Zero Dimension looks to provide a classic-style versus fighter with in-development indie “Cerebrawl”

Is an “Imagination Bomb” about to be dropped on the fighting game market?

Indie developer Zero Dimension seeks to take players back to the good ol’ days of hand-drawn sprites and 2D fighting action with their in-development project Cerebrawl. Inspired by classic Street Fighter and the Marvel Vs. games, it’s a potentially fresh look at what was great about old school fighting games. It’s currently in a crowdfunding stage, with the target being Steam Early Access.

cerebrawl logo 2

cerebrawl play sample 1
cerebrawl play sample 2

From Cerebrawl‘s Kickstarter campaign page:

Cerebrawl is a fully hand-animated, 2v2 4-player tag-team fighting game. As a team, you and your partner can use several assist options available to maximize your damage. Cerebrawl is inspired by games such as the Marvel vs. Capcom series and their robust tag-team systems, but focuses on breaking each character out to a respective player. While it takes many notes from the VS series of games, it has become a beast of its own during its time in development. Cerebrawl is built on the idea that players not only need to know their character and the depth of their moveset, but also how players can best work together as a team to defeat their opponents. 

The game’s core features revolve around competitive play with future features including 1v1 and 1v2 modes, a full button check system built into the character select, and tournament mode with a fully automated bracket system… we are also excited to add stage breaks into the game, a system where players can break down parts of the stage to either extend or narrow the size of the play space and change the meta on the fly.

On the story and setting:

Harmon City was a typical modern metropolis. But when an Imagination Bomb is detonated at the center of the city, Harmon City and its inhabitants are changed forever. 

As the blast engulfs the region, the minds of the people start spilling into the reality. Reality can’t hold all the different thoughts and possibilities, and when the content of everyone’s psyche start to collide, each individual is thrust into their own dimension. In these pocket dimensions, each citizen of Harmon City grow new worlds based on their ideals and desires.

As fast as these worlds start to form, the pocket dimensions begin to re-collapse into reality. The many dimension-worlds start spiraling back into the place from which they came, but Harmon City has only limited space. The people who were merely residents of the city now have a chance to form their environment, but to do so they need to fight for real estate, as their dimension-worlds will need space to take root in the newly forming Harmon City.

cerebrawl stage sample

Aside from it’s classic 2D aesthetic, one of the biggest draws to the game is the hip-hop inspired soundtrack — very reminiscent of Street Fighter III: 3rd Strike — to be provided by 2 Mello, featuring Mega Ran, K Murdock, Open Mike Eagle, and Time Machine.

The future of Cerebrawl may be a bit uncertain, however, as it only has a few days left in its “all-or-nothing” crowdfunding campaign, and has reached less than 10% of its funding goal. You can check out design concepts, character descriptions, preview videos, and download a demo on Cerebrawl‘s Kickstarter page.

Source: Cerebrawl (Kickstarter)

History Behind The Warrior explores the origins of Taki and Voldo throughout the SoulCalibur franchise

Continuing his look into the character lore of those whose fate is decided upon the Stage of History, History Behind The Warrior recently took a look at two of the Soul franchises most beloved and iconic characters, Taki and Voldo.

Similarly to his previous videos on Nightmare, Mitsurugi, Ivy Valentine, Sophitia Alexandra, Xianghua, Kilik, Setsuka, Talim, SiegfriedYoshimitsu and Zasalamel, HBTW examines the lore of each fighter throughout every single title that they’ve appeared in up to this point. If you’ve ever been interested in Taki’s sorrowful upbringing and time serving under Ninja Master Toki in the Fu-Ma clan, along with Voldo’s time with the “Merchant of Death” Vercci, look no further.

To round out theses videos, HBTW offers up his personal list of five characters that he believes will appear in the upcoming SoulCalibur VI.

SoulCalibur VI will be released on PlayStation 4, Xbox One and PC sometime in 2018.

Source: History Behind The Warrior

VODs of Mikado Arcade’s 9th Marvel Super Heroes tournament are now available

Four months ago, we covered Amazing Gamer‘s Marvel Super Heroes tournament at the world famous FGC hot-spot, Mikado Arcade. MSH ran its event side by side with Mikado’s popular Super Street Fighter Carnival 2017 tournament then, and it’s to its credit that it stood out on its own amid the chaos of one of Mikado’s biggest draws.

Not a lot has changed between that event and now: Amazing Gamers can still put on a stand out tournament for the classic Marvel fighter regardless of what’s happening around it. (In this case, it’s Mikado’s currently on-going Street Fighter Carnival X series). Marvel vs Capcom: Infinite came and went in between these events, and Mikado’s MSH tournament still remains.

For those unfamiliar with MSH, a large part of the mental game (and mechanics) are built around its Infinity Gem system. This system allows players to enjoy new mechanics and buffs, which you can read further about at the SRK Wiki.

There’s a lot of history and hype around the MSH tournaments at Mikado Arcade. If you want to know more about the history of this MSH tournament, be sure to read our on-site reporting from  previous Marvel tournaments!

