She prepared for two months prior for her epic mirror match against Tanukana!
After a fantastic FT10 set against Tanukana at Daigo Umehara’s Kemonomichi 2 event, Yuyu — a longtime Tekken player that was not yet well-known outside of Japan — was picked up by team UYU and has stepped out to take on the world in Tekken 7. Combo Breaker 2018 was her first overseas event with UYU, and BornFree took some time there to find out more about this new international competitor.
In the interview, they talk about her desire to inspire other female players, how she learned to play (starting with Tekken 5), her strong love of bananas, and much more!
BornFree has a ton of great interviews over on his YouTube channel.
Saving the Earth from destruction? It’s just his ninja way, you know?
IGN has been busy with all the new stuff coming out of E3 2018 — one of the most prominent items for fighting fans is a new arena fighter coming from Bandai Namco: Jump Force.
Planned to drop sometime in 2019, the game is a one-on-one arena fighter, with each player bringing a tag team of their three favorite Jump characters into the battle. The trailer certainly grabs attention, but didn’t show much about how the game actually plays… luckily, IGN has some more footage of the game in action (at least, at this stage in development) from E3. You can see the scope of the huge arenas, some examples of how tagging and assists appear to work at this point, as well as Naruto powering-up — with the help of Kurama!
Motohiro Okubo is a busy man. In his third interview at E3, this time with YouTube’s Geoff Keighley, Okubo revealed additional details about the game, and showed off exclusive footage of SoulCalibur VI.
One interesting tidbit that Okubo dropped is regarding guest characters. He revealed that Geralt is indeed intergrated into the game’s story, and he’s a character that is on the disc of the game (or rather, included digitally). Okubo does not rule out the possibility that more guest characters can come as downloadable content. The latter part of the conversation turned to SoulCalibur VI‘s development progress. Okubo said that the release date “may” be revealed during E3 — again, he didn’t say this with absolute certainty.
For what it’s worth though, this was also our first look at another returning fighter, Yoshimitsu, prominently featured in gameplay clips against Geralt and others.
In another interview, Okubo confirmed that Character Creation Mode will return to the series. Stay tuned to Shoryuken as more details emerge around SoulCalibur VI and other games.
“Character creation is almost vital to the Souls series and you can expect it come back in SoulCalibur VI.”
E3 2018 has been a very exciting time for SoulCalibur VI fans, even if the game didn’t get time on the major stage. What’s more important for the Souls aficionados is gameplay footage of Geralt and many other newly-announced characters, like Taki and Maxi. There’s more gameplay, as well as some exciting news coming from the official Twitch channel — which featured an interview with the game’s producer, Motohiro Okubo.
Near the end of the gameplay demo and interview, Okubo was asked about character creation mode, and though he was a little tentative about making an official statement, he said that we can “expect it to come back” in the newest installment of the series. However, either Okubo can’t talk about what it looks like yet, or the mode is far from realization. Okubo is staying tight-lipped so far about all the other single-player modes in the game, but this should be big news for those who enjoyed creating both stylish and wacky fighters in the previous games.
Check out the interview below with more gameplay from the latest build of SoulCalibur VI:
Following up on their preview coverage of Dead or Alive 6, IGN featured the game, alongside producer and director Yohei Shimbori on IGN Live.
On the show, they covered a lot of the topics first covered in their preview: talking to Shimbori about the game’s bold new direction, and the new gameplay features being added. More interesting, however, was the footage on display, which was a combination of bits of some sort of tutorial mode, and an actual match cut together.
The tutorial bit seems to show tutorial prompts happening in the middle of a match. Meanwhile the gameplay does its best to show off some of the new systems, including the meter-powered ones that DOA6 is introducing.
Dead or Alive 6 is launching sometime in early 2019.
Street Fighter 30th Anniversary Collection has just released, and I’ve been getting endless requests to do some tutorials for my area of expertise: Street Fighter III: 3rd Strike. Despite being almost twenty years-old, 3rd Strike is probably more popular now than it has ever been in the past — largely due to the massive influx of new players since 2008, as well as its cult following, and its endurance in Japanese arcades. In light of the new release, I’ve prepared a few guides to help new players get into the old engine.
The first of my two guides is a tutorial on parries. Parries are the signature mechanic of the SFIII series, and they add an enormous amount of depth to the game despite being very simple to understand and use on the surface. Parries lead to a lot of extremely interesting scenarios that aren’t really possible (or frequent) in other Street Fighter games, so I wanted to help players learn how to use them properly. I know a lot of new players are turned off by parries, since they often magnify the skill gap between new and longtime players, but despite their reputation they’re really not that hard to use well. Additionally, they give SFIII a very high skill ceiling, which means players will always have room to further develop, even two decades after the game’s release.
My other guide is on “Personal Actions”, i.e. taunts. Unlike other Street Fighter titles, all taunts in Street Fighter III have practical effects which enhance the way each character plays. Some taunts are so useful that they form the core of how the character plays. Others are completely unusable in any competitive scenario! It’s good to know the effects of one’s own taunt, plus one’s opponents’ taunts, so this video should be quite helpful for all prospective SFIII players. I tried to focus on the most practical components of each.
I’ve got many other Street Fighter III primers in the works, so subscribe to the ShoryukenTube YouTube channel if you don’t want to miss out!
