Body Count Fighting is back with their fourth entry into SoCal’s title-defense series, BCF4. BCF4 will take place on Saturday, February 3rd and will feature matches in Street Fighter V, Marvel vs. Capcom: Infinite, Tekken 7, Injustice 2, and the upcoming ArcSys/Bandai Namco fighter Dragon Ball Fighter Z.
You can watch BCF4 live on Twitch at 7:00 PM PT. The event will be hosted by comedian Kyle Shire and will feature commentary from ASuperShyGuy, Vicious, Samifish, and WonderChef.
If you were interested in attending the event in person, you’ll be happy to know that it’s free! All you have to do is head on over to the BCF4 Eventbrite page here and order your tickets. Doors will open at 6:00 PM, and there will be food trucks parked outside and casual gaming stations set up inside for everyone to enjoy.
UPDATE: Turns out SNK Heroines: Tag Team Frenzy is coming to PS4 as well, along with a special Diamond Dream Edition. This collector’s edition comes with a two-disc OST, an artbook, a special lapel pin set, a special collector’s box, as well as a Fatal Cutie cap, a sleeveless Mai Shiranui shirt, a SNK sweatband and even a themed workout towel. If you’re really into your SNK heroines, you can pre-order this collector’s edition over on the NISA online store for $119.99.
Original story: Revealed during today’s Nintendo Direct Mini, SNK and NIS America have revealed a brand new 2v2 fighter, which has all of SNK’s leading ladies battling it out. Titled SNK Heroines: Tag Team Frenzy, this tag fighter can have up to four players clashing in either local play or online — with a fighting system that a little more chaotic when compared other SNK games.
Along with simplified special moves which can be performed with a single button, players can utilize items that spawn on screen to turn the tide of a fight. It’s not enough just to reduce your opponent’s health to zero though, as you can only finish off an opponent in SNK Heroines by using a Dream Finish — a character-specific super move.
So far, Athena Asamiya, Kula Diamond, Mai Shiranui, Leona Heidern and Yuri Sakazaki have been confirmed as playable fighters — with more to be announced in the future. Every character in SNK Heroines can be customized with different outfits, accessories and even voice clips, so you can really make your favorite fighters stand out.
Acting as a spiritual successor to SNK Gals’ Fighters back on the Neo Geo Pocket Color, SNK Heroines: Tag Team Frenzy is scheduled to launch on Nintendo Switch this summer.
Announced as part of today’s Nintendo Direct Mini, Pokkén Tournament DX is getting new fighters, as part of its Battle Pack DLC. This DLC comes in two waves and will add two new Battle Pokémon, as well as four new Support Pokémon.
The first wave adds the Living Weapon Pokémon Aegislash as a playable character, along with Mega Rayquaza and Mimikyu as Supports. Based on the small bit of gameplay footage that was shown off, Aegislash looks to be quite a technical fighter, as players will need to master its Sword and its Shield forms to succeed in battle. This first DLC wave will launch on January 31st.
The second wave adds Blastoise, the Shellfish Pokémon as a playable fighter, as well as Mew and Celebi as Supports. Unfortunately, we didn’t see any footage of Blastoise in action, but I imagine he’ll act as a bulky zoning character. Wave 2 will release on March 23rd, and you can buy the Battle Pack over on the Nintendo Eshop right now. As a bonus for pre-purchasing, you’ll get some new avatar customization options to use straight away.
Check out the Nintendo Direct Mini below; the Pokkén portion of the presentation starts at 1:26.
If you are an experienced Tekken 7 player who strives to keep a competitive edge, one need not express to you the importance of of landing a while standing/rising launcher. When reacting to an opponent’s botched sweep, it is especially important to realize that blocking is only the first step, and that a well-executed while-standing launcher can turn the tides immensely in a player’s favor.
YouTuber Scallywag 93 has created a useful visual guide that ranks 39 while-standing launchers by their execution speed. Spanning a majority of the Tekken 7 roster, this handy video can help most players determine when — or if — they should use a rising attack as a punishment option. This is also useful in helping a player determine what to expect as punishment, should they find themselves on the business end of a botched sweep situation.
