Get On My Level returns for 2017, running from July 28th-30th at the International Center in Mississauga

Last year’s Get On My Level was full of landmark moments. None being the first Captain Falcon in a decade to defeat Mew2King, Ally winning his first Super Smash Bros. for Wii U major and defeating ZeRo in the process, and Leffen reminding the world of his talent by winning Melee singles. It was a fantastic opener for the 2016 Summer of Smash and one tournament that people won’t soon forget.

Hoping to build on that hype, Get On My Level is returning in 2017 with events for Super Smash Bros. 64, Melee, Smash 4 and Brawl. Rather than opening the Summer of Smash, GOML 2017 is now appearing during the height of the season, running from July 28th to 30th at the International Center in Mississauga, Ontario. Held two weeks after Evo, it looks to be one stacked event.

Registration is now open on the GOML 2017 smash.gg page, with early bird pricing running until May 31st. After that point, venue fee will go up from $45 to $55 until June 30th. There will be more announcements as we get closer to the event, so stay tuned to the tournament page for more info.

Sources: EvenMatchupGaming; smash.gg

8WR|Mezza shows off Sceptile Debuff + Meter Steal combos for Pokkén Tournament

In Pokkén Tournament, Sceptile is one of the most combo-video friendly characters thanks to his jump cancels and wall resplats. There’s a lot of different routes he can take to get big optimal damage once he has his enemy pinned in the corner.

“Optimal” , however, is kind of a slippery word in Pokkén, particularly when Phase Shift points could suddenly cut off your combo. Luckily, damage isn’t the only thing Sceptile has going for him! Because of his many cancels, he can link into various supports, allowing him to also drain opponent’s super and apply status debuffs.

And if you pay attention to your Phase Shift points, you can still break 200 damage, get your debuffs in, and setup a trap on your opponent’s wakeup.

You can still break 200, apply a debuff, and not use an assist…

…and if you’ve got all your Phase Shift points to work with and Yvetal on deck, you can get nearly 300 with this wall combo.

All in one combo he gets damage, status effects, dash cancels, jump cancels, command grab synergy stealing, and combos in and out of assist. Few characters get to do so much with the system mechanics of Pokkén quite like Sceptile.

Source: 8WR| Mezza

The_Cool_Kid_93 analyzes Alex’s changes from the second CFN beta for Street Fighter V

With everyone getting a chance to mess around with the long awaited balance changes coming to Street Fighter V with the second CFN beta, character specialists have been working hard to see if their character will improve with the upcoming patch. Dedicated Alex main The_Cool_Kid_93 has been toiling away in the lab over this past weekend, gathering all the data he can about the New York grappler.

Overall, Cool_Kid determines that Alex is indeed better following the proposed balance changes. Alex’s health has been buffed to 1025, his V-Skill is faster so you can potentially get two arm spins in after a stun and his Slash Elbow is now safe on block. The elbow is also quicker, meaning Alex can essentially loop his Slash Elbow on opponents trying to jump away.

Many of his medium normals are faster too, but Cool_Kid is still concerned about Alex’s ability to deal with pressure once someone gains momentum. His sub-par V-Reversal and lack of a three frame jab means he struggles to shake someone off once they get in his face. While his oki game is still weak according to Cool_Kid, he feels that it is much more enjoyable version of the character compared to at the start of Season 2.

Source: THE COOL KID 93

MK_REO demonstrates the cross-up power of Supergirl’s F+3 in Injustice 2

NRS-dedicated content creator MK_REO has put together a quick demonstration on how to apply Supergirl’s F+3 in Injustice 2 in knockdown situations.

Supergirl’s big overhead can be manually controlled during the rising animation. Since the character has several ways to land a hard knockdown (many of which are combo-enders!), this means she can constantly apply which-way coin flips on opponents. The move is safe on block, and it can also be charged to beat delayed wakeup timings. Players that love themselves some vortex heavy game-play should consider trying out the Kryptonian Warrior for this reason alone.

Source: MK_REO

Rising Up: Ed bread and butter combo guide — Punishes, confirm combos, juggles, & more

Ed–the replacement body for M.Bison created by S.I.N. and abducted by Balrog–has made his playable debut in Street Fighter V. His special move inputs and basic gameplay style are unlike anything yet seen in the series. Nevertheless, I’ve done my best to compile the optimal combos for every common scenario, so you can stop worrying about damage optimization and focus on strategy. This video features anti-airs, punishes, confirms, counter-hit combos, crush counter combos, juggles, and more. This version of Ed is the one included in the ongoing beta, so all of these combos should work for you there–but Ed may yet see changes prior to his official release, and if so, I’ll update this video.

This is not the full Ed tutorial I’m working on, but rather simply a guide to his basic optimal combo routes. The combos are all my own labwork, alongside a few things I’ve observed from other players. I’m fairly confident that most of these combos are ideal, but I wholeheartedly encourage anyone watching to note further possible optimizations in the comments, for both me and the other players, so that I can amend it into the final video when it comes out.

