There’s few combo makers in the Tekken community with the skill to manipulate side and back turned states quite like S.T.L. Their latest combo video is the strongest case yet for the creativity allowed in Tekken’s free-form juggle system: it’s impractical, technical, and flashy as hell.
Fans of Master Raven, Nina, Heihachi, Bryan, Akuma, and Lars will be pleased to see some re-wall splats and cross unders for their favorite characters. We also get to see S.T.L.’s hand with the recently buffed Lee Chaolan, in the form of his larger B+2 hitboxs and reduced push out on 4,U+3 mid juggle.
Street Fighter V has one of the most functional training modes in fighting games today, and it is an often-underutilized portion of the game by newer players. Let’s face it, you can understand what you’re supposed to do in certain situations — but ultimately, practicing it is crucial to actually executing it. It’s nearly impossible to get the amount of practice you need in a real live match.
This is what the features explained in the Git Gud Series allows you to do — get the practice you need for your situational executions to become muscle memory. If you master all of these features, then you’ll have everything you need to prepare yourself for the real thing.
Nothing can be more painful than being on the receiving end of insane amounts of damage off of a hard knockdown — unless of course, it’s done to you by Street Fighter V‘s Akuma. Then it’s brutal.
While some of his setups are similar to those of Ken’s, he still has some unique setups that do obscene damage in conjunction with his V-Trigger. He also has some insane setups with his Raging Demon, making sure your opponents die one thousand deaths for their insolence in pushing errant buttons.
The Capcom Pro Tour just finished its stay in Taipei, Taiwan with TWFighter Major 2017. With a $15,000 pot bonus for Street Fighter V and some of the very best players in the world duking it out, there were plenty of memorable and exciting moments for Capcom Fighters to pick from for their latest hype-building video .
If you missed the anime player takeovers, giant Abigail combos, and the FGC’s first “Tape Measure Tech”, you can watch replays of the TWFighter Major 2017 over on Capcom’s official Twitch channel.
Pokkén Tournament’s Lucario has always been Mr. Fundamental: a low-execution, well-rounded character suited to handle any situation adequately. This made him a popular tournament pick, and an unlikely candidate for any major buffs or nerfs in future releases.
There was, perhaps, one tool in his movelist that seemed redundant though: his 2X. Coming in at the speed as his jab (13 frames), this ducking sweep led to nothing if it hit other then a low-damage knockdown. It has shorter range then his other ducking tool (2Y), so aside from situations where your opponent was in Burst Mode, it had little use.
DX solves this by giving 2X a small launch property, allowing you to follow up with 6Y or 2Y for a decent 20% (and potentially more if you hit the wall!). Whether intentional or not, this also combos after Counter Attack stuns, effectively giving Lucario a new optimal path. Mr. Fundamental is fundamentally better, no matter how you look at it.
Street Fighter V: Arcade Edition is breathing new life into Capcom’s most popular fighting game. While so far we know that every character is getting new V-Triggers, we don’t have a clear idea yet of what they are. However, we have screenshots!
VesperArcade provides an analytical overview of the screenshots available so far of Street Fighter V: Arcade Edition. He starts with an image of Menat that features a Japanese city, which could possibly be a new stage. Moving on to gameplay matters, he begins by saying that we’re not sure if there will be new V-Skills as well — just new V-Triggers. Starting with Ryu, they talk about him likely having a new two-bar V-Trigger that looks like a Focus Attack. The translation of the new V-Trigger, “Kakko Fubatsu” means things like “unwavering,” “steadfast,” etc. Maybe we’ll see Evil Ryu come back?
M. Bison also has a two-bar V-Trigger. There’s a bit more speculation surrounding his new power. There’s some kind of crumble effect after hitting with it, as evidenced by the screenshot with Cammy. The video continues with looks at Rashid, Chun-Li, Birdie, R. Mika, Ken, and Dhalsim.
We also recently found out that DLC codes will be used to get the new characters for the retail version of Street Fighter V: Arcade Edition.
World of Tanks is known for its mammoth PvP battles, but a PvE mode has just sneaked into the console version. Dubbed ‘War Stories’, the first – Operation Sealion – has you pushing the Nazis out of Britain. We interview Rico, Community Projecty Specialist for World of Tanks on Console, about this intriguing update.
Bringing together some of the finest Street Fighter V players from the USA and Japan, esports organization YOUDEAL is hosting a special 5v5 team exhibition to determine which country is truly the best. With Daigo Umehara as Japan’s captain and Justin Wong as the USA’s, it’s going to be quite the showdown. The lineups are as follows:
Team Japan
GRPT|Haitani
GRPT|Fuudo
AW|Nemo
GGP|Kazunoko
Hx.Twitch.CYG BST|Daigo Umehara (team captain)
Team USA
RISE|Smug
Splyce|Filipino Champ
CYG BST|Snake Eyez
CYG BST|PR Balrog
FOX|Justin Wong (team captain)
Both teams are missing some heavy hitters, with both NuckleDu and Punk nowhere to be seen for Team USA, while Team Japan have let Tokido, Yukadon and Momochi sit this one out. You’ll have to be up pretty early to watch this exhibition, with it streaming live on NicoNico at 8pm JST/4am PDT tomorrow. Hopefully, there will be an English restream at some point, so non-night owls can catch up on all of the action.
In Pokkén Tournament DX, damage scaling and phase shift mechanics are Bandai Namco’s chosen methods of controlling damage output for optimal combos. Because of this, you generally see damage cap at similar numbers in Duel Phase, somewhere within the 200-230 range, before a phase shift occurs — depending upon the character at combo starter.
Scizor, Namco’s clear pitch to airdash fanatics, breaks through all of that with his “Swords Dance” subsystem, and the long air combos that come about because of them. Muramishi shows off some impressive stuff here, including a link from Scizor’s sword-buffed “Aerial Ace” and an insane Burst Mode-only 300+ combo that doesn’t consume his Burst Attack.
Team synergy has always been an important factor of every game in the Marvel vs. Capcom series. Despite the changes to the tag system, the mechanics still require a lot of thought into how to form your team to be both effective and defensively sound.
In this video, Gootecks and Echo Fox’s Justin Wong sit down to discuss exactly that. Using his team-creation theory, Justin discusses all the important factors — including mobility, combos, and damage — that he considers when picking up Marvel. He also discusses what could potentially be an example of a bad team.