Dragon Ball FighterZ roundup: Assist recovery breakdown, Milky Cannon DHC glitch, Yamcha mix-ups, and more!

So, yes, our Dragon Ball FighterZ roundup series is lasting as long as the 5 minutes it took Namek to explode. And that’s thanks to you making the barricades of SRK’s tipline bust open with DBFZ content everytime we check it. That DBFZ is still maintaining this type of activity is, from my experience, unprecedented. Everyone really does want to be a Saiyan, I guess.

Let’s see what else the community has sent in!

Zissou breaks down exactly how (comparatively long) assist recovery works in DBFZ.

Doctopus shares a solo 4.4K combo for 1-bar starting, with Vegeta’s divekick.

Clayton chapman shows of the combo potential of both forms of Vegeta…

… Gotenks…

… and Ginyu! These Ginyu mid-screen setups are particularly impressive for the way they still set up Ginyu’s Force without assists.

Speaking of Ginyu, Ninja demonstrates a powerful glitch involving the meter consumption of Ginyu’s Milky Cannon DHC.

OkaySway gives us a greater starter combo guide for Hit, including some advice for alternatives given different situations.

And for those of you that praise Lord Yamcha, Dandy J has some excellent tech in regards to Yamcha’s ability to pull opponents out of the corner…

…and Sword has a safe jump setup!

And last but not least, Jtails breaks down Adult Gohan’s moveset.

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: ZissouDoctopusClayton chapmanOkaySwayNinjaDandy JSwordJtails

VesperArcade discusses the power and strength of Guile’s V-Trigger II in Street Fighter V: Arcade Edition

Guile was already a solid character in Season 2 of Street Fighter V. With his fast charge times and his ability to build a wall that was difficult to get around, he was far and away stronger than most of the competition. Season 3 has given even more of a reason to pick the character up, with his V-Trigger II.

This V-Trigger allows him to not only do a double flash kick with his EX Flash Kick, but his normal version also shoots out a projectile which can make it tougher to punish his blocked Flash Kicks. In this video, VesperArcade discusses the many uses — and the strength — of this V-Trigger.

Source: VesperArcade

Rising Up: Season 3 — New V-Triggers and important changes for R. Mika, Birdie, Necalli, Rashid, Laura, & F.A.N.G

Street Fighter V: Arcade Edition is not yet a month old, and I’m starting to see a lot of new balance changes shaking up the previous character usage.With all these new match-ups, it’s important to learn the full extent of your own character’s changes. In light of this, I’m doing a series of videos on ShoryukenTube showing off the most important gameplay adjustments for each character. I’m making one video a day in this series, until I’ve covered all characters.

I’m doing the characters in the order they appear on Capcom’s official patch notes. The order seems to be SFV’s twelve returning characters, the four new characters, the first season of DLC, and then the second season of DLC, in order of release. This week I’ve covered Rainbow Mika and Birdie, as well as series newcomers Necalli, Rashid, Laura, and F.A.N.G. With these six characters, I’ve now covered the base roster of the game.

Continuing with last time, I’m also doing a video covering each character’s new V-trigger II. These new V-triggers significantly affect gameplay, and they have a lot of intricacies that are not well-defined in the game’s demonstration mode. So, I look at each character’s new V-Trigger in detail here, and explain its uses.

That’s sixteen characters down, now only the DLC to go! Check out my previous videos here:

Rising Up: Season 3 — New V-Triggers and important changes for Ryu, Ken, Chun-Li, Cammy, & Nash

Rising Up: Season 3 — New V-Triggers and important changes for M. Bison, Vega, Dhalsim, Zangief, & Karin

I’ll continue with both series every day until I’ve covered all characters, which should take about a month total. Keep an eye on the ShoryukenTube YouTube channel, so you don’t miss out!

Here’s another helping of Fighting EX layer footage from Evo Japan

Some time back, we shared some off-screen footage that players took of Fighting EX Layer at Evo Japan. Now, we’re back to share more footage of ARIKA’s much-awaited fighter.

The new footage comes courtesy of the YouTube channel ARIKAFGC. The channel itself is dedicated to ARIKA’s games and features a lot of content featuring them. The videos below features Doctrine Dark, who made his publicly playable debut at Evo Japan.

Fighting EX Layer launches on PlayStation 4 sometime later this year.

Source: ARIKAFGC

Android 18’s fight intro can cause a major desync glitch online in Dragon Ball FighterZ

Ever since Dragon Ball FighterZ was released to the world, it’s had a couple of teething problems when it comes to its online play. From Ring Matches not working correctly, lobbies being too full, and matchmaking taking an age, Arc System Works and Bandai Namco have a fair few issues to tackle before DBFZ is running smoothly.

