Marvel vs. Capcom: Infinite footage and impressions from the E3 floor: Angelic, Justin Wong, FChamp, and others

While the Story Demo of Marvel vs. Capcom: Infinite is now in our hands, this is more to show off the game’s single player content than it is for people to try mechanics out. At E3 2017 however, a different — more complete — and seemingly better-looking build is playable on the show floor. As expected, a number of top players have made their way to the Los Angeles Convention Center for a chance to try the game out and share their impressions. Luckily for us, they have taken to social media and YouTube to share some clips and impressions of the game.

Some of these are just short clips of stuff they found surprising. Armando “Angelic” Mejia, for one, seems surprised at Zero’s new moves, using the kicks he’s now gained with MvC:I’s more traditional control scheme.

Meanwhile, Team Spooky’s Josh “NerdJosh” Jodoin was playing some sets with Eliver “Killer Kai” Ling. One thing he found surprising was how the game handled tagging pre-match. Simply hitting the tag button during the ready state, before the word “fight” comes out, resulted in a tag.

In addition to this, both Josh and Eliver shared a few more impressions, mostly testing stuff with Morrigan — who was pretty dominant in the previous game.

Eliver also shot this video of Splyce’s Ryan “Filipino Champ” Ramirez going up against Snake Tits.

Snake Tits himself has this to say about the game’s mechanics.

Meanwhile, Filipino Champ and fellow NorCal resident, Echo Fox’s Justin Wong, have been posting a lot of videos and photos of the game. Both seem pretty impressed with Thanos, showing off some mixups with the mad titan.

FChamp also shot some footage of a Thanos combo being performed by Capcom’s Peter “ComboFiend” Rosas himself.

Rosas also demonstrated another combo, this time for Nova:

Justin himself seems pretty impressed with Nova’s incarnation in the game.

He also mentioned finding “the best team in the game” which, judging by his photos, is either Zero and Mega Man X, or Ultron and Captain Marvel.

Of course, with E3 still ongoing, there’s bound to be more footage and impressions coming out of the event. Stay locked on to Shoryuken for more of these as the week goes on!

Sources: AngelicKiller KaiNerdJoshSnake TitsJustin WongFilipino Champ

Want to see more of Dragon Ball FighterZ? Your wish is granted: Gameplay, impressions, & producer interview

See some captured stream footage and fan reactions from the floor of E3!

The newly-announced Dragon Ball 3v3 fighting game from Arc System Works and Bandai Namco, Dragon Ball FighterZ, has set the FGC ablaze as a dream come true for many fans. It’s already being put through its early paces while on display at E3 2017 — but for those not at the show, here’s a look at what we’re missing!

Cross Counter TV recorded some first impressions on the game with Marvel Vs. series expert Clockw0rk:

Xuses uploaded this look at Gohan’s gameplay:

Maximilian was trying the game out at E3, and gives us a closer look at the mechanics and gameplay, as well as some more Gohan:

Here’s some of Bandai Namco’s recent stream on the game, captured by Eastyy:

YogaFlame24 has uploaded some goodies too; here’s an interview with producer Tomoko Hiroki:

Here’s live reactions from fans straight from the reveal. Some of the enthusiasm (unsurprisingly) reaches into NSFW territory!

DBFZ logo

Sources: Cross Counter TV; XusesGB; Maximilian DoodEastyy; YogaFlame24

Justin Wong explains how to learn match-ups in Street Fighter V for Cross Counter TV

Justin Wong recently sat down with Cross Counter TV to discuss how to break down match-ups in Street Fighter V:

The Karin-playing pro used the Karin vs. R. Mika match-up as his working example. By breaking down individual common tools, such as R. Mika’s dropkick, you’re able to figure out multiple solutions for common problems you’ll face in a match. Wong analyzes what he gains, and loses, from taking various actions. Though his examples are specific to his own character, the thought process behind learning and disassembling your opponent’s moves is universal.

Source: Cross Counter TV

ComboFiend’s video tutorial breaks down Marvel vs. Capcom: Infinite’s controls and mechanics

We’re learning a lot about Marvel vs. Capcom’s cinematic, more-involving Story Mode, as well as who’s actually going to be in it, but what about the nitty-gritty details — the system mechanics and controls? This year’s E3 is rich in presentations, and Peter “ComboFiend” Rosas from Capcom is here to provide a quick but detailed rundown of what buttons we’ll use for Hyper Combos to smash the opposing duos.

Here’s the basic control scheme diagram provided in the video:

mvcicontrolscheme

New to Marvel vs. Capcom: Infinite are:

  • Simple Commands
    • Execute an auto-combo by repeatedly pressing the light punch button; less damage but always works.
    • Pressing heavy punch and heavy kick together do an “Easy Hyper Combo” — one of the character’s supers.
  • Active Switch
    • Switch characters any time with one button.
    • Can also switch character while they’re attacked, to “Counter Switch.” Spends two bars.
  • Infinity Stone
    • Infinity Surge — a unique action different to each Stone.
    • Infinity Storm — trigger the full power of the Stone to completely change the battlefield in your favor.

