Here’s a glimpse of some of the new things surfacing in the Capcom Fighters Network PC beta test.
Capcom is currently running the PC beta test for the new CFN build, planned for a late April release for Street Fighter V. This beta test is also running on the game version that we’ll see in the next balance patch, so PC players have been getting a chance to try out the upcoming changes a bit ahead of schedule–and some interesting things are being discovered.
Zangief’s new leg-grabbing counter–Tundra Storm–is an unusual move; it causes high damage but has limited utility. Here’s what it looks like:
Zangief's new counter move.
pic.twitter.com/3rIZGl5TkQ
— Bear (@BearUNLV) March 28, 2017
The move can only counter horizontal kicking moves at a certain height, making it extremely specialized. Finrod Inglorion compiled this list detailing exactly what Zangief’s new counter works against:
@ultradavid I saw you were asking about this earlier. Grabbed from data. In-game testing is the only thing left. pic.twitter.com/e2pZJKjTzv
— Finrod Inglorion (@Frostdiener) March 29, 2017
Cammy’s new air throw, while sure to prove somewhat useful, is getting some criticism for its… interesting animation:
Cammy's new air throw https://t.co/zRf1xDWzpZ
— Phoxx (@Phoxx_3D) March 28, 2017
The move’s side-switching property does provide a good corner escape.
VesperArcade breaks down the new moves appearing in the CFN PC beta in this video; in addition to the moves above, he discusses Dhalsim’s new Thrust Kick low attack (that grants Dhalsim a non-sliding low attack, handy for combos), Ryu’s new standing hard punch (new animation, but functionally the same), and Zangief’s new stun-heavy Flying Headbutt and anti-crouching Harasho Choke Slam throw:
DNG|Itazan and hameko show off how powerful the new aerial headbutt can be in this nasty stun combo:
SFV S2.1 GIEF ONE TURN STUN COMBO+ AGAINST AKUMA feat. @Itazan_Kuma (Dmg787) pic.twitter.com/BJEILu2lPM
— ハメコ。 / hameko (@hameko) March 29, 2017
But new moves aren’t the only thing showing up in the beta–Capcom snuck in some changes to at least one of the new stages, too–there’s a lot more going on in the background of the Air Force Base now, and the crates on the sides now break when a fighter is thrown into them. Check out the details in the video below:
The discussion as to how well CFN itself works in the beta has been mixed on social media, with some praise for the new features but also complaints of frequent disconnections. Hopefully the beta will serve its purpose of ironing out the bugs before the new CFN is officially introduced.
Sources: Bear (Twitter); Finrod Inglorion (Twitter); Phoxx (Twitter); ハメコ。(Twitter); VesperArcade


