Oftentimes, the difference between high-level and mid-level play in Tekken is button economy. Whether it’s someone who likes to challenge you with jabs, or just straight-up isn’t aware of the situation’s frame data, impatient players love pressing buttons. Once you know this, there’s many ways to brutally punish button-happy players in Tekken 7.
Maximizing frame advantage situations, habit-recognition, and proper space awareness are all crucial tools in nullifying defensive jab checks. Check out the video above to see some of the fundamental thinking behind controlling and punishing rowdy buttons from your opponent.
Welcome, West City Warriors! Yesterday we showed off the DLC characters’ latest tech in Dragon Ball FighterZ — but this is a sandbox fighter, and more importantly, this is a Dragon Ball sandbox fighter. That means we should never neglect the main cast, because there’s always more to discover! We have to go even further beyond.
Let’s see what the community has sent in today:
datHazy gives us a number of combo options for the Cell/A. Gohan/Goku Black team composition.
BlaQNYC Vids shows off the lockdown and reset potential of Krillin’s Solar Flare.
rooflemonger breaks down Android 21’s 0-bar touch-of-death combo execution and practicality.
Once A.Gohan’s potential is unlocked, you can take these combos from playergodaines for a spin!
Clayton chapman continues to find new combo states and possibilities for the whole cast.
Finally, closing us out today is dyllancrazy‘s A. Gohan trap post throw-break. I wonder what other characters can trap as well as this after a failed Dragon Rush?
Thanks to everyone that has Spirit Bomb’d a tip in! If you see something that you think is worth sharing, be sure to lend us your energy here.
Maybe you’ve had your eyes on BlazBlue: Central Fiction‘s Es for a while, but weren’t really sure about the character’s strengths and weaknesses. Apolo is back with a second video, this time, switching gears to the other Arc System Works fighter (he covered Guilty Gear’s Ramlethal in his previous work).
Es is an intermediate character, friendly to beginners, but with plenty of depth. At the outset, it’s easy to poke with her long sword, so she has an easy time in the mid-range neutral. She has great anti-airs as well, letting her defend against jump-ins easily. Once you land a blow, most of her combos aren’t very difficult, though they are on the lower damage spectrum in BBCF. There is a lot of room for creativity with her Drive, however. The Crest Arts offer a lot of combo flexibility and some advanced okizeme setups.
As for her weaknesses, Apolo mentions the complexity of advanced sequences that are required to truly shine with the character on a competitive level. Her offense actually has some gaps, especially if she goes for her overhead attacks or command grab.
If you haven’t heard of CLN|Yohosie yet, you’ve been missing out on a key player in the Dragon Ball FighterZ scene. Having made numerous setups and tech videos, Yohosie’s Twitter is a must-follow if you’re looking for some dirty and flashy offense. Arising as one of the strongest players in the scene, Yohosie sat down to talk to BornFree at NorCal Regionals 2018.
The conversation starts out with talk about her hometown and nickname (her name is actually Hosie). They transition into DBFZ talk; Yohosie’s team consists of Android 16, Gotenks, and Vegeta. Of the three, the conversation focuses on Gotenks, whom has been a slept on character in the fighting game community. She’s spoken with players like Echo Fox|SonicFox, arguing that Gotenks is stronger than the FGC believes. Yohosie dissects various aspects of DBFZ, sharing her initial impressions and mentioning that she would like to see an additional defensive technique in the game.
Hyper Street Fighter II: The Anniversary Edition had some bizarre interactions. This game was essentially a mashup of every playable version of the characters along the Street Fighter II franchise. With that came some unique interactions between the original characters from World Warrior to Hyper Fighting — which were coded on CPS1 — and the Super Street Fighter II versions — which were coded in CPS2.
Because of differences in hitboxes, there are certain combos that will only work on the CPS1 versions of the characters when playing as a CPS2 version. This is a glimpse off the many things Ryu can do against the older characters — and it’s stylish, and scary.
Hello, West City Warriors! Welcome back to another Dragon Ball FighterZ roundup. You must really be liking the Bardock/Broly DLC, because you have absolutely destroyed our tipline this week with videos for just these two characters. Let’s jump in and see what the FGC has cooked up this week!
If you haven’t looked into Broly yet and wanted a beginner-oriented rundown, rooflemonger can get you up to speed!
He also has some Bardock basic combos to get started with, too.
Combo innovator Clayton chapman shows off his ideas for Broly, Bardock, and… Pikachu.
Multi-Game combo specialist Boodendorf shows off a cute Ginyu gimmick in the middle of this Broly video that I’m surprised I haven’t seen before.
Thorane shows off his 5.2k damage, meter positive combo for Broly’s command grab.
SpartanThrone has a number of position specific touch-of-death combos for Bardock.
COMBONAUTS‘s combo exhibition for Broly shows off lots of impractical flash, including his DHC bug.
