Ink Wars creator Steven Wu talks about bringing fighting game elements to mobile puzzle games

The task of making a game on your own budget, with your own resources, requires a certain type of passion and a massive amount of time. Doubly so if the area your game is moving into is uncharted territory — and triple so, if you release your game for free.

When I sat down with Steven Wu of Media Hive Entertainment, the questions I prepared in advance never made it off the page. They didn’t have to — I discovered very quickly that Mr. Wu is a straightforward, passionate man that knows exactly what he wants to say. Considering he’s responsible for the genre-blending indie mobile game Ink Wars, that all-cards-on-the-table attitude is not only an admirable quality, but an explanation for how Ink Wars has managed to stick around years after its adventurous entry into the marketplace. Amazingly enough, Capcom’s own competitive mobile puzzle game, Puzzle Fighter, was released and scheduled to be removed during Ink Wars‘ lifespan.

Ink Wars takes the heart of Puzzle Bobble‘s two-player mode and fleshes it out with player reading, diverse character selection, and super meter. Anyone that’s come to SRK probably has an idea where Wu likely got these ideas from:

“I’ve been a fighting game fan since the first Street Fighter,” Wu said. “I was 5-or-6 year old kid in an arcade, a nervous kid too afraid to jump on. But I did, and I loved it, and a few years later Street Fighter II came out and I watched the older kids playing it. That stayed with me through my teenage years when I became quite competitive. I can say I was one of the best in our country back then.”

Wu’s outlook on gaming, and the original source of inspiration for what would inevitably become Ink Wars, began in the arcades of Auckland, New Zealand. Even if Ink Wars isn’t a fighting game in the classic sense, the competitive core is clearly inspired by it — and the FGC has noticed. Justin Wong, Smug, Ryan Hart, gllty, and more all make appearances as selectable characters in the game, with Wong himself having something of a hand in beta testing the project. (Though the guest spots aren’t just reserved to the FGC — even mixed martial artist Mark Hunt appears in game, for example.)

Street Fighter is something Justin Wong and I had in common. We met in 2016 — I flew from Auckland to L.A., then drove seven hours to San Jose to get his feedback,” Wu recalled. “As an esports champion and professional competitor, it was important to see what he had to say on the game’s strategical depth.”

The game has evolved a lot since 2016: starting out with local-play only (with each player holding a side of the tablet), the game now supports online play anywhere in the world. I actually got to play a few games with Wu, on a phone connection between the U.S. and New Zealand — and to my surprise, it was a great connection, despite the distance.

“I want to do something for the competitive genre that I love. People born after 2005 are growing up with their first gaming experiences on smart phones and tablets. They can’t even walk and talk properly and they are already swiping on their parent’s phones. It’s a trend you can’t fight against. So I thought about, “How do I design a game that’s competitive, that resembles fighting games, but at the same time is easy to control for touch devices?”

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He lamented the current mobile versions of fighting games simply aren’t quite right — Wu’s goal with Ink Wars is to bring the mind games of the FGC to touch-devices in a way that makes sense for the peripheral, instead of it just being a pared-down port.

“What genre of game is accepted by a majority of the player-base on phones? Games like Candy Crush and Bubble Witch. They have general appeal, and most of these games are clones of one or two models. Generally, puzzle-fighters are based off of “Tetris”, like Capcom’s Puzzle Fighter. But you never see the bubble model used for versus type games on mobile. We went that route, designed our own innovative battle grid, and built the strategic elements around it.”

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“Each character has different bubble patterns, speed, strengths and weaknesses. There’s a super system that you can use either offensively or defensively. There’s enhancers that you can equip per battle. There’s trick shots like ‘Rebound’ that let you add bubbles back to your own side, and if you think your opponent will try a Rebound, you can deny it on reaction, or play in a way that keeps them from setting it up. Ink Wars tests mental awareness and game knowledge in a complex way, but does it in a format that anyone from age 6-to-60 can do on a mobile system. There’s many layers of depth but the controls — aim, shoot, and switch — can be learned in 15 seconds.”

For those within the FGC interested in game design, Mr. Wu’s project should be an interesting follow. He’s already held several tournaments over the few years in New Zealand and has expressed interest in bringing more events stateside. If nothing else, his story is an excellent example of how the core concepts of fighting games can be translated in an infinite amount of ways — so long as you work at it.

And that’s exactly what Wu is doing.

“The team, on and off, was comprised of both part-time and full-time talent. It could be anywhere between 10 to 15 people. After we received such a positive reaction from our initial trade show, I just thought, ‘Oh, this game has to be made.’ I’ve spent almost all of my savings, and I’m going to push this thing into the stratosphere of mobile esports.”


You can get Ink Wars for free today at the Google PlayStore and iOS App Store.