Source: Amazing Gamers

Koushun chronicles the intricacies of input priority in Sailor Moon S

The deeper you go into the Sailor Moon S tech, you’ll discover a crazy system with a lot of fine intricacies to be aware of, including a potential reason for what could have been deemed dropped inputs.

In Sailor Moon S, forward and crouching inputs take precedence over attack inputs, meaning that a forward, back, or crouching input that is not held down while hitting a button input can actually eat your attack inputs. But if you look further, we see some interesting options selects, as throws take precedence over specials. You can thus use specials as a buffer for throws, and if you are in range, you will get the throw as opposed to the special.

In these videos compiled by Sailor Moon S player Koushun, you can see how this input priority system comes together. As well as the aforementioned quirks, Koushun also goes over ways to work around the lack of an input buffer at the start of rounds.

Source: koushun1022

J King breaks down the many possibilities of King’s “Lay Off” shove in Tekken 7

King’s “Lay Off” shove, (ff,n1+2) is one of his more complex and unusual attacks in Tekken 7. In addition to its slightly odd input, the attack itself does no damage. It does, however, offer considerable frame advantage on block and hit. That alone isn’t enough to warrant a dissertation on the move…

…but its counter properties opens up a whole new level to King’s gameplay. At a staggering +18 frames, King can get a number of guaranteed followups depending upon the situation and opponent. This excellent video from J King breaks down those options, classifying them based on reward, ease of use, and the characters each followup works on.

Source: J King

Learn how to do more than hopkicks in this full breakdown of Tekken 7’s Claudio Serafino

Osserva!

Believe it or not, there’s more to Tekken 7‘s Claudio Serafino then a ridiculously easy-to-apply hopkick. There’s at least an hour’s worth of nuance to the character, in fact — if the latest master-class study from That Blasted Salami is any indication.

That isn’t to say that the game’s best hopkick isn’t a great place to start with the Italian exorcist, but Claudio’s (admittedly smaller) moveset has a lot of possibilities in battle. This is particularly true once you start getting into the meat of his “Starburst” mechanic, which the character is built around.

Source: That Blasted Salami

Get ready for “perfected” Ultra Instinct! Dragon Ball Xenoverse 2 releases launch trailer for Extra Pack 2

Witness Ultra Instinct Goku before his final showdown!

Bandai Namco has finally given players a trailer and release date for the last known expansion, Extra Pack 2, for Dragon Ball Xenoverse 2. The trailer focuses on the upcoming characters, Goku (Ultra Instinct), Jiren, Android 17 (Dragon Ball Super), and Fu, and the Extra Scenario: Infinite History. Each character’s unique skills make them valuable additions to the roster.

Infinite History may be the most exciting addition to the long-supported title yet. During the new story, players join forces with their mentor and battle throughout history — but this time, it may never be the same. Unlike the previous story mode where history was meant to be preserved, anything goes!

The full extent of how much history can be changed has yet to be announced, but if its anything like the end of Xenoverse 2, players are in for some very interesting “What if?” scenarios. A few of the showcased events include Jiren teaming up with Goku Black and Zamasu and the long-awaited reunion of Tapion and Future Trunks. The upcoming DLC also includes an additional 5 Parallel Quests, 8 skills, 8 Super Souls and even more costumes!

There’s also a ton of free content coming to the game as well! Custom Saiyan characters will be able to unlock the power of Super Saiyan God Super Saiyan (Super Saiyan Blue), all custom characters will have access to the “Overlimit” skill, and Android 18 and Videl will be getting swimsuits! All of this content will release next week on February 28 on PlayStation 4, Xbox One, Nintendo Switch, and PC!

Don’t forget about the upcoming Dragon Ball FighterZ DLC either! Players who own both games will get access to the Android 21 outfit for custom characters. The release date for this content has yet to be announced.

The release of Extra Pack 2 may signal the end of the bulk of Dragon Ball Xenoverse 2 content. Whether or not the title continues to receive DLC in the future, there is more than a wealth of things to experience; Bandai Namco has made a perfect example of post-release support.

Source: Bandai Namco

NorCal Fight Club 3 qualifier results, replays, player invite list, and league dates

Over the course of two weeks in this month of February, two qualifiers were held in San Francisco and San Jose, CA to determine which six players will be competing the third iteration of NorCal Fight Club 3, featuring Street Fighter V: Arcade Edition. Both qualifiers showcased some of Northern California’s seasoned and up-and-coming talent battling fiercely for those coveted three spots in each location. Winners finals, losers finals, and grand finals replays and results for each qualifier are shown below!

NCFC3 Qualifer #1 Results

sfv ae results banner

Street Fighter V: Arcade Edition

1st: Pavocado (R. Mika) qualified
2nd: PHlNando Tovar (Juri, Vega, Akuma) qualified
3rd: Julio (Ken) qualified
4th: BJ Unchained (Necalli) *qualified
5th: PHlJame (Akuma)
5th: Brass (Guile)
7th: AMKidd (Ryu)
7th: DMlNothingman (Dhalsim, Abigail)

*BJ Unchained was able to qualify due to an invited player dropping out of the league.

