Capcom’s Battle for the Stones: Evo champions and new challengers will face off in Marvel vs. Capcom: Infinite

No doubt the result of that leaked esports video from earlier this year, Capcom have revealed their plans for the first Marvel vs. Capcom: Infinite tournament series. Named “Battle for the Stones,” it sees seven Evo champions facing off against nine new challengers to become the master of the Infinity Stones.

Six of these competitors will be champions from select offline tournaments, with the other three coming from special online qualifiers. The winner of each offline event will gain an Infinity Stone and a place in the final 16-man bracket, where they will be paired against either a former Evo champion or the victor of an online qualifier. The seven Evo champions are:

  • Jay “Viscant” Snyder – Evo 2011 champion
  • Ryan “Filipino Champ” Ramirez – Evo 2012 champion
  • Job “Flocker” Figueroa – Evo 2013 champion
  • Justin Wong – Evo 2014 champion
  • Nick “KaneBlueRiver” Gonzalez – Evo 2015 champion
  • Chris “ChrisG” Gonzalez – Evo 2016 champion
  • Ryan “RyanLV” Romero – Evo 2017 champion

There is a twist though — each Infinity Stone has a power that actually changes the rules of the tournament. An Infinity Stone holder is allowed to activate their Stone once, altering the rules to give them an advantage. At this point in time, we don’t know what each stone does, but their use will be revealed at their corresponding event. Here are the six Infinity Stone tournaments:

  • SoCal Regionals – Space Stone
  • Canada Cup – Mind Stone
  • South East Asia Major – Time Stone
  • Milan Games Week – Soul Stone
  • Latin America Finals – Reality Stone
  • Red Bull Proving Grounds – Power Stone

Should you lose a match in the final Battle for the Stones bracket, you give your Stone to your opponent to use. This means that Grand Finals will see the last two combatants counter-picking Stones both in and outside of the game. It’s certainly a novel idea, and I hope Capcom have fun with the power of each Stone. I’d love for the Reality Stone to see players fight it out in an old Marvel game, for example.

The final Battle for the Stones bracket will take place at the Hilton Anaheim from December 8th-10th — the same time as the PlayStation Experience and Capcom Cup 2017. For all the information regarding rules, associated tournaments and the Stones themselves, check out the official Battle for the Stones website.

Source: Capcom

Get psyched for battle: Xuses compiles all character themes & Hyper combos in Marvel vs. Capcom: Infinite

Feed your pre-release hype with these video collections of the characters’ musical themes and most powerful attacks!

Marvel vs. Capcom: Infinite is almost upon us — it officially releases tomorrow, September 19th. You can pass some of the time while you prepare for battle by checking out these video compilations by Xuses; in the videos below, you can watch each of the devastating Hyper combos for the game’s current roster, and listen to each of their musical themes as well.

Source: XusesGB

MK REO ranks his top five anti-airs in Injustice 2

A good anti-air option in NetherRealm Studio’s Injustice 2 should meet a certain set of criteria. This is at least true through the eyes of NRS pro Method|REO, whose latest YouTube video ranks what he considers the best anti-airs in the game, and why.

MK_REO looks for consistency, speed, hitboxes, and combo potential. While these certainly aren’t the only good anti-airs in Injustice 2, this list seems largely designed to promote discussion. Especially considering that the rarely-played Blue Beetle appears on the list, over the likes of Catwoman and Scarecrow!

Source: MK_REO

Silentscope goes over the low tier S-Groove in Capcom vs. SNK 2

Have you ever wondered what the worst groove in Capcom vs. SNK 2 is? Most would argue that it is S-Groove. While there are some interesting tools within the groove, including dodging and meter charging, there are many issues with it, including only having access to level 1 supers until you are in red health territory. It essentially makes the groove similar to C-Groove in functionality, but much weaker in practice.

However, its strengths and limitations can actually play as an advantage to several characters, including Kyo, Benimaru, and Athena. Silentscope explains how — as well as how to use everything within the groove — in this tutorial.

Source: silentscope88

Learn how to create block pressure in this episode of Exploring Fighting Games

Have you ever had difficulties opening up your opponents’ defensive options, so that you can dole out the necessary damage to win? One thing that separates the top winning players from the rest is the ability to establish proper block pressure.

