Now that Skullgirls has broken over a million copies sold on Steam, what’s in store for the game? The title is described as “finished” — no additional content or patches from Lab Zero are expected for 2nd Encore. What’s next, and what’s left?
In the video below, voice actor Kai Kennedy discusses what is still going on in the Skullgirls community: while Skullgirls 2nd Encore won’t be updated again, it still has a very active and dedicated community of devoted fans, players, and competitors — so if you still want to get into the game in its “twilight years,” there’s no reason not to. Kennedy also gets some information from DaPurpleSharpie about the ongoing Skullgirls Tour, some words from the Skullgirls Mobile developer Hidden Variable about future content and support for the mobile game, and lastly some clarification from developer Mike Zaimont about what it would take to see a full “Skullgirls 2” sequel.
When most people think of Justin Wong and iconic moments, they look back on his infamous moment at Evo 2004, where Daigo Umehara full-parried Chun-Li’s Super Art and comboed into Justin’s demise. But another iconic moment that Justin is known for is an epic comeback with just Cyclops in Marvel vs. Capcom 2.
theScore chronicles this moment in their most recent video on the FGC. They detail Wong’s East Coast rivalry with IFC Yipes, who was one of the few players at the time who could stand toe-to-toe with the King of Marvel. Showing several instances where Yipes had the upper hand and didn’t fully capitalize, they show exactly how Justin’s patience and understanding of the game led to his victory that came against all odds.
Injustice 2‘s Black Canary is a rushdown heavy character in a nether realm world of powerful zoning. This means that it’s critical for a character like her to make the most of every exchange: That’s where NRS pro MK_REO‘s latest video comes in.
Her “Canary Drop” special move, which is normally unsafe, has an abundance of active frames that you can use to make this safe after you knock some down. This is similar in principle to the tech that allows Green Lantern to pressure on wake-up with his Will Power Wall. These setups allow Black Canary to not only make the move safe, but still force dangerous cross-up mix-ups. Check out MK REO’s video for a detailed breakdown of the setups!
PNS|Garireo is known in the BlazBlue community not just for his excellent Litchi Faye-Ling play, but also for making an epic comeback when battling CY|Dogura in the Evolution 2014 Grand Finals. With a new victory, it seems that he’s proving his “schtick” as a comeback king. Garireo’s triumph at CEOtaku 2017 in BlazBlue: Central Fiction echoes his most famous moment.
Facing the r/Kappa-sponsored Dora_Bang — a fellow Japanese player — Garireo shows an interesting arc. At first, he lost cleanly to the speedy ninja in Winners Finals. Dora dominated with a 3-0 score, overwhelming the Litchi user with mix-up. However, Garireo fought his way from the losers bracket to Grand Finals. Lo and behold, Garireo barely resets the bracket with a clutch victory right around the 20-minute mark.
Tune in to the view the lengthy but electric set below:
The clip below, of their earlier matches, shows a very different story:
Garireo spoke to BornFree at Evo recently where he shares his thoughts on a wide variety of topics, including his BlazBlue Chronophantasma battle in 2014.
Twitter user Uri captured the comparison between the two comeback moments very well in a tweet:
The battle for the Infinity Stones rages on, and the community continues to produce helpful content for those looking to join the fight. Here’s what we’ve gathered for today!
Let’s have a closer look at Marvel vs. Capcom: Infinite‘s damage scaling system:
Time for some combo videos. NurseLee gets you into the game fast with these quick Mega Man X combos:
Here’s a 6400+ damage combo with Captain Marvel from WholeGrainWheat:
That TinyIslandGuy offers these solo Nemesis combos:
Here’s a Thor solo BnB combo…
… and what Thor can do with the help of a certain succubus.
Here’s an Iron Man Reality Stone combo from FightersLegend:
PV TaeYang is here to assist your instruction in the mysteries of magic (with some help from Captain Marvel):
WolverineMaster sent in a lot of short combo videos, for a variety of characters:
Want to pick up Jedah? TrueUnderDawgGaming can help you get started with the Darkstalker in this beginner’s combo guide:
And if you want to reign with the Mad Titan, rooflemonger is ready to help:
He can also help you deal with Dormammu’s annoying thorn carpet:
xero18 offers up some basic combos to get you web-slingin’ fast:
ecksyz is here to help you learn to utilize Iron Man’s Repulsor Ray:
Everyone loves loops, right? Here’s a Melt Blast Ultron loop.
