Use Ken’s Quick Step to maintain pressure on wake-up in Street Fighter V: Arcade Edition

Are you a Ken main looking to keep your opponents locked down in Street Fighter V: Arcade Edition? You probably already know that Ken’s Quick Step V-Skill does exactly what it says on the tin — it moves you forward quickly. Thanks to the frame advantage calculator we can see exactly how much momentum we gain from using it — and as NurseLee demonstrates, it’s a significantly powerful momentum tool on wake-up.

Check out the video above to see Quick Step in action after various setups, and the exact counter-hit options you can force with it.

Source: NurseLee

Windjammers will be at AnimEvo 2018 with a free-entry side tournament; Top 4 on Evo side stage

The past few years have been incredibly kind to the FGC’s favorite sports game, Windjammers. The Data East-developed competitive flying-disc game saw resurgence through its DotEmu port to modern consoles, and the company has kept momentum through its “Windjammers Flying Power League” esports league.

Much like a set of volleys between two skilled players, it doesn’t look like the Windjammers momentum will slow anytime soon:

Windjammers will not only have its own free-to-enter tournament at AnimEvo, but the top 4 will jam is an Evo 2018 side stage event. It was just a year ago that Windjammers was vying for a slot through Evo 2017’s poll — if there was ever a lesson in determination working miracles, Windjammers’ improbable rise to Evo prominence is it.

You can sign up for the tournament through AnimEvo’s registration page.

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Source: Windjammers

BoxeR-King demonstrates how avoid Hellsweeps in Tekken 7

The Hellsweep is defining characteristic of Mishima archetype in the Tekken series. These fast, unseeable, knockdown lows form the basis of their mix-up tools in Tekken 7 and are, in general, an incredible annoyance for most players to deal with.

Like most things in Tekken 7, though, you can use sharp, clever movement to ease the burden of trying to guess when the Hellsweep is coming. Check out BoxeR-King‘s video above to learn about how to properly step the sweep, and what to do when your opponent knows about your anti-sweep step strategy.

Source: BoxeR-King

Tutorial video gives an overview of Dizzy’s strengths and weaknesses in Guilty Gear Xrd REV 2

Dizzy’s popularity has been proven in Guilty Gear, when she won the character popularity poll that inclined Arc System Works to put her into the Xrd series. Though she isn’t played as often, she certainly has a cult following built around her fanciful appearance: centered around an interplay of light and shadow, ice and fire. If you’ve ever wondered if she’s the right character for you in Xrd REV 2, Apolo Loussalier’s video might convince you.

At heart, Dizzy is a zoner who is actually surprisingly mobile, especially thanks to her double air-dash. This lets her quickly retreat and advance on the battlefield as well as lead an offense in unexpected ways. When paired up with her summons and projectiles, the air-dashes can lead to powerful mix-up and cross-ups. Her normal attacks have good range but tend to be on the slower side. Her gameplan revolves around knocking the opponent down (her throw, which allows comboing, is a great way to accomplish that) and sending ice and fire spears at them, coupling with her frozen fish attacks.

Check out a breakdown of her special moves and more in the video below, and if you were curious about a different character, the author also made a video about Ramlethal’s pros and cons.

Source: Apolo Loussalier

desk breaks Street Fighter V: Arcade Edition in his latest combo video

One of the most exciting things for people who study how fighting games work is finding unintended interactions — the kind that make the game behave in a way it’s not meant to. This kind of thing has been fodder for combo video makers since the dawn of the genre.

The latest game to be subject to this is none other than Street Fighter V: Arcade Edition, of course. The creator in question, none other than desk. In his latest video, the combo wizard explores a number of bugs, glitches, and unintended interactions in the game’s latest update. These include things as simple as getting characters to react to being hit in ways that they normally shouldn’t, to actually making certain character freeze in mid air, or having them fall through the floor.

Source: desk

Chris Tatarian picks the brain of The Beast in this insightful interview with Daigo Umehara by GauntletTV

An honest team discussion about a winning mentality.

It has been over a month since NorCal Regionals 2018 concluded, but there is still plenty of video content pouring out of Capcom’s most recent premier event in North America. In this latest piece of content coming out of the NCR, Cygames Beast’ Chris Tatarian interviews his teammate, Daigo “The Beast” Umehara — with the help of the latter’s translator, Shino — about his tournament mindset and decision-making.

