Become the King of Evil with Izaw’s “Art of Ganondorf” tutorial for Super Smash Bros. for Wii U

Continuing his “Art of” series, Izaw has set his sights on Ganondorf as the subject for his latest tutorial. While the King of Evil is currently trapped in the depths of bottom tier, this guide should help players make the most out of Ganon’s hard-hitting moveset.

Despite being the slowest character in the game and having one of the most linear recoveries, Ganondorf has some fantastic edge-guarding tools and his Flame Choke tech-chasing can be devastating if you get a read on your opponent. While his disadvantage state is crippling, not respecting Ganondorf’s tools will sow the seeds of your demise.

Playing Ganon well is all about cornering the opponent and making them afraid to push a button. He only needs two good reads to take a stock, so never underestimate this malevolent warlock.

Source: IzawSmash

Majorboy boxes his way to Master Rank with Ed in XusesGB’s latest Street Fighter V compilation

Since his initial release alongside the new Capcom Fighters Network and the Season 2.5 balance patch at the end of May, Street Fighter V‘s newest character, Ed, hasn’t proven to be that popular at higher levels of play. However, that hasn’t stopped PRIZM-NANA, a.k.a. Majorboy, from keeping his gloves sharp. Though he began Season 2 with Ibuki, he has become the first player to reach Master Rank with “The Young Commander.”

XusesGB’s latest compilation shows off a brief highlight reel displaying great usage of Ed’s V-Skill to reel in foes for continued pressure, as well as consistent pianos from crouching Medium Kick and some solid Psycho Flicker corner pressure. Things then transition into a FT2 set against Red Bull|Bonchan’s Nash that’s quite the back-and-forth showdown. You can see the full montage, and find out who emerged victorious, below.

Source: XusesGB

VesperArcade goes over the latest Marvel vs. Capcom: Infinite leak — the Mind and Soul Stones

With Marvel vs. Capcom: Infinite only a few months away from release, we still don’t know what the final two Infinite Stones, Mind and Soul, can do. Recently however, a new leak appeared that supposedly revealed how these two would work in the game.

In his latest video, VesperArcade discusses the leaked Infinity Stones, their abilities, and their implications for the game. Specifically, the Soul Stone’s Infinity Surge allows the player to steal some life from their opponent, while its Infinity Storm flat out revives a KOed character (explaining why their bodies remain on screen). The Mind Stone’s Infinity Surge, on the other hand, gives everyone a clone that copies their moves, effectively giving every character a version of Zero’s Soegenmu — provided the leak is accurate!

Source: VesperArcade

Fantasy Strike gets a new trailer, ahead of its appearance at Evo 2017

Being one of the numerous indie fighting games that will be playable at Evo, David Sirlin’s Fantasy Strike has just received a new trailer. Rather than having a super high execution barrier, Fantasy Strike is focused on being easy to get into, so novices can get to the meat of the game as quickly as possible. Rather than a few months to achieve even basic competency, Sirlin hopes that players will be able to pick up Fantasy Strike in mere minutes.

Fantasy Strike will be playable at Evo, so search out the Sirlin Games booth if you want to try it out for yourself. The game is currently in its crowdfunding stage, with the full game planned for release in Q3 of 2018, should it reach its funding goal. For more information, you can read our own interview with David Sirlin from back at PSX back in December.

Source: PlayStation

Mitchel explains the weakness of Field Phase Jump X in Pokkén Tournament, and how to circumnavigate it

When you first start playing Pokkén Tournament, you’ll be tempted to do lots of Jump X. In duel phase these tend to be safe combo starters (if you don’t get anti-aired!), but in duel phase, it’s a different story all together.

The object of Pokkén’s field phase for most characters is to “win” it with a phase shifting move and score a massive amount of meter. Jump X does this by avoiding a large amount of the grounded zoning in the game, but it has the risk of being unsafe to 9 frame moves if done too high up. YouTuber Mitchel illustrates this concept in his latest video, and shows how you can manipulate your jump height with Jump X on shield to bait out attempted punishes.

Source: Mitchel

ESAM shares his opinion on Panda Global’s top 10 in Super Smash Bros. for Wii U

As we covered previously, Panda Global has been unveiling their top 50 players for Nintendo’s Super Smash Bros. for Wii U. The rankings were determined by their PG Tournament Tier System, and you can check out their FAQ for a breakdown on their methodology.

Eric “ESAM” Lew, a famous Smash player and YouTube personality (coincidentally, also #18 on the PGR!) shared his thoughts on the players that scored spots 1-10, and the paths they took to make it there.

In case you missed the Panda Global revelations, be sure to check out their YouTube channel for the entire top 50!

Source: Panda Global

History Behind The Warrior covers the (retconned) past of Devil Kazuya

In the Tekken universe, the “Devil Gene” was originally a supernatural element in the story. When Tekken 4 moved in a more sci-fi oriented direction, Kazuya’s internal “Angel vs. Devil” struggle became a genetic mutation. This is just one of the aspects of Devil Kazuya that has been modified or entirely retconned, as History Behind The Warrior latest video explains.