Check out Scallywag 93’s while-standing launchers rankings below, and swing by their channel for more Tekken 7 tech of this nature.
It seems like no matter what fighting game you play, there always seems to be a few characters that are considered “bad” or “low tier.” While every player may have their own personal tier list in mind, there are a few common factors that most would agree make a character not worth the effort.
Using Street Fighter V‘s Ryu, or rather his Seasin 2 balance changes as an example, YouTuber TrueUnderDawgGaming covers what he believes are the key factors that make a fighting game character underpowered. In a brief yet very insightful video, he lists a character’s lack of basic mechanics, weak core mechanics, or a player’s inability to achieve a character’s playstyle as the three top reasons a character would be placed at the bottom of any tier list.
Check out What Makes a Character Bad? by TrueUnderDawgGaming below, and be sure to check out their channel for more fighting game analyses.
With the Pokkén Tournament World Championship starting to shape up for 2018, now seems like a great time to check in with the scene that leads the Pokkén Tournament DX‘s meta. Of course: It’s Japan.
The Kanto Tournament is Japan’s largest offline major for Bandai Namco and Nintendo’s Pokkén Tournament DX. In its third year, this tournament brings together all corners of Japan’s scene, and Kanto Tournament 3 boasted 98 players in its bracket, which you can see here. This includes Evo champ Tonosama, Final Boss and Canada Cup champion Azazel, and more of Japan’s finest.
Lars has certainly fallen from grace in Tekken 7 from his days on the top of the tier list in Tekken 6. A lot of players commented that his damage output has fallen off somewhat in the most recent iteration of the game. Looking at this combo video, however, may leave you thinking, “What nerfs?”
While this video has some heavily technical combos for the character, it does show that Lars has some amazing corner carries and huge damage output at times. It also showcases two different 100% combos on the Howard Estate against Kuma and Jack-7, showing how dangerous Lars can be on that stage.
We just got our first taste of actual gameplay footage of Sakura in Street Fighter V via the Winner Stays On Sessions and Capcom-Unity streams, and now we know partially what she’s capable of within the community’s hands. If you are looking for analysis of what we saw during that stream, look no further than VesperArcade.
In this video, he discusses her normals, commenting on what links and what doesn’t. He also discusses the potential uses of each move. He later notes that her V-Triggers limit her to three uses of affected specials per activation.
Bandai Namco has announced the “Gundam Game New Year Festival 2018,” an upcoming livestream that will be dedicated to updates regarding their console-based Gundam titles. This celebratory update stream is scheduled to take place on January 16th, 9:00 PM Japan Time (4:00 AM PT, January 15th), and there is already a link for it on one of Bandai Namco’s official YouTube channels.
There is no info on whether Gundam Versus for PS4 will receive updates specifically — no particular game title has been named, for that matter. It is very likely that the one focus of the stream will Gundam Battle Operations 2 for PS4, which received a teaser trailer not too long ago.
Still, if there be any new updates for Gundam Versus, it’s a good bet that they will be revealed on this stream. When it goes live on January 16th, you can tune in to the stream via this link.
In recent years, Toronto, Ontario has become known for its love of Super Street Fighter II Turbo. In 2016, the Canadian metropolis played host to a whopping 73 player event for the 1994 game, including three legends from Japan — something unheard of for an ST event outside of Evo. 2017 saw an increase yet again with 90 players and five Japanese players making the trek.
Now, in 2018, ST Revival’s Tournament of Legends will culminate at Canada Cup. The series’ history was that of an Evo staple, so making a shift to be held in Toronto is a huge sign that the city has become a Western mecca of ST play. While California has been the breeding ground of multiple killers, between the glory days at Southern Hills Golf Land and Wednesday Night Fights in the present, and New York developed threats at Chinatown Fair, no scene to this day has attracted such a global influx of talent like Toronto.
