PepperBeef2Spicy teaches the art of throws and throw breaks in Tekken 7

Depending upon what stage of the Tekken journey you’re on, you will like have a very strong opinion of how strong — or weak — throws are. To new players, the three break options and reflex check initially seems impossible to defend against — to a more intermediate player, throws seem too weak due to their unique visual indicators.

The truth is, both camps are right. Though seasoned players will break throws on sight more often then not, no one breaks correctly forever. And thanks to the unique animations of some throw breaks, sometimes you’ll intentionally want your opponent to break throws to change your stage positioning. There’s always something new to learn with throws in Tekken — and PepperBeef2Spicy‘s lecture above is an excellent place to start.

Source: PepperBeef2Spicy

Core-A Gaming tackles the intricacies of salt and fairness in their latest video

Everyone knows the feeling of being salty at a fighting game. This genre, which takes winning and losing to their most basic video game expression, can have some of the the highest levels of stress, frustration, and dejection involved in those losses.

Gerald Lee from Core-A Gaming delves straight into one of the toughest subjects to break down in the FGC in his latest video. Discussing the science behind frustration and feelings of unfairness, he discusses how developers look to try to prevent these types of situations in games, while still allowing both sides to play.

He closes with a game catching popularity that flies seemingly against all modern definitions of fairness in fighting games — Sailor Moon S.

Source: Core-A Gaming

FrameWhisperer explains the absurd strength of Jack-7’s ff+1 in Tekken 7

“What would happen if you gave this move to Gigas?”

“I’m so sick of seeing the robot,” is a statement that has been said more then once by Tekken 7 audiences. It’s a little unfortunate, too, because “Big Body” style characters almost never make it to top tier status in the fighting game genre. Jack-7 isn’t even considered #1 by most top players, but still receives the brunt of spectator criticism (and, perhaps, reasonably so) from his frequency of use and incredibly simple play-style.

Sadly, tournament robots seem to only have a few subroutines, and in an age where the spectator is becoming the most powerful force in fighting game design, you could argue it’s time to consider tweaking Jack-7’s code. This is the underlying message, at least, of the latest FrameWhisperer breakdown of Jack-7’s ff+1 — an oppressive, long-range, damaging mid that goes a long way in determining his status as a safe tournament pick.

But how would you this move and keep Jack-7 strong? Do you nerf the push-out from it? Do you reduce its follow up damage? What would you strengthen in its place? Or, would you give Jack-Hammers to everyone? (Please don’t.)

That’s the tricky part of balance that FrameWhisperer wrestles with in the video above. Do you have your own ideas on how this robot should work, or is Jack-7 perfect as is?

Source: FrameWhisperer Tekken

AutoMattock evaluates Falke’s gameplan and viability in Street Fighter V: Arcade Edition

One of the hardest-working voices in developing tech for each of the new Street Fighter V: Arcade Edition‘s DLC characters has consistently been AutoMattock. After his various tech bibles on Zeku and Kolin, its no surprise that he’s set his sights on the Guardian Hawk, Falke.

AutoMattock‘s latest video breaks down some of the common pitfalls you may run into when picking up Falke, and evaluates where he expects her tournament viability to end up in the long run. Check out the video above for a crash course in sniping fundamentals and footsies from one of the FGC’s most innovative players.

Source: AutoMattock

Get a taste of these Android 21 switchless touch-of-death combos for Dragon Ball FighterZ

With the promise (or threat, depending upon what character you play) of a new Dragon Ball FighterZ balance patch on the horizon, its important to pay close attention to what new tech comes out near the end of the current version. After all, if new tech is found now, how likely is it to slip through to the next patch?

Case in point — Y. Xiao‘s latest CMV for Android 21. This character’s damage potential has been good since day one, but Y. Xiao‘s use of stolen moves to create loops is some next-level flash. Although it’s somewhat terrifying for its ability to allow switch-less touch-of-death combos, we hope this incredible (and situational) combo utility survives the update.

Source: Y. Xiao

Capcom looks back at the origins of Street Fighter to prepare you for the Street Fighter 30th Anniversary Collection

Have a look at where it all began!

sf street fighter capcom 30th anniversary logo

Street Fighter 30th Anniversary Collection is arriving at the end of this month, and Capcom wants to help remind you of the games in which this storied franchise took its first steps — or threw its first Hadouken, for that matter. Check out their first entry in their “30th Anniversary Retrospective Series”, taking a closer look at the titles that started it all: Street Fighter, and the Street Fighter II & Super Street Fighter II series. Get ready for a hard-hitting blast of nostalgia! (And you might recognize a familiar voice on narration.)

Street Fighter 30th Anniversary Collection arrives on PlayStation 4, Xbox One, Nintendo Switch, and PC on May 29, 2018. Digital pre-orders also include a copy of Ultra Street Fighter IV.

sf 30th games

Source: Street Fighter

Street Fighter V: Arcade Edition glitch reverses the inputs of Rashid, Alex, and Juri

It seems that a new glitch has been discovered in Street Fighter V: Arcade Edition. The glitch in question reverses the inputs of select characters, in certain conditions.

In a recent video, Loic “WydD” Petit — the developer behind the sfvism tool that lets players access data such as hit boxes — demonstrates the glitch in action, and gives an explanation of why it occurs.

Now, the video below focuses primarily on Rashid. However, the cause of the bug itself is actually a flag added to one of Alex’s moves in Arcade Edition. As such, any other moves with the same flag can suffer from the same glitch. So far, in addition to Alex and Rashid, it seems that Juri is also affected by the bug.

Here’s hoping that this glitch is addressed by Capcom sooner, rather than later!

