Adel “Big Bird” Anouche has become a well-traveled player since his signing with Emirati esports team Nasr Esports. All the travel has paid off, as he has now on the verge of securing his first spot at this year’s Capcom Cup.
In their big EGX interview series, Capcom UK community manager Matt Edwards talked to Big Bird about his recent success on the Capcom Pro Tour. Despite his drop in popularity, the two also discuss the future of Ken in Street Fighter V and how he, along with Takamura, Momochi and Chris T are keeping the Ken dream alive. They also touch on the recent signing of fellow Emirati player Angry Bird (no relation) to Nasr Esports.
In a impractical but flashy new Tekken 7 discovery by omgitsnewton, Akuma can guarantee a Raging Demon if an opponent tries to get up and block his Red Fireball.
Possibly the greatest strength to this setup is the fact that Akuma also gets big damage if the opponent remains on the ground. Instead of Fireball xx FADC xx Rage Art, he could easily do Fireball xx FADC xx d.LK, forcing the opponent to get hit by the Red Fireball. This only works if the opponent is in the face up position, but the distance this reset carries is good enough to keep in the back pocket for any Tekken shoto.
Joe “MOV” Egami may be one of the few remaining true Chun-Li players left on planet Earth. Despite the huge nerfs the character received in Season 2, he has continued to push the Chun meta foreard, making top 8 at Evo with her for the second year in a row and looking poised to make Capcom Cup as well.
Speaking to Capcom UK community manager Matt Edwards at EGX, MOV talked about how Justin Wong had urged him to continue to hone his skills with the character that he helped pioneer all the way back in Street Fighter III: Third Strike. He also talks about how he actually feels satisfied with Season 2, but expresses his desire to see an arcade release of Street Fighter V as well as a new Darkstalkers game.
Announced at GT-X this weekend, Dan Fornace has revealed the next fighter coming to Rivals of Aether. Acting as RoA’s long awaited sword character, Clairen is a time-traveling black panther who journeys back to the past in order to save her beloved Fire Empire.
In an obvious reference to Marth’s tipper mechanic in Super Smash Bros, Clairen also has a sweet spot on the end of her beam saber that does additional damage — but that’s not all. It also places opponents in a large amount of hitlag, like Captain Falcon’s knee and Ganondorf’s stomp, briefly locking them in place and allowing Clairen to follow up with another move.
Combine this with an EMP field which can negate incoming projectiles, a Meta Knight-esque dash slice and a rising slash similar to Marth’s Up B, and you’ve got the makings of one ultra-stylish sword fighter. One interesting thing to note is that Clairen utilizes both stabbing and slicing motions for many of her attacks, making her more of a fencer than your bog-standard sword fighter. I suppose her weapon’s both a beam saber and beam épée then.
Clairen and the poisonous pacifist Ranno are both coming to the Steam version of Rivals of Aether on October 17th, costing $4.99. There are no stages included in this double pack, unlike the Ori and Sein DLC from earlier this year. Two more characters are scheduled to be added to RoA this year, representing the two remaining elements, Earth and Air.
While Injustice 2 guest character Raiden has been available on Xbox One via an error since early this week, he’s yet to actually be released officially. Now however, we know when he’ll finally be released officially on all platforms, including PlayStation 4.
During the most recent Watchtower stream, NetherRealm Studios confirmed that Raiden will be officially released for Ultimate Edition owners this coming Tuesday, October 3. Meanwhile, everyone else will be able to play (or purchase) him on Friday, October 6.
Now while this is the first time that an official release date has been given for Raiden, his release was originally listed as October 10 in the Microsoft Store. This has led some to believe that NRS has pushed his release up for all platforms a week early in response to the early release on Xbox One.
Whatever the case may be, it seems that we’ll finally all get to see Earthrealm’s thunder god in action against DC characters next week. In the meantime, here’s a recording of Raiden’s breakdown by 16bit from the Watchtower stream.
It looks like Bryan isn’t the only character you’ll see purposefully taunting in Tekken 7. As demonstrated by J-Katz, both of Tekken’s bears have the ability to cancel their taunts extremely early in the animation, thereby gaining tracking to anything they cancel into.
This is particularly practical in the neutral game, allowing you to quickly lock out common escape options. It’s also useful in wake-up situations, allowing you to realign your 50/50 mix-ups without having to worry about which way an opponent techs.
The Tekken Training series Electric Wind God Vids continues! Today we’re talking about how to break throws in Tekken, and exercises you can apply to improve your throw break rate.
The principle for studying these is similar to what we did with our practice for blocking slow lows. If you have a few minutes a day to perform just one of the exercises in this video, you can improve your throw break success rate exponentially over time. It just takes a little bit of practice and is a great way to warm up before playing!
For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!
For many, the training mode of a fighting game is the core game. Fun is derived through the sandbox of training, allowing creative players to explore their options and invent solutions to common situations. This is certainly true for pro Street Fighter player Infiltration, as you can see in the latest Core-A Gaming video.
Infiltration’s tutorial to Training Mode is both a walk-through of Street Fighter V‘s various training features, and insight into the nuanced work a top player puts in to refining their game. If you think you have what it takes to go to the top, this is just a small example of what you’ll have to do.
Get a better look at the new premium outfits before you buy.
If you aren’t sold on the new selection of premium costumes that arrived for Street Fighter V this week, RektScrub has put together this compilation of online matches so you can see the new outfits as they appear in the heat of the fight. The Halloween and school outfits for various characters are all on display here, along with the new English Manor stage, too. Dhalsim’s new “invisible man” costume is particularly entertaining to see in action!
While the potential of fighting games in the Olympics look to be at a standstill, organizing bodies of competitive international sporting competitions are still putting fighters in the forefront. Over the weekend, some of Asia’s best players in The King of Fighters XIV found their way to Ashgabat, Turkmenistan for the 2017 Asian Indoor and Martial Arts Games, where esports were on demonstration at the event to potentially be placed in the 2022 Asian Games in Hangzhou, China.
While one of the best players in the world — Qanba Douyu’s Zhuojun “Xiao Hai” Zeng — was unable to attend due to an organizational snafu, his teammate Haojun “Dakou” Su managed to take bronze for China. Reigning Evo champion in the game Chia-Hung “E.T.” Lin took gold home for Taiwan, while his fellow countryman Chia-Chen “ZJZ” Tseng — who captured fourth at Evo — received the silver.
The final three matches played out were recently uploaded to YouTube — and there were some intense matches, especially in the grand finals.