Check out these trailers for the long-awaited G Gundam mobile suits for Gundam Versus

Revealed as part of the 2018 Gundam Game New Year Festival, Bandai Namco have finally released gameplay trailers for God Gundam and Master Gundam from Mobile Fighter G Gundam, as well as Build Strike (Full Package) Gundam from the Gunpla-based spin-off Gundam Build Fighters. They also revealed that Farsia from Mobile Suit Gundam AGE will be joining the roster as well.

As a fan-favorite entry, many were confused at the removal of any G Gundam Mobile Suits from the initial release of Gundam Versus — with that series being centered around a Gundam fighting tournament, after all. Luckily, the addition of God Gundam means you can finally dispatch foes through the force of your love, your anger, and all of your sorrow!

God and Master Gundam are scheduled to launch in Japan and in the West on January 23rd, with Build Strike (Full Package) Gundam and Farsia coming on February 6th. You can also download the G Sound Set on January 23rd, containing all the extra songs that were available in the Premium G Sound Edition of Gundam Versus.

Source: Gundam Versus via Gematsu

Rising Up: Sakura bread-and-butter combo guide — Punishes, confirm combos, juggles, & more

Street Fighter V: Arcade Edition just released, and schoolgirl series veteran Sakura Kasugano alongside it. I expect modern players to be most familiar with her SFIV incarnation, but the one in this game plays about halfway between her Street Fighter Alpha and Street Fighter X Tekken versions. Since she’s free to play for a week and because so many people would be trying her out, I worked quickly on this guide of her essential combos, so that players can quickly learn the basics and start developing their neutral game. Here are your best bread-and-butter combos that I’ve found for every common scenario. This video features anti-airs, punishes, confirms, counter-hit combos, crush counter combos, juggles, and more.

This Sakura bread-and-butter video is not the full Sakura tutorial I’m working on, but rather simply a guide to her basic optimal combo routes. The combos are all my own findings, alongside a few things I’ve observed from other players. Sakura’s combo routes seem somewhat straightforward, so I’m fairly certain that most of this footage is fully optimal. Nevertheless, I wholeheartedly encourage anyone watching to point out further damage or setplay improvements in the comments, for both me and the other players, so that I can amend them into the final video when I release it.

Last balance patch, I made a series of videos explaining the balance changes for each character and how they affected gameplay. Now, Arcade Edition has brought a much bigger change list. I’m going to start making a pair of videos a day for about the next month, each focusing on a different character a day. One video will be an explanation of the character’s 2nd V-trigger, with some basic VT2 combos. The other will summarize and demonstrate the balance changes that character received. I encourage everyone to follow along since it’s important to know what each character can do, even if you don’t play them.

Remember to subscribe to the Shoryuken channel so you don’t miss any of the awesome upcoming SFV:AE content.

Listen to the extended theme of Sakura’s Kasugano Residence from Street Fighter V: Arcade Edition

With everyone digging in to Street Fighter V: Arcade Edition, we’re bound to be seeing a lot of Sakura during the first week of play, thanks to her free trial. And she also has her own stage in this version: the classic Kasugano Residence stage from Street Fighter Alpha 2.

For those that can’t get enough of everyone’s favorite schoolgirl fighter, or her stage — complete with her brother still playing video games in the background — VesperArcade posted an extended version of her stage theme on YouTube for everyone to enjoy.

Source: VesperArcade

What’s in a controller? Watch this video breakdown of pad, joystick, and keyboard for Tekken 7

In recent years, we have went from the majority of top players using joysticks to seeing a more diverse amount of controllers on the circuit. This has almost always been the case, however, for Tekken — as the button layout for the game lends itself to a wide array of controllers.

TheMainManSWE just broke down multiple options in one video. He goes over the standard joystick, controller, and keyboard — the latter of which he likens to the Hitbox. He talks about the pros and the cons of each control option, so that players who haven’t figured out which one to use can make an informed choice on their purchases.

Source: TheMainManSWE

Get caught in the pressure: Corner mix-ups for Yuri in The King of Fighters XIV

One of the most notorious things about The King of Fighters gameplay is getting your opponent into the corner: with all of the movement options and offensive tools afforded you by the game itself, a mark of a great player is being able to make your opponent make the wrong decisions when their back is against the wall.

With Yuri in The King of Fighters XIV, she has all the tools needed to play a pristine corner game, including a dive kick which can stuff many reversals on reset, and several safe jump options that can beat all attempts to get out of the corner. In this video, we see many examples of this, including her blowing up evasion attempts from characters like Kim, Gang-il, and Leona.

Source: NetBattles.Canno

Optimize your King for the Howard Estate with this Tekken 7 combo tutorial

Tekken 7‘s Howard Estate stage has seen its fair share of 100% combos since its release with Geese. Surprisingly, one character that hasn’t been able to do that much has been King. Relying on his grab combo ender, he doesn’t have as much in the way of wall-carry potential, which is necessary to take advantage of the stage’s multiple breakable walls.

