Evo 2018 preview: A spectator’s guide to Tekken 7 at Evolution Championship Series

It’s that time again, backdash-lovers. Evo 2018 is around the corner, as is another year of Tekken 7 on the main stage. Last year, we wrote a comprehensive guide for who, and what, to look for if you haven’t played Tekken 7. If you still wold like a quick primer on why this game is fantastic, here’s last year’s post. This year’s spectator guide will focus exclusively on the players of 2018.

gigas tekken 7

The great thing about Tekken 7 is that there is a whole world full of exceptional players, simply too many to talk about in one post. We’ve chosen two players to analyze from each region of the Tekken World Tour to highlight. Here’s some big names to consider when thinking about who might win Evo 2018:

South Korea

If you haven’t kept up too much with Tekken’s tournament scene since… ever, then the most important fact that we need to get out of the way is that South Korea runs shop. The Evo 2017 champ was Hyunjin “JDCR” Kim, and if (for whatever reason) he doesn’t win it again, then a quick glance over at the TWT leaderboard shows he has plenty of fellow countrymen ready to take his place. Globally, the top 7 players are all Koreans, 4 of which are either former TWT world champs or Evo champions. The safest bets for who will win Evo this year are, in our eyes and statistically, these players below:

Hyunjin “JDCR” Kim

The Case For: JDCR finds himself with the same opportunity he denied his teammate Jinwoo “Saint” Choi of at last year’s Evo: if he wins Evo 2018, he will be the first Korean to win back-to-back Tekken games, and only the second player to have done so at all in the world. (The first? America’s Christopher “Crow” Villarreal in ’05-’06. It’s been over a decade!) So there’s a lot of pressure on JDCR to not just win, but to make history. His robotic and calculated playstyle has frustrated players around the world for years, and when we talk about tiers, its usually been based around his tournament performance and opinions on the game. It’s hard to rule out the man that is at the very center of every Tekken conversation.

The Case Against: The longer Tekken 7 stays out, the more familiar everyone becomes with JDCR’s main weapon of choice, the tournament-standard pick of Dragunov. Though JDCR has other characters in his pocket (like Heihachi, for example), he’s been turning in somewhat inconsistent results at several tournaments lately, including a shocking 9th place at Combo Breaker and a recent complete shutout against Kkokkoma at VSFighting 2018. One has to wonder if the Dragunov over-saturation in worldwide tournaments has finally caught up with him.

Jay Min “Knee” Bae

The Case For: Knee is our odds-on pick to win Evo 2018. He’s dominating the TWT leaderboards far beyond any other player, and he’s easily the most appropriate foil for JDCR this year. Knee has the same precision and refined power that JDCR posesses, but plays a much wider selection of the cast. He’s not above pulling out a character no one has seen him play before, nor is he unwilling to take next-level risks. A grand final between Knee and JDCR, given JDCR’s victory at Evo 2017 and diminishing returns in the shadow of Knee’s TWT rise, would be the ultimate bookend to this story arc.

The Case Against: Knee’s biggest weakness is also one of his strengths: he frequently plays against other South Koreans and he’s incredibly well-traveled. This isn’t a weakness unique to him, but for someone whom is dominating the tournament scene at the moment — and for someone whom seems to live and breath Tekken to the point that he can random select against most of the world and win — it’s a struggle to think of anything other then this: the best players in the world right now are all in South Korea, and they all know Knee better than anyone else.

North America

Ah, America. Time and time again America has been hovering in the shadow of South Korea, always threatening overtake them in Tekken and always falling just short on the world’s largest stages. At one point in time this was easy to write off thanks to S. Korea getting blessed with the game two years before the West — but time has passed and America’s performance has only improved against Koreans, so there’s never been a better time for these players to prove themselves. Like Korea, America has more than their fair share of players that can jump to the top — JimmyJTran, SperoGin, Speedkicks, JoeyFury just to name a few — but these are the two we’re most intrigued to see take a win at Evo this year:

Hoa “Anakin” Luu

The Case For: Anakin has easily been one of, if not the, strongest and most consistent players in America. He has a wide working knowledge of the cast, but tends to stick with safer tournament picks (Jack, Paul). He also has wins under his belt against the Koreans — easily the most important thing you can say about any player from here on out on this list. Consistency alone will always make Anakin a favorite, but the real question is: does he have a secret weapon ready to get himself over the finish line?

