Unleash primal destruction with Maximilian’s Kid Buu character breakdown for Dragon Ball FighterZ

Rounding out his currently-released character breakdowns for Dragon Ball FighterZ, based on his recent trip to the Bandai Namco Entertainment America offices, Maximilian examines the final antagonist of Dragon Ball Z — and another member of the open beta — Kid Buu.

As expected, this “pure” form of Majin Buu, free of the influence of the Grand Supreme Kai, differs from his more portly, “innocent” incarnation in a wide variety of ways. His signature Mystic Ball Attack can be preformed both on the ground and in the air, serving as Kid’s go-to combo ender, with the Heavy/EX version putting foes in a juggle state for further extensions, in a similar manner to Cell.

Kid’s Mystic Arm Grab in an anti-air command grab that bears similarities to Super-Skrull’s Elastic Slam in Marvel vs. Capcom 3. It appears to only be a hitgrab, but can be comboed into after a couple of his long-range, launching, sweeps. Kid Buu’s Candy Beam appears to be a solid projectile, though it doesn’t have any healing properties like Majin Buu’s Level 3.

His most interesting special appears to be his Arm Ball, where Kid tosses out a projectile that hovers around his opponents, before striking them multiple times. This will leave them in a good period of hitstun and a restand state, affording Kid plenty of time to call Assists, rush in with a quick super dash to pile on the damage, or to even tag out when the pressure’s on him. Lastly, Kid has the Majin Kamehameha, that can only be performed when airborne.

As for his Supers, Kid Buu’s first Level 1, inherited from Super Buu, is the Human Extinction Attack. This sees Kid fire several energy waves from his left palm, littering the screen with raining projectiles — which can also hit on the way up — making them comparable to a Super version of Doctor Doom’s Hidden Missiles. This could prove a fantastic DHC option for any Team. The Pearl Flash augments Kid’s aerial conversions, but can also be performed grounded.

Finally, his Level 3, the iconic Planet Burst, has the utility of being usable both on the ground and in air (unlike most Level 3s), affording Kid some massive damage conversions if he has the Ki to spare.

As always, you can see more of Max’s thoughts and footage in the video below, as well as links to all previously-covered breakdowns below.

Dragon Ball FighterZ will be released outside of the Japan for PlayStation 4, Xbox One and PC on Friday, January 26th, with a Japanese release for the same platforms following on Thursday, February 1st.

Source: Maximilian Dood

Beerus is here to destroy the competition in his Dragon Ball FighterZ character trailer

The latest Dragon Ball FighterZ character trailer puts all eyes on Beerus, The God of Destruction whose threat to planet Earth spurred the Z fighters back into action. Though he’s essentially made peace with Goku and the gang, he would show no mercy should they choose to face him in battle!

Similar to what we’ve seen with the entire Dragon Ball FighterZ cast so far, his special moves and in-game personality ring true to what we see in the Dragon Ball Super TV series. Watch Beerus dish out some destruction below — and for more of the “cat-astrophic” diety, check out Maximilian’s Beerus character breakdown.

Source: Bandai Namco Entertainment America

Dead or Alive 5 Last Round lives on with this Leifang combo video

Whoever said a developer needs to continue to support a title for it to stay alive? All it needs is a group of dedicated fans playing the game and enjoying it, and this is what Dead or Alive 5 Last Round still has, even after Team Ninja announced it was taking a break from the franchise in December.

First, ESL announced a weekly tournament series for the title. Now, we see more combo videos emerging showcasing what can be done within the game’s deep system: in this one, we see Leifang’s options, including set-ups off of her parry, with damaging results coming from stage interactions.

Source: PAIN KILLER DOA

Dora Bang plays a heated FT10 with a Hibiki player in BlazBlue: Central Fiction

The world’s most famous Bang player in BlazBlue: Central Fiction is back with new content in his channel. As usual, Dora invited a very strong player onto his stream to showcase some high-level Japanese gameplay.

This time, Dora faces Tamai and their Hibiki in a first-to-ten set. While both are sort of “ninja” archetypes, their toolkits are pretty different. Bang is a little more mix-up-oriented with some nail specials to back him up, while Hibiki has strong reset pressure with a Drive that helps him approach. Both players show off really strong pressure; it often takes almost the whole life bar before the other player takes advantage, which is seen in the first matches. After that, though, Dora goes on a dominating streak, warming up to the Hibiki neutral and shutting him down a lot.

It’s a great warm-up to this weekend’s Arc System Works Fighting Game Awards 2017, where Dora is one of the competitors.

Source: Dora Bang

West City Weekly covers team-building strategies, talks open beta for Dragon Ball FighterZ

Everyone knows that the cross-over appeal of the Dragon Ball franchise means that ArcSys’ ambitious new fighter Dragon Ball FighterZ is going to bring in a wave of new players into the FGC. The ebb and flow of new players with a new game is understood: retaining as many as you can to ensure your game’s longevity may be a little less so.

“West City Weekly” has a strategy for this. “West City Weekly” is the brainchild of FGC community leader DaPurpleSharpie and FGC writer Zidiane, and serves as something of an intersectional point for anime fans and fighting game players by combining technical strategies with anime coverage.

This episode features Zidiane’s excellent breakdown of the team building process for new players: and it’s slipped in effortlessly amid Dragon Ball news aimed at a more wide-reaching casual audience. This is exactly the sort of strategic information that can help someone get into the meat of the game, and is important to helping them grow as players.

West City Weekly runs new episodes every Monday at 8:00 PM ET (5:00 PM PT) on Stream.Me.

