theScore esports compares the trash talk of the FGC with League of Legends pros

As the fighting game community steps further and further into the realm of esports, there’s a real fear that its grittier arcade-raised ways will get scrubbed away.  Trash talk is at the very center of the FGC’s soul– it brings hype (and player interest), but also potentially drives away the very suits that want in on the FGC’s growing numbers.

Many on SRK’s forums and comment sections have voiced the opinion that the FGC is too “esports” these days. This is meant to imply that we’ve become too safe, too weak-willed, and too advertiser friendly. Whether this is right or wrong is beside the point, though:

Because even if it’s true, we still have other communities checking out the FGC specifically for the larger then life personalities of our scene.  theScore esports recently asked if our trash talk matched up with selected trash talk of certain League of Legends pros. While many might think the selection of clips representing the FGC is far from the best it has to offer, it doesn’t really seem to matter in this ‘contest’: the muted, passionless insults in the LOL clips are far from being in the same league of even the most out-of-context clips of Pokchop.

Of course, maybe that’s why this video is scary. The LOL clips are what we fear our trash talk might turn into if we keep our current trajectory.

Source: theScore esports

“Upgrade Your Arsenal” returns with more corner setups for Street Fighter V: Arcade Edition’s Ken

It wasn’t that long ago that World Warrior FGC gave us a nice, meaty dish of corner cross ups for Street Fighter V: Arcade Edition’s Ken. Lest you thought that was all there was to the fiery shoto, World Warrior is already back with some more setups:

Just like before, the catalyst for these cross up setups is a crush counter in the corner. With a little manipulation and a lot of creativity, you can wildly pressure and mix-up your opponent off of here, scoring big damage in the process.

Source: World Warrior FGC

“PLAY Paris Powered by PAX” Gaming Festival to run Street Fighter V, Dragon Ball FighterZ and more from April 21st-22nd

PAX is extending its gaming-festival brand to France in the form of “PLAY Paris Powered by PAX.” And right out of the gate, they are making it clear that they want the FGC involved:

“PLAY Paris Powered by PAX” will be held at the Grande Halle de la Villette on April 21 & 22, 2018. It will feature two days of content across the history of gaming, featuring:

  • Hundreds of tabletop games to play
  • Classic arcades with “unlimited credits”
  • Freeplay areas for both console and PC games
  • Expo for the 30th anniversary of the PC Engine
  • Esports tournaments
  • Exclusive panels and ceremonies (including the “Retrogaming Awards”)
  • The Indies Conference
  • Live concerts featuring “The Toxic Avenger” and the “Neko Light Orchestra.”

Of course, readers here at SRK will be most interested in the tournament aspect. Here’s just some of the FGC tournaments and events of interest:

  • Street Fighter V French Cup” 5v5 Team Tournament
  • Dragon Ball FighterZ Tournament
  • Windjammers tournament for the official “Windjammers Flying Power League” tournament circuit
  • “Dissidia Cup” finale for Square Enix’s Final Fantasy Dissidia NT tournament circuit

Tickets are on sale now. You can find out more information on PLAY’s official site, and via their Twitter and Facebook.

Source: PlayByPAX

The Beefy Smash Doods talks about the impossibility of playing perfectly in Super Smash Bros. for Wii U

While everyone strives for ‘perfect play’ in any fighting game, is such a thing really possible when human reactions are factored in?

This is the subject of Beefy Smash Doods’ latest video. Taking the theory of playing ‘safe’ and ‘perfectly’ to its most clinical conclusion, the Doods work backwards and figure out why ‘perfect’ play is an ideal, not a reality. While the examples provided pull largely from Super Smash Bros. for Wii U, the overall concept can be applied to any fighting game.

Source: Beefy Smash Doods

TGN re-imagines Overwatch as a fighting game in this “what-if” video

Upon its release, players from every genre, even the fighting game community, became hooked on Overwatch. Its fast paced first person shooter meets MOBA mechanics made it an exciting and fun title for everyone. But what if it were something closer to home for us?

TGN decided to see for themselves and made this interesting –and humorous– imagining of Overwatch designed as a 2D fighting game. While it obviously looks a little janky as it is filmed in-game, this re-imagining certainly gets your mind going on how an Overwatch fighter would work. The addition of Reinhardt doing a taunt before performing his Ultimate is a nice touch, as well as the fight actually moving between areas in Volskaya Industries.