The Case Against: Anakin can be a bit of a risk taker — perhaps it’s no surprise the man willing to throw away his TWT spot in 2017 to learn more about Tekken is also the same man willing to throw a debugger at point blank range. Sometimes these gambles pay off big, like when he pulled out said-debugger in his win above against JeonDDing. Sometimes they don’t. Either way, Anakin is a must watch in the tournament, if for no other reason to see this experienced veteran play from the heart.

Terrelle “Lil Majin” Jackson

The Case For: 2018 has been a fantastic year for Lil Majin. This can be most clearly seen in his unbelievable losers bracket run at CEO 2018, defeating Rickstah, Shadow, P. Ling, JimmyJTran, and Korean Pro Dimeback. Momentum is on his side — and as one of the best King players in the world, the crowd probably will be, too. (This completely unbiased author certainly will be.)

The Case Against: He’s a King main ’til the bitter end, and if his opponent has experience versus his character (or just has a pocket Ling Xiaoyu) then Majin has an uphill battle. This might be referencing 2017 Majin too much, though — if anything, his godlike run in losers bracket showed that he’s been working hard to make up for some of King’s flaws in top tier play.

kingokada

Europe

Europe is the true wild card region, rarely-if-ever interacting with players in America or Korea during their tournament season. This doesn’t make them weaker — Tissuemon’s blistering performance made this incredibly clear when he took 4th at the Tekken World Tour 2017 — but it does make them perhaps the hardest region to predict. They also have the strangest character meta of any region, with several top players picking odd mid tiers like Lili, Asuka, and Akuma. Nothing makes the odd character ecosystem of Europe more clear than this fact: There are no Jack players in the top 10 of Europe’s  TWT 2018 leaderboards!

Shimon “Tissuemon” Kawai

The Case For: If Tissuemon attends Evo 2018, all bets are off. He’s the current EU Points leader and a tournament veteran dating back to Tekken 5. He has defeated Korean legends Help Me and Knee in older games. There’s no reason to think he can’t do again; particularly since his main, Master Raven, is a character not well-represented in the tournament scene.

The Case Against: Tissuemon proved with his 4th place finish during last years TWT that he is above most players — but floundered when he ran into JDCR and Saint. His biggest hurdle is the same from that event — he’s got to progress past the top tier Koreans. As good as he is, part of his problem is that he simply drops too many combos — a huge minus when his character depends entirely on her absurd damage output. There’s also mounting evidence that Tissuemon, despite his point lead, is slipping in the EU as well — longtime rival Asim, for example, was finally able to overcome Tissuemon at VSFighting 2018 this past weekend.

Kane “Kaneandtrench” Heartfield

The Case For: If Kane is able to make it to Evo 2018, he will be a dangerous wildcard like no other. One of the world’s best Yoshimitsu players, he’s shown that he can handle the best players in the world, despite few tournament appearances. He has a brutal combination of wits and gimmicks that are difficult to prepare for. Kane is always my favorite for pulling upsets and blowing people’s minds in the process with his unorthodox style. And if Yoshi isn’t enough, rumour has it Kane has a Miguel now…

The Case Against: Yoshimitsu’s stock falls considerably after you know the setups that are coming, and there’s at least one Korean that Kane has famously run into and fallen against: JDCR. It wasn’t a total blowup, but you have to think that if JDCR was ready then, time has only made him stronger in this match-up.

Dragunov srk

So, are you ready to see some Tekken history? Evo 2018 will take place August 3-5, 2018 at Mandalay Bay in Las Vegas, Nevada.

evo 2018 nissin cygames

Source Gaming finds unused modes and cut stages in Super Smash Bros. Melee

Enjoy a look at some unused concepts that have been datamined out of the Nintendo classic!

