There’s a way to perform one-button instant air dashes in Dragon Ball FighterZ

One of the more important techniques in air dash-based anime fighters is the “instant air dash.” This technique allows players to quickly approach from the air, and set up overhead attacks and mix-ups. Now usually this can take a bit of practice to perform, however a method has been found in Dragon Ball FighterZ that allows players an easier way to do it in that game.

The video below from Austin Murphy demonstrates how this technique is performed. Instead of using the usual double tap into upforward input, the method uses the fact that quickly tapping the command for a Super Dash (R2 or Right Trigger in the default control mapping) results in a normal dash that’s slightly off the ground. By simply tapping forward and Super Dash (making sure not to trigger it), players effectively get a one-button instant air dash in Dragon Ball FighterZ.

As the video demonstrates, this technique was tested in the open beta. Whether or not it remains in the retail game, well, we’ll find out when Dragon Ball FighterZ finally hits PlayStation 4, Xbox One, and PC on January 26 in the West, and February 1 in Japan.

Source: Austin Murphy

– Harry Potter: Hogwarts Mystery Official Teaser Trailer

The first trailer has arrived hot off the press for Harry Potter: Hogwarts Mystery. In it you’ll see some mighty familiar faces including Snape, McGonagall and Hagrid. Harry won’t be getting in your way, however, as your own wizarding adventures let you live out your own story. Harry Potter: Hogwarts Mystery will be released for iOS and Android devices later in 2018.

The Street Fighter V Honest Trailer (satirically) tells the truth about the game

“From a developer that’s been making games since you were a zygote… comes another entry in the granddaddy of game series about beating the crap out of people in public… Street Fighter V!”

The release of Street Fighter V: Arcade Edition is upon us, so now is a better time than ever to reflect on the game’s… tumultuous development. The trials and travails of Capcom’s star child are on display in hilarious-yet-poignant fashion in the new “Honest Game Trailers” edition from Smosh Games.

The trailer breaks down the transfer from Street Fighter IV‘s “oily buff boys” to SFV’s “clay banana ponytails” as well as the obsession with all things V, like V-Trigger and so on. Whether online play makes you want to ragequit the game for life or commit to training even harder, there’s no denying the enjoyment of watching other people play the title online, as evidenced by its popularity. Whether you agree or disagree with some of what the trailer points out, it’s undeniably hilarious and sometimes just too accurate.

Source: Smosh Games

Feast your eyes on some of Dragon Ball FighterZ’s Dramatic Finishes

Revealed at Jump Festa back in December, Dragon Ball FighterZ has “Dramatic Productions”: special cutscenes that play at the beginning and end of a match, depending on the characters and the stage you pick. They replicate key scenes from the anime, like Goku defeating Kid Buu with the Super Spirit Bomb or Gohan disintegrating Cell with the Father-Son Kamehameha, but in the DBFZ engine. While the open beta showed off the Goku vs. Frieza Dramatic Production, IGN have been able to show off some of the other Dramatic Finishes you’ll see in Dragon Ball FighterZ.

First off is Goku ending Kid Buu with the Super Spirit Bomb — finishing off one of the most divisive Sagas in DBZ history.

Here is a recreation of the final fight between Goku and Beerus from the Battle of Gods movie.

Here’s both the introduction to the Cell vs. SSJ2 Gohan fight, as well the big green bugman getting wasted by said angry teenager.

Pour one out for Lord Yamcha, as here he is getting blown to smithereens by the Saibamen.

And in case you didn’t see it in the beta, here is Goku becoming Super Saiyan for the first time against Frieza.

In most cases, you activate a Dramatic Finish by finishing a match off with a heavy “smash attack” on a specific stage. For Gohan killing Cell, you have to start the match in the Cell Games Arena, and then finish Cell off in the Wasteland — by causing a stage transition during the fight.

This certainly aren’t all of the Dramatic Productions in the game — the Jump Festa trailer showed at least two more, those being Trunks cutting Frieza into tiny pieces and Chiaotzu sacrificing himself in the Z-Warriors’ fight against Nappa. There could be more Dramatic Finishes than this, so start thinking of potential matches to test out when Dragon Ball FighterZ launches next week — or try them in the extended beta tonight.