Source: WydD

Japanese media outlets reveal a myriad of screenshots and gameplay for a potential final build of BlazBlue: Cross Tag Battle

Cross Fate with these new screenshots and gameplay clips of the reported final build!

Now that May has begun, we’re less than a month away from the Japanese release of Arc System Works’ four-way crossover BlazBlue: Cross Tag Battle. As such, many gaming media outlets in the Land of the Rising Sun got some hands-on time with what is reportedly the final build of the game, providing us with a massive collection of screenshots from a variety of game modes, as well as a few quick matches.

Most notably, we can see that the game’s 20 DLC characters — such as Under Night In-Birth’s Carmine Prime (who will be included in Cross Character Pack 2), Persona 4 Arena’s Naoto Shirogane (part of Cross Character Pack 3) and RWBY’s Blake Belladonna and Yang Xiao Long — will have roles to play in the game’s Episode Mode, appearing in various chapters of each of the four atory arcs, though it remains to be seen if they can be fought-against or played-as during the narrative.

We also get a look at the game’s menus, which can be accessed from a Lobby setting that is extremely reminiscent of Dragon Ball FighterZ, as well as the ChibiKaka Shop, where players will be able to purchase items like Lobby Avatars with in-game currency, complete with a Customize menu.

In one screenshot, Linne performs what appears to be her Infinite Worth EXS, Kannagi – Homura Issen, seeming to confirm that these attacks will be repurposed as Astral Skills for the UNIB cast. We also see a glimpse at a pair of new stages: the Forbidden Gate from Central Fiction, and what appears to be an updated version of the Sealed Space from Chronophantasma.

Finally, gamernejp has uploaded some new gameplay clips, featuring a full match with Hyde Kido and Chie Satonaka battling Ruby Rose and Es, as well quick combos from Nu-13, Yu Narukami, and Ragna The Bloodge punishing an incoming Ruby after Weiss Schnee attempts a Crash Assault in Tactics Mode. You can view everything below.

BBTAG-Lobby-Entrance
BBTAG-Item-Shop
BBTAG-Main-Menu
BBTAG-Episode-BlazBlue-1
BBTAG-Episode-BlazBlue-2
BBTAG-Episode-BlazBlue-3
BBTAG-Episode-BlazBlue-4
BBTAG-Episode-BlazBlue-5
BBTAG-Episode-Persona-1
BBTAG-Episode-Persona-2
BBTAG-Episode-Persona-3
BBTAG-Episode-UNIB-1
BBTAG-Episode-UNIB-2
BBTAG-Episode-UNIB-3
BBTAG-Episode-RWBY-1
BBTAG-Episode-RWBY-3
BBTAG-Episode-RWBY-3
BBTAG-Makoto-Yosuke-Cutscene
BBTAG-Azrael-Gordeau-Cutscene
BBTAG-Phantom-Field
BBTAG-Forbidden-Gate
Inside-Games-BBTAG-Command-List
Inside-Games-BBTAG-Ragna-Trials-Tactics-Mode
Inside-Games-BBTAG-Waldstein-Tager-Victory-Screen
BBTAG-Famitsu-Lobby-Entrance
BBTAG-Famitsu-Chibikaka-Shop
BBTAG-Famitsu-Customize-Lobby-Avatar
BBTAG-Famitsu-Episode-BlazBlue
BBTAG-Famitsu-Linne-Astral-Skill
BBTAG-Famitsu-Tactics-Mode-1
BBTAG-Famitsu-Tactics-Mode-2

BlazBlue: Cross Tag Battle will be released for PlayStation 4, Nintendo Switch and Steam in Japan on Thrusday, May 31st, with a North American release following on the same platforms on June 5th. A European PS4 and Switch release is scheduled for this summer. The online beta for North America and Japan begins next Wednesday, May 9th.

Sources: gamer.ne.jp; Famitsu; inside-games.jp; Dengeki Online; gamernejp (YouTube)

Rising Up: Season 3.5 — Important changes for Alex, Guile, Ibuki, Balrog, Juri, Urien, & Akuma

Street Fighter V: Arcade Edition has only been out for a few months, but the community had been voicing strong opinions about various characters’ Season 3 changes; in light of this, Capcom released a mid-season balance patch which sought to address some of the most common complaints about the game’s engine, and the characters in question. This patch also includes various small balance changes to every character. Because of this, I’m preparing a series of videos on ShoryukenTube showing off the most important gameplay adjustments on a per-character basis.

Continuing from my last two posts, this week covers the first season of DLC: Alex, Guile, Ibuki, Balrog, Juri, and Urien, as well as Akuma, the first character from the second season. I include Akuma because he’s a returning character — and also to split the remaining characters into seven and seven, so my next post will include the remaining characters from Season 2 as well as Season 3’s Sakura and Blanka.

If you missed the previous videos, check them out here:

Rising Up: Season 3.5 — Overview and important changes for Ryu, Ken, Chun-Li, Cammy, M. Bison, Vega, Dhalsim, & Zangief

Rising Up: Season 3.5 — Important changes for Nash, Karin, R. Mika, Birdie, Necalli, Rashid, Laura, & F.A.N.G

We’re in the home stretch now, I should finish all remaining characters in the coming week. Keep an eye out on the ShoryukenTube YouTube channel so you don’t miss out!

– Making Mavericks – Building a Dynamic, Expansive World

A new developer video has arrived for the MMO shooter Mavericks. In this episode, Producer Craig Scott, Environmental Artist John Handy and Concept Artist Connor Sheehan discuss how they are working to create a “high fidelity” world where players have a literal impact on the environment.