This past weekend, Source Gaming’s PushDustin and the Duke of Dorks released their three-part datelining series on Super Smash Bros. Melee. After embarking on “The Great Sukapon Search,” to find any possible evidence of the Joy Mecha Fight protagonist in the game (whom was rumored to be playable at one point before ultimately being cut, and is now going to be an Assist Trophy in the upcoming Super Smash Bros. Ultimate) PushDustin instead discovered evidence of several unused modes and cut stages that were originally planned for the title.

Arenas based off of Fire Emblem’s Kingdom of Archanea, an Ice Climbers stage known as the “Summit,” Pokémon Gold & Silver’s Sprout Tower, a possible offline version of the online Melee Dojo, a mysterious “Trophy Battle” mode, and more were uncovered in this series — which you can see in its entirety below.

What are your thoughts on some of these discoveries?

Source: Source Gaming

Source Gaming finds unused modes and cut stages in Super Smash Bros. Melee

Enjoy a look at some unused concepts that have been datamined out of the Nintendo classic!

This past weekend, Source Gaming’s PushDustin and the Duke of Dorks released their three-part datelining series on Super Smash Bros. Melee. After embarking on “The Great Sukapon Search,” to find any possible evidence of the Joy Mecha Fight protagonist in the game (whom was rumored to be playable at one point before ultimately being cut, and is now going to be an Assist Trophy in the upcoming Super Smash Bros. Ultimate) PushDustin instead discovered evidence of several unused modes and cut stages that were originally planned for the title.

Arenas based off of Fire Emblem’s Kingdom of Archanea, an Ice Climbers stage known as the “Summit,” Pokémon Gold & Silver’s Sprout Tower, a possible offline version of the online Melee Dojo, a mysterious “Trophy Battle” mode, and more were uncovered in this series — which you can see in its entirety below.

What are your thoughts on some of these discoveries?

Source: Source Gaming

Next Dragon Ball FighterZ balance patch confirmed for mid-August, will change 24 characters

A new era for Dragon Ball FighterZ will begin after Evo 2018!

Earlier today, a special livestream was held for Dragon Ball FighterZ on OpenRec.TV, where, in addition to revealing character trailers for base Goku and Vegeta, Producer Tomoko Hiroki detailed the next balance patch, that will likely be released alongside them following Evo 2018.

As with the previous patch, a graphic was released listing the characters that will be adjusted, which will be a far greater number compared to the last update that mainly adjusted Android 16, Adult Gohan and Super Saiyan Vegeta. The characters who will be impacted are as follows:

  • Frieza
  • Nappa
  • Gotenks
  • Android 21
  • Cell
  • SSGSS Vegeta
  • Captain Ginyu
  • Tien
  • Fused Zamasu
  • Beerus
  • SSGSS Vegito
  • Broly
  • Android 18
  • Kid Buu
  • Majin Buu
  • SSGSS Goku
  • Yamcha
  • Bardock
  • Krillin
  • Android 16
  • Hit
  • Teen Gohan
  • Trunks
  • Piccolo

Conspicuous by their absences are the quartet of Super Saiyan Goku, Super Saiyan Vegeta, Goku Black, and Adult Gohan, who will not be receiving any significant changes as Hiroki considers the four of them to be the “standard of balance” for the game. It was also noted that primary focus of the update will be on handing out buffs to a large portion of the cast. Players will also be able to filter the Square Color when searching for Ranked and Casual online matches.

Though no particular release date was given, it was noted that the update would arrive — likely with the base Saiyans — around the second week of August, so as to not compromise Evo, which is right around the corner. We’ll hopefully get some more specifics on Sunday, during the Dragon Ball Games 2018 livestream. You can see a full recap video from rooflemonger, as well as some tweets about the patch, below.