Source: IGN

X-Kira’s latest round of Street Fighter V datamining reveals S.I.N. Boss Rush course, new costume Easter eggs

With the dawn of Street Fighter V: Arcade Edition comes more content from X-Kira. The dataminer has recently released new videos highlighting all of the colors and Easter egg variants for Sakura Kasugano’s default, Story, Battle and Nostalgic costumes — as well as the first three Crossover costumes, which see Karin Kanzuki transforming into Ingrid from Capcom Fighting Evolution/Street Fighter Alpha 3 MAX, Rashid becoming Viewtiful Joe, and Chun-Li taking on the appearance of June Lin Milliam from Star Gladiator (hinting that this may be next month’s Crossover costume Extra Battle reward). Funnily enough, the Easter eggs of these three costumes let you remove the headgear of the new characters, so you can still see the face of your chosen fighter underneath.

We also have a video of X-Kira utilizing Shadaloo Doll Satsuki to run through the 3rd course of a seemingly-upcoming “Boss Rush” mode, as he goes up against the members of Shadaloo’s weapons division: S.I.N., which was first introduced in Street Fighter IV.

Unlike the Illuminati course, the S.I.N. one appears to be much shorter; having only three stages, where you’ll face off with Juri Han in her Nostalgic costume, as well as two currently-unknown opponents (whom lack models at the moment) at the Shadaloo Base at Night. Perhaps these are placeholders for S.I.N. soldier NPCs, or perhaps even a returning Seth, Crimson Viper, or Abel to serve exclusively as enemies in this challenge? Do note that this video was recorded with the original Street Fighter V, before the latest update. You can see the videos below.

Source: X-Kira

See what Sakura can do in this Street Fighter V: Arcade Edition combo video roundup

With Street Fighter V: Arcade Edition now upon us, most players are looking to see what Sakura –the first of this season’s returning DLC characters — can do. For those thinking of picking up Sakura, a number of creators have started doing combo videos and tutorials for her, naturally.

First up, TrueUnderDawgGaming has put up this combo guide for her:

rooflemonger has also put out a couple of video guides for Sakura. The first video is again a combo guide for the former schoolgirl:

However, combos are only part of what a player needs to know. rooflemonger’s second video focuses on Sakura’s okizeme game, and how she can create pressure and do damage once she’s knocked down an opponent.

For a more straight-up combo video, check out this video from Sonic Flash Kick.

Finally, for those looking for something even flashier, desk has also taken Sakura out for a spin — resulting in the combo video below.

Street Fighter V: Arcade Edition just launched this January 16. Sakura is currently playable on a trial basis for everyone, until January 23.

Sources: rooflemonger; desk; Sonic Flash Kick; TrueUnderDawgGaming

Break all limits with these Dissidia Final Fantasy NT combos for Squall, Jecht, and Lightning

With Dissidia Final Fantasy NT out on consoles now in Japan, people who are in that country — or pre-ordered the Japanese version — already have their hands on the game, and are concocting new combos for the game.

While these combos for Lightning, Jecht, and Squall only take into account 1-on-1 play, they are still impressive. In particular, Lighting shows an impressive range of set-ups, as she can use projectiles to give her time to close the gap on the opponent before using melee attacks.

Source: Trueblade Seeker

Rivals of Aether and Brawlhalla are getting special “crossover” character skins

As the result of a rather one-sided Twitter contest, Rivals of Aether and Brawlhalla have created special “crossover” character skins to appear in the opposing game. For Rivals of Aether, the draconic brawler Ragnir is guest-starring via a special Maypul skin while in Brawlhalla, the poisonous pacifist Ranno is joining the fight as a skin for Wu Shang.