One bug that needs to be tackled is a glitch that occurs when fighting Android 18 online. If you let her fight intro play, there is a chance you will desync from your opponent — as seen in the tweet below.

Unlike other fighting games where players see the same fight intro when playing online, Dragon Ball FighterZ can have people seeing different intros. If this happens, players can become desynced if the intro dialogue you see is drastically longer than your opponent’s. As seen in the clip above, the desync is so drastic that players end up playing two separate matches, with their opponent unable to attack. Seeing as your opponent has not disconnected from the match, both players are credited with a win, despite each one getting opposing results on the victory screen.

I’ve personally encountered this glitch against an Android 18 player — just assuming that they had ragequit half way through and was just letting the match play out. It was only upon talking to the opponent that they had experienced the exact same thing on their console, also thinking I had also given up halfway through the game.

In order to avoid this glitch at present, the best course of action seems to either skip through the match intros, or not have Android 18 as your starting fighter.

Source: Soraalam1

Sharpen your sword with Mewtater’s Aegislash Combo Video for Pokkén Tournament DX

Do you like high level execution? Do you have anything resembling interest in Pokkén Tournament DX? If those statements are true for you, you’ll see in Mewtater‘s latest combo video that Aegislash was almost certainly meant for you.

Aegislash is built around what is likely a reference to Namco’s SoulCalibur series: just like the Greek characters in SC, Aegislash has just-frame inputs on a number of its moves that give it additional damage. Combining these precise inputs with Aegislash’s many solid okizeme setups (and a Guard Impact like Parry… hmm!) and Pokkén’s latest character shreds life-bars quickly and stylishly.

Source: Mewtater

Shanks Luffy shows off the creative potential of Ibuki’s V-Trigger II

While Ibuki’s bomb in V-Trigger I was very strong in Street Fighter V‘s second season. However, many top players are adopting her second V-Trigger in Season 3, which sees her throw out a giant shuriken.

While the jury has been out on whether or not it is the most viable option, Shanks Luffy has compiled a quick video, showing off the combo potential of Ibuki’s Fuma Shuriken. Included in the video are various tournament-viable resets, along with a few fun tricks you probably won’t see in a tournament set. These include pulling five target combos in one combo, eleven kunais in one combo, and a seventy hit combo that includes a Critical Art.

Source: Shanks Luffy

FGC Philosophy Podcast talks about dealing with high-stress situations with SFxT Evo 2017 Champ Psychoblue

Even if you don’t play Street Fighter x Tekken, you have still likely encountered Aaron ‘PsychoBlue’ Pinsky in some form. In addition to winning Street Fighter x Tekken side event in 2017, he was also the surprisingly chatty counterpoint to SnakeEyez in the Red Bull documentary ‘Mind Games’.

If his openness to talk about his own game’s weaknesses struck you in his fight with SnakeEyez, this podcast will give you some interesting context: the reason why there was no sweat on PsychoBlue’s brow is because he’s a Board Certified Behavioral Analyst. This makes him a perfect fit for the FGC Philosophy podcast, and in particular the subject of today’s talk: handling high-stress situations in competitive environments.

Source: The Philocypher

Learn Steve Fox in Tekken 7 with That Blasted Salami’s complete character breakdown

It can be easy to exaggerate the complexity of a character in a 3D fighting game due to the size of their move-lists. Once you understand how an average character functions in an engine though, it can make learning new characters fairly simple. But when a character defies the standard logic shared among many in the cast, it can make learning and playing that character much more difficult.

That’s Steve in Tekken 7. He’s easily punch parried, lacking in standard launchers, bad punishment options — if you said this about any other character in T7, you’d likely write them off immediately. But those facts ignore his true strengths — his complex stances, his pokes, and his exceptional counter-hit tools. Learning Steve is like playing a different game then everyone else playing Tekken, and that’s why the Feature Film length of That Blasted Salami‘s latest guide is vital for anyone ready to dive into this character. Good luck, pugilists.

Source: That Blasted Salami

Find Claudio’s best conversions off of counter-hit 4,3 in Tekken 7

While getting full combos off of counter-hits can be tricky in any game — as you may catch one without expecting it — Tekken 7‘s Claudio has a solid counter-hit launcher in his 4,3 string. Because of its short start-up of 12 frames, you can actually interrupt some of your opponents pressure if they get too greedy with it.

Getting the counter-hit is actually easy, but the fun part is getting the conversion off of it reliably. Fortunately, this video shows a plethora of options to convert with, including his back 4, as well as Starburst. Using these will be key to getting damage in critical moments.

Source: Usman Rob