Street Fighter IV: Omega Mode — Introduction, FAQ, & Ryu analysis video

In light of Ultra Street Fighter IV‘s inclusion in digital pre-orders of the Street Fighter 30th Anniversary Collection, I’ve decided to dedicate some time to examining the most slept-on online-capable Street Fighter title: Street Fighter IV: Omega Mode. Packaged as a free alternate version within the edition select of USFVI, Omega uses leftover game files, recycled taunts, and repurposed animations to completely change each character’s toolset; it’s essentially a completely new and unique Street Fighter title built within SFIV’s engine, with an entirely different balance philosophy than Ultra.

Omega was not popular at release due to some easy infinite combos — not to mention players’ interest in Ultra as a more serious, competitive game. I personally think Omega went woefully unexplored for being an extremely interesting venture, and I’m starting a series where I document each character’s Omega changes, and then show off some basic optimal combos.

As the first video of the series, I’ve decided to explain my venture, and describe in more detail what Omega Mode is. I won’t recap the whole video here, but Omega was made by the developers of Street Fighter V in order to test the waters of making a competitive fighting game, and many things in SFV were introduced in Omega, such as the three-frame input buffer. I’ve also taken some time to anticipate questions — such as the basic mechanics of Omega Mode — and why I’m making these videos.

In addition, I’ve also released the first video in the series, focusing on Ryu. I consider Ryu to be the easiest entryway into Omega, as he’s almost a perfect half-and-half between his SFIV and SFV versions. Ryu’s main feature in Omega seems to be a prototype to his V-Trigger II parry — and to be quite honest, I much prefer this parry to the one he has in SFV!

The formula to this video series is new, so tell me what you think in the comments. I plan to go through the entire roster over time, so subscribe to the ShoryukenTube YouTube channel if you don’t want to miss out!

The latest ArcLive episode reveals more Yang gameplay and shows off BlazBlue: Cross Tag Battle DLC characters

Another Wednesday passed, another episode of ArcLive is up. The Arc System Works stream — still focusing on the upcoming BlazBlue: Cross Tag Battle, played quite a bit of the game this week. Fans also got the chance to see more of Yang, the last member of team RWBY, who is still shrouded the most in mystery.

However, the company finally unveiled another look at the fist-fighter, showing off her Distortion moves, assists, and combos in tandem with other characters. Her spunk rivals Chie Satonaka’s, dare we say. Check her out in the gameplay short below:

Other than new Yang gameplay, the show featured two guests: community artist Shunao and FGC commentator Samifish. Shunao presented some special artwork during the show; the first part dives into a discussion about the game and features a fun segment where the audience and hosts name iconic duos from the game. The second part prominently features live BBTAG gameplay with DLC characters Kanji, Orie, Platinum, and Blake. Lastly, the hosts and guests take a brief look at what’s inside the BBTAG Collector’s Edition box.

Source: Arc System Works (YouTube)

Tomoko Hiroki presents the new Party Battle Mode for Dragon Ball FighterZ

Unite to defeat Frieza in this brand new mode!

Earlier in May, the Dragon Ball FighterZ patch balanced a few characters, squashed multiple bugs, and added some new modes: Party Battle Mode and the FighterZ Cup. A new video from Bandai Namco has game’s producer, Tomoko Hiroki herself, going over the Party Battle Mode in greater detail.

The Party Battle Mode is a limited time online-only event. Three players form a team to challenge an army of powerful enemies, counted across the world in a cooperative effort. This particular Party Battle is called “The Emperor Strikes Back” with Frieza as the villain. Victory in this mode earns Zenny and Premium Z Coins.

As of today, the event is accessible in the game, and it will last until May 21st 11:00 PM PT. So gather your team and for once, cooperate with your allies to defeat Frieza!

Source: Bandai Namco America

Tomoko Hiroki presents the new Party Battle Mode for Dragon Ball FighterZ

Unite to defeat Frieza in this brand new mode!

Earlier in May, the Dragon Ball FighterZ patch balanced a few characters, squashed multiple bugs, and added some new modes: Party Battle Mode and the FighterZ Cup. A new video from Bandai Namco has game’s producer, Tomoko Hiroki herself, going over the Party Battle Mode in greater detail.

The Party Battle Mode is a limited time online-only event. Three players form a team to challenge an army of powerful enemies, counted across the world in a cooperative effort. This particular Party Battle is called “The Emperor Strikes Back” with Frieza as the villain. Victory in this mode earns Zenny and Premium Z Coins.

As of today, the event is accessible in the game, and it will last until May 21st 11:00 PM PT. So gather your team and for once, cooperate with your allies to defeat Frieza!

Source: Bandai Namco America

The Investigation Team steps back into the ring in this BlazBlue: Cross Tag Battle franchise introduction trailer

Summon your Persona and head back into the Midnight Channel!

With BlazBlue: Cross Tag Battle‘s release less than a month away, promotion for the four-way crossover extravaganza has been steadily ramping up from Arc System Works. Following a recent trailer introducing players to Rooster Teeth’s RWBY, Arc System Works America has recently released the game’s second franchise introduction trailer, this time for ATLUS’ Persona 4 Arena.

