This video covers the 4th row of characters, including Captain Falcon, R.O.B., Ness, Villager, Olimar, Wii Fit Trainer, Shulk, Doctor Mario, Lucina, and Pac-Man. If you want to perform any of these, you’ll have to practice your item drops, frame-tight footstools and ground locks — and that doesn’t even count the difficultly of character-specific options, such as aiming for Falcon’s sweetspot knee. Good luck!
Series stalwart Strider Hiryu returns to Marvel vs. Capcom: Infinite with a number of changes to how some of his moves are used. The return to classic combo rules may make him feel similar to his incarnations in MvC1 and MvC2, but that his changes also open up some new opportunities.
In his latest combo video, FINAL SHOWDOWN explores some combos and concepts for Strider Hiryu in the new game. Take note that some of these aren’t full combos, rather they’re bits and pieces that can likely be further refined and combined with other things to create interesting combos and setups, in the right hands.
The Battle for the Stones is the central focus of this week’s recap.
After a week off, Wake Up Wednesdays with Michael Martin returns to recap what’s been happening in the world of Capcom this past week, via the Capcom Fighters channel on YouTube. This week, the spotlight is on the Battle for the Stones circuit: Red Bull Proving Grounds, Canada Cup 2017, and an interview with Soul Stone holder RISE|Richard Nguyen. Check it out below.
Despite having a mostly unchanged moveset, Morrigan is one of those characters who plays very differently coming into Marvel vs. Capcom: Infinite. Unlike how she was in the previous game, Morrigan in MvC:I focuses much more on rushing her opponent down, and using her partner to set up mix-ups and situations that most players will have difficulty defending against.
One of the players who’s been championing this new playstyle is Cosmic Gorgon’s Juan Miguel Champo, who’s been putting out impressive performances with this team of Dante and Morrigan (with the Time Stone), including a 5th place finish at South East Asia Major 2017. In addition to doing well in tournaments, Champo has been sharing tips and tricks for the team on social media, the latest of which is this new reset concept involving the use of Dante’s Million Carats.
The reset, which you can see below, uses the freeze from Million Carats to allow Dante to set up a sequence ending in his overhead “Hammer” special, while at the same time tagging in Morrigan to set up a low. With the speed of her low, it’s quite difficult for the defending player to block both attacks, even with the game’s pushblock auto guard.
After a break, we’re back with a new episode of Tension Pulse! This is a series of livestreamed and commentated matches in Guilty Gear Xrd REV 2. Not only this is a chance to see some high-quality gameplay live, but the series highlights players that we might not normally see frequently on the tournament scene.
There’s a lot of brand-new faces this time around. We’re going to see B.Z.B’s Chipp Zanuff fight Mystic’s Baiken, as well as ShinSin’s Answer versus LGOD X’s Johnny. It will be quite the exhibition featuring the two newest REV 2 characters.
B.Z.B
On the match: “I think it’ll be a good fight. Baiken is rarely played, so it’s good to give the community a chance to see what this match-up looks like.”
On his opponent: “I played Mystic before at CEOtaku in casuals. He was good at adapting quickly and took the last couple sets from me. I’ll need to be ready to adapt on the fly and have some answers to the general match-up.”
On his growth since the last time: “My movement has changed a lot. I also try to ‘commit’ to my options before I wake-up. It’s made my options (backdash, Blitz, Dragon Punch, etc.) much more consistent.”
Mystic
On the match: “I’m just really happy that I got the chance to go ahead and showcase my Baiken in the exhibition.”
On his opponent: “I actually had a long set with him at CEOtaku earlier this year, and I’m sure he wants to run it back.”
On his style: “I would say a mix of the other two Baiken players, LTL and Vinnie. I’m not as aggressive as LTL but not as passive as Vinnie.”
ShinSin
On the match: “The Tension Pulse exhibitions have been a great service to the US Guilty Gear community, showcasing our top talent and others that may not get a chance to shine. I think what they’re doing with it has been outstanding and its growth has gone on to prove that.”