Yet, despite its marquee event status at events like Canada Cup and Toryuken, the game went for years in the shadows of the 6ix — as local slang commonly refers to Toronto as. Through a dedicated group of core players, they proved what many people want to know: can you build a scene from nothing?
The Beginnings
No story about Super Turbo in Toronto can be told without first talking about Kevin “Dogberry” Tan. He lists his experience with Street Fighter as starting in 1991, playing World Warrior on the Super Nintendo. “I was 11 at the time, so I was a little young to go to the arcades,” says Tan. “But at that time, every mall and convenience store had Street Fighter II, and I just messed around with it. I wasn’t really top tier at the time.”
While he kept with it through Champion Edition and Hyper Fighting, it wasn’t until 1994 when an encounter with a man he called his mentor made him take the game more serious. “He just destroyed me with Ryu and Zangief, who he was playing at the time. It was at that point that I wanted to learn what he knew.”
From back: Stephan “BORT” Beltran, Kevin “Dogberry” Tan, OG23, Kenny “Unessential” Ng [Photo by Corey “Missing Person” Lanier]
But that was as far as it went for Dogberry at that point. He had no access to tournaments, and as far as he knew, tournaments didn’t exist in Ontario. But he still knew, through publications such as GamePro, about names like Mike Watson, John Choi, and fellow Torontonian David Spence, who had placed in an early tournament in Chicago. His training regimen continued until two years later, when his mentor moved away. But by that time, Tan had figured he had, “picked up all I could from him. I just started building on that.”
But with that, his competition dried up, which led him to lack motivation to really play. It wasn’t until 2000 when he discovered Shoryuken.com and its message boards that he became motivated once more.
“Dead Game”
While Dogberry had the motivation to play, the game he grew up on was abandoned for games such as Marvel vs. Capcom 2 and Capcom vs. SNK, which were both new at the time. Capcom vs. SNK was eventually replaced with its sequel when it released the next year. When he discovered that there was now an active tournament scene, he found that the game he grew up on was labeled dead, and no one wanted to play it.
Says Tan, “They also viewed ST as more bare-bones as opposed to CvS2 where you had to learn the various systems. Marvel was just an entirely different animal. Those were the hot tournament games and no one wanted to play ‘retro’ games. And there was no precedent for playing older titles at the time.”
Another reason that Toronto didn’t touch Super Turbo was that they were focused on Street Fighter III: 3rd Strike, a game they were notorious for excelling at. “Toronto’s first big scene was in 3rd Strike,” says Kenny “Unessential” Ng. “For Super Turbo, we came after 3rd Strike. There was no real major scene in Toronto until 3rd Strike.”
Adds Brett “Psychochronic” Navarro, “Toronto was second only to Japan in 3rd Strike.”
While Tan was able to keep up with some of the tech and gameplay of these titles, nothing fully hit him like Super Turbo and Street Fighter II in general did. Unable to get players at tournaments to play the game with him, he sought out like-minded people like him within the area via SRK. This is where the seeds became sown.
From P-Mall to the Brettcave
While he was unable to have a large scene around him immediately, he was greeted by a player known as Fareed, and Jamie “WB!” Taylor, who had started college in Toronto and wanted to play. This found the trio playing where they could, learning and trading info with each other. From there, they began playing within Pacific Mall in Scarborough, which was unique in the North American scene as one of the few places with Japanese candy cabinets at the time. This allowed the Toronto players to be skilled on Japanese arcade parts long before they became the global standard, and also meant that anyone who came to play from other regions were at a disadvantage due to playing on American parts.
With three players consistently playing, Navarro stepped in around 2006 and, after meeting Dogberry through SRK, began hosting casual sessions in his basement, which became known by those who attended as the Brettcave. For everyone there, it was a way for them to quickly level up and train.
It was an exclusive place to train however. As Navarro states, “Back then the scene was more cliquish, and I wasn’t really open to meeting new players. The scene was also more toxic, with more name-calling than anything, and as someone who was bullied in the past, I wasn’t having that. For you to come to my place, you had to be asked and very few took up the offer.”
