With Tekken 7 promising to conclude the series-long Mishima Saga, Bandai Namco Entertainment America is looking to help players brush up on the franchise’s overall lore–with part 1 of the Tekken Retro Recap.
Created with help from Dutton Films Animation, This comical video goes through a brief summary of the Mishima’s history within the first three games, recapping scenes of Tekken 1-3 in an 8-bit, sprite-based, RPG-style format–complete with some remixed themes. Moments such as Heihachi throwing Kazuya off of a cliff (and then into a volcano), Paul’s battles with Kazuya and Ogre, Kazuya walking out after Jun’s pregnancy, and Heihachi’s grandparenting skills have never been more hilarious. If you’re looking to brush up on your history–or if you’re just in the mood for a quick laugh–this recap is a great watch!
Stay tuned to their channel, as a Part 2 focusing on Tekken 4-6 is likely coming soon. What are some of your favorite moments from the first 3 Tekken games? Share them with us in the comments below!
Tekken 7 is set to be released on PlayStation 4, Xbox One and Steam on June 2nd.
As some of you surely know, Ultra Street Fighter II: the Final Challengers goes on sale on May 26, 2017. One of the interesting new features of USFII is a mode called “Buddy Battle” which, similar to the Dramatic Battle of the Street Fighter Alpha games, allows two players to simultaneously fight a computer-controlled opponent.
Buddy Battle was one of the main things featured in a recent episode of the Nintendo Minute, where hosts Kit Ellis and Krysta Yang sit down with Capcom’s Phong Tran to try the game out. In addition to Buddy Battle, they also go over the game’s color edit mode, creating colors based on Mario characters such as Princess Peach, Yoshi, and Mario himself.
Skullgirls is fairly atypical fighting game community. Most fighters tend to start strong, gradually losing steam as time goes on. Skullgirls on the other hand started off poorly, with hardly any tournament activity the first year–outside of the Evo side tournament. Since then, the community has slowly-but-surely built up steam, today enjoying a community size larger than ever before, despite being 5 years old.
Part of the community’s growth has in the past year manifested itself in the form of the Skullgirls Tour, which has been a community effort to create more visibility for itself by charting out the game’s tournament calendar. This effort has gained a lot of attention from the overall community, notably from Stream.me, who announced it was donating $2,000 to the Skullgirls Tour to get international players out to Combo Breaker, Skullgirls’ biggest event for the last 3 years running.
To celebrate that $2,000–and to raise even more money–the team behind the Skullgirls Tour held a charity stream showcasing international talent from the world over. During this broadcast, Stream.me donated another $4,000 to the cause, which–combined with the money raised during the stream itself–was enough to send seven players (each from a different international country) to Illinois’ Combo Breaker 2017, which is May 26th-28th.
You can see the recorded stream below, for a full five hours of Skullgirls 2nd Encore action:
After stating that he wasn’t ready to attend any Capcom Pro Tour events back in April, some were wondering if Street Fighter V had left Infiltration behind–but the South Korean Evo champion’s performance at Battle Arena Melbourne 9 should more than prove that he’s still a force to be feared.
His post-tournament interview with Capcom’s Matt Edwards shows that he is still very much plugged into the scene, as he spoke on topics such as: his reasons for picking up Karin, Ed’s character design, why Punk is the one to beat, and more. He also had praises for Australia’s fighting game scene, and some suggestions for changes to Street Fighter V’s mechanics. You can watch the full 21-minute interview below.
With Marvel vs. Capcom: Infinite slated for only a few months from now, the FGC has been throwing Ultimate Marvel vs Capcom 3 a sort of “going away party”: between getting into Evo one last time, the Curleh Cup, and just the last push in general the community is giving it, it’s quite the nice send-off.
With Evo 2017 only two months away, the UMvC3 community has been hard at work honing their skills for the last really big event before Infinite. Some top players have even been sharing tech, and today we have a tech video from IGTUnkn0wn on an older technique. Option select dash allows a grab attempt and a dash a the same time–as the name implies–and Unkn0wn goes on to demonstrate how this can help you survive in real matches.