DBFZ-August-Balance-Patch-Graphic

What are your hopes for this upcoming update? Let us know what you’d like to see changed in the comments section below.

Source: rooflemonger; Uni_Papapapa (Twitter)

Next Dragon Ball FighterZ balance patch confirmed for mid-August, will change 24 characters

A new era for Dragon Ball FighterZ will begin after Evo 2018!

Earlier today, a special livestream was held for Dragon Ball FighterZ on OpenRec.TV, where, in addition to revealing character trailers for base Goku and Vegeta, Producer Tomoko Hiroki detailed the next balance patch, that will likely be released alongside them following Evo 2018.

As with the previous patch, a graphic was released listing the characters that will be adjusted, which will be a far greater number compared to the last update that mainly adjusted Android 16, Adult Gohan and Super Saiyan Vegeta. The characters who will be impacted are as follows:

  • Frieza
  • Nappa
  • Gotenks
  • Android 21
  • Cell
  • SSGSS Vegeta
  • Captain Ginyu
  • Tien
  • Fused Zamasu
  • Beerus
  • SSGSS Vegito
  • Broly
  • Android 18
  • Kid Buu
  • Majin Buu
  • SSGSS Goku
  • Yamcha
  • Bardock
  • Krillin
  • Android 16
  • Hit
  • Teen Gohan
  • Trunks
  • Piccolo

Conspicuous by their absences are the quartet of Super Saiyan Goku, Super Saiyan Vegeta, Goku Black, and Adult Gohan, who will not be receiving any significant changes as Hiroki considers the four of them to be the “standard of balance” for the game. It was also noted that primary focus of the update will be on handing out buffs to a large portion of the cast. Players will also be able to filter the Square Color when searching for Ranked and Casual online matches.

Though no particular release date was given, it was noted that the update would arrive — likely with the base Saiyans — around the second week of August, so as to not compromise Evo, which is right around the corner. We’ll hopefully get some more specifics on Sunday, during the Dragon Ball Games 2018 livestream. You can see a full recap video from rooflemonger, as well as some tweets about the patch, below.

DBFZ-August-Balance-Patch-Graphic

What are your hopes for this upcoming update? Let us know what you’d like to see changed in the comments section below.

Source: rooflemonger; Uni_Papapapa (Twitter)

ARIKA demonstrates Fighting EX Layer’s upcoming 1.0.7 “arcade mode” patch

As previously reported, an update is set to arrive for Fighting EX Layer that will give it a proper arcade mode. And recently, ARIKA’s Ichiro Mihara took some time to show off some footage of this upcoming update.

The stream — footage of which, you can see below — showed off a build of Fighting EX Layer‘s 1.0.7 patch that they were currently testing, including arcade mode and its features. This includes three difficulty settings (Easy, Medium, and Hard), as well as the expected ability to pick Gougi deck, control type, and color for each character.

No specific date for the update was given, however Mihara did state that they do hope to have it out by this coming weekend.

None of the upcoming free DLC characters were shown, however, as they have stated that they were saving them for Evo.

Fighting EX Layer is currently available on PlayStation 4.

Source: Arika

Gameplay trailers unleashed for base form Goku and Vegeta in Dragon Ball FighterZ

“Come on out, full-on ZENKAI power!”

The classic iterations of Dragon Ball Z icons Goku and Vegeta, soon to be playable in Dragon Ball FighterZ, can finally be seen in action thanks to gameplay trailers released by Bandai Namco Entertainment.

These characters are a lot more than just non-blonde (or blue) versions of Goku and Vegeta. They bring along with them classic techniques not seen by the characters since the early days of the series. Take a look for yourself at the character trailers below!

Base form Goku and Vegeta are set to release in early August on PlayStation 4, Xbox One, and PC as a part of the FighterZ Pass or individually for $4.99. Also, don’t forget Nintendo Switch owners, the open beta for Dragon Ball FighterZ starts next month as well!

With all of these announcements and Evo 2018, August is going to be a Super Dragon Ball sized month for Dragon Ball FighterZ fans.

