Tidus, Vaan, Lightning, and Y’shtola take center stage in the latest Dissidia Final Fantasy NT character trailers

Square Enix has released yet another set of character trailer for Dissidia Final Fantasy NT. These videos focus on the heroes in the more recent installments of the storied franchise; the characters trailers start at Final Fantasy X with Tidus, then to Final Fantasy XII with Vaan, Final Fantasy XIII with Lightning, and finally Final Fantasy XIV with Y’shtola.

As with the previous trailers, these show a bit of the game’s story mode before showing of some gameplay of the character in question.

Dissidia Final Fantasy NT launches on PlayStation 4 in the West on January 30, following its Japanese launch on January 11. Prior to this, interested players can join in on one of the game’s open betas: this weekend in Japan, and next month in the West.

Source: Square Enix

Thinking in three dimensions: Core-A Gaming analyzes how 3D fighters like Tekken utilizes the extra dimension

Thanks to Tekken 7‘s runaway success, many new players are discovering the joy and complexity of 3D fighters. For those moving from 2D to 3D, there is quite the adjustment period as you adapt to the extra dimension that you can now play with. In his latest analysis video, Gerald from Core-A Gaming compares how 2D and 3D fighters tackle issues like character stances, the layout of fighting stages and more.

For 2D games like Street Fighter, characters will always revert to an open stance to ensure character readability. This means Vega swapping his claw hand so it can be seen by the player, Oro changing the arm he has hidden away and in Street Fighter II, Sagat’s eyepatch magically changing sides. In Tekken — where attacks are grouped as either left or right punches and kicks — retaining a character’s stance is important for establishing which way to sidestep attacks, whiff-punishing certain moves and so on.

Another major deviation between 2D and 3D fighters is how each genre approaches grounded movement. While 2D fighters like Guilty Gear and Marvel vs. Capcom have a heavy emphasis on aerial combat, games like Tekken sacrifice this aspect to deepen the complexity of their ground game. You need to keep track of which side of the body a move is coming from, which direction to side-step and so on, making the grounded spacing battles of SoulCalibur or Tekken super-important and thrilling to watch.

If you’re someone who wants to make the jump from 2D to 3D, or are just interested in seeing the main ways in which 2D and 3D fighters differ, this analysis is a great place to start.

Source: Core-A Gaming

BadIntent explains how to read and understand Pokkén Tournament DX’s frame data

Those that have followed BadIntent‘s Pokkén basics series now have an understanding of how to put together basic strategies in each phase. But to move beyond the simple framework of Pokkén Tournament DX‘s surface, you have no choice but to learn how frame data shapes the game.

That’s where BadIntent’s latest video comes in: if you’re new to frame data, you’ll be happy to know that Pokkén simplifies things by grouping most moves into speed categories. There’s very little to learn or memorize, but you will need to learn how different numbers will influence your decision-making.

Source: BadIntent

Bask in the glory of Lord Yamcha, thanks to this Dragon Ball FighterZ character breakdown from Hellpockets

Following up from a special preview event for Dragon Ball FighterZ, Bandai Namco are starting to release special character breakdowns for the majority of the game’s roster. We’ve already seen Adult Gohan detailed and now it’s time for the master of the Wolf Fang Fist and potential strongest character in the game, Yamcha.

Rather than being an utter weakling who gets trashed by Saibamen, the Yamcha in Dragon Ball FighterZ is a deadly rushdown character – capable of mixing his opponents up using his Wolf Fang Fist. Yamcha has several options from this move, so you’ll have to do some experimentation to find the best follow-up for your current situation.

He can throw in side switches, high/low mixups and even hard knockdown setups from Wolf Fang Fist, so you need to be on your toes if you get tagged by Yamcha. You can also EX-cancel the start of Wolf Fang Fist, turning it into a powerful dash strike that knocks your opponents into the air. When done in the corner, this EX Wolf Fang Fist allows Yamcha to go for an aerial combo or a ground mix-up, further developing his already terrifying rushdown.

Along with Universe 6’s assassin Hit, Dragon Ball FighterZ has plenty of options for players who like to stay in their opponent’s face.

Source: Bandai Namco Entertainment America

Wake Up Wednesdays recaps Capcom Cup 2017, features Alex Myers & moke interviews

Capcom Fighters’ recap show talks further about the conclusion of the 2017 Capcom Pro Tour.