If you’re interested in what’s changed for other characters, such as Ogre and King, you can check out other Tekken lore videos on his channel.

Source: History Behind The Warrior

NetherRealm Studios break down Sub-Zero in Injustice 2, ahead of his launch on July 11th

While you won’t be seeing him during Evo next week, NetherRealm Studios are bringing Sub-Zero to Injustice 2 on July 11th. To show off the new tricks that the icy ninja has up his sleeves, NetherRealm hosted a special Watchtower stream dedicated to Sub-Zero.

He retains many of his few strings and the majority of his specials for Mortal Kombat X, but they are now condensed into a single character rather than being split across three Variations. His trait in this game is Ice Clone, which can be used as a projectile shield, a way to freeze your opponent or as something to throw at your enemy. In a first for Injustice 2, you can also meter-burn his Ice Clone, which creates one clone in the air and one on the ground.

The initial reveal for Sub-Zero had him projecting ice clones to perform certain attacks, similar to Noob Saibot in other Mortal Kombats. Unfortunately, these frozen clone moves are tied to Gear and are not part of his base move-set.

Source: GameSpot via NetherRealm

Variable Duel Phase size in Pokkén Tournament explained

Zoning characters in Pokkén Tournament get an additional reward if they do their job right in its 3D roaming field phase. As YouTuber Mitchel explains:

In short, there’s a set distance that you can be from the opponent in duel phase. However, as some zoning attacks will win field phase shifts at further ranges, this gives zoner characters one time access to an even larger battlefield in duel phase.

Since this extra spacing “shrinks” as the players move closer together, this also makes walking and blocking at further ranges a safer way to get in versus these same zoners. This is really important to understand versus characters that can tag you for heavy damage for an errant jump, such as Chandelure and Braixen.

Source: Mitchel

It’s the Pre-Evo Tension Pulse Special! Four Guilty Gear Xrd REV 2 exhibitions, eight Daredevils

As our eyes set on the Evolution Championship 2017 next week, we can’t forget to practice as much as possible to prepare. Tension Pulse, the Guilty Gear Xrd REV 2 online exhibition series, continues with a new set of matches this weekend on Sunday. It’s not quite the same as usual, however. Expect to see double the action, because this time, we have four exhibition matches with a total of eight players!

We have many returning faces as well. Keep reading for a breakdown of who’s fighting who:


Hotashi versus Lord Knight

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Hotashi, Elphelt Valentine:

On his opponent: “He’s a fantastic player, there’s nothing more to say. I play against him often, so I am mostly focused on practicing fundamentals and a stable mindset before the set.”

On playing since the last exhibition in April: “I… have had a confidence deficit for months, or years, that I don’t do enough as a competitor, or my style of play is unacceptable, and that I don’t deserve much attention or accolades compared to my peers. My objective in playing the game was mostly to play a certain way others wanted me to go about things. Since CEO, I’ve let this weight go and moved my focus away from the game even though the tournament season is in full swing. I just look forward to having as much fun as I can, no matter whether I win or lose. I feel this has improved my performance as a player or at least reduced my anxiety.”

Lord Knight, Millia Rage:

On his opponent: “Hotashi has an unorthodox playstyle, so winning against him means minimizing how many awkward situations he puts me in. On the one hand, it’s a good style against Millia, since Elphelt does so much damage and Millia has no life. On the other hand, sometimes unusual decisions aren’t so good against Millia since her knocking down can close the round.

“I don’t really do any ‘extra’ preparation for most people, since I have a holistic approach to learning and playing fighting games.”

On his own playstyle: “Millia is a low life/low damage character, so I focus on learning the other character’s tools and finding counters to them, on both offense and defense. I wouldn’t consider myself a particularly ‘aggressive’ or ‘passive’ player — rather, I try to adapt to the situation based on the resources I have and my knowledge of the opponent’s character.”


MC|GcYoshi13 versus Nakkiel.exe

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MC|GcYoshi13, Bedman

On his opponent: “I initially had my doubts about Nakkiel because he chose the team “No-Pineapples on Pizza,” [at a special exhibition at this year’s Frosty Faustings] which made me question his taste. I learned later that he was actually allergic to the fruit, making him the only one on that team with a worthy cause to fight for. I learned he is a person of conviction, resolve, and honor. He will be very difficult to beat. I’m preparing for this exhibition by watching the match where he shook the man known as Kizzie “Shook” Kay. My God, what a blow up. Please be gentle Nakkiel, it’s my first time.”

On his own playstyle: “My playstyle is a mix of run-away, zoning, and opportunistic pressure. Bedman should avoid playing with risk-reward in REV 2 due to several changes, so you might see a lot more run-away from me than usual. The goal is to play safe and solid. I feel like as I’ve grown as an FG player, I’ve developed an aptitude for screen pollution. I plan to suffocate Nakkiel’s options in neutral with various projectiles and leave him with only dangerous commitments. REV 2 Bedman has a lot of negative response, but if I play solid, I’ll do well.”