Source: Bandai Namco Entertainment (US) (UK)

JusticeSoulTuna demonstrates the wall carry possibilities of Lars’ Rage Drive in Tekken 7

Tekken 7‘s Lars, mostly thanks to his frame data and nerfed whiff-punishment game from previous entries, is a character that has to make every hit count. One of the ways he can do this is through the versatility of his Rage Drive, which allows him to either apply pressure in neutral or score excellent damage in juggles.

The primary way his Rage Drive helps him in juggles is through wall carry — that’s the subject of today’s tutorial from JusticeSoulTuna. Lars’s RD turns nearly any combo starter into a half-life or more damage conversion, and can do so from even the back corner of Geometric Plane.

Source:  JusticeSoulTuna

Nunchuck opponents into submission with this no-nonsense SoulCalibur VI Maxi breakdown

It’s time for some nunchuck action. SoulCalibur VI‘s premiere martial artist is back, furiously swinging his weapons while seamlessly switching stances (or just mashing and wrecking anyway). At first glance, his gameplay seems to be perfectly preserved in comparison to his past versions, but there’s more to it.

Hayate brought veteran Maxi player Saitoh in as a consultant. As usual, they begin by addressing the character’s changes. Maxi doesn’t have a Pure Soul Loop 3, which used to transition between his Left and Right Outer stances. While he is missing a few things, most of his mechanics remained intact — like the Wavering Lights stance and his staple attacks, 44AB, 236B, and 33B~A.

Maxi gained a new Break Attack, A+B, which will certainly help get through Guard Impacts. He has good tracking moves that let him approach fast, like Right Cross AA, which combos on counter hit. His mechanics are also enhanced in general; stance switching is now rewarded by increased damage and an auto-GI window. Compared to his earlier incarnations, flowing from stance to stance shouldn’t be as risky at highly competitive gameplay.

Hayate made a similar breakdown recently covering the SoulCalibur VI version of Siegfried.

Source: Hayate EIN

Breaking BlazBlue: Cross Tag Battle’s boundaries with combos and glitches

Just how creative you can get in BlazBlue: Cross Tag Battle? While we’ve already seen plenty of cool tech for just about everyone in the cast, the community doesn’t run out of ideas. Check out a couple of excellent combo videos sent in by our readers, as well as a couple of hilarious bugs.

Doopliss sent us a truly impressive combo video titled “Truly Crossing The Line,” which features multiple characters. It features a lot of really creative combos, like a sequence where Tager is stuck in a Gravity Seed and comboed by Ruby, a 20,000 damage combo by Chie, and some impressive teamwork by Jubei and Yang. Note a really sweet usage of Makoto’s assist at 2:50 to push the opponent closer to Tager after his Gadget Finger, followed by a glitch that allows switching to Makoto. There’s also a thrilling setup between Carmine and Weiss that lets the RWBY character set up her seals. It’s really a great collection that shows off how creative you can get in the game.

That’s not everything, though. Y. Xiao made a great video that focuses exclusively on the RWBY characters included in the game (so far?). The combos are really good, but also, the sequences seamlessly flow from Ruby to Weiss, then Blake to Yang.

Darius Bright focused on a pretty unpopular pairing, Yukiko and Kanji. His exploration of this Persona 4-focused team brings something interesting to the table, as the two seem to have very good synergy. Granted, they are in the need of buffs, but it’s cool to see the two work together; for instance, Yukiko has enough time to Flame Boost while Kanji holds down the opponent.

Speaking of breaking the game’s boundaries and our favorite training dummy, there’s apparently a glitch with Yukiko where you can set up as many Agis on the screen as you want. Is this the buff she needs? (Watch your sound levels when viewing the clip below).

kamoihito also did this, and set up 83 Agis right on top of Chie.

Lastly, Jubei seems pretty startled during Azrael’s stunning Astral Heat.

Sources: Doopliss; Y. Xiao; Darius Bright; @V_Moala; @kamoihito