. In Season One and Two, I was using Cammy in casuals only for fun because she’s got all the tools and is very easy to use. I was beating everyone, but I was not enjoying the game because for me she is so boring. But I respect people that use Cammy because I have known friends that have mained her since the old days, and that’s not their fault that the character is so strong. People that have known me since Season One my know that my first characters were Vega and Birdie. I dropped Birdie (at first) because I took most of the time to learn Vega and I felt more hype for him. Then the nerfs began to destroy my main character every time a new season was released and Guile enters. That was for me my worst match-up besides Mika and others. In Season Three I tried to look for some counter picks for Guile and I saw my friend Mena beating the Guiles. Since I used to play Birdie in the past, I began to try him against Guiles. I know it’s still a hard match-up, but it’s much easier than playing with Vega. So for now I am using Birdie for three match-ups only and the rest with Vega for now.

Marcos “El Cubano Loco” Blanco: Your sponsor, SonicBoxx, has enabled you to travel and compete more than ever this year. What has this new experience been like for you? Which tournaments have been your favorites this year and why?

DoomSnake507: Thanks to SonicBoxx, this year I was able to travel a lot and get more experience than ever. I got no regrets since competing is the thing I love. You always need to do what you like the most to be happy with yourself and with the support of my family it’s way better. I always thanks God for this opportunity. My top events are Combo Breaker because of the amazing 24-hour venue. Game Over in the Dominican Republic because the production was so amazing. I need to go next year again. Evo for sure with all the amazing players, and it’s the hardest and the most important tournament for me. Also First Attack. I really enjoyed Puerto Rico and the energy there. It’s such a blast!

Marcos “El Cubano Loco” Blanco: What do you think of the current state of SFV? Do you think it’s heading in the right direction at this point in terms of character balance? Also, what is your opinion of the Capcom Pro Tour’s ranking points system? Do you feel like it’s harder to earn points to qualify for Capcom Cup compared to previous years? Do you feel CPT events in Latin America and other regions should distribute more points to the players who place high? Why or why not?

DoomSnake507: I don’t like the current state of SFV because the online experience is still not great. The servers are awful and I think they’re buffing and nerfing characters randomly. Sometimes I don’t know what Capcom is thinking. I know that it’s not an easy task, but instead of nerfing they should buff the weak characters. All Street Fighter games have trouble with balance. I’ve known that since my old school days, but in this game you don’t have many defensive options. Since Season Three started, the balance for me is ridiculously bad. Some characters here have strong comeback factor thanks to V-Triggers, such as Akuma’s and Ibuki’s. You can play the whole match almost perfectly and then they activate the V-Trigger, get one hit, and you are done.

I don’t like the ranking points system this year. They have been changing it since Season One, so we need to see more points in the future. It is harder to get points than last year because in my case there aren’t so many Premier events like in the USA, Europe, and Asia. For the Latin community it’s so unfair. The fact that Mena won Capcom Cup 2017, I think that Capcom should have given Latin America way more Premiers. We are a strong community with great players, but without any support we don’t have the chance to show that you know. I feel that we need more Premier events than ranking because it’s frustrating that some people travel so far for a ranking event, get one point for ninth place! Other thing that I don’t agree with is the online CPT events. If Capcom doesn’t have good servers, why do they waste their time doing that? Meanwhile so many players are saving money to travel and doing some type of sacrifice to get attend these events. Other people just wait for the online event in their houses, play laggy matches, and lose with teleport dashes or get disconnected like I do in the last online event. I think they need to change the format for the online event. For example, who ever wins the online CPT gets a flight for the next CPT event. Getting points with laggy matches is so unfair, and it’s anti-professional in my opinion.

Marcos “El Cubano Loco” Blanco: For new players wanting to travel and compete for the first time at a major, what kind of advice would you give them?

DoomSnake507: You need to believe in yourself first of all. Take advice, learn to listen, learn from your defeats, train a lot, and don’t panic or get frustrated when you are losing. That happens at the beginning of this road that you decide to take since your mind is adapting to a different scene. You need to get use to it and you should be fine in no time. I have been there too, but never quit cause many people wanna see you there if they start seeing you like a threat.

Marcos “El Cubano Loco” Blanco: Are there any other fighting games you are interested or have dabbled in? Any non-fighting games you play?