While most people understand the concept of creating safe block strings, there are still some struggles with actually creating opportunities beyond this. This requires being able to create frame traps and extending block pressure to make it difficult for opponents to escape without eating damage. This tutorial, which shows the concept via Guilty Gear Xrd, gives a primer on the concept that will help you get started.

Source: novriltataki

Double demonstrates absurd chip damage concepts with Pokkén Tournament’s Quagsire assist

In Pokkén Tournament, your choice of support pokémon will often go a long way in determining how you play a match. For this reason alone, the Quagsire support hasn’t seen much use in tournament play: though it does massive chip damage, its slow startup and ability to be jumped out of has made it too inconsistent for most players to commit to.

Pokkén pro Double, however, has revisited this neglected support by crafting some sick setups with one of Pokkén’s main zoners, Gardevoir. The synergy these two Pokémon have makes sense: the lingering lockdown of Gardevoir’s many projectiles lock the enemy in place for Quarsire’s high chip damage.

Source: Double_FGC

GuamoKun shares Poison Ivy, Superman, and Harley Quinn tips for Injustice 2 on Body Count Fighting

YouTube channel Body Count Fighting recently had Injustice 2 Pro GuamoKun stop by their studios to give some valuable tips for a select set of super-characters: Superman, Poison Ivy, and Harley Quinn.

GuamoKun spends time going over each character’s overall gameplans, combos, and strengths and weaknesses. While GuamoKun’s advice is valuable for each of the three listed Injustice 2 characters, Poison Ivy players should pay particular attention: he is one of the few mains of this villainous plant lady in the country. If you’ve been interested in Poison Ivy from afar, this is the perfect video to pick up her zoning game.

Source: Body Count Fighting

Get the gist of Lee Chaolan’s Mist Trap with this study guide for Tekken 7

Since the early days of Tekken, Lee Chaolan’s Mist Trap has always been one of his secret weapons. As long term Lee mains who study Tekken frame data may know, it is one of the original “Just Frame” moves, an attack that has special properties if executed successfully within a narrow 1 frame window.

Still true in Tekken 7, The main benefit of Mist Trap is the hard knockdown you get from it, which puts Lee at an offensive advantage in which most situations end up with the opponent inevitably taking more damage. In their latest video, TZMurakumo demonstrates what you’ve got to do to not waste the knockdown opportunity that the Mist Trap provides by going through all the options and showing you the pros and cons of each.

Check out the Mist Trap study below, and if you’re a Lee main, be sure to check out his Tekken 7 combo breakdown.

Source: TZMurakumo

NorCal Rivals Street Fighter V Rounds 5 & 6 recap, results, and replays

The fifth and sixth rounds of NorCal Rivals in the fall season of Red Bull Proving Grounds took place at the beginning of August and September. Players from all over northern California gathered to compete in Street Fighter V to earn points to qualify for the region’s 3v3 team to compete at the Red Bull Proving Grounds Championship match. Whichever team wins the 3v3 tournament at the event means they and the rest of the region’s top eight players on the leaderboard will be flown out to Red Bull Battle Grounds in Boston, Massachusetts in November, to compete for the last spot to qualify for Capcom Cup 2017 in December.

The usual notable suspects such as Rommel “ROM” Macatangay, Pavo “Pavocado” Miskic, German “Ultima” Marroquin, Clean Kill’s Ted “No Respect” Sarmiento, and pH|James “Jame” Szeto were in attendance along with bigger names such as Circa’s Long “LPN” Nguyen, Miky “XSK_Samurai” Chea, and Cygames Beast’s Eduardo “PR Balrog” Perez. Needless to say, the competition was fiercer than ever in the land of northern California this time, as everyone was hungry for those precious Red Bull points.

Below are the results and replays from the two most recent NorCal Rivals events, filled with exciting matches between some of the Bay Area’s best players and some surprising upsets. With one more event left in the fall season, you can bet it’ll only get more intense come October.