Check out the detailed description and display of each mechanic in the video below:

In related news, the Marvel vs. Capcom: Infinite Story Demo is now available for free on PlayStation 4 and Xbox One.

Source: Capcom Channel

Fighting pilgrimage: Meet foreign Street Fighter III: 3rd Strike players living in Japan in this mini-doc

A glimpse of what it’s like to live and battle in the heart of the 3rd Strike scene.

Japan’s arcades are where the spirit of Street Fighter III: 3rd Strike dwells, and for foreigners to Japan that love the game, living right alongside the Japanese 3rd Strike scene is the best place to be to enjoy this classic game — and to improve their skills.

This mini-documentary by Jamboree features a number of foreign players taking advantage of this proximity, namely Ryan (currently considered the #1 American 3rd Strike player), Nate, Dusty, and Pherai (one of the moderators on SRK’s forums). They all have competed in Cooperation Cup. They talk about what they do in Japan, the arcades, and their love of 3rd Strike — the “red-headed stepchild” of the Street Fighter franchise. Check it out below! (Some language NSFW.)

Want to see these players in action? You can see Ryan take on Nica KO in a FT10 at TFC 2016 here:

Jamboree also appears in this footage from TFC 2016:

Some of them took part in the East-West War event, and can be seen competing here:

Thanks to Dusty for the tips!

Sources: Phil H; BifutekiKhang TrinhSf3lp

Tekken 7: rooflemonger covers “hidden” mechanics like low parry, chickening, ultimate tackle, and more

After 7 iterations of its core series, Tekken has gathered a textbook’s worth of system mechanics. You, as a new player, may not be aware of their existence — or what to do when you face a situation involving them. rooflemonger’s latest beginner’s guide hopes to shed some light on these hidden subsystems for you.

Covered in this guide is:

  • sidewalking
  • universal running attacks
  • the ki charge
  • armor/corkscrews/full circle attacks
  • ultimate tackle and break options
  • the low parry
  • chickening a parry

If any of the above subsystems are new to you, this is definitely worth a watch. None of these systems are particularly difficult on their own, but you need knowledge to deal with them!

Source: rooflemonger

Marvel vs. Capcom: Infinite’s new Directional Influence mechanic allows for a King of Fighters-style short hop

Even if the Marvel vs. Capcom: Infinite story demo is a single-player affair meant to show off its Story Mode, that doesn’t mean that players aren’t out there breaking the game down! A number of players are already poring through the game, trying to figure out how it works.

One such player is Marvel vs. Capcom 2 veteran Shoultzula, who has discovered some a new bit of advanced movement that seems unique to MvC: Infinite. This new movement uses the game’s Directional Influence mechanic. Unlike previous games in the series, MvC:I allows players some amount of influence on the movement after a super jump. Using this, Shoultzula has discovered that players can set up a King of Fighters-style “short hop.”

This advanced movement opens up some interesting and unique options during a tag. In addition to this, it also sets up an option select for some characters between a cross-up, or an air throw.

Take note however that with the game still in development, it’s possible that this may be changed before release!

Source: Shoultzula via r/MvC3

Rising Up, Part Three: Approaching the opponent in Street Fighter V, feat. Bafael

Been a little while since we’ve had a numbered episode of Rising Up. My first video was on the general mechanics of Street Fighter V, and my second video detailed the combo engine. Now, I’m back to try and tackle the most common question in fighting games: “Well that’s all well and good, but what do I actually do?” In this video I seek to explain the unexplainable, what exactly your objectives are in-match and how to go about accomplishing them. This is a video on what to do in neutral; specifically, how to approach.

The core of the issue is that what tools you’re trying to use are extremely variable and dependent on three main factors. Which character you’re playing, which character your opponent is playing, and how far you are from the opponent. Here, I focus on the factor of distance, and try to elaborate on general tools that players of any character can easily understand. In this video I go over the various intricacies of walking forward, dashing forward, poking, jumping in, anti-airing, using approaching special moves, and navigating projectiles, all with the fundamental goal of approaching a defensive opponent.

The video was originally intended to be a summation of playing at all ranges when offensive or defensive, but I quickly realized that video would be about an hour long. As such, I’ve split the script into four parts. Rising Up Part 4 will cover how to apply pressure and mixups once you’ve approached, while Rising Up 5 and 6 will cover defensive play. This series makes an excellent introduction to Street Fighter V or even the Street Fighter series as a whole, so feel free to recommend it your friends to subscribe to the Shoryuken channel and keep an eye out for future updates.