SNK recently hosted an online presentation for their upcoming NEO GEO Mini micro console. During the presentation, they revealed not just the game lineup, but also showed its controller, and offered the general release windows for both Japanese and International variants.
The Japanese version of the NEO GEO Mini will be releasing this Summer. The NEO GEO Mini International, however, will be releasing sometime later (nothing more specific was stated).
Both versions will be coming with a number of classic NEO GEO titles, with a number being exclusive to either. You can check out the list of games below.
NEO GEO Mini Japanese games list
The King of Fighters ‘94 (exclusive)
The King of Fighters ‘95
The King of Fighters ‘96 (exclusive)
The King of Fighters ‘97
The King of Fighters ‘98
The King of Fighters ‘99 (exclusive)
The King of Fighters 2000
The King of Fighters 2001 (exclusive)
The King of Fighters 2002
The King of Fighters 2003 (exclusive)
Samurai Shodown II
Samurai Shodown IV
Samurai Shodown V Special
Fatal Fury Special
Real Bout Fatal Fury
Real Bout Fatal Fury 2 (exclusive)
Garou: Mark of the Wolves
World Heroes Perfect
Kizuna Encounter
Art of Fighting
The Last Blade (exclusive)
The Last Blade 2
Ninja Master’s
Aggressors of Dark Kombat (exclusive)
Metal Slug
Metal Slug 2
Metal Slug 3
King of the Monsters 2
Sengoku 3
Shock Troopers 2nd Squad
Top Hunter Roddy & Cathy (exclusive)
Ninja Commando (exclusive)
Burning Fight (exclusive)
Cyber-Lip (exclusive)
Alpha Mission II (exclusive)
Twinkle Star Sprites (exclusive)
Blazing Star
Top Player’s Golf
Super Sidekicks
Puzzled
NEO GEO Mini International games list
The King of Fighters ‘95
The King of Fighters ‘97
The King of Fighters ‘98
The King of Fighters 2000
The King of Fighters 2002
Samurai Shodown II
Samurai Shodown IV
Samurai Shodown V Special
Fatal Fury Special
Real Bout Fatal Fury
Garou: Mark of the Wolves
World Heroes Perfect
Kizuna Encounter
Art of Fighting
The Last Blade 2
Ninja Master’s
Metal Slug
Metal Slug 2
Metal Slug X (exclusive)
Metal Slug 3
Metal Slug 4 (exclusive)
Metal Slug 5 (exclusive)
King of the Monsters (exclusive)
King of the Monsters 2
Sengoku 3
Shock Troopers (exclusive)
Shock Troopers 2nd Squad
Magician Lord (exclusive)
Blue’s Journey (exclusive)
Robo Army (exclusive)
Crossed Swords (exclusive)
Mutation Nation (exclusive)
3 Count Bout (exclusive)
Blazing Star
Last Resort (exclusive)
Ghost Pilots (exclusive)
Top Player’s Golf
Super Sidekicks
Football Frenzy (exclusive)
Puzzled
As you can see above, there are some notable differences in the games lists. The Japanese version for example has all King of Fighters titles released for the system (as well as a few other fighters, such as Last Blade and Aggressors of Dark Combat). The NEO GEO Mini International on the other hand has a bit more variety, including all 5 NEO GEO Metal Slug titles and a few more non-fighting games.
As for the controller, the NEO GEO Mini pad is based on the original game pad SNK released with the NEO GEO CD, and will be available in both black and white variants. Both connect via what seem to be USB Type-C ports at the sides of the console.
In addition to these, the presentation detailed a few other details about the system. You can learn about these and more in the whole NEO GEO Mini online presentation — which you can watch below.
E3 is underway, and with it there’s a treat for SoulCalibur VI fans. We finally have the opportunity to view the fabled Geralt of Rivia in action (other than the reveal trailer). IGN had the opportunity to interview the game’s producer, Motohiro Okubo, as well as feature the game’s guest character in actual gameplay.
Perhaps the first noticeable thing when viewing the footage — embedded below — is a completely rehashed UI in comparison to the build we have previously seen. The colors are crisper and brighter, and the various gauges are overall more readable. The new ship port stage is featured. Geralt fights Kilik at first, showcasing some moves. The next match features a Geralt mirror match at his home stage, Kaer Mohen. There’s an additional new stage shown in a match with Xianghua. Around the 56-minute mark, Siegfried shows up, another character that we haven’t seen in play yet. Geralt also faces Nightmare in another new stage.
After the break, at the 1:01 hour mark, Maxi fights against Zasalamel at a previously-unrevealed desert background. We also get a first look at Taki and Ivy in subsequent matches.
It seems like BlazBlue: Cross Tag Battle is not the recent game with colliding universes. During the Microsoft E3 conference, the company presented Jump Force, a new 3D brawler coming in 2019.
The trailer presents the world’s most famous shinobi, Naruto, Luffy from One Piece, as well as Frieza and Goku from Dragon Ball Z colliding in battle in what looks like New York City. We see some early in-game shots, but at this stage it’s unclear exactly what exact form the gameplay will take, or if the title will be 1-on-1 or team-based.
The end of the trailer teases Light Yagami and Ryuk from Death Note. I don’t know about you, but I’m pretty hype about either Light brawling with his fists, or using Ryuk like its his Persona, and then writing down Naruto’s name in his notebook as a finishing move…
The game uses Unreal Engine and is developed in collaboration between Bandai Namco and Spike Chunsoft. Expect more details to surface soon.