Watch live video from TeamSp00ky on www.twitch.tv

NorCal Rivals Round 5 -SFV- Results (39 entrants)

1st: XSK_Samurai (Akuma)
2nd: CYG BST|PR Balrog (Balrog)
3rd: ROM (Vega)
4th: Pavocado (R. Mika)
5th: Higashi (R. Mika)
5th: Kimo (Abigail)
7th: LN|THE_DTRAN (Birdie)
7th: Beesu (Karin, Ed)

9th: Circa|LPN (Abigail)
9th: pH|Crackfiend (Ed)
9th: Ghodere (Zangief, Kolin)
9th: Brass (Guile)
13th: Ultima (Rashid)
13th: TAUNT (Chun-Li, Dhalsim)
13th: YJK (Karin)
13th: Stopsign (Cammy)

NorCal Rivals Round 6 -SFV- Results (30 entrants)

1st: ROM (Vega)
2nd: pH|Jame (Akuma)
3rd: CKlNo Respect (Urien)
4th: Higashi (R. Mika)
5th: LN|THE_DTRAN (Birdie)
5th: Ultima (Rashid)
7th: TigerShaan (Akuma)
7th: YJK (Karin)

9th: Pavocado (R. Mika)
9th: DM|Sal Pacino (R. Mika)
9th: DM|John B. (Ibuki)
9th: Rotten Seagull (F.A.N.G)
13th: Kimo (Abigail)
13th: GoE|Chaos Pro (???)
13th: Brass (Guile)
13th: SRK|El Cubano Loco (Vega)

Sources: Team Spookysmash.ggRed Bull Proving Grounds

Unleash your inner rage with Maximilian’s Teen Gohan character breakdown for Dragon Ball FighterZ

Though the closed beta may be wrapping up, Maximilian continued his character breakdowns of the original 6 Z Warriors revealed for Dragon Ball FighterZ by taking a look at the final Saiyan amongst the current playable cast, Teen Gohan.

Given that this is the teenage version of Gohan — in his Super Saiyan 2 form from when he battled Perfect Cell at the conclusion of the Cell Games — he is understandably a short character with stubby limbs, similar to Krillin and Android 18. However, he makes up for this with his massive damage output, in addition to have some unique utility that sets him apart from other cast members.

His standing medium attack lunges him forward a bit, providing him with some help in the neutral, while his ki blasts function similarly to Vegeta’s in terms of being fast, multi-hitting fireballs that come out fairly quickly.

Moving on to his specials, his Five Strike Combo is normally a lunging kick, but can be enhanced with multiple button presses to continue the side-switching assault. Though it does good damage and is a solid combo ender, it does leave Teen Gohan in an airborne state, preventing him from using any supers until he lands back on the ground. Also similarly to Vegeta, Teen Gohan possesses a Shoryuken in the form of his Dragon Flight, which will make him rise up at different angles depending on strength. However, the EX version cannot be combed off of without spending a second bar on a Vanish.

Teen Gohan’s air-only special, the Aerial Kick, resembles Chun-Li’s Lighting Legs, which provides him with a solid gap-closing tool, but he doesn’t get near the pressure of the Strongest Woman in the World due to the inability to use a super afterwards.

In terms of his super special attacks, the No Motion Kamehameha sees Gohan look to the heavens, before blasting a Kamehameha Wave upwards, in an angle similar to Iron Man’s angled Proton Cannon, which limits its usage to after wall bounces or for DHCing into another partner. However the super that should see the most use is his Level 3, the legendary Father-Son Kamehameha (that was used to completely obliterate Perfect Cell). This attack does huge damage, but if you feel the need to unleash Gohan’s full power and you have 2 meters to spare, you can hold down any button to unleash the ultimate Father-Son Kamehameha Full Power, for the hefty price of 5 meters, for one of the most damaging supers in the entire game.

Lastly, Max notes that Teen Gohan also has some unique utility an as assist. When called, he’ll unleash the light version of his Dragon Flight, providing his allies with a fully-invincible Shoryuken-style assist, which is both a fantastic mix-up tool and an incredible meterless anti-air option for fighters who might need it. This falls in line with producer Tomoko Hiroki’s comment that they want some of the physically-weaker fighters to perhaps be more valuable to a team as an assist, rather than a point character. You can see the full video below.

Next up, Max will be breaking down the villainous trio of Frieza, Perfect Cell, and Majin Buu to close out the currently-playable cast. You can see his previous breakdowns at the links below.

Dragon Ball FighterZ will be available in February 2018 for PlayStation 4, Xbox One and Steam PC, with pre-orders granting Early Access to an Open Beta to be held closer to release.

Source: Maximilian Dood