DoomSnake507: Right now I am focusing only on SFVAE. I don’t got much time because of work and my kids so I use the little time I have to train. I do play non-fighting games. My list can be eternal, but right now I’m playing God of War, some games on the 3DS in the long-hour flights most of the time and Nintendo Switch games as well. Shenmue is one of my favorite series and I finished both parts on the Sega Dreamcast. I enjoy playing it again and to show it to my son, too. I am also a huge fan of the Metal Gear Solid games. That’s why my handle ends with “Snake.” Waiting for Final Fantasy VII remake and Kingdom Hearts 3 and I also enjoy the Resident Evil games. I’m so happy for Resident Evil 2 remake! One of my hobbies since I was a kid was collecting everything that has to do with gaming, and I continue with that tradition.

Marcos “El Cubano Loco” Blanco: Which tournaments will you be attending for the rest of the year? What does the future hold for you beyond 2018 in your pro-gaming life, as well your life outside of it?

DoomSnake507: The rest of the year I will be attending all of the Latin America events in Chile, DR, Mexico, Argentina, and Brazil for now. No US events until next year, but if I make good points in the rest of the events, I’ll see you at Capcom Cup 2018 then! I wanna enter so bad this year, so I am working hard for that.

Marcos “El Cubano Loco” Blanco: Anything else you want to say in this interview for people to get to know you better? Any special shout-out or thanks?

DoomSnake507: Thank you for this interview. Thanks to God for giving me this opportunity, and thanks to SonicBoxx for believing in me too. For the people who don’t know me I am a very easygoing person so you can talk to me anytime or ask me about anything. If you need any advice or support as long as I can I will give you a hand. Shout out to the community of Panama and all of my friends that I make thanks to my travels. Love you all and they know who they are. To my special family that always follows my steps in every event. Without them I am nothing. I love you so much. My two kids — they are everything to me. To my wife who supports me so much. Love you, babe, and shout-out to the worst player in Panama, Keeper507. He knows why I am saying that! And yes, I said worst [laughs].


If you want to know more about SonicBoxx’s Bruno “DoomSnake507” La Grotta, follow him on his Twitter page.

Sources: ColumbianFGC (Twitch), Team Spooky After Hours (YouTube), Capcom Fighters, DoomSnake507 (Twitter)


RELATED POSTS

Rising Up: Season 3.5 — Overview and important changes for Ryu, Ken, Chun-Li, Cammy, M. Bison, Vega, Dhalsim, & Zangief

MenaRD’s Capcom Cup Champion’s Choice costume for Birdie is fully revealed

Kane Blueriver Discusses Marvel, Latin America, and The King of Fighters World Cup with Shoryuken

Pen7Ninja breaks Dragon Ball FighterZ’s combo structure with Hit’s Level 3 super

One of the inevitable facts about assist-based team fighters is that there’s so many combo possibilities that something, at some point, is going to break. It’s a feature of the sub-genre to be able to find crazy, game-breaking bugs — which is why Pen7Ninja‘s glitch discovery with Hit’s Level 3 in Dragon Ball FighterZ is awesome.

After landing Hit’s Level 3 super, you can break the rules of combos by quick tagging in during moments where you previously couldn’t.

Needless to say, the game doesn’t quite know what to do with some of these.

This will almost certainly get patched out in the future, which is a shame: it’s not terribly practical, you’re only limited to one quick tag once the glitch is applied, it requires Hit to be on your team, and it makes for amazing combo footage.

If you’re still a little unsure on what’s going on, rooflemonger has put together a detailed breakdown on everything known thus far about the way the glitch works. Get to work, DBFZ fans, and show the world how messed up your combos can get with this!

Sources: TachikawaBRPen7Ninjarooflemonger

rooflemonger examines what makes Dragon Ball FighterZ’s Beerus weak, and how he can be fixed

For some reason, Dragon Ball FighterZ‘s resident God of Destruction doesn’t do a whole lot of destroying… at all. Despite coming equipped with a unique setup-based style and the canonical strength of godhood, Beerus’s weak normals and the ease of which his projectiles can be nullified prove that gods really do bleed.

In an effort to evaluate and signal boost Beerus’s weakness, rooflemonger‘s most recent video is an open discussion of this God’s strengths and weaknesses — and how the latter can potentially be re-balanced to compliment the former.