The Ragnir skin radically changes Maypul’s animations, swapping plant-based attacks for jets and whips of flame. Her friendly plant assistant is gone too, replaced with Brawlhalla‘s trademark flaming weapon pickups. As for Wu Shang, his attack animations aren’t much different, but his weapons are now made out of Ranno’s poisonous secretions.

I hope this fun crossover fosters more cooperation between the burgeoning platform fighter scene, with more characters appearing as guests or special skins in other games. Let’s hope this contest sees games like Icons: Combat Arena, Brawlout and Earth Romancer experimenting with guest character skins.

Source: Rivals of Aether

Street Fighter V: Arcade Edition roundup: New V-Triggers as far as the eye can see!

Street Fighter V: Arcade Edition is here at last! A whole new arsenal of V-Triggers make up the bulk of the content coming in. Perhaps unsurprising, as these new options offer new damage opportunities and pressure options for many characters, some of which desperately needed some love after Season 2.

World Warrior FGC is making use of Ryu’s new Donkey Kick to blow-up three-frame meaties:

UM Tyrant shows off a basic VTII Crossup Ice setup for Kolin.

oddbodjr1 has some explosive new Menat setups:

Only time will tell which V-Trigger ends up being better for Ibuki, but @mohumohukedama already has some disgusting lockdown tech with the VT2 boomerang.

KaZey77 shows off some of Ken’s new damage potential with his new Shinryuken V-Trigger:

Those wanting a stronger Chun-Li in SFV will be happy to know that, via Thorasskicker, her guard-breaking Kikosho cannot be V-Reversed.

You likely already know this, but in Season 3 (and ElChakotay‘s latest video) don’t get too attached to your health bar when fighting R. Mika.

Ed’s debut toolkit was marred by some unfortunate hitbox and range issues. While some of these still remain, GLHFtv believes that Ed’s new “Enhanced Snatcher” V-Trigger fills in the gaps.

user/MaliciousRean on reddit is loving Kolin’s new Crush Counter damage output.

And last but not least, here’s a nice quarter-life conversion from an air-to-air with Ryu, thanks to F.K.O.

Who knows what the community will come up with after getting a little more time in the lab? If you see anything worth sharing, let us know by submitting a tip for our next roundup!

Sources: World Warrior FGC; UM Tyrant; mohumohukedama; oddbodjr1; KaZey77; Thorasskicker; ElChakotay; GLHFtv; user/MaliciousRean; F.K.O.

Strike back at the deadly Shin Akuma in Street Fighter V: Arcade Edition’s Extra Battle: Tips from Frabisaur & BornFree

A classic boss returns to Street Fighter with a vengeance.

shin akuma strikes sfv ae

The first challenge in Street Fighter V: Arcade Edition‘s new Extra Battle mode — “Shin Akuma Strikes!” — is a tough-as-nails one-and-done deathmatch against the CPU-controlled boss of the same name. This powered-up monstrosity (who is also hidden in Arcade Mode) sports high aggression, heavy damage, an infinite V-Gauge, and a Shun Goku Satsu ready to go immediately — not to mention SFV’s sometimes-seemingly-psychic Survival Mode AI. At 1000 LP per attempt, this can be a costly battle if you aren’t careful.

But Shin Akuma, like any Street Fighter boss, is far from infallible — actually the opposite, his fondness for fireballs is his undoing. In the video below, BornFree shows how to take down the boss: in a nutshell, keep your cool and keep it simple. Timed jump-in combos to punish his fireballs are the way to go, but you need to be careful and patient, because if you get too close you’re asking for an instant Raging Demon. Shin Akuma seems to have some unusual properties to his moves that make things you expect to be punishable not punishable, so if you get too antsy to counterattack he will surprise you with even more hurt.

Check out the video description and comments for more tips. Some Menat and Urien players have had some fun turning the tables on his fireball barrage with reflects, too!

But that’s not all: Frabisaur of The Fighter’s Dojo also wants to help keep Capcom from stealing your Fight Money, and he found a viable approach to “lock” Shin Akuma into an full-screen fireball pattern, exploitable using Nash’s Moonsault Slash! Check it out:

Sources: BornFree; Frabisaur