Crush opponents with the art of “Goukizeme”: Akuma taunt okizeme & some combos for Street Fighter V

Murder opponents with some swagger using these okizeme techniques.

In Street Fighter V, Akuma possesses a power no one else does: his taunt deals damage! This may be well-known to anyone facing an Akuma and getting stunned with almost no life left, but the taunt’s slow startup makes it typically impractical–even though it can be used to start some damaging combos, if it hits.

Vandylizer wants to help Akuma players find their inner swag demon, and has thus put together this guide on how to apply Akuma’s taunt in okizeme. Check it out, and show your opponents how weak they truly are!

For some more Akuma okizeme, have a look at this V-Trigger okizeme video from The Prince:

The Prince has also uploaded some videos inspired by Javits’ recent Twitter challenges–this first video demonstrates a two-combo kill on Akuma (using Akuma, with a stun and a Critical Art), the second video is an example for the #1throw1comboDIZZY challenge.

Sources: Van Diesel ProductionsThe Prince

Learn how to strengthen your defense in Episode 6 of The Fighter’s Dojo

After looking at ways to improve your offense in the last episode, Frabisaur now focuses on ways for players to improve their defense in the latest edition of The Fighter’s Dojo. Today’s episode answers the questions, “How do I get better at defense?” and “Where can I press a button?” Above all else, Frabisaur insists that players simply cannot panic when put on the defensive, as looking for a breakout point in an adversary’s pressure and being cognizant of when to use specific tools and resources at your disposal to escape bad situations is imperative to survival.

One of the keys Frabisaur demonstrates is knowing your character’s positioning when you get knocked down, as this spacing will determine whether an opponent can follow-up that knockdown with continued pressure or not, which comes with studying and experience. Though Frabisaur does outline a handy six-step process to help players make these decisions:

  1. Assess the situation
  2. Make your initial guess
  3. Weather the offensive sequence
  4. Be patient!!!
  5. Find your breakout point
  6. Look for patterns

With these tools in mind, players should effectively be able to reset the situation back to neutral or force their enemy to overextend themselves, allowing you to turn the tables.

You can see the full video below, and don’t forget to tune into Frabisaur’s stream on Thursday nights at https://www.twitch.tv/frabisaur, or follow him on Twitter at Frabisaur, for more on these concepts. We at Shoryuken would also like to congratulate Frabisaur on his recently being picked up as a content creator for Genex eSports, which will allow to continue providing more great content for the fighting game community.

Source: Frabisaur

GAME a-cho fights for the future in these fierce Street Fighter III: 3rd Strike match replays

GAME a-cho delivers the goods once more, with this hour-and-a-half upload of fantastic Street Fighter III: 3rd Strike matches. For all you 3rd Strike junkies out there, this footage has all of the parries, footsies, and clutch hit-confirm super finishes you need to get you through the rest of your week.

The replays start right as you hit play and begins with an electric Dudley vs. Yun match. No spoilers on who takes it, except that the nameless Yun player (assuming it’s the same one) appears in several sets, giving them many opportunities to be rooted for. The others regulars are a green gi’d Ken, a blue headband-wearing Ryu, and (possibly) two different Makoto players, all who put up a down right fierce performance.

The rumors about the emulous 3rd Strike community in Japan certainly ring true in these replays. Check them out:

Source: GAMEacho

801 Strider talks Street Fighter V’s balance, Urien not being top 5, and Ryu being terrible with BornFree

One of the names that’s been quietly been putting in the work this season is Winterfox’s Gustavo “801 Strider” Romero. 801 Strider has been a consistent performer this season, finishing in the top 8 of two Capcom Pro Tour Premier events.

At NorCal Regionals 2017, Mark “BornFree” Sheridan caught up with 801 Strider, where the latter shared his thoughts on the game’s balance. Regarding this, one of the more surprising insights that he shared is his opinion on Urien: stating that, contrary to popular opinion, the Illuminati Lord is not in the top 5 characters of the game. He mostly attributes this to Urien not having a reliable anti-air. More in line with popular opinion though are his thoughts on Ryu, who he calls the worst character in the game.

