It’s something of a standard in fighting games for on-the-cover protagonists to be both flashy and practical. Perhaps it’s hero bias, or maybe it’s just good marketing. Either way, Kyo never finds himself terribly far from the top, and playergodaines‘s combo guide will show you how to take advantage of that “main character”-level damage.
Though Kyo did receive a mixed bags of nerfs and buffs in the ver. 2.00 patch, Kyo still shines as a option heavy, effective battery that can easily fit into most teams. If you ever wanted to pick up the popular Team Japan Leader, there’s no time like the present.
Couldn’t attend E3? BornFree provides a closer look at Capcom’s retrospective display.
If you didn’t make it out to E3 this year, you still may have heard about the extensive Street Fighter 30th Anniversary retrospective display wall at the Capcom booth. Want a closer look? BornFree filmed the wall so everyone can see this display in detail — it lists and describes every major iteration of the franchise from Street Fighter to Street Fighter V. Check it out in the video below.
Square Enix representative Mat Kishimoto got to have a nice long sit-down with the developers of Dissidia Final Fantasy NT at this year’s E3. Takeo Kujiraoka — the game’s director — and Ichiro Hazama — the producer — gave the lucky audience a fun and interactive look into their new fighter coming to PlayStation 4 in 2018.
With the translation aid of Aileen Matsuoka, the director-producer duo explained the inspiration behind the new 3v3 battle format, why teaming up with Team Ninja for their latest project was a great idea, and the reason behind why Dissidia Final Fantasy NT‘s UI/HUD is so bedazzling. Perhaps just as valuable as the updates on the franchise’s future is the breakdown of Dissidia’s core mechanics, since many fans have never had a chance to play the older portable-exclusive PSP titles that precede the arcade game.
The mechanic breakdown starts at 12:05, but if you’re seeking a thorough look into the perplexing world of Dissidia Final Fantasy, the full panel is well worth the watch.
Yesterday, we brought you some Marvel vs. Capcom: Infinite action from E3; however, that was just a small glimpse of all the videos people were taking on the show floor, so now we’re back with an even bigger roundup of footage from the event.
We start off with more footage taken by Team Spooky’s Josh “NerdJosh” Jodoin of Iron Man, one of the revamped returning characters, performing a corner combo that he can do using his new Repulsor Ray move, which has “rekka” style follow ups.
Speaking of match footage, SeattkeKO took some videos of Echo Fox’s Justin Wong going up against Capcom’s Mike Dee.
Meanwhile, Splyce’s Ryan “Filipino Champ” Ramirez goes up against ComboFiend in this footage by Sherry “Sherryjenix” Nhan. This match is actually the same match from which NerdJosh’s footage above comes from.
Mark “BornFree” Sheridan has also shared footage of LI Joe, this time going up against Filipino Champ.
In this next video taken by unroolie, Filipino Champ goes up against Justin Wong. Interestingly enough, before the match, they talk about certain characters who they think may be top tier in this game.
Of course, E3 isn’t over yet. With one more day for the show, we’re bound to see more footage before they pack it up and send the latest public build over to Orlando for CEO this weekend.
Learning what moves are unsafe, and how to punish them, is a daunting task in Tekken. There’s a lot of variability between punish tools and character options, and a lot of different numbers to remember. And even if you know frame data, you also have to take into account push back on block!
YouTuber Just Frame‘s guide gives you a basic framework to simplify the learning process. If you feel your Tekken 7 game is ready to take the next step, this is a great primer before you jump into frame data resources like rbnorway’s site and Tekken Chicken.
In the latest episode of FGC Philosophy, The Philocypher chats with YouTuber and Street Fighter V competitor RobTV about the “limiting mindset”: how players may place conscious — or subconscious — limitations on their own game by believing that they can’t improve.
They discuss “tilting” — and the importance of avoiding it — as well as how technique that is difficult to the beginner becomes second nature to the expert, freeing up mental resources; what seems impossible now can become automatic with practice. If you pay attention to your weak areas and work to strengthen your game there, you can always do better!
Earlier than expected, NetherRealm Studios have released the next character trailer for Fighter Pack 1. Coming into through a portal from Earthrealm, the cryomancer Sub-Zero is joining the Injustice 2 cast in July. Acting as a combination of all of his Mortal Kombat X variations into a single character, this version of Sub-Zero is quite the chilling opponent.