And to close us out today, sikshot gaming‘s On-Block series is back to cover Goku’s Dad.
Thanks to everyone that has Spirit Bomb’d a tip in! If you see something that you think is worth sharing, be sure to lend us your energy here.
Which Champion will reign supreme at the Summit of Power?
All week, esports production company Beyond The Summit has been teasing the reveal of eight of the most powerful Dragon Ball FighterZ players in the universe for their upcoming DBFZ Summit of Power event in June.
Already known for their Super Smash Bros. events — as well as work outside the fighting game community with DOTA and CS:GO — Beyond The Summit is looking to dive headfirst into the action-packed 3v3 world of Dragon Ball FighterZ. Taking place June 8-10 in Los Angeles, California, 16 warriors with absolutely staggering power levels will compete for the lion’s share of a $10,000 prize. So far the first four invited players are:
Echo Fox|Sonic Fox
CO|GO1
CO|Dogura
PG|Nakkiel
The remaining four will be announced at a later date.
In addition, there will be a trio of offline Qualifiers for an invitation to this battle of gods. For the East Coast, there will be an auto-qualifier spot on the line at Next Level Battle Circuit on Wednesday, April 11th, while the West Coast’s finest will be waging war at Wednesday Night Fights that same evening. There will also be a third auto-qualifier spot up for grabs at Combo Breaker on May 25-27 in Chicago, Illinois.
You can see the event’s official announcement trailer and player reveals in the tweets below. Stay tuned to Shoryuken, as we’ll be updating this story as more details about the event come to light.
— Beyond the Summit (@BeyondTheSummit) April 3, 2018
Who would you like to see compete against these warriors in the Summit of Power? Who are your guesses on the identities of the remaining silhouetted players? Share your thoughts with us in the comments section below.
If there’s one character that Capcom seems to love making costumes for, it’s Chun-Li. Now, as part of their Street Fighter V and Monster Hunter: World collaboration, they’re releasing yet another costume for the first lady of fighting games… for Monster Hunter: World.
Yes, not even Capcom’s best-selling single release of all time can escape having Chun-Li costumes.
The costume was revealed as part of the April DLC trailer for Monster Hunter: World, and the outfit is specifically for the Handler NPC. The Chun-Li Handler will be available on April 27 for ¥300, which should translate to $2.99 in the West.
Following the Ryu cosplay armor for the player characters, this is the second Street Fighter V item released for Monster Hunter: World. In addition to these, a Sakura cosplay armor for player characters is set to be made available sometime in the future.
Just about every fighting game has “that” character — the dedicated warrior who spends time honing their craft, who somehow becomes the hero in the game’s plot. For Street Fighter it’s Ryu, for Virtua Fighter it’s Akira, and for Mortal Kombat it was — or it used to be — Liu Kang. However, Liu Kang isn’t exactly been the same these days, owing to various developments in the series’ overarching storyline.
In their latest episode, History Behind the Warrior takes a unique look at Liu Kang. Instead of just a general history, this episode instead focuses on the changes that have happened to Liu Kang, specifically between his versions from the old timeline and the new timeline as established in Mortal Kombat 9.
As we’ve previously reported, the upcoming crossover tag team title, BlazBlue: Cross Tag Battle, will be seeing the much-anticipated return of the English dub, which was surprisingly absent from Central Fiction. While the Easter weekend’s Anime Ascensionmarked the public debut of the dual-audio build, it was also played during this week’s episode of ArcLive, with the voice of Noel Vermillion and Nu-13, Christina Vee, giving us a chance to sample even more unique team-specific interactions.
Pssych has graciously compiled another round of clips, featuring a variety of both iconic and surprising duos. Highlights include the expected casual snarkiness between the Under Night In-Birth trio of Hyde Kido, Linne, and Waldstein, Ruby Rose burning Hyde over the prospect of showing him up in battle, Persona 4 Arena‘s Investigation Team reaffirming their strong bonds, Jin Kisaragi remaining cold to Noel Vermillion, Makoto Nanaya firing up Gordeau with her spunkiness, Weiss Schnee and Yukiko Amagi preparing to unleash a grand dance of ice and fire, and my personal favorite: Azrael threatening Hazama not to impede his “feasting!”
Additionally, the opening theme to Persona 4 Golden, “Shadow World,” and the Under Night In-Birth EXE:Late[st] console opening theme, “Unknown Actors” have been confirmed as franchise-specific Versus Themes, should the four series reps ever meet in battle. You can see the full video below. (Be warned though, host D-Piddy does talk through a lot of them, so you’ll have to listen pretty closely.)
BlazBlue: Cross Tag Battle will be released for PlayStation 4, Nintendo Switch and Steam on Thursday, May 31st in Japan, before dropping on the same platforms in North America on Tuesday, June 5th. A European release on PS4 and Switch has been scheduled for sometime this summer.