Nakkiel.exe, Sol Badguy

On his opponent: “I think GcYoshi is a very solid player. He knows Bedman well and has some of the stronger training partners available in the USA (daymendou/Xcel|BjornSonOfBear) to further himself along. I’ve been reviewing the admittedly scarce match videos of Sol vs. Bedman to help plan out my general gameplan and things to look out for!”

Advice for other Sol players: “I think there’s a unique sense of patience required to really excel at Sol. Many players see Sol run over others at low to mid-level play since he can be very overwhelming and win quickly for ‘small’ mistakes but high-level play can really display how intelligent Sol can be required to play. Mix-up opportunties end quickly and Wild Throw (his command grab) has a lot of recovery and can be very risky to use. My tip is to learn your normals and their uses well and try to remove high-risk gambles from your gameplay as much as you can.”


doren2k versus CATPION|DEB

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doren2k, Jam Kuradoberi

On his opponent: “I think DEB is a really good player. He switched from Pot like a year or so ago, and he’s been doing really well with Sol from what I’ve seen on netplay. DEB and I actually play like all the time. Every morning before work we would get in like a quick FT7 or FT10 against each other, even back in REV 1, so we are very familiar with each other. And I haven’t really been preparing for DEB cause he’s free (LOL I’m joking :joy:). But we have played so many times, I honestly don’t think I can prepare for him, we both know each other so well now. Everybody is going to see some wild stuff that doesn’t look normal. LOL, it’s gonna be a hype set though!”

On REV 2 changes: “Since the last time I played in the exhibition, my character got buffed a little bit! She’s more stable now. The sweep buff was really good, 6P buff is amazing, and of course everybody knows about Puff Puff (236S+S+HS). But also, I feel like I’ve gotten better at the game in general. Goals for this week is to beat Deb 7-0 and also get top 8 at Evo, LOL. SORRY DEB!”

CATPION|DEB, Sol Badguy

On his opponent: “I think very highly of Doren. He’s for sure one of the strongest players in North America, and his knowledge of Jam is pretty impressive. His experience definitely shows itself! Me and him play a lot, so we’re both pretty familiar with each other’s playstyles and habits. I’ll know what to expect, but again, he’s an incredibly smart player who adapts very fast, so that can change within a game. I’ll have to play very well to close it out vs. him.”

On the time since his last exhibition: “In the span of time, I’ve definitely learned a lot about pacing myself in neutral and worked a lot on my mentality. The previous exhibition with DotNova taught me a lot about not just the Jack-O’ matchup, but a lot of different ways to approach matchups — as my Evo pool has a lot of varied characters and names, that for sure will help me a lot in getting through it!”


Hamad.exe versus Xcel|BjornSonOfBear

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Hamad.exe, Ky Kiske

On his opponent: “Bears is a very strong player that I have had the pleasure of meeting in the GG community. It’s been great watching him grow into one of the strongest US players. As of how I prepared for the fight, it’s really hard to get good practice against strong Chipp players, so I mainly focused on situational awareness in training mode and strategy. I have a couple of ideas I hope to try out.”

On his playstyle: “Honestly, I just do what I feel beats my opponent’s character and more importantly what beats their general strategy. I can play anywhere from the lamest play you’ve ever seen to the most aggressive. I think having good fighting game sense allows me to choose how I want to approach and when during a match. It won’t be any different for the fight against Bears. I just have to capitalize on his mental state at all times.”

Xcel|BjornSonOfBear, Chipp Zanuff

On his opponent: “Hamad’s progress has been amazing to track. It’s very impressive to see just how quickly he improves, especially considering that ‘anime’ games are considered so inscrutable by a large number of Street Fighter players. Maybe it’s a consequence of his background, but I feel like he approaches the game from a direction that most people don’t, so fighting him is always super interesting and makes me change my approach as well. We played a bunch as recently as CEO, so I’ve already got a decent idea of how things are gonna go. I feel like I’d be better served by going over our recent matches in my head and trying to fix some of the things that got me punished as opposed to trying to study Japanese match videos and the like.”

On his playstyle: “I play a pretty risky style. I definitely try to take things head on and I’m almost always trying to go in. On defense I try to avoid blocking as much as I can, and I’ll gladly take a lot of damage in a bad situation if I can return to neutral at the end of it. I’m confident enough in my ability to end rounds off of one good turn in the corner that I’ll take significant risks to get it, which can be exploited by calmer people who know what I’m looking for. In general my matches tend to be very fast pace, win or lose, meaning that against me a large part of winning is either not getting caught up in said pace or imposing your own on me instead.”


Tension Pulse starts up on Sunday evening on Silva_hime’s Twitch channel. The four exhibitions will be in the order as presented in the article, so if you want to watch all of them, tune in at the beginning to see Hotashi battle Lord Knight. That will start at 9:00 PM EST/8:00 PM CST/6:00 PM PDT. Each FT7 should take about half hour. Ryan Hunter and Sway will commentate the exhibition.

Last time, SQ played against Native, while Zinac faced Mr.Dolphin. Read up on their online Guilty Gear Xrd REV 2 sets and then check out the results below.

Sources: interviews; Mdesilva