NCFC3 Qualifier #2 Results

sfv ae results banner

Street Fighter V: Arcade Edition

1st: Nacer (Karin) qualified
2nd: Brass (Guile) qualified
3rd: AMKidd (Ryu) qualified
4th: Higashi (R. Mika)
5th: NO RESPECT (Urien)
5th: LNlTHE_DTRAN (Birdie)
7th: TaroBoba (M. Bison)
7th: DMlSal Pacino (R. Mika)

In addition to the six players who qualified for the league, nine notable top players have been selected to participate, for a total of 15 competitors who will be fighting it out in a round-robin style tournament series — with some special rules that will be outlined in a future post. The invited player list, as well as the dates and venue locations, is as follows in the announcement tweets by PandoraHouse below:

Stay tuned for more info on NorCal Fight Club 3 as it draws closer next month.

Sources: PandoraHouseQualifer #1 resultsQualifier #2 resultsShowdownGGAFKgg

Zero Dimension looks to provide a classic-style versus fighter with in-development indie “Cerebrawl”

Is an “Imagination Bomb” about to be dropped on the fighting game market?

Indie developer Zero Dimension seeks to take players back to the good ol’ days of hand-drawn sprites and 2D fighting action with their in-development project Cerebrawl. Inspired by classic Street Fighter and the Marvel Vs. games, it’s a potentially fresh look at what was great about old school fighting games. It’s currently in a crowdfunding stage, with the target being Steam Early Access.

cerebrawl logo 2

cerebrawl play sample 1
cerebrawl play sample 2

From Cerebrawl‘s Kickstarter campaign page:

Cerebrawl is a fully hand-animated, 2v2 4-player tag-team fighting game. As a team, you and your partner can use several assist options available to maximize your damage. Cerebrawl is inspired by games such as the Marvel vs. Capcom series and their robust tag-team systems, but focuses on breaking each character out to a respective player. While it takes many notes from the VS series of games, it has become a beast of its own during its time in development. Cerebrawl is built on the idea that players not only need to know their character and the depth of their moveset, but also how players can best work together as a team to defeat their opponents. 

The game’s core features revolve around competitive play with future features including 1v1 and 1v2 modes, a full button check system built into the character select, and tournament mode with a fully automated bracket system… we are also excited to add stage breaks into the game, a system where players can break down parts of the stage to either extend or narrow the size of the play space and change the meta on the fly.

On the story and setting:

Harmon City was a typical modern metropolis. But when an Imagination Bomb is detonated at the center of the city, Harmon City and its inhabitants are changed forever. 

As the blast engulfs the region, the minds of the people start spilling into the reality. Reality can’t hold all the different thoughts and possibilities, and when the content of everyone’s psyche start to collide, each individual is thrusted into their own dimension. In these pocket dimensions, each citizen of Harmon City grow new worlds based on their ideals and desires.

As fast as these worlds start to form, the pocket dimensions begin to re-collapse into reality. The many dimension-worlds start spiraling back into the place from which they came, but Harmon City has only limited space. The people who were merely residents of the city now have a chance to form their environment, but to do so they need to fight for real estate, as their dimension-worlds will need space to take root in the newly forming Harmon City.

cerebrawl stage sample

Aside from it’s classic 2D aesthetic, one of the biggest draws to the game is the hip-hop inspired soundtrack — very reminiscent of Street Fighter III: 3rd Strike — to be provided by 2 Mello, featuring Mega Ran, K Murdock, Open Mike Eagle, and Time Machine.

The future of Cerebrawl may be a bit uncertain, however, as it only has a few days left in its “all-or-nothing” crowdfunding campaign, and has reached less than 10% of its funding goal. You can check out design concepts, character descriptions, preview videos, and download a demo on Cerebrawl‘s Kickstarter page.

 

Source: Cerebrawl (Kickstarter)

TGN Anime shares his first Dragon Ball FighterZ tournament experience, shines a light on Portugal’s FGC scene

The real testament of whether a game will survive in the FGC is its offline scene. In that light, it would certainly seem that Dragon Ball FighterZ is succeeding right now, drawing players to weeklies all around the world. Many of these players have never been to an offline tournament before.

Such is the case for the folks at TGN Anime. These creators of excellent DBFZ tutorials have, nevertheless, been raised exclusively on online play from other fighters. It took Arc System Work’s latest opus to finally draw them out of the woodwork. As they soon discovered, they weren’t alone.

This vlog doubles as something of a mini-documentary; it shows a new generation of players discovering the thrill of the tournament format, and simultaneously gives an insight into Portugal’s FGC. The 40-player event itself was run and organized by PT Fighters, whom you can follow the activity of here at their Twitch account, and through Twitter.

Source: TGN Anime