Tekken’s official Twitter dropped a surprise announcement yesterday: later tonight–Tuesday, May 16th at 6:00 PM PDT–Twitch will be streaming a new documentary: Road to King of Iron Fist.
Information is scant on what exactly the documentary is about. Given the image, it’s obviously geared towards the esports crowd. But Tekken 7: Fated Retribution has been a traveling esports roadshow for two years now: this could cover anything from the World Championships, to Final Round. Or both! We won’t really know until 6:00 PM PDT tonight.
What happens when ScrewAttack! pits BlazBlue: Central Fiction’s Noel Vermillion vs. Persona 4 Arena Ultimax’s Aigis against each other? The two robotic ladies face off in an animated battle that only one of them can win.
Enjoy excellent 2D animation from both games that showcases the original moves. Place your bets, because the fight will be over fairly quickly. Who is your favorite in this match-up, and do you agree with the outcome or not? Let us know in the comments.
Capcom Fighters sat down with one of Australia’s best players, DS|Falco, during Battle Arena Melbourne 9. He ended up being the highest-placing local player at the event (tied with fellow countryman WP|bksama), and he has a pretty interesting opinions on the infrequently-documented Australian scene.
“Our internet is quite poor, so we have no online scene,” Falco admits. “And we have a smaller tournament circuit compared to other scenes. We have an event like this, the international players show up, kick everyone’s ass. We catch up by the end of the weekend, they leave, come back, and it happens again.” He also discusses his choice to stick with Chun-Li, why he will go to Evo Japan over Evo USA, and why a random dragon punch from an Australian is different from a “random” DP from, say, Daigo Umehara.
First 4 Figures have revealed three new statues of Marshall Law, Tekken’s Bruce Lee-inspired kung-fu cook. The finished products are 17 inches tall, and depict Law in his Tekken 6 and Tekken 5: Dark Resurrection outfits.
In addition to the two garment variations, there is an exclusive version that includes an elevated base, painted with red clouds and encircled by a ferocious golden dragon. The standard figures are priced at $384.99, while the premium figure runs for $499.99. Pictures of all three statues can be viewed in the gallery below:
The team at F4F also did an hour-long stream in which they talked about the inspiration behind the premium statue’s dragon attachment, their affinity for Marshall Law, and some details on what it took to bring their latest statue to life. The upload is both entertaining and informative, and you can check it out right here:
Tekken 7 looms over the FGC, just slightly out of reach… While many like to experiment and come up with their own combos when a game is released, the advantage of Tekken 7’s extended console release is that there is a body of information to quickly reference on Day One. SutekiChannel has put together great combo guides for Dragunov and Lucky Chloe, showing off common combo fillers and enders:
The Dragunov combo video has english-subtitles showing off the combo notation, added just two days after its upload. Lucky Chloe’s video only just now went live, but keep an eye on it, Chloe players–you will certainly have the same option in the near future.
The second CFN beta has come and gone, and with it, Street Fighter V’s Ed has vanished back into the hands of Capcom. This leaves VesperArcade, like many of us, left reflecting on this glimpse of the new Psycho Pugilist, and how he may fit into SFV’s future meta.
Noting Ed’s strengths (simple anti-air execution, V-Trigger, pressure) and glaring weaknesses (problematic range, inconsistent confirms, no auto-corrects), VesperArcade seems concerned that Ed is more fun than functional. With minor tweaks, though–like adjusting the push-out on crouching opponents during counter-hit, or a fix to the weird input overlap between Psycho Flicker and Psycho Upper–he can be both.
While having strong aerials, a decent kill confirm off of a grab, and some super gimmicky combos using footstools and his Gyro, ROB is a character you don’t often see in competitive Smash 4 play. Hoping to show players some of the tools ROB has stored in its memory banks, MySmashCorner has created a comprehensive combo guide, showing off some of the tricks this robot can pull off. He has also teamed up the best ROB in the USA, Fable|8BitMan to get some insight on ROB’s strengths and weaknesses at the highest levels of play.
ROB is best played defensively according to 8BitMan, as all of ROB’s aerials are unsafe on shield. Approaching with ROB requires to players to act as a constantly moving wall of projectiles, mixing in lasers and Gyros to break down an enemy’s defenses so you can land a grab or an aerial. ROB’s n-air is the best option for landing, due to its large hitbox, but beware that it does leave ROB open if it hits on shield. You generally need to play ROB as a bait-and-punish character, as going in will just see him thrown on the scrap heap.
After nearly a year of anticipation, the sequel to NetherRealm Studios’ DC comics fighter, Injustice 2, finally drops tomorrow for both PlayStation 4 and Xbox One. In celebration, NRS has released the game’s official launch trailer!
In it, we see a few more glimpses of Story mode; as Brainiac’s invasion of Earth begins, The Society–as well as the Regime and Insurgency remnants–wage a 3-way battle for power, control, and supremacy. With the largest roster in NRS history, an expansive Story mode with multiple branching pathways, the endless customization options of the Gear System, as well as the ever-changing Multiverse mode… there’s certainly plenty to unpack with this latest title. In addition, NRS and Warner Bros. Interactive Entertainment have announced several competitive initiatives, to push the game heavily as an esport, with the GameStop Hometown Heroes circuit, the Injustice 2 Championship Series, and Stream.Me’s online “War of the Gods,” there are plenty of chances worldwide for heroes and villains to suit up and join the fight.
In addition, GameStop has released a hilarious “Tag Out” trailer to promote pre-order bonus character Darkseid, showing that many members of the cast want absolutely nothing to do with the God of Apokolips.
As the premier autumn event in the Super Smash Bros. calendar, The Big House 7 is going large for this year’s event. Announced via a trailer at Royal Flush this past weekend, the Midwestern tournament is moving from its usual venue in Dearborn, Michigan to the Cobo Center in downtown Detroit. That’s right, The Big House is truly going big for 2017.
Registration isn’t available just yet, but expect singles and doubles for both Melee and Smash 4, along with some regional crew battles to settle some international scores. For Melee, Mango is the current Big House champion, taking three titles compared to Armada’s two. In Smash 4, ZeRo reigns supreme, having won both Big Houses where Smash 4 has been present. With the amount of talent nipping at his heels nowadays, we may see someone stopping his Big House three-peat.
Are you new to NetherRealm Studios games? Injustice 2’s release means lots of new players are trying NRS style games for the first time. More then likely, you’ll want to try and apply what you know to this game. Be careful! Because frame data, particularly hit stun, works quite differently in these games.
In NRS games, opponents can still block and throw tech during hit stun, but no other options. As UltraDavid demonstrates, the idea of a link is very different in an NRS game. “Links” only happen in these types of games from a specific hit stun (Capture states) or from canceling strings. Make sure you understand this as you go on your NRS journey!