In addition to this, 801 Strider also talks about the game as a whole. Echoing the sentiments of many other players, he worries that the game will become more “random” with the impending removal of the fuzzy-jump option select. Even at its current state, the game is already unforgiving, with one mistake possibly leading to a loss. He compares it with the Marvel vs. Capcom series in this regard.

Source: BornFree

Marvel vs. Capcom: Infinite releases on September 19, 2017

Finally, some official Marvel vs. Capcom news! Announced in a post by Peter “Combofiend” Rosas over on Capcom-Unity, Marvel vs. Capcom: Infinite will release on PlayStation 4, Xbox One and PC on September 19th. Along with this information, Capcom have released a story trailer for MvC:I, along with a list of eight characters that will be joining the roster. Before you go checking, they are indeed the same characters that were leaked yesterday by French website Jeuxvideo. They are (again):

  • Ultron
  • Hulk
  • Thor
  • Hawkeye
  • Rocket Raccoon
  • Chun-Li
  • Strider Hiryu
  • Chris Redfield

This story trailer also confirms the existence of Ultron-Sigma, who was teased at the end of the first MvC:I trailer, and is now confirmed to be the game’s main villain.

That’s not all in terms of Marvel vs. Capcom: Infinite news, as we also have information on its limited and deluxe edition, along with its 2017 Character Pass. If you pre-order the Standard Edition of MvC:I, you will gain access to the Warrior Thor and Evil Ryu Premium costumes. One can guess that the Warrior Thor costume will probably relate to his new look in the upcoming Thor: Ragnarok movie.

The Deluxe Edition will cost $89.99, will come with the Warrior Thor and Evil Ryu costumes, as well as the Gladiator Hulk and Mission Command X costumes. You will also gain access to the 2017 Character Pass if you buy this edition, which will give you access to six post-launch characters. The first of these will be the Megaman villain Sigma.

MvCI Character Pass

For the Marvel true believers, there is the $199.99 Collector’s Edition which comes with all the previously mentioned digital goodies, as well as four interlinking character dioramas of Megaman X, Chun-Li, Iron Man and Captain Marvel, along with special LED-powered Infinity Stones.

MvCI Collector's Edition

Pre-orders are now available, and expect more MvC:I news in the coming months, as we finally have a release date!

Source: Capcom-Unity

Did You Know Gaming discusses interesting Super Smash Bros. trivia

The latest episode of Did You Know Gaming? takes a look at the original Super Smash Bros., released for the Nintendo 64 in January 1999. Narrated by ItsaDogandGame, the video reveals some extremely interesting secrets about the fist iteration of the Nintendo brawler. From early development struggles–such as originally being unable to use Nintendo characters–unused stage concepts, and audio for what would become Brawl’s Final Smashes, lots of interesting trivia is documented. There’s even an Easter egg in the game’s character select screen order that may have only by noticed by some of the most hardcore of Nintendo fans. You can see the full video below.

Did you find out anything particularly new or interesting about the original Smash from this video? Tell us your favorite facts and pieces of trivia in the comments below!

Source: DidYouKnowGaming?

Check out this Mikado tournament for ADK’s forgotten ninja themed fighter: Ninja Master’s: Haō Ninpō Chō

SNK published a weapon-based fighting game in 1996. It was set in Feudal Japan, had desperation supers, and you could lose your weapon while fighting, forcing you to go bare-handed.

If you hadn’t of read the title already, you’d be forgiven if you thought I was talking about Samurai Shodown. No, this is Ninja Master’s: Haō Ninpō Chō.

The big difference here is that SNK was only the publisher: the actual developer was ADK, a company perhaps more famous in the FGC for World Heroes or Twinkle Star Sprites. Despite similarities to Samurai Shodown, it’s ultimately a very different beast–there’s a dial-a-combo system, for starters. You can also intentionally go weaponless with the C-button, which actually gives you access to a different and equally strong movelist. Weaponless states, then, are strategic rather then crippling. It’s also worth noting how big the stages are here relative to the character sprites, making zoning a little safer of an option.