Peter Souvannarath presents some mix-up teamwork between Chun-Li and Dante:
Lord Cruxis shows what Firebrand can do, with some mix-up and okizeme support from Thanos:
The Soul Enigma found some interesting use for Dante’s unlimited Devil Trigger:
An interesting anomaly was caught on Maximilian’s stream: double the Dante, double the fun…?
Lastly: troubled by the Reality Stone? rooflemonger offers some help with that, too!
Echo Fox’s Tokido has learned from decades of experience what it takes to win. However, at the highest levels in today’s fighting game tournaments, he’s found even more tools in his arsenal to be the best.
At ESL, Ryan Hart sat down with Tokido to talk to him about his new rituals. They spoke of his new training practices, which include Karate and meditation. They also discuss his different approach to the game from his rival Hx.Twitch.CYG BST|Daigo Umehara, and spoke of his uncanny ability to read opponents’ emotions through the game.
Marvel vs. Capcom: Infinite’s first weekend saw not one, but two major tournament appearances for the game. While a number of top players were at SoCal Regionals, a many players — including top players from other games — flew down to Florida to compete at CEOtaku.
While a number of familiar names were at the event, the eventual winner (spoiler warning for those who haven’t caught up on the results) was a player better known for dominating other fighting games. At the end of the day, Echo Fox’s SonicFox stood atop the heap as the first CEOtaku Marvel vs. Capcom: Infinite champion, beating out the likes of Marvelo, LawKOF, Shah, and even Killer Instinct balance chief Adam “Keits” Heart.
While SonicFox is more known for his dominance in NetherRealm Studios games, his win at MvC:I shouldn’t be surprising when you consider that he’s also a top Skullgirls player. With the latter being a reset-heavy game built on classic Marvel Vs. rules, his success in the similar, reset-focused Marvel vs. Capcom: Infinite may have been an eventuality (though maybe not this early).
For those who missed Marvel vs. Capcom: Infinite at CEOtaku, the top 8 matches have now been shared to the CEO YouTube channel. You can check these out below.
Before any of us fighting gamers were concerned about frame data, match-ups, or which characters were high-tier, there’s a good chance that the story behind a fighting game and its characters is what sparked our love of the genre. For this reason, it’s no wonder that many fighting game franchises feature a continuing story complete with intricate character details, updated with each installment and spanning back to every game’s first release.
Just Frame talks about the importance of the story in a fighting game, in his latest Tekken-related video. Like many members of the FGC, he understands that many players come for the high-level gameplay a title offers — but they stay for characters that have earned a special place in their hearts over the years. Expressing what can be described as tough love, he speaks on his disappointment in Tekken 7‘s story mode and why it matters to him, even though he continues to play it competitively.
While you may not agree with his opinions on Tekken 7 specifically, check out Just Frame’s thoughts on the significance of the fighter’s story below, and see if it resonates with you.
IndieGoGo backers of Mane6’s in-development game Them’s Fightin’ Herds have enjoyed access to a beta version of the unusual indie fighting title. To give the rest of us a look at the gameplay in its current state, eastyy uploaded some footage of the game in action to YouTube:
If you think the character design has a very Ponyish vibe, that’s no coincidence: the game is set in an original universe designed by Lauren Faust, producer and developer for My Little Pony: Friendship is Magic. Under the cute cartoony look there seems to be a potentially solid fighting game engine, featuring a four-button input layout, an in-depth combo system, GGPO-powered netplay, and mechanics such as “Juggle Decay” to curb endless juggling.
eastyy followed up with a video detailing their impressions of the game and its engine/mechanics, as well as discussing a bit of the game’s history:
While the title has certainly missed its previously-projected “Q1 2017” release window, you can read more about it on its Steam Greenlight page.
Fuzzy guard breaking — taking advantage of how the game engine treats high/low blocking and blockstun to open up the opponent with effectively unblockable high attacks — isn’t talked about too much in Street Fighter V, but it is still something you can capitalize on with certain characters. Kolin, the Phantasm of Snow and Ice, is such a character.
In the video below, perfectfaro shares a selection of chilling setups that take advantage of fuzzy guard breaking. Often utilizing Kolin’s Hailstorm or Vanity Step, Kolin players will want to take note and see how they can integrate these into their own gameplan! Turn on the CC/subtitles to read the in-video explanation of each setup.