Source: DaPurpleSharpie

Mikaten set between Guilty Gear Xrd REV 2’s Fumo and 2Rio shows mastery over Elphelt and I-no

The Mikaten matches continue with another excellent FT10 between two very skilled Japanese players. As usual, Joniosan’s channel is host to top-level Guilty Gear Xrd REV 2 talent. This time, it’s Fumo’s famous Elphelt versus 2Rio’s excellent I-no.

Both characters are rather offense-oriented and lack defensive options sans Tension. Therefore, the fights get very one-sided from time to time; while I-no excels at quick movement with fast knockdowns into okizeme setplay, Elphelt sometimes only needs one good hit to eat away most of I-no’s lifebar. Fumo used to play A.B.A. in previous versions, so he’s a rather methodical, smart player. It shows how evenly they are matched, too, especially in the score, going head-to-head in the first few sets.

Also, make sure to adjust your computer’s sound settings to hear MajinObama give informative commentary in English. Levels on the left have Japanese sound, and the right ones emit English.

Don’t forget to check out the equally hype set between Ogawa’s Zato=1 and Machaboo’s Ky Kiske.

Source: Joniosan

Unlock your ultimate potential with Maximilian’s Dragon Ball FighterZ character breakdown for Adult Gohan

As we inch ever closer to the release of Dragon Ball FighterZ later this month, Maximilian continues his character breakdowns following his trip to the Bandai Namco Entertainment America offices by taking a look at another one of the characters in this weekend’s open beta: Adult Gohan.

Though he bears some similarities to his teen counterpart — including both having an uppercut as their Assists — Gohan’s older, more-experienced incarnation breaks away from his youthful self in a variety of different ways.  His launching command normal, the Ultimate High Kick, which allows him to send his foes into the sky without the standard jump canceling other characters have to do, in a vein similar to the universal launchers found in the Marvel vs. Capcom series.

The Jet Uppercut seems to be the Adult equivalent of Teen Gohan’s Dragon Flight, which has slight invulnerability, with the heavy/EX version doing a bit more damage, for overall standard fare. The Machine Gun Kick is another shared special, and seems to function similarly to Chun-Li’s Lightning Legs, and can only be preformed in the air (just like his younger version).

The Ultimate Back Attack is unique to Adult, and allows Gohan to setup dirty mix-ups, since it’s an overhead that can cross-up foes depending on the strength used, though it seems you won’t get much off of it. However, the most unique aspect of this fighter — given that he hails from the Majin Buu Saga — is his unique install super, Potential Unleashed.

Adult Gohan can spend up to a full 7 bars of Ki Gauge to go into his “Mystic” form, which provides a small damage buff and grants him new specials, such as the Machine Gun Punch, which improves his Chain Combos, and will also add a tracking property to the Ultimate Back Attack, providing Gohan with a dangerous, full-screen instant overhead, that can go behind your opponent, for some truly grizzly tactics.

However, once you hit Level 7 and reach full Potential is where things get truly insane. Once fully-leveled up, Adult Gohan will gain the unique ability to “reverse beat” his combo chains, something no one else in the entire roster is afforded, so long as he doesn’t repeat the same attack multiple times in a single combo.

For those unfamiliar with the term, this means Level 7 Unleashed Adult Gohan can ignore the normal rules of combo chaining that the rest of the roster is forced to follow, as he can then chain his normals together in any order that he wants. Combined with Assists, his newly-acquired Machine Gun Punch, enhanced Ultimate Back Attack, and launching Ultimate High Kick, players will be forced to block Level 7 Adult Gohan in ways they don’t have to block against any other member of the roster, leading to unique pressure situations only he can pull off.

You can hear Max’s full thoughts in the video below, along with links to all previous character breakdowns.

Dragon Ball FighterZ will be released outside of Japan for PlayStation 4, Xbox One and Steam PC on Friday, January 26th, with the Land of The Rising Sun receiving it on the same platforms on Thursday, February 1st.

Source: Maximilian Dood

Maximilian breaks down the One-Winged Angel Sephiroth in Dissidia Final Fantasy NT

Gearing up for the January 28th release of Dissidia Final Fantasy NT, Square Enix and Maximilian Dood have teamed up for a mini character breakdown series. The first character in the series is none other than the Final Fantasy franchise’s most iconic villain: Sephiroth.

As expected of the notoriously powerful One-Winged Angel, Sephiroth has a set of robust moves in his arsenal. Using an in-depth commentary coupled with high-res demonstrations from the actual game, Max breaks down what those moves are, how they can be executed, and how they will come into play in a real battle.

A pinned comment from Max reveals that the next character he will break down will be Ramza of Final Fantasy Tactics, and that he is planning to make six character breakdowns total, the rest of which he is open to fan requests. In the meantime you can check out the Dood’s full Sephiroth breakdown below.

Source: Maximilian Dood

Dissidia Final Fantasy NT’s pre-launch stream hints at future DLC characters

Square Enix held one last pre-launch stream for Dissidia Final Fantasy NT just before its Japanese release today. While the stream covered a lot of topics, the most interesting has to be the hints regarding future DLC characters for the game.

While no names were named, Square Enix did give out descriptions for the 6 upcoming DLC characters for Dissidia Final Fantasy NT. This included which half of the numbered Final Fantasy series they’re from.

  • New male character (from new half)
  • New male character (from old half)
  • New female character (from new half)
  • New male character (from new half)
  • Returning female character who previously appeared in a Dissidia Final Fantasy game (from new half)
  • New male character (from new half)

Now if these hints aren’t enough, in a previous interview, they also stated that characters who didn’t get much screen or story time would likely have their interactions fleshed out in future DLC. So looking out for which characters fit the bill in the story mode could serve to give more hints as to who the DLC characters will be.

Dissidia Final Fantasy NT for PlayStation 4 launched in Japan on January 11. It will hit the rest of the world on January 30.

Source: Square Enix