Those that did included Tan, Fareed, and Taylor, who continued to train. Also brought in later was Josh “JED07” D’Esposito, who notoriously beat Justin Wong in winner’s finals of ST at Toryuken last year. Josh, as Psychochronic recalls, was a transplant from Garou: Mark of the Wolves before cutting his teeth in Super Turbo.
Around 2007, Ng joined the group. Having come from a background in Super Puzzle Fighter II Turbo — a scene that died after the leaderboard was reset on Supercade — Unessential was looking for a competitive scene. “I started thinking about what game would never die. I thought about Street Fighter II, because it’s such an iconic game. Once I found out about GGPO, I found out the biggest room for Street Fighter II was for Super Turbo.”
He stayed on GGPO for about a year grinding until he felt confident in his skills. Then, through SRK, he got in contact with Tan and Navarro, who ultimately invited him to the Brettcave. His online skills proved no match for their years of playing face to face.
From left: Brett “Psychochronic” Navarro, Kevin “Dogberry” Tan, Kenny “Unessential” Ng. [Photo by Corey “Missing Person” Lanier]
“This is how you know online isn’t legit,” says Ng. “I was kicking ass online, but it took me three to four meetups at Brettcave to actually win a single game.”
Unessential wasn’t the only player to fall victim to this. Psychochronic recalls a player who went by the tag of Squirrely309 who came by the Brettcave after playing HD Remix. “He showed up in a $60,000 Porsche, got his ass beat, and never came back. I still have the video.” And this was the case for several players, who came in through a revolving door, played with the group once, and never returning, usually after having their tendencies exposed.
Ng, however, stayed. “I was enjoying it. Even though I was losing, the game was fun.” While he stayed, WB! moved back to London Ontario, who had a scene with players like Chris “Turbo2Tone” White and Stephan “BORT” Beltran, the latter of whom would much later move to Toronto and join the scene there. Fareed also dropped out of sight roughly after HD Remix released, leaving Ng, Navarro, Tan, and D’Esposito as the ST scene for some time.
Exposure
But the new blood had some thoughts. If he was having fun with the game, why couldn’t everyone else who was into fighting games?
He eventually approached the group about running open casual sessions at weekly events in Toronto. “Kevin and Josh was always on board, but Brett was pessimistic.
“I bought an arcade board, and figured that was the best way to revive the scene. The game was good and needed exposure. If I was bringing an arcade board to events, it would make people take notice. Most people hadn’t even seen an arcade board.”
Ozzz playing against Stephan “BORT” Beltran at Canada Cup 2017. (Photo courtesy Corey “Missing Person” Lanier)
This essentially did exactly what Ng sought to accomplish. More people became interested in Super Turbo due to its presence at events, netting between eight to ten players each session, including James “Lucky Jim” O’Hara and Ozzz, the latter of whom many consider to be just behind California’s AfroLegends as the best Deejay player in North America. Soon after, Unessential decided to push further.
“We decided to try a $2 tournament. Brett didn’t even think anyone would want to pay $0.50 for a tournament. We started holding $2 tournaments at A&C Games in Chinatown and got a decent turnout. We kept doing casuals and every month or two we’d do another tournament.”
But in 2014, the stakes were raised.
Tournament of Legends II
After seeing The Tournament of Legends run its first iteration at Evo 2012, Ng approached Bob “Kuroppi” Painter about the potential of Toronto getting a qualifier for the next iteration, as the Canadian FGC had not been included on the lineup. In 2014, Kuroppi responded by giving them a qualifier spot at Toryuken, on the condition that Ng could ensure that the winner would attend Evo 2014.
“I was in college at the time,” says Ng, “and no one in Toronto was really committed to traveling. I decided to pay for the plane ticket, but didn’t have money to do so on my own. So up until the qualifier, everyone in the scene agreed to skim a dollar off the entry fee for the tickets.”
Vince “RXS” Hui of Hamilton also agreed to do the same, while also helping fund some of it out of pocket. A&C Games did likewise, and by the end of it, Ng only had to pay $30 out of pocket for the flight ticket, which was awarded to top Balrog (Boxer) player Jimmy “LordJimmyBones” Pierre.