This interview is refreshing to watch, because it consists of one pro speaking to another, instead of a FGC journalist or personality. Also, since both players are teammates, the interview feels more like a discussion or lecture on improving one’s competitive mindset than a typical Q&A. Chris presents his questions by outlining what he himself has had trouble with and then asks Daigo what his thought process is behind those decisions. Overall, this is a very educational and informative interview for anyone looking to improve their mental game in Street Fighter V: Arcade Edition.

Source: GauntletTV

Wake Up Wednesdays returns with a closer look at Capcom Pro Tour point distribution in 2018

Capcom Fighters’ recap show is back to talk all things Capcom Pro Tour.

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As the Capcom Pro Tour starts to get some momentum, Capcom Fighters has now brought back last season’s (formerly) weekly CPT recap program, Wake Up Wednesdays, hosted by Michael Martin. This time, Martin opens with a thank you to all CPT competitors — and Street Fighter V: Arcade Edition players in general — for their effort and support during the 2018 CPT season so far. He then proceeds to talk about the “contentious” changes to point distribution in the 2018 Tour, and the reasoning behind them, in detail. He also discusses how Regional Finals will work this year.

Source: Capcom Fighters

Maximilian discusses how YouTube’s content policies creates difficulty for Mortal Kombat content

The quest for Kontent has Konsequences.

Last year, YouTube made changes to their advertising guidelines, that were supposed make it so that brands wouldn’t end up putting their ads on videos they didn’t want to be associated with. While this had the positive effect of demonetizing videos with hate speech and other offensive material, this has also negatively impacted some video game-based content.

FGC personality Maximilian discusses in a recent video that content created for Mortal Kombat has been hit hard by the new content guidelines. Not only do words such as “blood”, “fatality”, and “brutality” get flagged, but so too does the game’s title itself, it seems.

As the video below explains, getting flagged is no joke. The system for appealing a flagged video is not in the favor of the creator. Getting constantly flagged appears to also have the creator’s channel itself flagged for future content.

With this in mind, Max warns that anyone wanting to monetize videos based on the franchise will find it difficult, while also giving a couple of tips for anyone still wanting to do so.

Source: Maximilian Dood

New Fighting EX Layer trailer show off Hokuto and the title’s “Standard” and “Light” versions

A returning fighter and the multiple layers of Fighting EX Layer showcased.

ARIKA and PlayStation have dropped a bunch of new trailers for Fighting EX Layer today. The first of these trailers focuses on Hokuto, the game’s first DLC character available through its “Standard” version.

As veterans may already know, Hokuto is one of the original characters from Street Fighter EX. Specifically, she’s the former identity of Shirase — formerly known as Bloody Hokuto in those games — before the Seal of Blood on her was undone. As such, Hokuto in Fighting EX Layer seems to play more like her original Street Fighter EX incarnation (while Shirase plays more like Bloody Hokuto).

In addition to this, they’ve also released two trailers for the game’s “Standard” and “Light” versions. For those who aren’t familiar with these, the Standard version will retail for $59.99 and comes with the 12 base characters, 15 Gougi decks, and Hokuto. The Light version, on the other hand, will only retail for $39.99, but will still come with all 12 base characters (sans Hokuto), but only 5 Gougi decks.

Standard Version

Light Version

Fighting EX Layer will release on PlayStation 4 this coming June.

Source: PlayStation Japan

New Fighting EX Layer trailer show off Hokuto and the title’s “Standard” and “Light” versions

A returning fighter and the multiple layers of Fighting EX Layer showcased.

ARIKA and PlayStation have dropped a bunch of new trailers for Fighting EX Layer today. The first of these trailers focuses on Hokuto, the game’s first DLC character available through its “Standard” version.

As veterans may already know, Hokuto is one of the original characters from Street Fighter EX. Specifically, she’s the former identity of Shirase — formerly known as Bloody Hokuto in those games — before the Seal of Blood on her was undone. As such, Hokuto in Fighting EX Layer seems to play more like her original Street Fighter EX incarnation (while Shirase plays more like Bloody Hokuto).

In addition to this, they’ve also released two trailers for the game’s “Standard” and “Light” versions. For those who aren’t familiar with these, the Standard version will retail for $59.99 and comes with the 12 base characters, 15 Gougi decks, and Hokuto. The Light version, on the other hand, will only retail for $39.99, but will still come with all 12 base characters (sans Hokuto), but only 5 Gougi decks.

Standard Version

Light Version

Fighting EX Layer will release on PlayStation 4 this coming June.

Source: PlayStation Japan