Panda Global pro Eric “ESAM” Lew has just shared his personal Samus match-up chart for Super Smash Bros. Wii U. And not just that–he’s giving a thorough and thoughtful breakdown of each character.
ESAM’s mile-a-minute thought process works really well for this format, allowing him to make these videos dense with information. In this video (Part 1 of a series–unsurprising, given the large cast) he covers what he considers to be Samus’s advantageous match-ups. Samus players looking for tips on the Ness match-up might find this useful in particular, as ESAM has particular experience here versus NAKAT.
One of America’s exports to last weekend’s Battle Arena Melbourne 9 is none other than Evil Geniuses’ Kenneth “K-Brad” Bradley. While he has attended the OzHadou Nationals in Sydney before, this was K-Brad’s first time flying to Melbourne to compete in BAM.
Capcom’s Matt Edwards caught up with K-Brad at the tournament, where they got a chance to discuss a few things: such as K-Brad’s loyalty to Cammy–a character that he’s been playing for over 5 years now, since Street Fighter IV. While Edwards makes a joke about liking her British accent, K-Brad admits that that is part of the appeal, on top of his familiarity with her. That said, he also talks about his side characters, such as Karin, who he started playing with the help of his former teammate, Echo Fox|Justin Wong.
In addition to this, they also discuss the current view that the United States is currently dominant in Street Fighter V. According to K-Brad, he feels that this is because the game is very offense-focused and that the American players in particular tend to prefer playing very aggressively.
Of course, that isn’t all that they talk about. Hit the interview up below for the rest, including which player and character combination K-Brad fears the most.
Another day, another roundup of the latest uploaded Injustice 2 discoveries by various players and YouTubers! There have been quite a few popping up very quickly in the past 24 hours since the game’s release, and this rapid flow of footage pouring in left us with day one material yet unshared–until now.
First up is none other than EG|Christopher “NYChrisG” Gonzalez, and his own day one combo videos of Dr. Fate–and his original main from the first Injustice, Green Arrow. Plenty of mid-screen, anti-air, and corner combos are showcased here!
Prominent NRS player EGP|Wonder Chef has some short BnB videos of Atrocitus, Black Adam, and Swamp Thing. He also has uploaded optimal combo and reset tech footage for Captain Cold.
Next up is Maximilian, with beginner and intermediate-level combos for Damian Wayne–a.k.a. Robin. This should be a helpful foundation to get Robin players started on their offense game.
Speaking of offense, here’s a slick Robin combo tutorial by YouTube user Itz Shark showing off some more advanced combos. The editing is rather nice, with slow-motion effects to show which moves are being used and notes showing how many hits, damage amount, and if the combo uses meter or not.
Finally, here’s some early Joker tech by Malcolm Strickland. Looks like the Clown Prince of Crime will have lots more dirty tricks up his sleeve this time around.
New week, new Super Steam Xrd Exhibition League match! The online Guilty Gear Xrd -REVELATOR- showdowns continue. The FT7s (with commentary) showcase players from various regions, and are a great way of highlighting particular match-ups. This time, we have Mr. K’s Leo Whitefang battling NC Jin’s Dizzy, as well as braindead2000’s Venom vs. Killey’s Johnny.
Let’s get a better grasp at who’s who, and how they feel about the upcoming battles.
Mr. K
On the match: “I’m excited! Silva is doing great things for the Guilty Gear community and I’m happy to be part of it. I’m a little nervous because Dizzy is a rare character, and I don’t play against strong Dizzy players often. I’m making sure to be prepared though!”
On his opponent: “I think we met for the first time at SuperTSB in New York earlier this year. We got to play a set and we also talked about some of Dizzy’s best anti-Leo offense. He seems to be dedicated to his character and it’s awesome to find other people who want to push their character to its limits.”
On his own playstyle: “I think I’m at my best when I can play fast and force my opponent to deal with what I’m doing directly. Leo suits my aggressive risk/reward style really well, since he basically demands responses to threats once he’s close. Really strong opponents don’t crack under pressure, though, so I’ve made a conscious effort to expand my gameplay in new directions with Leo to become more well-rounded.”
