Weapons authorized: Goomy pushes Samus to the limit in this Super Smash Bros. Melee combo video

Famous for his mastery of the incredibly difficult to perform aerial super wavedash, the hyper-technical Samus main Goomy has brought out a brand new Melee combo video. From aerial super wavedashes, uses of Samus’ extended grapple beam and some insane off-stage sequences, Goomy make Samus look nigh-on unstoppable.

At one point, Goomy is able to super wavedash to one side of Fountain of Dreams, forward tilt his opponent into a bomb on the other side of the stage and then finish them off with a Charge Shot. The sheer skill to pull off that sequence would make you think Samus herself was behind the controls. He then manages to use Samus’ grapple to phase through Pokemon Stadium and kill someone by coming up through the bottom of the stage.

Goomy is set to be at GT-X next weekend, so let’s hope he can show off his awe-inspiring Samus on stream.

Source: Goomy Smash

BoxeR-King demonstrates the power of throwing from a crouch state with Tekken 7’s King

Part of the power of King’s Giant Swing in Tekken 7 comes from its incredible speed: it’s one of the few 10-frame startup throws in the game. Because of this, it’s a little more surprising in nature, which is a great thing for a grappler in a game with reactable throw startup.

You might think its complex input may limit where you can place Giant Swing, but Australian Tekken 7 pro BoxeR-King is here to demonstrate that there’s always time to go for a spin. The execution a little more difficult, but you can learn to execute Giant Swing from crouching postion. This allows you to use it in surprising moments like after a crouch jab, DB+3, or even after your opponent puts you in a crouching position with a move.

Source: BoxeR-King

Double_FGC documents all changes to Braixen in Pokkén Tournament DX

The leap from Pokkén Tournament on the Wii U to Pokkén Tournament DX on the Nintendo Switch includes two versions worth of balance changes. While American players probably don’t want (or need) to dwell on the fact they missed the Arcade exclusive version 1.05, it is where many of the biggest changes in Pokkén Tournament DX originate from.

This is especially true of of the Fire Fox, Braixen. Once considered the best character in the game (an opinion boosted by a series of major wins by Evo champion Tonosama, no doubt), this powerful zoner received both heavy nerfs and interesting buffs. Double_FGC (arguably the U.S.’s best tournament Braixen pro) has made a great video demonstrating each of these changes for the meta-defining Pokémon, with footage from both the Wii U and DX versions for comparison’s sake.

Source: Double_FGC

Double_FGC documents all changes to Braixen in Pokkén Tournament DX

The leap from Pokkén Tournament on the Wii U to Pokkén Tournament DX on the Nintendo Switch includes two versions worth of balance changes. While American players probably don’t want (or need) to dwell on the fact they missed the Arcade exclusive version 1.05, it is where many of the biggest changes in Pokkén Tournament DX originate from.

This is especially true of of the Fire Fox, Braixen. Once considered the best character in the game (an opinion boosted by a series of major wins by Evo champion Tonosama, no doubt), this powerful zoner received both heavy nerfs and interesting buffs. Double_FGC (arguably the U.S.’s best tournament Braixen pro) has made a great video demonstrating each of these changes for the meta-defining Pokémon, with footage from both the Wii U and DX versions for comparison’s sake.

Source: Double_FGC

MySmashCorner examines character archetypes within the Super Smash Bros. series

If you’ve played a lot of fighting games or RPGs, you will have come across the idea of character archetypes. Used by both players and designers, they act as a form of short-hand when you are describing the attributes of a certain character. The glass cannon is probably the most cited character archetype — someone who can deal massive amounts of damage, but is super fragile.

To give players tangible examples, MySmashCorner has made a helpful video which attempts to map common character archetypes onto fighters from across the Super Smash Bros. series. MySmashCorner is keen to point out that characters will often fit multiple archetypes at once, in order to make them more appealing to play. Smash also has its own archetypes along with these generic ones, like the space animal and the fastfaller.

Having multiple archetypes makes a game’s roster interesting, and it’s fun to see when designers deliberately play with an archetype to create something new. Hopefully, future Smash games will continue to experiment and make new twists on old formulae.

Source: MySmashCorner

Yamcha and Tien join the fight in these new Dragon FighterZ trailers from Tokyo Games Show

As part of the special Dragon Ball FighterZ presentation at Tokyo Games Show, we finally got a glimpse of Yamcha and Tien in action via two short trailers. Joining Krillin as the human representatives on the DBFZ roster, these veteran Z-Fighters look like they can hold their own against Saiyans, galactic emperors and bio-mechanical cicada monsters.

