VesperArcade’s Mir asks if Abigail was nerfed too harshly in Street Fighter V: Arcade Edition Season 3.5

With the initial launch of Street Fighter V: Arcade Edition and the Season 3 balance patch in mid-January, there was one character who seemed to draw much more attention and scrutiny from the community following the release of the patch notes: the monstrous Mad Gear auto enthusiast Abigail. Receiving easily the largest number of changes of any of the 28 veteran cast members — most notably including faster Light attacks — the giant gearhead appeared to be vroom-vrooming himself straight into the fast lane of competitive play, even if his trophy case at the Metro City Bay Area wasn’t full yet.

With the surprising arrival of the Season 3.5 rebalance, Abi has been given massive lumps on the head by the nerf bat: seeing reduced health, his Light attack speed reverted to Season 2.5, removing his new combos, a massive reduction in his overall damage and stun output across the board, and increased pushback on moves (rendering throw loops and previous oki situations obsolete). Though, he was compensated with an increase in his already high stun value, as well as notable improvements to his V-Trigger II’s additional attack Hybrid Charge.

Taking all of these factors — and a discussion about what made him so powerful previously — into consideration, VesperArcade’s Mir ponders if the gargantuan brawler (who just got third at Brussels Challenge: Major Edition, in the hands of Problem X) is still viable enough to be a contender in SFV’s new climate. You can hear his full arguments in the video below.

You can also check out Vesper’s thoughts on the surprising Cammy buffs, as well as SonicSol’s overiew of Nash’s changes if you’re looking for further character analysis.

What are your thoughts on the current standing of Abigail? Do you believe Capcom went a bit overboard in toning him down, or do you believe his nerfs were completely justified and handled extremely well? Provide your own perspective in the comments section below.

Source: VesperArcade

Bandai Namco drops their first Japanese TV spot for My Hero Academia: One’s Justice

As some of you may know, Bandai Namco is hard at work at on their new shonen anime arena fighter My Hero Academia: One’s Justice. Based on the My Hero Academia manga and anime, the game is the first ever fighter for said series.

The company has now dropped the first Japanese television commercial for the game. While this television spot is pretty short — only 15 seconds, in fact — it’s still able to give us glimpses of all the characters that have been revealed so far.

My Hero Academia: One’s Justice is set to hit PlayStation 4 and Switch sometime later this year. For more on this game, check out our existing coverage.

Source: 876TV

Mikado Arcade’s Street Fighter Carnival X continues with Fatal Fury Special, Kabuki Klash, World Heroes 2 tournaments

Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high-level Japanese tournaments, go here!

Starting us off is SNK’s Fatal Fury Special, which has been the most-often played title of this year’s SFC. Because of this, the competition is as fierce as it’s ever been!

Next is Far East of Eden: Kabuki Klash. This 1995 game is the first fighting game made by developer Racdym, and with its deliberate ground game, slick sprite work and chaotic item interactions, it’s likely their best entry in the genre. None of this forgives Lucifeller, though.

And closing us out is ADK’s World Heroes 2. Don’t confuse this with World Heroes 2 Perfect –– these titles are quite different from each other, both mechanically and in pacing. If you want to compare, SSFC2017 has had its own tournament for WH2P, which you can check out here.

You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

Beerus wreaks stylish destruction upon his opponents in this Dragon Ball FighterZ combo exhibition from Combonauts

Nothing has more swagger than ending a nice long combo with a “HAKAI.”

In Dragon Ball FighterZ, Beerus is essentially built at design level for the crazy and impractical combos that the Combonauts excel in, thanks to his persistent and versatile Orbs of Destruction. The perfect spacing and timing necessary to make the most of these “projectiles” may be difficult (if not near-impossible) to achieve in an actual match, but that makes it no less fun to see how the God of Destruction can use them to play pinball with his opponents!

Source: Combonauts

Beerus wreaks stylish destruction upon his opponents in this Dragon Ball FighterZ combo exhibition from Combonauts

Nothing has more swagger than ending a nice long combo with a “HAKAI.”

In Dragon Ball FighterZ, Beerus is essentially built at design level for the crazy and impractical combos that the Combonauts excel in, thanks to his persistent and versatile Orbs of Destruction. The perfect spacing and timing necessary to make the most of these “projectiles” may be difficult (if not near-impossible) to achieve in an actual match, but that makes it no less fun to see how the God of Destruction can use them to play pinball with his opponents!

Source: Combonauts

Competitors reach for victory in these replays from the ARMS US & Canada Online Open

Brace yourself for over two hours of ARMS action!