ADK may not exist anymore, but SNK certainly still has the rights to these characters. Who knows, maybe a Ninja Master could show up in a future Samurai Shodown reboot?

[Editor’s note: interested PlayStation 4 gamers can try this game out as part of ADK Damashii.]

Source: Mikado Arcade

Watch world-class King of Fighters XIV in these replays from FightClub Cup 2017

FightClub Cup 2017 brought some the world’s best King of Fighters XIV competition to China, including the top four finishers from this year’s KOFXIV World Cup. Japanese Champion Sanwa|M’ attempted to defend his title against the likes of  Xiaohai, GXBridget and Panda|Dakou.

The tournament was one of the first major showings for the game’s new balance patch, which arrived alongside four new DLC characters earlier this month. A total of 17 characters were used over the course of the finals, but Rock, Vanessa, Yamazaki, and Whip were not among them. Despite nerfs K’, Benimaru, and Mai continue to be popular at the highest level of play, and Iori continues to be a powerful anchor character for both Xiaohai and M’.

ET’s unconventional team of Billy/Clark/Benimaru is pushed to the brink in an intense grand finals set that goes to the last possible round. More footage from the earlier rounds of the tournament is also available on GatoRay’s Youtube Channel.

Results & Match Log

Source: GatoRay

meLo oLem shows off glitched wall damage with Pikachu Libre in Pokkén Tournament

Pikachu Libre pro meLo oLem, whom we’ve featured recently (right before he made top 5 at Norcal Regionals), might as well wear a lab coat to tournaments for all the tech he develops.

There’s a glitch in Pokkén Tournament that continues to apply wall combo damage to Pikachu Libre’s next combo, despite it being a new combo. The glitch seems to be caused by Libre combing into un-enhanced Electroweb, causing a re-stand state that the game seems to not know what to do with, scaling-wise. Thanks to the low amount of phase shift points these combos deal, Libre can actually whittle down high-health characters to almost nothing in one phase, all thanks to the wall. Suddenly, taking Electroweb’s grab instead of the attack seems a lot more desirable, doesn’t it?

Source: meLo oLem

Super Steam Xrd Exhibition League: Sway and Keeponrockin’ square off, and Hotashi duels Kami

The last Super Steam Xrd Exhibition League match brought incredible hype to the audience, but before we look back at the previous week, we already have a new set of Daredevils looking to prove something. Sway is looking to serve some hot mix-ups and dynamic combos as kung-fu artist/chef Jam Kuradoberi, while www.keeponrock.in (yes, that’s a website link to his Guilty Gear match database, use it!) plans on some dizzying Bedman plays. Hotashi will showcase his prowess with a Call-of-Duty Elphelt, while Kami hopes to score corner pins as Zato=1.

First up will be Sway vs Keeponrockin’, followed by Hotashi and Kami.


Hotashi

ggxrd-revelator-elphelt-portrait

On the match: “Very comfortable. I play against Zato=1 fairly often, so I don’t feel like there’ll be any surprises for me when the match comes. The character is easily overwhelmed once defending, but it’ll be dangerous if I get mixed up. But, that’s just the way the game (and the match-up goes). I’m most focused on the neutral. Eventually, one of those mixups will open me up, so I can’t get too worried about that.

“I haven’t been practicing very much lately, but I still hope that my strategy holds up. I hope to control how Zato summons Eddie in neutral, and punish responsively while not giving up too much ground. If Eddie is kept controlled or killed during neutral, then I can close the distance and end the round quickly.

“In neutral, I feel as though Elphelt has the upper hand. Grenade can kill Eddie as he travels on the ground, so the grenade can “wall out” Eddie’s approach, so to speak. Rifle can punish bad Eddie summons or poorly placed drills, but Zato can easily punish this stance by spending 25% on an airdash YRC. I will do my best to maximize the number of times I punish drills and avoid having the distance closed in on me helplessly. It’ll be interesting to look at the number of times this worked for both me and Kami. Zato doesn’t really have a great way to force a knockdown in neutral besides Drill, as long as I don’t make any poor decisions or corner myself.”

