See the trailer and first three episodes of Machinima’s “Chasing the Cup: Injustice 2”

Machinima has unveiled the trailer for season 2 of their “Chasing The Cup” series, which will now focus on NetherRealm Studios’ latest competitive title, Injustice 2. Last year, viewers were able to follow the roads of SonicFox, Pig Of The Hut, Perfect Legend, and HoneyBee and his brother Biohazard, as they prepared for the ESL MKX Pro League Finals.

The new season will chronicle the following players:

  • Echo Fox’s Dominique “SonicFox” McLean
  • Panda Global’s Bryant “Kitana Prime” Benzing
  • Michael “Michaelangelo” Lerma
  • Rogue Gaming’s Frank “Slayer” Perales
  • The Siren’s Jennifer “Llumiya” Zall
  • Noble’s Ryan “Dragon” Walker
  • Matthew” Biohazard” Commandeur
  • Critical Reaction’s Timothy “HoneyBee” Commandeur

Our story begins at last July’s Evo 2017, where we see moments such as Slayer officially receiving his jersey from the Rouge Gaming house, The Sirens making their Evo debut, HoneyBee’s struggle to juggle his gaming career with his personal life, as well as the drama of the top 8 qualifying matches.

The trailer, as well as the first three episodes, can be seen below. The next three will premiere on Machinma’s YouTube Channel, as well as the CW Seed platform, on Tuesday, September 26th.  The finale will airE exclusively on The CW network on Tuesday, October 3rd at 8:00 PM ET/PT, culminating in the recently-completed 2017 Injustice 2 Pro League Grand Finals in Hollywood, California.

Next time, we’ll see the drama of the Evo Grand Finals unfold, as HoneyBee looks to continue his miraculous bracket run from the losers side against Noble|Dragon.

This is yet another great step forward for both the NRS community, as well as the FGC as a whole, as they continue to grow and become recognized on a national scale.

Source: Machinima

Maximilian gives his breakdown of Monster Hunter in Marvel vs. Capcom: Infinite

An exciting reveal from the Tokyo Game Show was the Monster Hunter from Capcom’s RPG action series. She seems to fit surprisingly well into the cast of Marvel vs. Capcom: Infinite. So far, we’ve seen some footage of her in action, but with Japanese commentary. Maximilian has since produced an overview of the character, explaining what tools she’s using to score victories.

Monster Hunter fights using three weapons: a giant sword, two smaller swords, and a bow to cover herself at range. While those are used in a variety of attacks and special moves, she can also cancel into a backward roll and a forward roll. Her lunging attacks are very slow, but damaging. Furthermore, there’s super armor on some of them, but Monster Hunter still takes normal damage while executing the move.

The clip ends with some additional explanations in English and Japanese. For more footage, check out our posting of the TGS Monster Hunter matches and her reveal trailer. Quest complete!

Monster Hunter is coming sometime before the end of 2017 as DLC for MvC:I.

Source: Maximilian Dood

Get ready for CEOtaku 2017 with the smooth new opening theme: Take Your Time

Following in the footsteps of last year’s opening theme “Run It Back,” yuzuki has once again provided the opening theme for CEOtaku: “Take Your Time.” This year’s opening for the premier anime fighting game event is a jazzy number, with some assistance from Chiisana on vocals, lyrics by Geiky, and visuals by shunao and jooooon:

Like the theme? You can download it for yourself from yuzuki — and check out her other work, too — on Bandcamp! CEOtaku 2017 is on this weekend in Orlando, Florida.

Sources: yuzuki masu; CEOtaku

DisplayLag tests Marvel vs. Capcom: Infinite for input delay

One of the biggest concerns with any new fighting game these days is the amount of input delay the game may have. Certain games, such as Street Fighter V and Tekken 7 have launched with — compared to older titles on previous platforms — massive amounts of delay. While this has been adjusted in the former of the two, there’s still the fear of any new game having input latency, especially since it seems delay levels have gone up across the board these days.

With this in mind, DisplayLag has produced a video showing off their testing of Capcom’s recently-released Marvel vs. Capcom: Infinite. The good news is that the game isn’t plagued by the input delay that Street Fighter V had at launch; the average amount of delay that MvC:I has on PlayStation 4 is a manageable 6 frames of delay. This is seemingly in line with other modern fighting games, as both Injustice 2 and The King of Fighters XIV also have around the same amount of input delay, and is still lower than Tekken 7. More importantly, this is lower than what was recorded in the Story Demo from June.

Take note that the test below was conducted on the PlayStation 4 version, which is the tournament standard. Whether or not the PC version can have less delay when v-sync is turned off has not yet been tested.

Source: DisplayLag

ARIKA teases the return of Doctrine Dark for their “Mysterious Fighting Game”

Another classic EX character makes his presence known.

ARIKA has given us a glimpse of yet another fan-favorite EX series character, returning to their untitled in-development “Mysterious Fighting Game”: this time, the deadly Doctrine Dark was revealed via a short teaser trailer:

The cast if ARIKA’s fighting game expands, even while it remains nameless! It seems a safe bet that we’ll see most — if not all — of ARIKA’s characters from the Street Fighter EX games returning to this project.

Thanks to Patrick for the tip.

Source: arika

Beginner guides, trailers, combos and high-level play: Marvel vs. Capcom: Infinite day three roundup

We’re now officially on the third day of Marvel vs. Capcom: Infinite‘s release, so we’ve prepared another roundup for your viewing pleasure!