Last seen in 2014’s Persona 4 Arena Ultimax — after making the jump from RPGs to fighting games in 2012 — Yu Narukami, Yosuke Hanamura, Chie Satonaka, and Yukiko Amagi reenter the fray in BBTAG, alongside DLC characters Kanji Tatusmi (Cross Character Pack 1), Persona 3’s Aeigis (Cross Character Pack 2) and Naoto Shirogane (Cross Character Pack 3).

In the brief trailer, we’re treated to various team-specific intros and outros, alongside gameplay clips and some English dialogue from each fighter. Most notable is a likely confirmation of BlazBlue’s infamous gag reels, as a shocked Chie exclaims, “What’s Ragna-san even DOING at our high school!? He’s wearing the uniform and everything!?” Looks like our favorite SS-class criminal is about to be dragged into some Yasogami hijinks!

Finally, we get our first taste of the DLC trio of Kanji, Aegis and Naoto in English, with Matthew Mercer and Karen Strassman reprising their roles from Ultimax and various other Persona spin-off titles. Naoto appears to have been recast yet again, but it’s too early to tell at this point. You can see the full trailer below. Under Night In-Birth and BlazBlue roster trailers will likely follow soon!

BlazBlue: Cross Tag Battle will be released in Japan and Asia for PlayStation 4, Nintendo Switch and PC on Thursday, May 31st in Japan, with a North American release for the same platforms following on Tuesday, June 5th. A European release on PS4 and Switch is slated for this summer.

Source: Arc System Works America

Original character Helen gets the next character trailer for Blade Strangers

“Was this the face that launch‘d a thousand ships…”

Nicalis’s Blade Strangers has, for the most part, been focusing on the many characters from other indie games that are joining its roster. That said, the game also has a few original characters in the mix.

The next original character to receive the spotlight is Helen, who Nicalis showcased in a new trailer. Helen is a goddess, whose design is inspired by greek myths. She comes into battle wielding a sword and shield that she uses for an array of strikes and counters.

Blade Strangers will arrive on PlayStation 4, Switch, and PC this summer.

Source: Nicalis

Jason “Mew2King” Zimmerman is working on a book about his life and Super Smash Bros.

The story of a man who became a king and rose to become a Super Smash Bros. god.

Jason “Mew2King” Zimmerman, one of the five Super Smash Bros. “gods”, has had a few exciting developments recently. He’s coming off a huge win at Beyond the Summit, an invitational that included 16 most skilled players. The Smash legend could barely believe that he had won.

Last week, Mew2King announced a personal project that he’s been working on for over a year. The project is an autobiography, covering his early life, his journey into his teens and the foray into gaming, leading up to the present. In the announcement video, Zimmerman states that the first draft is about 400 pages. A release window is currently not planned.

This could be a great highlight of a big personality in the Smash scene. The closest book to this kind is probably Daigo Umehara’s The Will to Keep Winning. We’re looking forward to the insight contained in Mew2King’s future work!

Sources: Most Valuable Gaming; Jason Zimmerman

BornFree interviews Lord Knight, the anime fighter extraordinaire

Having recently visited Next Level, New York City’s premiere fighting game meetup spot, BornFree took the opportunity to interview several of their mainstays. One of the must-talk-to folks there is Lord Knight, a premiere anime fighting game player who has mastered several games, consistently places high at many events, and regularly produces content.

His name comes from his obsession with Fire Emblem, one of his favorite games of all time. Over the years, Lord Knight became famous for his performance in many anime games, even though he started in the Super Smash Bros. community. He discovered a lot of tech in games from the BlazBlue and Persona series. The conversation focuses on Dragon Ball FighterZ, which is Lord Knight’s main game currently. BornFree asks LK to compare his old team (Android 18, Kid Buu, Frieza) to his current one (Kid Buu, Cell, Android 16). Then, they turn to talking about the ramifications of the latest DBFZ balance patch, which, in LK’s opinion, is not as drastic as some make it out to be.

Check out the conversation below — and also take a look at BornFree’s interview with WongNation|LostSoul and HookGangGawd.

If you enjoy BornFree’s interviews, you might want to head over to his YouTube channel and subscribe!

Source: BornFree

New Blade Strangers trailer showcases Noko, the time-traveling cop from Sayonara Umihara Kawase

The transforming baton must be standard issue in the future.

Nicalis has dropped a new trailer for Blade Strangers, this time featuring Noko, the time-traveling policewoman from Sayonara Umihara Kawase.

For those not familiar with the franchise, Umihara Kawase is a series of platform games dating back to the mid-1990s. Noko Yokoyama hails from Sayonara Umihara Kawase, the 3rd game from the series, where she’s introduced as a descendant of the main protagonist, Kawase.

Noko joins her ancestor, as well as Emiko, as the third representative from their home series. Here, she fights with a police baton that transforms into an energy gun during certain moves.

Blade Strangers is set to hit PlayStation 4, Switch, and PC later this year.

Source: Nicalis