Power up with That Blasted Salami’s character overviews of Dragon Ball FighterZ’s Saiyans

Saiyans are the main draw of the Dragon Ball universe, so it’s no surprise that these main characters are also among Dragon Ball FighterZ’s most versatile characters. If you’re a new player and you know you want some heroes in your lineup, but don’t know where to begin, then check out this video breakdown below:

That Blasted Salami masterfully summarizes each of the Saiyan’s play-styles, strengths, weaknesses, and difficultly for the Saiyan enthusiast trying to deiced where to begin their Dragon Ball journey.

Source: That Blasted Salami

BornFree sits down with french FGC pro Alioune, talks Dragon Ball FighterZ, mentality, and more

“What makes you good in one field is what makes you good in anything in life.”

BornFree is back with another FGC player profile. Today, he digs into the history and mindset of French Pro Alioune Camara. A consummate pro, his skills have been formed in the fire of several games — reaching all the way back to playing online with Kaillera.

In addition to his multi-game history, he talks about his path from basketball to fighting games, his mentality, his love of Under Night In-Birth‘s GRD system, and more.

Source: BornFree

alb3530 shares how to change unavailable machine settings in Street Fighter 30th Anniversary Collection

Arcade machines are full of DIP switches and machine settings that allow arcades to tweak various aspects of the game. For example: game price and sound output. When Street Fighter 30th Anniversary Collection was first released, fans were happy to see that these machine settings could be toggled — then likely disappointed to find out some rather important settings available in the original machines were not there.

Well, it turns out those settings can still be switched, even if not through the game itself. With a little bravery (and the ability to edit XML files), you can still access those settings thanks to this run down from user “alb3530” on steam. You can check out the demonstration and instructions here.

Source: Steam Community

Packz breaks down Cody’s viability in Street Fighter V: Arcade Edition for Frame Advantage’s “The Lab”

Packz , one half of Frame Advantage’s “In The Lab” hosts, broke into the Street Fighter IV U.K. scene with his strong Cody play. It is no surprise, then, that when Cody dropped for Street Fighter V: Arcade Edition, he would have some things to say about the newly elected mayor.

With arguably one of the game’s best anti-airs, a menagerie of great pokes, and stun potential for days, there’s plenty to like about Cody — but there’s plenty of weaknesses, too, such as trouble with fireballs and a poor back walk speed. Check out the latest “In The Lab” video for the complete Cody break down from one of the FGC’s most well known specialists!

Source: Frame Advantage

– 7 Ways Assassin’s Creed Odyssey is Mass Effect in Ancient Greece

If you find yourself wistfully pining for the days of heady RPG adventures in Mass Effect and dejectedly remembering that it’s been tabled for the foreseeable future, you may want to check out the latest offering from Outside Xtra. These fine folks take a look at the upcoming Assassin’s Creed: Odyssey and how it may just fill that empty space in your heart that used to be filled by Mass Effect.

Keep the opposition busy with Cody’s Light Ruffian Kick okizeme in Street Fighter V: Arcade Edition

Considering the Street Fighter V: Arcade Edition version of Cody is a stun monster, anything that allows him to keep the pressure on is going to fit in his game-plan nice. Recognizing this is NurseLee , who brings us today’s exploration of Cody’s Light Ruffian Kick.

Light Ruffian Kick might do less damage than the other versions available, but the trade off if is the opportunities it presents on hit: a timed dash will keep Cody at frame advantage regardless of what the opponent choose to do, allowing him to stuff any rowdy button press from the opponent.

Source: NurseLee

Keep the opposition busy with Cody’s Light Ruffian Kick okizeme in Street Fighter V: Arcade Edition

Considering the Street Fighter V: Arcade Edition version of Cody is a stun monster, anything that allows him to keep the pressure on is going to fit in his game-plan nice. Recognizing this is NurseLee , who brings us today’s exploration of Cody’s Light Ruffian Kick.

Light Ruffian Kick might do less damage than the other versions available, but the trade off if is the opportunities it presents on hit: a timed dash will keep Cody at frame advantage regardless of what the opponent choose to do, allowing him to stuff any rowdy button press from the opponent.

Source: NurseLee

Demonstrate your discipline with these Gang-Il combos for The King of Fighters XIV

One of The King of Fighters XIV‘s newcomers is Gang-Il, a fascinating character that brings a new take on the Taekwondo style traditionally represented by Kim Kaphwan.

A large part of both of his offense pressure and his juggle filler comes from his air Hangetsuzan, or QCB+B/C. Since he has the ability to cancel directly from his j.A into Hangetsuzan, Gang-Il has a lot of ways to pressure and mix-up the opponent. Today’s video from Persona Entertainment explores the damage potential and style of Gang-Il, which makes heavy use of EX Hangetsuzan’s float property combined with his jump cancels.

Source: Persona Entertainment

Let Luma shine: How to “desync” Luma from Rosalina in Super Smash Bros. for Wii U

The cosmic deity Rosalina is quite a powerful character in Super Smash Bros. for Wii U, so it’s no surprise that she is a top pick among competitive players. With the trusty Luma at her side, it often seems like you are playing as — or fighting against — two separate characters, and the Beefy Smash Doods are here to show us that this sensation is no mistake, nor has it been fully explored.

Giving props to Rosalina main Falln for many of the discoveries, the Doods expand on the many specific instances in which one can “desync” Luma from Rosalina in a video entitled How To Control ONLY Luma. The tutorial begins with a few techniques that would not (or should not) be unfamiliar to avid Smashers, but branches off into some more advanced techniques that really allow Luma to shine on her own.

You can check out that video below, and click here for more Smash 4 tech from the Beefy Smash Doods.

Source: Beefy Smash Doods

Catch up on Frabisaur’s online adventures in Street Fighter V as Walking the Path continues

The online grind — and the quest for improvement — never ends.

Frabisaur is continuing his fight online in Street Fighter V to help provide viewers with some real-time match tips and insight as he takes on Ranked opponents in Walking the Path. You can catch up on his grind — input lag, random online craziness, and all — through the ranks in the videos below, or head right over to the Walking the Path playlist to watch it all.

Source: Frabisaur