On his opponent: “LGOD X: He’s one of the stronger players from Michigan that you don’t see too often. He’s jumped around the character select screen but it appears that he’s sticking with Johnny now, which is a good choice. I feel he’s a solid player and is headed in the right direction. We haven’t played an extended set, just met up a few times in the bracket. Now that I’ve switched to Answer, a lot has to change with how I approach him than how I used to with Chipp.”
On his own playstyle: “My playstyle has always focused on movement; that won’t change with Answer. Moving around waiting for the right time to slip in and pounce on the opponent, while using movement defensively to create that opportunity. Johnny’s normals will make this rather difficult but I feel I can find a way to make it work out.”
LGOD X
On the match: “I feel pretty good about the exhibition. I think Answer is a cool character but unfortunately much weaker than Johnny. Despite the power level difference, I think the match will be exciting to watch as some of Answer’s stronger but more inconsistent tools work on Johnny.”
On his opponent: “ShinSin and I have a bit of history prior to this match, but have never had the chance to sit down and play a long set, so I’m excited for the exhibition. ShinSin used to live in Michigan, but moved to Chicago before I got involved with the MI scene. He comes back to Michigan for a lot of our bigger events, so we always end up crossing paths in a tournament. He usually gets the better of me, but our sets get closer and closer every time we play. Even though he isn’t an intimate part of our scene in Michigan anymore, he still usually leaves us with some wisdom after he visits, so this match to me is kind of like a student vs. teacher type deal.”
On his own playstyle: “I try to have an oppressive style utilizing a lot of long-range normals in most games. Naturally, this led me to Johnny in Xrd. I tend to be more of a reactive player and try to avoid scrambles, but I think ShinSin tends to play more rushdown-oriented. We’ll have a good display of differing styles for our match.”
Catch this upcoming episode of Tension Pulse live on Silva_hime’s Twitch channel. The first set, between ShinSin and LGOD X, will begin at 8:00 PM ET/7:00 PM CT/5:00 PM PT on November 1st. Following that, we’ll see B.Z.B face Mystic in a FT7, similarly. trippinhobbit and Havoc_Noah are going to commentate.
Looking to catch up on the last episode of Tension Pulse? The last episode was a special featuring eight powerful combatants!
Continuing a recent surge of information for Dragon Ball FighterZ, a special Bandai Namco livestream this morning has revealed a whole lot more about the highly anticipated fighter. From match footage of Tien, Ginyu, Nappa and Yamcha, more information on Story Mode and a demonstration of how the Dragon Balls work mid-match, this livesteam is a must watch for Dragon Ball fans.
First off, we’ve finally got live footage of Ginyu’s Body Change Super in action. Similar to Android 16’s Self Destruct, it has quite the long start-up time, with Ginyu being invincible while he powers up the projectile. Once charged up, he lets out a short range beam which can be blocked by the enemy. The main downside of the Body Change is that the person controlling Ginyu cannot use any of his Ginyu Force specials or use another Body Change to take back their original character. We also got a glimpse at more of the Ginyu Force assists and yes, Jeice and Burter can combine to perform their signature Purple Comet Hurricane attack.
After swapping character with Body Change, the player who controls Ginyu CANNOT summon Ginyu Forces or use Body Change anymore. pic.twitter.com/y07yOBisNb
The stream also confirmed that Chiaotzu’s Self Destruct is a second Level 3 for Tien, alongside his Shin Kikoho. If you manage to land the Self Destruct, Chiaotzu cannot be summoned for the rest of the match, so be careful about using this suicide attack.