With DBFZ being one of, if not the, most popular fighting games in the world right now, the hope is that a open Beerus discussion will catch the eye of Arc System Works for future changes. With that in mind, do you agree with rooflemonger‘s take? What would you change about Beerus if you had the chance?

Source: rooflemonger


RELATED POSTS

Beerus wreaks stylish destruction upon his opponents in this Dragon Ball FighterZ combo exhibition from Combonauts

Witness the terror of a God of Destruction with Maximilian’s Dragon Ball FighterZ Beerus breakdown

Pre-ordering Dragon Ball FighterZ is the only way to get Dragon Ball Z Super Butoden on Switch

More details on Catherine: Full Body surface before Tokyo Game Show

Despite primarily hosting a single-player experience, the versus mode for Catherine has somehow become a fan-favorite among the FGC — side tournaments for the puzzle platformer have become a staple of major fighting game events, garnering serious attention through its well-designed depth. It’s no surprise, then, that the multiplayer experience is being expanded in the PlayStation 4 release of Catherine: Full Body. Details have surfaced on Atlus’ website for the remake, as well as a new trailer:

Translations from SiliconEra show details on expanded mechanics, online multiplayer, and playable characters, all pointing towards a growth in the competitive scene following Full Body‘s release. Though a Western release date has yet to be announced, Catherine: Full Body hits Japanese shelves on February 14, 2019.

Sources: SiliconEra; Atlus


RELATED POSTS

Catherine: Full Body arrives in Japan on February 14

ATLUS is bringing a new version of Catherine to PlayStation 4 and PS Vita: “Catherine: Full Body”

Red Bull eSports talks about the emergence of Catherine’s competitive scene

Tekken 7 Season 2 roundup: Lei sidestepping Snake Stance, back-turned spacing glitch, and more!

1,600+ changes.

I feel like this bears repeating every time a new Tekken post is made on this site — there were 1,600+ changes in Season 2 of Tekken 7. (Insert a joke here about 50% of those changes just being Lei’s movelist.) It’s a new day, so let’s take a look at what the community has cooked up today with the Season 2 changes:

Let’s start off with mastermind’s analysis of Season 2 Kazumi, whom he feels is one of the most changed characters in the new season.

Glad to see this silly back-turned glitch survived the patch. Thanks, REEKEE.

Here are some combos using Alisa’s Season 2 wall bounce, and a surprising link you may not have known about.

It can be difficult to know where to start with Lei, especially when there’s some actions he can do that aren’t listed in the movelist. NurseLee has some tips and tricks to get you started with some of Lei’s stance properties and hidden moves:

Since her release, the story of Anna has more or less been: “If you are willing to learn, Anna will out-damage your opponents.” Case in point, A A JOB‘s latest demonstration:

Let’s close out today’s post with EvilBowlOfCereal‘s examination of the new combo possibilities of Katarina. Katarina never hurt for damage, so these powerful combos combined with her new utility make her a frightening beast.

Thanks to everyone that submitted content to us! If you have some Tekken 7 tech you’d like to share with the world, reach out to us through our tipline.

Sources: REEKEEsadisticupidmastermindNurseLeeA A JOBEvilBowlOfCereal

Battle for Broke 2018 charity tournament in Beaumont, Texas set for November 3rd, 2018

Want to throw down in fighting games and help support a good cause at the same time? Battle for Broke 2018 in Beaumont, TX makes it possible for players in South East Texas to do both.

Founded in 2015, Battle for Broke divides 50% of donations and entries for prizes, and 50% of the Humane Society of Southeast Texas.

The list of games is huge, so you can almost certainly find something to play here:

You can find out more information about Battle for Broke, and register for the event here at SETXeSports’s official website.

Source: SETXeSports

ProviderOfSouls explains the depth and inner workings of Power Stone’s system mechanics

The early part of 1999 featured the release of two beloved item-using fighting games — Nintendo’s Smash Bros. series and Capcom’s Power Stone series. The latter, while remembered fondly, has been somewhat overlooked in recent times by both the FGC and its own developer. ProviderOfSouls wishes to change that with his detailed breakdown of the game’s mechanics and a new home for competitive play:

If you were unfamiliar with this 3-button arcade fighter or looking to play some games with those that appreciate its meta as much as ProviderOfSouls does, check out the video above or hop into the Power Stones Discord!