Many of his strings and specials are the same as his Mortal Kombat X incarnation: it’s the meter-burn specials where things get really interesting. His meter-burn Slide has him projecting a frozen version of himself sliding along the ground, while his meter-burn Ice Clone has him backflipping to create a grounded and an airborne Ice Clone. His special is particularly brutal, turning opponents into a frozen pin-cushion while teleporting around the screen. He also has an ice dive-kick, where Sub-Zero stays in the air while an Ice Clone goes flying at your opponent.
While his moves stay strictly PG-13, his win animation is the throwback to his iconic Spine Rip Fatality, as you see it happening from the victim’s perspective. Hearing the bloody explosion and seeing Sub-Zero staring at you as he lifts your torso into the air is quite the finisher.
Based on this release schedule, expect Starfire to release this August, with a trailer coming sometime in July.
Marvel vs. Capcom: Infinite‘s Story Demo, unsurprisingly, seems more focused on letting players have a taste of the game’s single player content. While this is understandable, considering that Street Fighter V was lacking in this department, this has left players that are looking to test out the gameplay systems somewhat wanting. That said — more than a few enterprising players have toughed it out and made some combo videos based on the Story Demo.
First up, we have Isedelica, who put together this sick-looking Dante combo that gets some decent mileage using the Power Stone’s Infinity Surge, combined with Dante’s Devil Trigger. That said, while it outright kills the Ultron Drone in the video, these do have less life than the regular characters, so it might not be a true touch of death in competition.
Meanwhile, Swillo & BimmyQuestion have put together a more detailed combo video for X. Here, they demonstrate how he can extend his combos using a combination of Buster Shot follow ups and Sonic Slashes bounced off the wall. Additionally, one of the combos uses the mechanic that allows for a free level 3 hyper combo during an Infinity Surge, at the cost of sacrificing the rest of remaining Infinity Surge time.
Finally, Team Lago demonstrates a ground loop Chun-Li can do by instant air dashing in between ground strings. The loop itself seems tricky, and you can see them dropping it multiple times in the video. But it’s still an interesting showcase of the freedom that the game’s combo system allows.
After being teased at Combo Breaker, we’ve finally got more footage and a release date for the cybernetic hunter and brother of Chief Thunder, Eagle. He will join the Killer Instinct roster on June 27th, coming along with patch 3.8. According to Iron Galaxy designer Adam “Keits” Heart, Eagle is a “mobile zoner” with “scary mixups from various ranges.” If you’re a fan of Green Arrow, Hawkeye or Nakoruru, Eagle should be right up your alley.
He is a very mobile zoner with some really, really scary mixups from various ranges. Definitely a top tier threat.
Based on the trailer, it confirms that Eagle’s bird will be an assist character, returning arrows to him if they miss their target. His quiver has a finite number of arrows, so you’ll need to call on your feathered friend to restock your ammo supply. Eagle can fire a single arrow or a flurry of three arrows, either as normal arrows or as flaming projectiles. Similar to Arbiter with his carbine shots, Eagle can fire off an arrow at the end of a combo to deal some extra damage.
As for his other attacks, Eagle has a special flip move where he can cross up opponents similar to Shadow Jago’s divekicks. He also seems to have a slide and a move very similar to Fulgore’s Axis Slash, which makes sense seeing as Eagle became the model for the current Fulgore units. We’ll no doubt get a full character breakdown in the future, but he looks perfect for anyone who loves hyper mobile projectile characters.
Patch 3.8 is also promised to have a bunch of balance changes as well, so look forward to those as well on June 27th. Expect Eagle to cost $4.99, similar to recent DLC characters.
Smash 4 is coming up on its third birthday this year, yet discoveries are still being made for the fighter. From new character tech to figuring out certain engine quirks, lab monsters and researchers are still hard to work trying to understand everything in the game. Most recently, players have uncovered the reason as to why players can’t tech the underside of certain stages.
Christened the “semi-techable wallbump” by the Beefy Smash Doods, a handful of competitive stages have areas where players must vary up their tech timing in order to stop themselves bouncing into the abyss. The factors for this wallbump include players hitting an area that cannot be walljumped off of, players colliding with a very small wall or a corner of a stage. The Beefy Smash Doods give examples of all of these areas on current competitive stages, so you know where to look out for when recovering back to stage.
As for why it’s called a “semi-techable” wallbump, players have to hit the shield button eight frames before they hit the wall if they want to tech the hit. If you try to tech as you hit the wall, your character will do nothing. You can tell if you’ve hit one of these semi-techable areas as your character only lets off a puff of smoke as they fly off the wall, rather than the usual sparks and smoke.