On his opponent: “Gutter trash.”

On his own playstyle: “Aggressive-defensive. I try and goad the opponent into poor approaches or losing patience by playing on the other side of the screen while micromanaging my switches between pulling grenade, using the rifle, and protecting myself from approaches with the shotgun. In my opinion, this works against characters or players who are unable to threaten Elphelt at certain angles. However, I’m also able to switch my game up if this is seen through.”

Kami

ggxrd-sign-zato-portrait

On the match: “Anytime I play any type of important game or set, I always have the same thought, ‘I should win this match.’ I come from a sports background where losing is never an option and it’s creeped its way into my personality and playstyle, because I train so hard I feel that I should never lose and if I do lose it was due to my own mistakes.”

On his opponent: “I have a lot of respect for Hotashi, he helped change my mind on many issues I was having about traveling and other things. On the game side of things, He has an unorthodox playstyle that frustrates many and does a lot of things very well. In the end, he’s still gonna have to hold this L I give him. I think Hotashi is a definitely a top-level player, who has accomplished a lot in a short time and I appreciate the things he’s told me.”

On his own playstyle: “I like to consider myself someone who plays in a matter that beats my opponent, I can be highly technical or extremely aggressive. I am always looking for that one mistake my opponent makes to capitalize on, Zato helps a ton with that one mistake part. The biggest factor when I play is me. Once I start to feel myself there’s usually no stopping me.

“Finally, I’d just like to shout out Silva and everyone else involved with these matches, things like these keep the game exciting and let people know about newer players like me while also bringing fresh eyes to the scene. The only question is, why wasn’t I here sooner?”


Keeponrockin’

ggxrd-revelator-bedman-portrait

On the match: “I’m pretty excited, but a little bit anxious. This match and the upcoming tournament Combo Breaker are going to be my last events with Bedman before REV 2 releases and turns my character upside-down, so I want to show everybody my progress and maybe even a few tricks that won’t be around for long.”

On his opponent: “Sway and I first met at a Frosty Faustings where we played Faust mirrors in casuals. Jam wasn’t even out yet and I definitely did not know I was going to switch to Bedman at that time! We’ve maybe played two times over netplay after that so I don’t think I have a good grasp of what he’s capable of. I went to look for his match videos, but there aren’t a lot of them. Go win some tournaments, Sway!”

On his own playstyle: “And as for my playstyle, I can’t really say, because it depends on the moment and character. I can be defensive or super aggressive. It mostly changes depending on what I feel like I can get away with during situations.”

Sway

ggxrd-revelator-jam

On the match: “I’m a little nervous. I’m typically very bad in long sets and lose momentum very easily, so this will be a challenge. While my goal is to win, I’d be happy if I’m just able to execute what I practiced and not look like a dummy :joy:.”

On his opponent: “Rockin’ is awesome. We used to play Faust together, and I think we both switched off for the same reason, and we’re both way better for it. He did great at Frosty Faustings and we played a set or two after that were in his favor, I believe. His pressure is strong and so is his mix-up game. No one can sleep on him. I certainly won’t, so he better come in swinging.”

On his own playstyle: “I think I’m very humble about my style (except when I’m joking about how my mix-ups are causing global warming). I don’t think I do anything exceptionally well, but don’t feel like I’m heavily lacking anywhere. I study the game a lot and do my best to have answers for every situation. I think everyone’s going to see good play from both sides.”


Now that we know a little about our Daredevils, the stage is set for more hype FT7s. Tomorrow, tune in to Silva_hime’s Twitch channel at 8:00 PM ET/7:00 PM CST/5:00 PM PDT. Killey and ch_tenpai!! will commentate.

Last week’s SSXrdEL match was quite the upset! Especially if you read the interviews. Read up on that and check out the set below.

Sources: interviews; Silva