The other main (and unintended) thing shown on this stream was how the mysterious Dragon Ball mechanic works in battle. Once a player collects the seventh Dragon Ball, Shenron will be summoned and the chosen player is able to pick between four different wishes. According to translations from HiFight and ShonenGamez, the four wishes are:
Refill your current character’s health bar (the blue selection)
Revive your downed teammates (the yellow selection)
Increased blue health regeneration or “immortality” (the green selection)
A free Sparkling Blast activation or “ultimate power” (the red selection)
UP → Full HP Recovery LEFT → Revive Teammate RIGHT → Give Ultimate Power DOWN → Give Immortality pic.twitter.com/1ojtUYXUIJ
While it’s good to finally know what the Dragon Balls do, the next logical question is whether players can turn the Dragon Balls off for tournament play. Much like Injustice 2‘s Gear, the Dragon Balls look like a fun casual mechanic, but something that will ruin the experience for those wanting competitive matches. Based on Arc System Works’ pedigree, you should be able to, but official confirmation from Bandai Namco would be perfect.
Bandai Namco did release a new trailer following the stream’s conclusion, showing off new footage of DBFZ’s Story Mode. The Story Mode clips clearly sets up Android 21 as the game’s antagonist, as well as giving players a sneak peek at the villain side scenario. Based on the new shots of Android 21, it seems more and more likely that she will be a playable character in the full release.
You can check out the full stream below, with the Dragon Ball FighterZ section starting at 1:05:33. Producer Tomoko Hiroki makes a special appearance, along with Street Fighter legend Nuki coming to help demo the game.
Many big Marvel competitors attended this weekend’s Canada Cup, such as Echo Fox|Justin Wong, Splyce|FChamp, EG|NYChrisG, and many more. But none of those players emerged on top — it was Teemo who triumphed with his Dante, Strider Hiryu, and Soul Stone set up. What’s more, Teemo claims the Mind Stone along with a spot at the future Battle for the Stones tournament.
BornFree was also at the event and interviewed Teemo, catching up with him after the victory. The first parts of the video interview focus on how Teemo felt while playing in the tournament, which included a bracket reset. This is actually Teemo’s biggest win ever. The rest of the interview delves deeper into Teemo’s personal background, training, and reasons for chosen characters.
Square Enix and Team NINJA’s Final Fantasy arena fighter Dissidia Final Fantasy NT is hitting PlayStation 4 early next year. While we’ve already seen a lot of the game, thanks to the arcade release and online beta, some players may still not be up to speed on exactly how it plays.
For players who fall into this category, Square Enix has released a new trailer that introduces the basics of the game. The trailer below goes over character classes, summons, unique abilities, and of course, the unique Bravery combat system.
In addition to this, Square-Enix has also released a handy flow to help players find a character that fits their playstyle. You can check this out below:
Dissidia Final Fantasy NT hits PlayStation 4 in Japan on January 11, followed by a worldwide release on January 30.
When you think of “keep-out” characters in fighting games, you likely have images of classic shoto archetypes flashing in your head. In a series with (up until very recently) no fireballs, “keep-out” styles look and feel very different. Particularly when you add the third dimension into the mix.
For those that just want to play footsies in Tekken but struggle with how to apply them, That Blasted Salami‘s Bryan guide will give you valuable insight into one of Tekken’s most classic zoners. Bryan lacks many “standard” tools, but makes up for it with screen-munching pokes and push-out. He also has a large arsenal of tech and execution — he is a character that absolutely can and will grow with you as you learn Tekken.
The Nostalgic Gamer continues his weekly “Meet the Darkstalkers” series by looking at the franchise’s original Final Boss: Pyron. Hailing from the planet Hellstorm, Pyron was conceived as an intelligent lifeform from neither Earth nor Makai, who was made up of energy, at least partially composed of flame. Though each member of the cast was fighting for their individual goals, the team felt having a single boss for everyone to aim for would create a sense of unity among the roster.
After arriving on Earth 65 million years ago, he created the Huitzil (Phobos, in Japan) to monitor the planet until it developed organisms strong enough to pose a proper challenge. He then calls out to the Darkstalkers to meet him in combat, with his final fate being left unknown.
After covering his brief playable history, which includes Vamprire Hunter: Darkstalker’s Revenge, the console version of Darkstalkers 3,and Capcom Fighting Evolution, The Nostalgic Gamer points out some interesting trivia regarding his voice actors. You can see the full video below.
For more info on the Darkstalkers, you can see the recent episodes on Huitzil and Rikuo, as well as Sasquatch.