The response to ST at Toryuken 3 led to Russell “NeoRussell” Ordona — founder of TorontoTopTiers and the head TO of Toryuken — who was initially lukewarm to ST becoming increasingly interested and putting it on the main list of games hosted at his weekly events.
“After Toryuken 3, he started approaching me to ask if I would run events with him. Then Hui also approached me to do Canada Cup. We actually got Snake Eyez into that event because Brett sponsored me to go to Summer Jam, and I was able to talk to Snake Eyez about entering. A few months later, Alex Valle decided to come to Toronto, and it became the first real international tournament for ST in Toronto.”
And the best was yet to come.
The American Invasion
“Russell had run a tournament at a bar, and David “Atari” Bibona was there,” states Ng. “Nobody from the scene went, but Russell said someone was asking about ST, so I brought my setup. David was there in a New York Islanders jacket, and Kevin was there briefly. David was actually there for Mortal Kombat XL, as Mortal Kombat was his background.”
It didn’t take long for Bibona, an American transplant to Toronto, to fall in love with the game. From there, he began to learn the game from the Toronto players and, importantly, began to acquire arcade boards. Eventually Ng, Tan, and Bibona all owned superguns capable of running events.
From back: David “Atari” Bibona, Stephan “BORT” Beltran, Kevin “Dogberry” Tan, James “Lucky Jim” O’Hara [Photo by Corey “Missing Person” Lanier]
At this point, Bibona decided to start helping with the organization of events. As Navarro states, this wasn’t without hiccups. “He was trying to change the ruleset, or not seeding events properly, but began to learn from the people around him.”
But one thing Atari was strong at was the power of persuasion. He was often seen at weeklies pushing people to join the Super Turbo tournaments, which were now weekly staples at A&C, or asking players why they hadn’t signed up for monthly events such as Red Bull Proving Grounds or Northern Battles. Through his persistence, the numbers consistently increased, netting strong Toronto players such as Stefan “SJ” Johnson, Daniel “Italdan” Rando, Shane Walker, and KS Tali into the fold.
This increase in numbers led Bibona, who was tasked with running Canada Cup 2016’s Super Turbo event, in going big or going home. The results speak for themselves, as Canada Cup has been one of the most talked about Super Turbo events in recent history for two years straight.
One Person to Build a Scene
So now with the most prestigious ST event growing roots in Toronto, it’s easy to compare this saga to The Field of Dreams. Whereas the mantra in the movie was, “If you build it, they will come,” for Dogberry, it was, “If you play it, they will come.” And they came.
“That’s why when people ask me what it takes to build a scene, I always tell them to stay visible,” says Ng. “Just keep playing the game, and people will be interested in you just playing it. That’s exactly how a game like Sailor Moon has caught on.”
“Comaraderie is one of the biggest things about growing a scene,” says Tan. “You don’t need a lot of money or fancy equipment to make it happen. You just need to have comaraderie.”
For Navarro, the lab sessions are what he remembers. “It was part talent recruitment, as even though it was the same five guys, we became strong really quickly. Five guys is enough to build a scene. But because we were the only ones in the area that played ST, we proved that we could make people into international level players.”
But for everyone that has come since the days of Kevin Tan playing in arcades in Toronto until now, the explosion of Super Turbo in the city has not gone unnoticed. It further reminds people that if you love a game, just play it. It only takes one person’s determination to grow a scene.
Author’s Note: This article was written before we all heard news of the impending closure of the SRK Forums. A lot of this article could very well be a love letter to what Shoryuken as a community has done for us, as without the message boards, none of the connections that made the growth of ST Toronto — as well as many other scenes — would have happened.
Even now as we are closing the chapter on the SRK Forums, I urge you: continue to seek out your local players, via reddit, Discord, Twitter, Facebook, or any other medium you can. Attend your weeklies, and take part in this camaraderie. We have always been a community where offline encounters lead to lasting friendships, and the closure of a single message board should never change that.