I’m currently waiting on the “Season 2.5” patch, but once it releases, I’ll return to uploading full character tutorials every week on ShoryukenTube, the Shoryuken.com YouTube channel. If the rebalance is significant, I might do more videos demonstrating season 2 changes. All guides from here on out will reflect season 2 changes, and I’ll soon amend all the guides that are already out. There’s a lot of content on the horizon, so you’ll want to subscribe to the channel!

Playergodaines shares K’ Combos for King of Fighters XIV version 2.01

Wanna pick up King of Fighter’s K’ after the buffs he received in 2.0? Playergodaines’s combo tutorial should get you up to speed!

The most noteworthy change to his combos is fasted speed on his “Knee Assault”, executed with f+B. This active hitbox change allows him to use it in new ways in corner juggles with Max Mode. It adds a little bit more variety to execution for K’ and pushes his damage just a little bit more. He actually received other buffs to- for example, invincibility on his climax super, “Hyper Chain Drive”.

If you weren’t sure if you wanted to play him before, give the latest K’ model a try!

Source: playergodaines

New Challenger TV shares 4th episode of “Beginner Breakdowns” analysis series for Street Fighter V

New Challenger TV’s “Beginner Breakdowns” series takes fan-submitted footage from online games, usually from Bronze and Silver, and analyzes the play.

Hosted by Encore41 and JZA, this particular episode breaks down footage from the loser’s finals of their Discord’s online tournament series. The matches covered includes footage of common characters that tend to give all skill levels trouble: Guile, Ibuki, and Balrog. This is a valuable resource for those unsure of how to approach these match-ups, and the (very large) Discord itself is a great place for new players to get feedback as they begin their Street Fighter V journey.

Source: New Challenger TV

Answer me this: figuring out set-ups with Guilty Gear Xrd REV 2’s Business Ninja

One of the new additions to Guilty Gear Xrd REV 2, Answer, is proving to be a handful. With so many mix-up options, the quirky Business Ninja can inflict a headache on an unsuspecting opponent, but only if the player has explored Answer’s plethora of set-ups.

GodPress has been busy compiling excellent tutorial videos which show a lot of in-depth aspects of the character. Check out some of the selections below to learn more about what Answer has in store.

Here’s a combo into a knockdown which leads into a cross-up, followed by a damaging combo:

Exploring some corner cross-ups:

Beware jD counter-hits from Answer, as it confirms into a ton of damage:

Here are some pressure strings in the corner to build up the opponent’s RISC gauge, to then lead into huge damage. Very dangerous for the opponent if they don’t use Faultless Defense. GodPress provides explanatory notes and notation in the video below.

A really good video that shows how to “safe jump” and bypass practically every defensive/wake-up option that Sol Badguy has. Again, read the text in the video for more explanation:

Here’s one that probably many would like master: Answer’s super-jump instant air-dash combos. This compilation shows which characters it works on:

This is just a sampling from GodPress’s work, so make sure to explore the rest of their channel for even more Answer tech.

Also, don’t forget about SRK’s Day One Answer guide to get a better grasp on Answer basics. Are you picking up the Business Ninja in REV 2?

Source: GodPress

How to beat Faust: find strategy in the randomness of this Guilty Gear Xrd match-up with LordKnight

Guilty Gear Xrd -REVELATOR-‘s Faust is designed to be the wackiest, zaniest character in the cast. An abnormal hurtbox coupled with surprisingly big normal attacks and random items. How do you fight someone who can summon a meteor shower if they get lucky, teleport by opening dimensional doors, and hit you from the ground up with a sunflower?

LordKnight starts his match-up guide with a quick definition of Faust. He explains a common misconception about Faust, who is often considered more of a zoning character due to his range and projectiles. However, Faust has plenty of rushdown and unpredictable mix-up options, which make him especially scary up close. LordKnight goes through his normal attacks, which are designed to control specific spaces. Then he moves on to explaining the properties of Faust’s repertoire of special items.

Whether you have trouble with Faust or are generally unfamiliar with the character, this is a great tutorial to gain some knowledge, which is also quite relevant for REV 2. Hopefully, that will ease the match-up a little bit. Or, I don’t know, just pick Sin.

If you’re more of a reader or want to save these notes on the go, check out the Faust match-up write-up on Evernote.

More worried about Sol Badguy instead? Learn how to best him with LordKnight’s Sol Badguy match-up tutorial.

Sources: LordKnight; Evernote

Learn to play Dhalsim competitively with Burnout in this episode of Yahoo Esports’ Tech Hit

Dhalsim may be one of the harder characters to play at a competitive level in Street Fighter V. His zoning based playstyle seems at odds with how the game itself wants you to play, and he has to take a lot of risks by getting up close and deal maximum damage.

In this new episode of Yahoo Esports’s Tech Hit, Michael Martin sits down with Xsplit’s Kevin “Burnout” Kim who talks to him about what it takes to bring Dhalsim into a tournament. In the video below, Burnout talks a lot about the mentality a player needs to play competitively, including how to go beyond just trying to keep away and start rushing down with Dhalsim, and using his new tools to allow him to play offensively and win games.

In addition to this, he also talks about Dhalsim’s tournament representation and the challenges and even advantages of picking the character in a tournament.

Source: Yahoo Esports