Could the game’s own producer drown in pools?! We’ll soon see!
For those that missed the Evo 2018 announcement stream: Dragon Ball FighterZ will be a main stage game at this year’s Evo in Las Vegas, with a slot in the Sunday finals to boot. DBFZ producer Tomoko Hiroki recorded a message to stream viewers to mark the event, and Bandai Namco has since uploaded it to YouTube for everyone to see (although during the live stream there was an audio issue during this segment, so this is also a chance to see the message in full).
Hiroki urges Dragon Ball FighterZ players to practice up, because she will be joining the DBFZ tournament at Evo herself!
Evo 2018 World Finals will be held at the Mandalay Bay Resort and Casino in Las Vegas on August 3-5.
Late in the lifespan of Super Street Fighter II Turbo, an option select for T. Hawk was found that improved his viability in the title. It is a very strong tactic that virtually locks players in the corner, if they end up there against the Mexican giant.
Using this option select, you buffer a 360 motion off of a crouching light punch while holding all three punches. Upon reaching down back, you roll back to down forward, then release the punches. This gives you a negative-edged Tomahawk on top of a 360 throw. This works because Hawk’s command grab has no whiff animation, and gives you the throw if the opponent stays stationary — but if they attempt to jump away from the throw, they are then hit out of the air with a DP.
We have seen joysticks. We have seen controllers. We have seen hit boxes and keyboards. We have even seen players use piano controllers as their input method of choice in tournaments. But this is a another interesting mix-up of various controller options.
Aptly named the Mixbox, the device combines a keyboard directional pad for directional inputs with the Vewlix layout expected of modern joysticks for button inputs. Jonyfraze recently reviewed this — and calls it a solid option for keyboard players!
One of the reasons Tekken has managed to maintain a dedicated following long after many of its contemporaries fell down was its rich juggle possibilities. This is true as well of Tekken 7, as evidenced by Usman Hitman‘s latest combo video:
In addition to exploring typical combo-video fodder like stage-specific juggles and high-execution riskiness, there’s some genuinely unique conversions here you may not have seen before. How often are you going to see a full conversion from Bryan’s back throw into a wall break, for example?
In all aspects of life, it’s important to look at the past to understand where we are going. Capcom has given us an invitation to do just that with the upcoming release of the Street Fighter 30th Anniversary Collection, which showcases the vast majority of its famous older titles.
Fighter101 understands that a lot of new players feel daunted by the learning curve of the older titles, but implores them to reward themselves with the feelings that come from mastering something in older titles such as Super Street Fighter II Turbo and the Street Fighter Alpha series!
Shadow Mewtwo may have been drastically nerfed after his very first appearance in Pokkén Tournament, but he’s still a threat worth fearing in the latest DX title update.
This high-option, incredibly mobile, footsie-dominating powerhouse combines the best burst in the game with a toolset ready to take on any situation. While balanced out by having to use his health as a resource, it’s not too much of an issue thanks to his ability to guarantee health recovery after a Phase Shift.
Damage or wake-up pressure? This is the eternal question fighting game players ask themselves when preforming their combos. This is particularly true in Tekken 7, where damage is high, but the reward from guessing right on a downed opponent can be even higher.
neptunusequester sat down with Dragunov to explore the optimal paths for each of these mindsets at the wall. If you weren’t satisfied with the standard B2, WS 1+2 wall-ender many Dragunov players use, check out this video for some creative alternatives!
As you may already know, the Teenage Mutant Ninja Turtles are coming to Injustice 2. However, while the Turtles themselves are not yet in the game, it seems that their voice lines are.
The voice lines for the Turtles have been datamined in the PC version of the game. 1442Guiman has put together a video with all the voices for the gang, and you can check it out below.
Interestingly enough, the original datamine was for the Portuguese language version of the game. As such, a similar video exists for that version:
The deluge of videos and content for Dragon Ball FighterZ continues!
One of the most prolific creators out there is Clayton “Final Showdown” Chapman, who was exploring the game even before it hit stores. First up is this video going over some important metagame concepts players may need to learn, including reversal deflects.
Moving on to more traditional combo videos, we have one here exploring Teen Gohan’s potential maximum damage.
Next is a video for Trunks, that’s actually a continuation of a previous video that we already shared.
Finally, we have a couple of videos for Goku. The first focuses on his Super Saiyan Blue form.
The second focuses on his “regular” Super Saiyan self, this time exploring the maximum amount of damage he can do — with some optimization.
Moving away from combo videos, we have rooflemonger — who’s put out a tutorial video teaching how players should approach defense in the game.
In addition to this, he’s shared a video with some more tips for players learning the game.
Meanwhile, LGRXHL demonstrates how Goku can cancel his crouching S attack (the upward ki blast) into a Super Dash as a way to start anti-air combos.
Moving back to combo videos, Brian Kasugano has a new and extensive combo video featuring stuff for SSJ Vegeta, Krillin, Frieza, Ginyu, SSGSS Goku, and Piccolo.
YMB 9 Shinzou on the other hand focuses on our lord Yamcha, showing off some interesting resets and mix-ups for him.
We end this round up with a couple of “touch of death” combos. The first one from Ian Brock focuses on a team of three Goklus, demonstrating a touch of death combo with Super Saiyan Blue Goku on point.
Meanwhile, Bubby’s combo features the unlikely pair of Trunks and Android 18.
As the new kid on the block, Sakura seems to have been relegated to the lower tiers of the game. While new discoveries could propel her higher later, right now very few have fully unraveled her puzzle, and we’ll certainly see more tech with her later.
Given what we already know, VesperArcade has provided a strong guide on how to play her. He suggests playing more neutral-based, but also states that up close, you must pay special attention to her tick throw and meaty game.