NC Jin
On the match: “I’m really excited and grateful for the opportunity to play in the Steam league. I think it’s been a great way to build up hype for Xrd, and with REV 2 on the way, I hope more people will pick up the game. As far as my match goes, I just hope to play well and make it as exciting as possible.”
On his opponent: “I’ve never played Mr.K before, but from what I’ve seen, he is a very strong Leo player. It’s obvious that he has a great understanding of both the game and his character. He places very well in the tournaments I’ve seen him attend, so I know I will have to play well to win.”
On his own playstyle: “My playstyle varies from game to game, in my opinion. I try to play a very offensive style most of the time, but in certain matches, I like to zone. It really just depends on who I’m up against. I try to adjust to what my opponent’s tendencies are and adjust accordingly. I would have to say that I focus more on player interaction rather than character-specific match-ups.”
braindead2000
On the match: “I’m a bit nervous because I’d like to play well, but I’m more so excited at the opportunity to play in this league! I’m sure it’ll be a lot of fun.”
On his opponent: “Killey has really good spacing and hit confirms, add that with good execution–he’s certainly not an opponent to be taken lightly. In my honest opinion, he’s definitely one of the best Johnny players in North America.”
On his own playstyle: “My favorite kind of style is establishing control of the screen and approaching my opponent carefully. Once I have made my approach I want to overwhelm my opponent with relentless offense.”
Killey
On the match: “I’m excited but also a bit anxious about this match since I don’t do exhibition matches that often. I’m somewhat familiar with the match up since I have two Venom players in my scene; however, every player has their own take on a character. I’m hoping that I’m able to adapt to my opponent’s style on the character as the match progresses.
I really like the format of these exhibition matches, as it forces accelerated learning of match-ups and helps refine your learning process moving forward. I had fun studying this match-up, since I involved the community for assistance. I got help from my local Venom players and the Johnny discord; I even went as far as asking KSB winner Omito for some advice on his stream… ha ha ha. While I do want to win this match, I’m not too concerned with the final results. I just want to put on a good show for the viewers.
I’m currently preparing for Combo Breaker, which will be REV 2, but since this match is -REVELATOR-, I had to revisit the specific combo routes on Venom. The issue is that Venom’s aerial hitboxes make it hard to consistently land midscreen knockdowns, which causes Johnny to lose positioning and momentum. I had to explore the specifics of Venom’s aerial hitboxes to make Johnny’s combos more consistent, and I think I found some unique solutions to this. Thankfully, I won’t have to deal with this moving into REV 2 due to the aerial hitbox changes on Venom.”
On his opponent: “I respect his Venom play since it’s very solid and centered on control. I remember playing him months ago, and he had unique answers to certain situations. We were trying to get more matches in afterwards, but that never happened, since we could never line up our schedules. I like to view this exhibition match as the rematch that didn’t happen back then.”
On his own playstyle: “Hmmm… I think I play rather textbook or systematic, and then try to fine tune my strategies based on my opponent’s habits. I like to force certain situations on my opponent and see if they have an answer to it. If they don’t demonstrate to me that they can deal with the situation then I’ll continue to exploit their match-up knowledge deficiencies until they do then adapt accordingly.”
It’s good to see a few less-popular characters in these match-ups, and it will be interesting to see what individuality the players bring to them. Don’t forget to tune in to Silva_hime’s Twitch channel tonight, starting at 9:15 PM EST/8:15 PM CST/6:15 PM PDT. Octopimp and BxA|dotNova are commentating this time.
In the most recent online Guilty Gear Xrd -REVELATOR- set, Beautifuldude’s Zato=1 battled Dekline’s Sin Kiske. What a battle! The other FT7 involved Ryyudo’s Faust and WindGodDude’s Millia Rage. Check it out below!
Last week, Bandai Namco Games dropped the first of a series of trailers focusing on Tekken 7’s cast. Now, they’ve released the second trailer in that series; this time out, the trailer focuses on characters King, Jack, Steve Fox, Nina Williams, Eddy Gordo, Lucky Chloe, and Miguel Caballero Rojo. As with the previous trailer, it shows off some glimpses of these character’s moves and combos.
Tekken 7 launches on June 2 for PlayStation 4, Xbox One, and PC.