Source: ProviderOfSouls


RELATED POSTS

LiangHUBBB celebrates the best of 2017 with Episode 104 of “Funny & Cool Moments”

Final Fight is returning — and Capcom offers a beat ‘em up guide to the new brawlers hitting the Metro City streets

Get that Power Stone fix as Combat Core releases on Steam Early Access

Halloween costumes for Abigail, Falke, Kolin, and Guile are coming to Street Fighter V: Arcade Edition

Capcom doubles-down on costume announcements today with four more seasonally-spooky outfits.

Not content to lead up to Halloween with spooky costumes from the Darkstalkers series, Capcom has also revealed that four more Halloween outfits are inbound to Street Fighter V: Arcade Edition. Abigail becomes a rampaging cyclops, Kolin is a witch, Falke is now a goddess of death, and Guile joins the legions of the undead.

Like most premium costumes, these will run you $3.99 USD apiece. They’ll be creeping into the Shop alongside the new Darkstalkers Crossover Costumes on September 25th. If you missed a prior year’s Halloween outfits (or the “Spooky Arena” stage), Capcom is also offering them in bundles so you can catch up.

sfv halloween 2018 abigail falke kolin guile

sfv halloween bundles

Source: Street Fighter


RELATED POSTS

Felicia, Morrigan, and Demitri from Darkstalkers coming to Street Fighter V as Crossover Costumes for Menat, Chun-Li, and Ed

Bedtimebuddy invites you to enroll in “Falke University” to discuss this Psycho Power-infused Street Fighter V match footage

Latest Street Fighter V update adds new costumes, adjusts Sagat and Kolin, and replaces lost LP for some players

Mikado Arcade Virtua Fighter 3tb tournament VOD now available

Mikado Arcade, home of some of the world’s highest levels of play in a wide range of arcade games, is a venue we attempt to cover semi-regularly here at SRK. Inevitably, this means we’ll run into a lot of Virtua Fighter 3tb tournaments — it is, after all, where the Virtua Fighter 3tb World Cup was just held — both because the Japanese scene loves themselves some VF, and because VF3tb is a specialty of Mikado’s.

It isn’t just because its a retro game, though. VF3tb is unique even among other Virtua Fighter entries. It added a fourth button, the “Dodge” button, which was a design decision so controversial that it would be removed in Virtua Fighter 4 and replaced with the Success/Fail “Evade” system.

It also features the most wild stages in the Virtua Fighter series, with several stages featuring uneven floors, staircases, and more. While creative and impressive, its perhaps for the best that Sega pulled back from this design decision in future installments — as evidenced by the teleport throw glitch far into the tournament bracket.

Source: Mikado


RELATED POSTS

Mikado Arcade’s Street Fighter Carnival 11 continues with Fight Fever, Virtua Fighter 3tb

Mikado Arcade VOD now available for Virtua Fighter 3tb World Cup 2018

VODs and stats now available for massive 510-man Virtua Fighter 5 Final Showdown tournament, the 16th Beat Tribe Cup

French pro Hayate breaks down Nightmare’s move list for SoulCalibur VI

French SoulCalibur player Hayate is one of the Calibur community’s living legends, likely best known for his sweep of Team Belgium with bottom tier Yunsung in SoulCalibur II. More than that, he’s one of the game’s best minds and the one of the French scene’s hardest working promoters: so it’s no surprise that he’s been putting out excellent content covering the gameplay of SoulCalibur VI‘s cast. Today, he turns his attention to the dramatically-improved Nightmare.

Hayate calls him “the scariest character in the game” for good reason — Nightmare can bully his opponents at ranges most others can’t fight him at, and disrespect frame disadvantage with his powerful armor moves. Managing Night Terror states will be the primary focus of both Nightmare and his opponent — check out the video above to learn more!

Source: Hayate EIN


RELATED POSTS

SoulCalibur VI’s various game modes are highlighted in a new trailer from Bandai Namco

Bandai Namco’s Tokyo Game Show 2018 schedule includes Tekken 7 Pro Championships, Jump Force, SoulCalibur VI, and more

Motohiro Okubo gives us a closer look at the lore of SoulCalibur VI’s Nightmare