In this week’s Wake Up Wednsdays from Capcom Fighters, host Michael Martin catches up with the buzz around Capcom Cup, discussing Nemo’s entry via the LCQ, sharing some highlights from the tournament itself — and topping it off with some interviews with Alex Myers and Ponos|moke. Watch it all below:

Check out last week’s Wake Up Wednesdays for a brief interview with the Capcom Cup champion RISE|MenaRD.

Source: Capcom Fighters

Perfect Legend breaks down adult Gohan in this new Dragon Ball FighterZ video from Bandai Namco

One of the characters coming to Dragon Ball FighterZ is the grown-up version of Gohan. More than just being a taller version of his teen form with longer normals, adult Gohan comes with his own unique stuff: including the ability to “Mystic.”

In this new video from Bandai Namco, non other than Carl “Perfect Legend” White lends a hand by breaking down how adult Gohan plays. A good part of the video below is dedicated to his “Mystic” transformation, and how this power-up changes depending on the amount of meter Gohan has.

Dragon Ball FighterZ launches on PlayStation 4, XBox One, and PC in the West on January 26, 2017, followed by Japan on February 1.

Source: Bandai Namco Games

Combo Breaker 2018 trailer released, will be held on May 25-27 in St. Charles, IL’s Mega Center

Combo Breaker, one of the largest and most diverse fighting game tournaments in the US, just dropped its 2018 trailer and main game list.

The 3-day event in St. Charles, Illinois will feature over 18 games on its main tournament roster, a 24-hour venue, and more. Much more. Combo Breaker is the home of the a wide selection of activities on its floor — though further announcements will com in February, you can get an idea of the festivities by checking out their “Events” page.

Here’s what we know will be a part of Combo Breaker’s massive game list thus far:

  • Street Fighter V
  • Street Fighter III: 3rd Strike
  • Super Street Fighter II Turbo
  • Marvel vs. Capcom: Infinite
  • Dragon Ball FighterZ
  • Guilty Gear Xrd REV 2
  • Blazblue: Central Fiction
  • Tekken 7
  • Injustice 2
  • Killer Instinct
  • Mortal Kombat X
  • Mortal Kombat 9
  • The King of Fighters XIV
  • Under Night In-Birth Exe:Late[st]
  • Skullgirls 2nd Encore
  • Super Smash Bros. for Wii U
  • Super Smash Bros. Melee
  • Vampire Savior

Early bird registration is now available here.

Source: Combo Breaker

Team Versus mode is coming to Street Fighter V: Arcade Edition

Revealed on UpUpDownDown by Austin Creed and his compatriots, Street Fighter V: Arcade Edition is going to launch with a special Team Versus mode on January 16th — perfect for crew battles and team tournaments.

For the sake of this special exhibition, the rules were set to 3v3 with each match being first-to-one, before players had to pass the controller onto their teammate. Don’t worry though, Team Versus will allow you to tweak the rules for any format you want — you can have up to five players fighting on each team, and you can play in either a Elimination or Best of format.

Based on the menu screen seen briefly before the exhibition starts, you can toggle the round count for each match, whether the Critical Gauge carries over from match to match, if teams have to lock in their team order at the start of the battle, and if winning characters get a health boost/V-Gauge advantage upon going into their next match. While characters are locked in at the start of a Team Versus match, you can pick your V-Trigger at the start of each match.

SFV AE Team Battle 2
SFV AE Team Battle 8
SFV AE Team Battle 1
SFV AE Team Battle 3
SFV AE Team Battle 7
SFV AE Team Battle 6
SFV AE Team Battle 4
SFV AE Team Battle 5

Just on this brief (and somewhat chaotic) preview, Team Versus looks perfect for hosting team tournaments — without the bother of having to restart Versus Mode every time a match finishes. You can check out the full breakdown over on Capcom Unity, which runs through all of the available settings for Team Versus.

Sources: CapcomUnity; UpUpDownDown

ArT shows off multi-stage, high-damage combos for Geese Howard in Tekken 7

Adriano Lopes, aka ArT, has shown himself to be a proficient combo-maker for multiple games. Dig far enough back into his channel and you’ll see a player that cut his FGC teeth on The King of Fighters series — so it’s probably no surprise that he found a lot to love with Namco’s interpretation of SNK’s Geese Howard in Tekken 7.

His latest combo video shows off both Geese’s damage output, and various ways to manipulate stages during combos. If you haven’t messed with Geese yet and have a SNK bone anywhere in your body, may ArT’s latest video inspire you to try out the meter-maxing madman yourself.

Source: Adriano Lopes