Yamcha looks to be the first real rushdown character in DBFZ, using variations of Wolf Fang Fist to overwhelm his opponent. His Spirit Ball is his Level 1 Super, with Yamcha directly controlling the energy sphere to bludgeon his foe. The Neo Wolf Fang Fist is his Level 3 Super and looks to be a decent corner carry.

As for Tien, he doesn’t fight alone. Similar to Android 18 calling upon her brother, Tien summons his life-long friend Chiaotzu for many of his attacks. Chiaotzu can use his telekinetic powers to briefly stun opponents, allowing Tien to start a combo or escape from a tricky situation. Along with techniques like the Machine Gun Punch and Volleyball Attack, Tien’s Supers having him using his trademark Kikoho. His Level 1 Super is the normal Kikoho, while his Level 3 is the devastating Shin Kikoho. Tien can use the Shin Kikoho multiple times in a row, but it drains his health on repeat uses — like it does in the anime.

If you want to watch the whole Dragon Ball FighterZ presentation, you can check out the VOD below. Along with the trailers for Tien and Yamcha, there is a brief snippet from DBFZ’s Story Mode, showing a cutscene of Android 21 talking to Krillin and Goku.

Sources: 876TV via Izuniy

Street Fighter’s Dhalsim battles the Wii Fit Trainer in this DBX clip

Fan-created clips really know no bounds. Imagine if Street Fighter’s classic combatant Dhalsim crossed paths with Nintendo’s fitness personification, the Wii Fit Trainer. The blue figurine fighter’s fitness principles clash with the stretchy Yoga-flame warrior. Who will emerge on top?

This is the battle in this latest clip from DBX, an off-shoot of ScrewAttack!’s longer Death Battles. “Work hard to tone that tummy!” the Trainer says as she enters the battle. Both fighters seem to be fairly evenly matched. Do you agree with the result? Either way, it’s great to see some pixel art again, especially for those who play Street Fighter V and miss that style.

If you’d like to catch up on some recent Death Battles, there’s TJ Combo vs. Balrog and Aigis vs. Noel Vermillion.

Source: ScrewAttack!

Tokido expresses his confidence going into Capcom Cup 2017 to The Game Haus

Echo Fox|Tokido has been on a tear lately, having won several high-paying tournaments since his win at Evo 2017. What’s next for him? According to the man himself, he has confidence in his abilities to take on this year’s Capcom Cup.

After Brooklyn Beatdown, Tokido sat down with The Game Haus to discuss his win. He discussed changes in not only his practice, but his lifestyle to improve his mental conditioning. He has not only started practicing Karate, but also has changed his diet to further promote better brain health.

Source: The Game Haus

UnlimitedBrettWorks explains Gundam Versus’ new Boost Step Dive mechanic, advises: “Don’t Jump”

If you’ve followed any high-level Gundam Versus play, you’ve likely heard of — or seen footage of — UnlimitedBrettWorks (also known as TheBrett). He was TO and provided commentary for top 8 of the Gundam Versus AnimEVO tournament, and is one of the most prominent YouTubers for the game.

It’s important to have this context, because his latest video is an important piece of Gundam Versus advice for both old and new players to the series: “Don’t Jump.”

Boost Hop, a dominate movement option from previous games, has been potentially outclassed by the new “Boost Step Dive” movement option. This new movement option carries significantly less risk and allows for faster paced, safer gameplay overall.

Check out Brett’s video for an explanation of how to preform Boost Step Dive, and what advantages it can offer you on September 29th when the game drops in North America and the EU.

Source: UnlimitedBrettWorks

How to use command kills in Tekken 7 to improve combo execution

A problem a lot of players (particularly new Dragunov players) have when they start playing Tekken 7 is figuring out how to manipulate the “while running” state. Especially now that the “tail spin” mechanic sends opponents so far away, players will frequently find themselves needing to do a non-running attack from the while running state in order to continue their combo.

Using command kills is vital for these situations. With cutcc‘s tutorial, you’ll learn how to simplify and combine your inputs to make previously impossible combos much easier. If you’re unfamiliar with this form of button buffering and play a character that benefits from it, be sure to check it out!

Source: cutcc