However, the key for King is not to carry off of the balcony, but he can optimize all of his damage between the second and third walls of Howard Estate. This video show some of his most optimal combos on this stage.

Source: J King

desk and Final Showdown show off some swag in this Dragon Ball FighterZ mini combo video roundup

The focus of the Dragon Ball FighterZ open beta was the game’s online matchmaking, and getting people to try the game out by fighting other people. That said, that hasn’t stopped some folks from testing out the game and looking for combos.

Two of the creators who’ve put out some combo videos for the beta are none other than desk and Final Showdown. Both of these players have found ways — using the game’s limited tutorial mode — to test out some combos, despite the lack of a proper training mode.

While this is his first time actually playing the game, Final Showdown has had an interesting history with it. Prior to the beta, he’s been breaking down footage of older builds in the forums, providing insight and making predictions that have all turned out to be true. This includes a near-infinite for Goku while in Sparking Blast mode, that’s one of the things showcased in the video below.

Another thing that he’s noted is that it’s generally better to use the first two hits of an air autocombo (what would be light to medium in a normal chain) as these have better momentum and tracking than doing a normal chain. This is something to think about when looking at this second batch of combos for Goku.

Of course, the tutorial mode does allow players to use more characters later on, such as teen Gohan who’s featured (alongside Goku) in the video below.

desk’s first combo video for the Dragon Ball FighterZ open beta, on the other hand, focuses on one of the game’s unique mechanics: the Dragon Balls. The highlights of the video below is a combo extension after Shenron is summoned.

His second video is less ambitious, highlighting mostly ways to continue combos after a super.

And as a bonus, here’s some Perfect Cell tech from Georg Shkodo:

Dragon Ball FighterZ hits PlayStation 4, Xbox One, and PC in the West on January 26, followed by Japan on February 1.

Sources: Final Showdown; desk; Georg Shkodo

This Yoshimitsu compilation combines wits and master-class trolling for Tekken 7 and SoulCalibur V

I don’t normally like watching match compilation videos; there’s certainly things you can learn from them that you can’t from a tutorial, of course. But if I’m hunting for information, it’s because I’m looking for data, not tricks. This is a personal preference, but in regards to this recent offering from LiangHuBBB, it’s also important to note…

Because Namco’s Yoshmitisu is his tricks, at least to a certain degree. This video illustrates why, pulling some of the most informative and hilarious gameplay together for Yoshimitsu from Tekken 7 and SoulCalibur V.

His smoke-and-mirror knowledge checks are built into nearly every aspect of the character, and designed with such style and humor that he is arguably one of the greatest troll characters in the fighting game genre. Yoshimitsu is the screenshot of popular Korean streamer MBC staring blankly into the void after top Yoshimitsu player “Eyemusician” hits him with a 50 frame, no-setup unblockable.

Source: LiangHuBBB

Sajam gives his first impressions of SoulCalibur VI from CES

With SoulCalibur VI on display at the Consumer Electronics Show this last weekend, Sajam and Rip were on the scene to try their hand at the game. Sajam — despite gaining his experience with 3D Fighters through the Tekken series — had positive things to say about the upcoming title.

While the build at CES only featured Mitsurugi and Sophitia, Sajam had good things to say about the game’s movement and mechanics, and even praised the Reversal Edge mechanic for adding another level of complexity to the system.

Source: Sajam

Gather the Dragon Balls with Maximilian’s guide to the Shenron system in Dragon Ball FighterZ

Taking a brief break from his full roster character breakdowns, this video from Maximilian tackles one of the more mysterious and controversial mechanics in the upcoming Dragon Ball FighterZ, the Shenron system.

As we’ve reported previously, this mechanic involves both players collecting all seven of the Dragon Balls by performing various combos on their opponents, which will then ignite a race between both teams to summon Shenron and gain possession of the wish he will bestow upon the successful trio, with four options, such as reviving fallen teammates, gaining an additional Sparking Blast, recovering your team’s blue health, and fully healing your point character.

During the game’s open beta test (and its battle tutorials), Maximilian was able to fully show off how the Balls are collected, as well as successfully summoning the Eternal Dragon for a wish. It’s now confirmed that the Balls are gained by either player successfully finishing a full Light Auto Combo. Once all seven Balls are gathered from seven complete auto combos, the first player to land an eighth full light auto combo — while they have a full seven-bar Ki gauge — will earn the rights to the wish. (We also get a glimpse at some new alternate colors for Future Trunks and Tien, which sees his current Dragon Ball Super attire adorned with his classic Crane School colors from the original Dragon Ball, an awesome throwback for longtime fans of the character.)

You can see a full visual demonstration of the process, as well as hear Max’s full thoughts on the Shenron system in the video below.

Dragon Ball FighterZ will be released for PlayStation 4, Xbox One and Steam outside of Japan on Friday, January 26th, with a release for the Land of the Rising Sun following on the same platforms on Thursday, February 1st.

Source: Maximilian Dood