Mr Peck shares assortment of Peacock tricks for beating anti-zoning tools in Skullgirls 2nd Encore

Peacock has been one of  Skullgirls’ primary zoning characters since the game’s initial release. Over time, a lot of players have discovered or developed their own ways to beat the cartoony character’s zoning options. If you intend to play Peacock, you need to know you’re going to be up against, and how to deal with it.

And that’s why Mr Peck has put together this thorough exploration of the Skullgirl’s cast’s anti-zoning tools. If you’re having trouble getting past everything from Parasoul’s bodyguard to Big Band’s brass assist, you’ll want to check out the work he’s done here.

Source: Mr Peck

Whip your combo skills into shape with Persona Entertainment’s The King of Fighters XIV combo video

Persona Entertainment is back with another The King of Fighters XIV combo video, this time for the appropriately-named NESTs agent Whip.

While Persona admits they finds Whip’s combo potential low, it doesn’t stop them from coming up with multiple 100% combos with this assassin. Several of her attacks, including supers, will hit during OTG states, allowing her to get impressive looking (and high damage!) combos despite her comparatively limited options.

As a new character, not much has changed for her between versions 2.00 and 2.01, but that doesn’t mean the work here is any less flashy or commendable.

Source: Persona Entertainment

Filipino Champ talks about “creativity” and Marvel vs. Capcom: Infinite with Michael Martin on Cross Counter TV

One of the big buzzwords that has been bandied about in regards to Marvel vs. Capcom: Infinite has been “creativity.” Throughout the week of E3, most players who got to try the game were indeed praising it for the creativity that it allows. That said, what exactly does “creativity” mean in the context of the Marvel vs. Capcom series?

At E3, Michael Martin asked that exact question to Splyce’s Ryan “Filipino Champ” Ramirez when he got the chance to interview him for Cross Counter TV.

According to Filipino Champ, “creativity” in the series refers to how players are allowed to create situations that are very favorable for them on offense or defense. So, when a player like FChamp talks about how Marvel vs. Capcom: Infinite lets him be creative, it’s about how the game allows him “hundreds of options” to create these favorable situations. Of course, this shouldn’t be surprising, considering that players have discovered “4-corner” mix ups and option selects with the Story Demo alone.

In addition to talking about creativity, FChamp also shares some more impressions of the game, including characters that he’s liking so far, while also talking a bit about why he likes “villain” characters so much.

Source: Cross Counter TV

desk gets even more creative with another batch of Marvel vs. Capcom: Infinite story demo combos

Combo video wizard desk has been pretty busy, doing his best to try to make combo videos out of Marvel vs. Capcom: Infinite‘s Story Demo. We’ve already featured one combo video, as well as his breakdown of the game’s infinite prevention system.

First up are a couple of newer combo videos. The first of these focuses on some of the more basic combos that can be pulled off.

Following up on this is a video showing some more refined combos, including more than a few that feature the use of level 3 hypers, as well as a generous helping of mid-combo tag-ins.

One of the combos in the above video is Chun-Li’s instant air dash loop. In the following video, desk does his best to break down if the loop really is an infinite, or if the system causes it to eventually drop.

Source: desk

IFC Yipes talks Marvel vs. Capcom: Infinite with Michael Martin on Cross Counter TV

If there’s one player who’s become most-identified with the Marvel vs. Capcom series, it’s Michael “IFC Yipes” Mendoza. From getting himself known for his memetic, offhand commentary on some Marvel vs. Capcom 2 matches, Yipes has parlayed this into a successful career as a commentator, tournament organizer, and overall leader for the competitive Marvel vs. Capcom community.

With a new game — Marvel vs. Capcom: Infinite,– on the horizon, IFC Yipes was naturally at E3 to try the demo. It’s here that Michael Martin got a chance to talk to Yipes for Cross Counter TV. Here, Yipes shares his thoughts on Capcom’s newest versus fighter, the current build shown at E3, as well as his thoughts on the public opinion of the game.

Source: Cross Counter TV

– Hellion 0.2 Update – Cinematic Trailer

Hellion will be getting a big update tomorrow. To show off some of what players can expect to see in the first-person survival title, the devs have put out a new video. Female characters are being added, a new loot distribution system is being implemented, new customization options (ship & station) are being added and more.

World Warrior shows off anti-back roll setups for Nash in Street Fighter V

Last time he checked in with us, World Warrior gifted us with anti-back roll tech for the rushdown shoto Ken in Street Fighter V. If you’re a Nash player looking for similar tech, then World Warrior’s latest video for the boom-chucking zombie should interest you.

Many of these counterhit setups lead from combos starting with crouching MP, which is one of his main combo starter tools in SFV. Guile’s lost partner may have been nerfed after Season 1, but he’s far from neutered.

Source: World Warrior

Justin Wong and Filipino Champ duke it out in a long Marvel vs. Capcom: Infinite set at CEO

After making an appearance in the show floor at E3, Marvel vs. Capcom: Infinite‘s 1v1 demo was shipped off all the way to the East Coast at CEO. Also at CEO were none other than Echo Fox’s Justin Wong and Splyce’s Ryan “Filipino Champ” Ramirez, who also flew in from E3, where they already had prior hands on time with the demo.

At CEO, these two Marvel vs. Capcom legends got to spend some more time with the Marvel vs. Capcom: Infinite demo, including a long series of matches. For those looking to see how these matches played out, Dipset Holla has put together a playlist of off screen footage of these matches.

The footage is interesting because you can clearly see both players figuring stuff out as they play. You can clearly see moments where both players suddenly realize something, or get a combo down, and both burst out in glee. That said, considering who these players are, how they approach these matches may inform how Marvel vs. Capcom: Infinite will be played at high level.

Check out the playlist below. Take note that there are 16 individual matches in it, so be sure to try to catch them all.

Source: Dipset Holla

– Epic Space: Online – One Server, One Universe – Apollo – Trailer

Epic Space: Online is a space-themed third person sandox MMO. It features “unique voice communication” as well as twitch-based combat with all players sharing the same game universe. Players work to complete orders and work cooperatively to take and secure objectives. To show off emergent game play, the team has released a new trailer.

New trailer surfaces for SNK’s forthcoming CG animation series, The King of Fighters: Destiny

A new trailer for The King of Fighters: Destiny, SNK’s forthcoming CG animation series, was uploaded on January 19th. The 3D project is a result of SNK’s partnership with Chinese investors, and the series has an official page on the SNK China website.

Building on hints dropped via short glimpses from the first trailer, the new footage touches on details of the Bogard brothers’ backstory from the Fatal Fury series. Though it is also clear that The King of Fighters protagonist — Kyo Kusanagi — is undoubtedly on center stage, it seems that the Bogard and Kusanagi stories will be told in tandem, with the former used to do more of the world building while the latter drives the series’ main conflict.

The trailer does not include an official release date, but we do know that it is set to air sometime this summer. Hopefully we will hear something soon, but in the meantime, you can check it out below.

Source: snkGames