Nintendo’s own original fighting franchise ARMS is still grabbing players with its stretchy and strategic spin on the fighting game concept. To promote the title, Nintendo recently held an event for North American ARMS fans: the US & Canada Online Open, taking place at the end of March.

For a hefty fistful of what ARMS competition looks like, check out these VODs of the event from Nintendo; you can watch the semi-finals and top 8, all the way to B2S¤Gryff and Resolve battling it out in the Grand Final.

ARMS will also be a featured title at the upcoming SwitchFest from 2GG.

Source: Nintendo

Learn the fundamentals of on-point Vegeta with That Blasted Salami’s Dragon Ball FighterZ breakdown

In Dragon Ball FighterZ, Vegeta is unquestionably the keeper of the game’s strongest assist. But anyone can press the assist button — what do you do when your Vegeta pick is forced to stand on his own?!

For those that are looking to explore the toolkit of the Prince of All Saiyans, That Blasted Salami has put together a masterclass on learning his fundamentals. This well-rounded fighter has one of the game’s few true meterless reversals, excellent specials, and a decent bag tricks for close range pressure.

Source: That Blasted Salami

Street Fighter V Season 3.5 roundup: Sakura Hanakaze setups, Alex meaties, Ken and Balrog changes, and more!

More tech to take into your training room!

The community is still sorting out the aftermath of the surprise Season 3.5 balance patch for Street Fighter V: Arcade Edition that dropped last week. This patch meant some changes — in some cases slight, in many cases significant — for every character. Here are  a few examples of what the cast can do in SFV’s new normal.

NurseLee took Sakura into the lab to put together some Hanakaze throw setups for Sakura:

With the reversion of Alex’s standing jab, NurseLee reminds us what meaties can be performed with it again:

Peter Souvannarath offers this example of how Dhalsim 3.5 can utilize his fiery techniques:

World-Warrior shares an overview of how Ken has changed in the new patch:

Joutai expands on this with a V-Trigger I mix-up.

Brian_F looks at the changes to Balrog in the new patch:

Urien players can catch a bit of tech for the tyrant (from Twitter) below:

And as usual, there’s no stopping desk from pushing the limits of SFV’s mechanics!

The new patch also introduced a new invisibility bug

Thanks to everyone that sent in tips! If you’ve got some SFVAE tech to share, drop us a line on our tipline.

Sources: NurseLeePeter Souvannarath; World-Warrior; Joutai; Brian_Fa_e_o_n_; nagatomo55_; desk

Street Fighter V Season 3.5 roundup: Sakura Hanakaze setups, Alex meaties, Ken and Balrog changes, and more!

More tech to take into your training room!

The community is still sorting out the aftermath of the surprise Season 3.5 balance patch for Street Fighter V: Arcade Edition that dropped last week. This patch meant some changes — in some cases slight, in many cases significant — for every character. Here are  a few examples of what the cast can do in SFV’s new normal.

NurseLee took Sakura into the lab to put together some Hanakaze throw setups for Sakura:

With the reversion of Alex’s standing jab, NurseLee reminds us what meaties can be performed with it again:

Peter Souvannarath offers this example of how Dhalsim 3.5 can utilize his fiery techniques:

World-Warrior shares an overview of how Ken has changed in the new patch:

Joutai expands on this with a V-Trigger I mix-up.

Brian_F looks at the changes to Balrog in the new patch:

Urien players can catch a bit of tech for the tyrant (from Twitter) below:

And as usual, there’s no stopping desk from pushing the limits of SFV’s mechanics!

The new patch also introduced a new invisibility bug

Thanks to everyone that sent in tips! If you’ve got some SFVAE tech to share, drop us a line on our tipline.

Sources: NurseLeePeter Souvannarath; World-Warrior; Joutai; Brian_Fa_e_o_n_; nagatomo55_; desk

Street Fighter V has a new bug that can make characters disappear

With all the changes brought about by Street Fighter V‘s latest update, it seems that a new glitch has also reared its ugly head. It seems that characters can turn invisible, through as-of-yet unknown means.

The glitch was first brought to light by Razer’s Xian, who shared a video on Twitter showing his Necalli experiencing the glitch and becoming invisible in a match.

After this, New York-based player Genos also shared their own experience with the glitch on Twitter, this time showing his opponent’s Karin becoming invisible against their Akuma.

As of the time of writing, the cause of this glitch has yet to be ascertained, nor is it known just how prevalent it is. The only good news so far is that it does seem to be limited to online matches only.

Sources: RZR|XianGenos