First off, Capcom Japan brings us trailers for Ryu, Captain America, and the Space Stone:

Unequalled Media’s Tyrant brings up episode 3 of his Marvel vs. Capcom: Infinite Beginner’s Guide, looking at the basics of the new combo system and Active Switch.

He also shared some tech for Zero May Cry.

AtTheGates shows us a Spider Cannon loop for Spider-Man.

ElChakotay has been breaking in the team of Gamora and Captain Marvel with life-draining Soul Stone Infinity Surge loops, Power Stone near-touch-of-death sequences on Zero, and resets.

Having trouble with the Mad Titan’s Palm Breaker loops? rooflemonger’s got you covered.

Cesar20xx brings us a Zero combo that brings Frank West from Level 1 to 4, for just a single meter.

Rrambam provides us with guides to MvC:I’s air movement, and ways to deal with incoming mix-ups.

CDV|Yami has some tech for the Marvel-ously villainous duo of Ultron and Thanos.

For our more fashion-conscious players out there who want to look good while they dish out the pain, JayShockblast gives us as a look at all 4 alternate colors for each of the 30 character’s default costumes, as well as the five wave 2 costumes for Ryu, Mega Man X, Hulk, Thor and Captain Marvel. Can you spot any notable references?

Combo-master desk has already taken Chun-Li to the lab in MvC:I as the subject of his first videos, showcasing a 69-hit solo combo, as well as a full video of loops and taunt combos for the Strongest Woman in the World, set to her MvC1 theme.

Finally, XusesGB, YogaFlame24, and Flying High have provided with some high-level online replays, featuring the likes of Splyce’s Filipino Champ, Panda Global’s Punk, and RayRay, Echo Fox’s SonicFox and Justin Wong, Dios X, Clockw0rk, PZPoy, Marvelo, Method|Flux, Unkn0wn, Flash, and more — using a wide variety of characters and Infinity Stones.

For more Marvel vs. Capcom: Infinite tech, check out our first two days of roundups here and here.

Sources: CapcomChannel; UM Tyrant; AtTheGates; ElChakotay; rooflemonger; Cesar20xx; Rrambam; CDV|Yami; JayShockblast; desk; XusesGB; Flying High; YogaFlame24

Pin down your prey with these Juri V-Trigger setups for Street Fighter V

Applications for the Poison Spider’s unique weapon.

The Feng Shui Engine alpha — Juri’s V-Trigger in Street Fighter V — has raised some debate in Season 2 as to how useful it really is, usually falling on the so-so to outright bad side. But any tool can prove useful if applied well, and in the video below from nyasha, they examine how to get some utility out of the Feng Shui Engine alpha — leading to some flashy combos, tricky setups, and pressure techniques to aid any Juri devotee.

For more Juri tech, check out some Fuharenkyaku combos, or more creative combos from Juri regular JusticeSoulTuna.

Source: nyasha

Parrying in Super Smash Bros. Melee? Yoshi shows us the way

Yoshi has long been debated as being low tier in Super Smash Bros. Melee, but has slowly crept his way to mid tier. While part of the reason for his low tier status has been his difficulty in power shielding — which allows for him to only do so against projectiles — part of the reason for his ascent in the tiers is the discovery of an invincible parry that allows for him to destroy the cast, on a successful guess.

Using the invincibility frames on his shield, and cancelling that into a jump, Yoshi can have the same invulnerability properties as a new stock. This allows him to put his opponents in hit-stop state, and punish on the way down from a fast fall.

Source: SSBM Tutorials

Hitbox mysteries revealed: Check out these slow-motion hitbox videos for Street Fighter V’s Abigail & Menat

A closer look at how the hitboxes of Street Fighter V‘s latest newcomers work.

Knowing the active range of your moves is vital in any fighting game! While this can be determined through practice and experience, it certainly helps to be able to see exactly where your character’s hitboxes — and hurtboxes — are during your attacks. That’s where these Street Fighter V video aids come in!

alb3530 has prepared these slow-motion visual guides for the hitbox data of SFV’s newest additions, Abigail and Menat. Perhaps even more interesting to see here is how the hurtbox data is unusual at times for both fighters; Abigail’s apparent height is misleading, and we have a visual reminder here of the fact that Menat’s crystal orb has no hurtbox, making it more like a projectile than Dhalsim’s comparable limbs. Check out both videos below.

Source: alb3530

Hitbox mysteries revealed: Check out these slow-motion hitbox videos for Street Fighter V’s Abigail & Menat

A closer look at how the hitboxes of Street Fighter V‘s latest newcomers work.

Knowing the active range of your moves is vital in any fighting game! While this can be determined through practice and experience, it certainly helps to be able to see exactly where your character’s hitboxes — and hurtboxes — are during your attacks. That’s where these Street Fighter V video aids come in!

alb3530 has prepared these slow-motion visual guides for the hitbox data of SFV’s newest additions, Abigail and Menat. Perhaps even more interesting to see here is how the hurtbox data is unusual at times for both fighters; Abigail’s apparent height is misleading, and we have a visual reminder here of the fact that Menat’s crystal orb has no hurtbox, making it more like a projectile than Dhalsim’s comparable limbs. Check out both videos below.

Source: alb3530