While Riot looks to be prepping a fighting game for the future, it remains to be seen if Blizzard will have any of its franchises duking it out in 2D.

Source: TGN

SoulCalibur VI producer Motohiro Okubo breaks down Mitsurugi

Mitsurugi is one of the most iconic characters of the SoulCalibur franchise. Appearing in every single installment of the series, he’s the closest that the series has to a counterpart to Street Fighter‘s Ryu.

In their latest video for SoulCalibur VI, Bandai Namco shines a spotlight on Mitsurugi. Specifically, producer Motohiro Okubo talks about the character, and shares his thoughts on his design, and how he represents the series.

SoulCalibur VI is set to launch in 2018 for Xbox One, PS4 and PC.

Source: Bandai Namco

Rising Up: Season 3 — New V-Triggers and important changes for Alex, Guile, Ibuki, Balrog, Juri, & Urien

Street Fighter V: Arcade Edition is officially one month old, and I’m starting to see a lot of new balance changes shaking up the previous character usage.With all these new match-ups, it’s important to learn the full extent of your own character’s changes. In light of this, I’m doing a series of videos on ShoryukenTube showing off the most important gameplay adjustments for each character. I’m making one video a day in this series, until I’ve covered all characters.

I’m covering the characters in the order they appear on Capcom’s official patch notes. The order seems to be SFV’s twelve returning characters, the four new characters, the first season of DLC, and then the second season of DLC, in order of release. This week I’ve covered the first season of DLC characters: Alex, Guile, Ibuki, Balrog, Juri, and Urien.

Continuing with last time, I’m also doing a video covering each character’s new V-trigger II. These new V-triggers significantly affect gameplay, and they have a lot of intricacies that are not well-defined in the game’s demonstration mode. So, I look at each character’s new V-Trigger in detail here, and explain its uses.

That’s 24 characters down, and I’m moving on to the last wave of DLC! Check out my previous videos here:

Rising Up: Season 3 — New V-Triggers and important changes for Ryu, Ken, Chun-Li, Cammy, & Nash

Rising Up: Season 3 — New V-Triggers and important changes for M. Bison, Vega, Dhalsim, Zangief, & Karin

Rising Up: Season 3 — New V-Triggers and important changes for R. Mika, Birdie, Necalli, Rashid, Laura, & F.A.N.G

I’ll continue with both series every day until I’ve covered all characters, which should take about a week now. Keep an eye on the ShoryukenTube YouTube channel, so you don’t miss out!

Take a seat and watch Beowulf do work in this Skullgirls 2nd Encore combo video

Skullgirls combo videos are amazing to watch — its infinite protection system loans itself to creative combos in order to bypass it. And with this video, we get to see the skullgirls — or in this case, skullboy — go at it.

This video mainly focuses on Beowulf and his combo capabilities, and places a heavy emphasis on his synergy with Peacock, whose delayed hyper combos and assists allow him to further extend his combos by putting up walls to prevent pushback. We also see a few nifty tricks from Ms. Fortune in between the two of them, showing a solid team between the trio.

Source: Rocky Hill

There’s pain in your opponents’ future with these Menat resets and setups for Street Fighter V: Arcade Edition

Menat is an execution-based player’s dream. Her abilities allow her to create some creative and exquisite combos; the problem with this is that damage scaling causes these combos to deal some relatively weak damage. This makes resets pivotal to make her work effectively.

In this video, we see a ton of reset options for Menat, off of both V-Trigger options. While she has less options off of V-Trigger II, it’s useful to know how to use the new V-Trigger to its full potential!

Source: marlonlonmilk

Mikado Arcade’s Street Fighter Carnival X continues with a Fighting Layer tournament

“Street Fighter Carnival X” is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high level Japanese tournaments, go here!

Because ARIKA’s 1998 3D fighter Fighting Layer never found its way outside of arcades, it’s easy to feel like it has been lost to the sands of time. Even ARIKA’s latest spiritual successor bearing its name, Fighting EX Layer, completely lacks any original characters from the series. (Blaire and Allen, who are in Fighting Layer, are originally from Street Fighter EX). And that’s really a shame, because there’s some great original designs in Fighting Layer, and some fun mechanics unique to it — such as its universal side-switch grabs and meter-consuming combo escape “Super Illusion.”

For the curious, you can read more about Fighting Layer‘s gameplay over on the SRK Wiki.

You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade