Punch Planet’s Maxx converts off of command grabs, overheads, and more in latest combo primer

“Got em’!”

Punch Planet‘s latest character, Maxx, is the first proper charge character introduced in game. This brawlin’ bouncer is a unique combination of dash punching and long range command grabs — if you’re a fan of Street Fighter IV‘s Boxer, or any sort of jumping command grab like Birdie’s Dolphin Dive, then Maxx might appeal to you.

If you haven’t made the jump in yet, Phillip James has put together an excellent demonstration to get you started. Maxx’s links, meter-consuming time cancels, and resets using his 0-juggle point st.MK are all on display here — as well as his incredibly fast super that links from, well, everything.

Source: Phillip James

SOUL-CAL Ring Out VOD brings 2 hours of high level game-play for Soul Calibur VI

Bandai Namco’s latest Soul Calibur VI promotional event, SOUL-CAL Ring Out in Los Angeles, brought us more than just the reveal of Azwel — we now have over 3 hours of high level gameplay to analyze!

Some of the brand new tech here — such as Signia’s excellent use of super to punish Soul Charge activation — give’s us the clearest glimpse as to what high level play might be like once the game drops.

SoulCalibur VI is coming to PlayStation 4, Xbox One, and PC on October 19, 2018.

Source: Bandai Namco Entertainment

Omega Zero shows why Cell is still one of Dragon Ball FighterZ’s best characters

With the advent of patches and interactive development, the balance of fighting games has become a dynamic system — from patch to patch, entire metagames can change, shifting how players see a roster every 2 months or so. Dragon Ball FighterZ saw a shift of its own recently, adjusting the strength of nearly every character in preparation of the second batch of DLC. This balance patch brought strength to underwhelming characters like Nappa, while toning back dominant forces like Bardock — the most dominant of all forces, though, seems to have come out unscathed.

Cell still seems to be just as good, despite receiving noticeable damage nerfs to several of his moves. In the video shown below, Omega Zero showcases several combos that are viable despite the nerfs — including an astonishing “touch of death” without use of any teammates. Although the scope of power in Dragon Ball FighterZ is vastly different from a month ago, it’s clear that Cell will still be a powerful asset to competitive play.

Source: Omega Zero

Azwel is the second new character to join the cast of SoulCalibur VI

The “Leader of Humanity” enters this tale of souls and swords

In the recent “Libra of Souls” trailer for SoulCalibur VI, a new character was introduced to the title’s mythology but was left nameless. Now, Bandai Namco Entertainment officially revealed the name and moveset of the mysterious magician – Azwel.

A self-proclaimed “Leader of Humanity”, Azwel is the second original character to join the roster after Grøh. He wields an interesting weapon called the”Palindrome” that is able to summon other weapons out of thin air, even in the middle of his combos.

The latter half of the trailer hints at a powered up mode that players might have to fight at the end of the game (similar to some other bosses in the series’ history), one that appears to wield both Soul Edge and Soul Calibur.

SoulCalibur VI is coming to PlayStation 4, Xbox One, and PC on October 19, 2018.

Source: Bandai Namco Entertainment

SNK Heroines: Tag Team Frenzy’s first DLC character is Thief Arthur from Square Enix’s Million Arthur

She comes to steal our hearts, and our hard earned cash

One of the things, players have been wondering about the upcoming SNK Heroines: Tag Team Frenzy is whether or not it’ll be updated with additional characters as DLC. Well, now we know — though the first DLC character for the game will surprise most people.

Hot on the heels of the announcement that the King of Fighters Iori Yagami would be crossing over into Square Enix’s Million Arthur: Arcana Blood, we now have a character from the latter coming into SNK Heroines: Tag Team Frenzy. Thief from Million Arthur will be the first DLC character for the game.

The announcement was made during Square Enix’s most recent live stream, which you can see below:

Source: Square Enix スクウェア・エニックス

Million Arthur: Arcana Blood is coming to PlayStation 4, SNK’s Iori Yagami among announced guest characters

Iori joins the High Score Girl and a couple of other Square Enix guests on PlayStation 4

While players may be more familiar with their 3 on 3 arena fighter Dissidia Final Fantasy, Square Enix also has a more traditional fighting game out in arcades. Based on their Million Arthur mobile game franchise, Million Arthur: Arcana Blood first hit arcades last November. Now, the game is finally coming to home consoles.

Square Enix has announced during a recent live stream that Million Arthur: Arcana Blood will hit PlayStation 4 in Japan on November 29. However, that alone isn’t the only big news for the game: The console release will see the addition of some new guest characters, including none other than Iori Yagami from SNK’s King of Fighters series.

For those interested in how Iori will look like in the game, Gibz was able capture footage of his reveal trailer.

The other two playable guest characters are Yamaneko Arthur from HanGyaku-Sei Million Arthur, an MMO spinoff of the franchise from NetEase, and Koume Sakiyama from Lord of Vermillion 4 the latest installment of Square-Enix’s arcade collectible card game.

MAAB_Koume_Sakiyama_streamcap
MAAB_Yamaneko_Arthura_streamcap

In addition to these, a final guest character is also being added as an assist character – Akira Oono from High Score Girl.

Source: Animé FGC News, Gibz

Persona Entertainment shows off the stun and 100% combo potential of The King of Fighters XIV’s Vanessa

Do you like 100% combos? The answer is probably “yes” if you play The King of Fighters XIV, but few characters are as proficient at bullying life-bars as Vanessa. If you’ve got the meter, it doesn’t matter where you are on the screen — Vanessa can get you to the corner and knock you out.

As Persona Entertainment points out in their latest combo video, these are some nice, long, The King Of Fighters XIII-style combos. Combine her corner carry with her 2-bar Max Mode stun and you have a character designed for the most patient combo enthusiasts.

Source: Persona Entertainment

Moody new fan remix of the Theme of G from Street Fighter V: Arcade Edition blends the past with the future

This new take on the World President’s theme really brings G and Q together.

The President of the World certainly has been moving up in the polls for Street Fighter V: Arcade Edition players since his release earlier this month, and his new theme — composed by the excellent Daniel Lindholm — has proven very popular as well.

But for a different take, check out this new fan remix of G’s theme from Kamikaze Bitch on SoundCloud; its brooding synth replaces the more playful aspects of the original theme, really amping up the menace behind G’s still-unknown motives. And the mood of mystery is pushed even deeper with the inclusion of shades of Q’s theme from Street Fighter III: 3rd Strike — bringing the two tunes together and bringing G face-to-face with what may be his own future.

You can download this remix for free from SoundCloud!

Now, if we only can get a full version of President of the World (by Dan the Automator, Domino, & Del the Funky Homosapien) from G’s reveal trailer, we’d be all set.

Sources: SoundCloud via Daniel Lindholm (Twitter); Street Fighter

Wake Up Wednesdays talks to Seth Killian at Evo 2018 about Street Fighter commentary, the rise of Tokido, and the state of the game

“The game feels very… dangerous.”

Wake Up Wednesdays is completing its delayed wake-up and bringing their last interview from Evo 2018 to YouTube with today’s new episode: this time Bizarro Mike talks to Street Fighter legend Seth Killian — renowned player, commentator, and all-around expert on all things Street Fighter. They discuss what it’s like to commentate the game, how volatile Street Fighter V can be, Tokido’s “complete optimization” approach to SFV competition, and much more.

Watch for new episodes of Wake Up Wednesdays on Capcom Fighters to stay posted on Capcom Pro Tour news.

Source: Capcom Fighters

New Tekken 7 trailer showcases Season 2’s new Wall Bounds

In addition to a bunch of new characters, Tekken 7‘s season two will be bringing with it a new mechanic: Wall Bounds. This mechanic lets player splat their opponents into the wall, allowing for longer combos.

For those wondering how Wall Bounds will look like in Tekken 7, Bandai Namco has just released a new trailer focusing on them. The video below demonstrates a number of Wall Bound extensions that can be done in the game, and even shows how it also works on breakable walls.

Season two of Tekken 7 is set to drop on PlayStation 4, PC, and Xbox one on September 6.

Source: Tekken Channel