If anything is delaying Tekken 7’s console release, it’s probably Gigas’s hitboxes

Big body type characters typically get the short end of the stick in fighting games. They are big targets, almost always slower then the main cast, and typically end up getting hit by higher damage combos because of their frame. Additionally, hitbox problems are common in fighting games–and 3D fighters are no exception to this.

But if you go searching for strange interactions in Tekken 7: Fated Retribution, there’s one character that seems to show up on the losing end more often then others. For whatever reason, the new cybernetic golem Gigas can’t seem to catch a break, no matter what the situation is.

Here’s some examples of Gigas’s massive hurtbox liability…

It doesn’t just happen when he’s on defense, either. Those big limbs of his will find ways to pass through his opponents, even when the attacks themselves are true mids.

 

It would also seem that his tall height is a problem too. The beast can occasionally find himself too tall for his jab to hit properly, even in punish situations.

Given the humorous nature of many of the videos, it appears that Gigas’s problems are something of a meme at this point in the Japanese arcade scene. This is exactly the sort of thing that gets scrutinized and polished as games near their console release, so hopefully the new guy can get some love before June.

Sources: @norunnokakurega@tatsushis@wotemotow@katatumuri0604

 

Are you not entertained? Yahoo! Esports talks the importance of having fun while playing Street Fighter V

In a recent video, Michael Martin of Yahoo! Esports asks Street Fighter V players: are you having fun? It is sort of a strange question to ask any consistent player of a certain game, but Michael explains that the question is inspired by his chats with Capcom. The company hears all the time about what’s wrong with Street Fighter V, but they are more interested in the aspects of the game that they enjoy. says Michael. He also explains how switching to Kolin personally revived his enjoyment of the game, and that character selection has much to do with the overall level of fun any player has.

Michael uses Street Fighter V as an example to make his own experience relatable, but his question of whether players are enjoying themselves is intended to apply generally to all fighting games. You can hear his full thoughts in the video below.

Source: Yahoo! Esports

Can Dora’s Bang defeat Monster’s Izanami in a BlazBlue: Central Fiction FT5?

BlazBlue: Central Fiction’s Izanami is an oppressive force. Fittingly for a villain, she can dominate a lot of the match easily with her levitate combos that corner carry, and can endlessly pressure the opponent. She does sacrifice the ability to block and can spend a lot of her Barrier Gauge, but that might matter very little in the end. Dora, who’s made some videos to battle top-tier characters, puts himself to the test, right after Monster triumphed at a recent, national Japanese BlazBlue tournament.

Dora shows his fighting spirit in the first, dominant round, not letting Monster do much at all. Things turn around in the second as Izanami starts to unwind her pressure, cornering Bang. The onslaught is endless as Dora uses up all of his Barrier and Monster gets under his Counter Assault (Alpha Counter). The first match gruesomely ends in Monster’s favor.

In the second match, Monster properly shows off his knowledge of the matchup by correctly baiting out an punishing a Drive move from Bang. The ninja manages to last long enough to have Hades enter Danger state, though with correct blocks, she supers out of his pressure. Dora’s comeback, however, shows promise.

It’s really good to see an exciting FT5 between these two top Japanese players. We don’t see Bang much in Central Fiction, so it’s a valuable look at a rare matchup.

Monster just triumphed at Braver’s Revel 2017, so check that out for more Izanami action. Wondering what to do about the oppressive death god? Dora made a “How to Defend Against Izanami” video.

Source: Dora Bang (YouTube)

Conversations and Fireballs: UltraDavid covers the player and character selection for the ELEAGUE Invitational

Popular FGC commentator David “UltraDavid” Graham sat down with Michael Martin of Yahoo! Esports for an excellent half hour chat about ELEAGUE’s players, characters, and the nature of age in the fighting game genre.

After expressing an overall satisfaction with the player selection of ELEAGUE, UltraDavid gives a reasonably impassioned defense of Season 2’s character strengths and tiers. He points out the wide character variety present with the selected 32, and notes that some players are known to be character wild cards (or example, Infilitration and LPN.) He also pointed out, historically, that the first year of game is played very differently than what ends up being established later down the line. His citation is, of course, the highly inefficient way Street Fighter IV was played when it first came out, and how player base reactions to SFIV mirrors what’s happening with SFV, and most new games in general.

Perhaps one of the most fascinating parts of the interview is UltraDavid’s point to the overall higher level of play of all players in this modern age. “I feel the level of play in low levels is much higher than it was in earlier fighting games,” he ponders aloud. “Thinking back… we were probably not that great at fighting games in the mid/early 2000s. In a room full of 100 people, you pick out the best player in that room, then take that same player and put him in a room full of 10,000 players. Statistically, the best player is probably not the same person anymore. I think now, with so many more people playing, everyone is just better at fighting games now.”

Source: Yahoo! Esports

BornFree talks to NuckleDu about Street Fighter V changes, training, and life as Capcom Cup champion

BornFree catches up with the Street Fighter V world champion at Final Round 20.

Among the interviews BornFree conducted at the recent Final Round 20 event, we initially overlooked his conversation with Capcom Cup 2016 champion Liquid|NuckleDu; in the video below, NuckleDu talks about preferring R. Mika to Guile between his two Street Fighter V mains (and a desire for R. Mika’s midscreen wall-bounce to return), his fear of facing DNG|Itabashi Zangief, and his pre-tournament training regimen–as well as getting more personal and opening up a bit about his past and family, and much more.

Check out BornFree’s other interviews of top players from Final Round 20:

Source: BornFree

Final Round 20 Mortal Kombat XL champion Dragon talks about going from online warrior to beating SonicFox

For competitive Mortal Kombat fans, one of the biggest shockers coming out of Final Round 20 was that EchoFox’s SonicFox did not win the event. Long considered the most dominant player in the game, SonicFox lost to Noble’s Dragon, who finally secured a major tournament win against the former, after defeating him online in the Kombat Cup.

In the latest installment of the Condiment Cast, PND’s Mustard talks to Dragon, discussing his win over Sonic Fox at Final Round 20. As part of this, they look back to Dragon’s first-ever major tournament, where he lost to SonicFox–who was his first opponent in his pool. They also go into Dragon’s history as being mostly an online ranked match warrior, and how much he’s achieved since then.

In addition to this, they also talk about Dragon’s approach to character choice. Known for picking multiple characters, Dragon discusses how he basically picks whichever of his characters is best for the matchup.

Of course, this isn’t all they discuss. Hit up the interview below to learn more, including Dragon’s thoughts on Injustice 2, and which characters he’ll pick in that game.

Source: Ketchup & Mustard

HORI’s Sako now also sponsored by SCARZ, will discuss Street Fighter V and STEEL COMBAT on Famitsu

Earlier this month, Japanese Esport team SCARZ made their Street Fighter V debut by signing the 2013 Capcom Cup Champ Naoto Sako (from HORI) as their lone fighting game representative.

Fresh off the heels of obtaining a second sponsorship, Sako will be appearing tomorrow on the web show of famous gaming magazine Famitsu to discuss both Street Fighter V and VR Fighting Game STEEL COMBAT. It’s a bit of a surprising game to bring up, but Sako is someone known to play well in virtually any fighting game, appearing on TV in the past for Pokkén Tournament and having expressed interest in For Honor.

The web show will be streamed on several platforms, including YouTube.

Source: Famitsu

He’s back–Black Adam challenges the House of El in Part 3 of Shattered Alliances for Injustice 2

As promised during their most recent Watchtower stream, NetherRealm Studios has released the 3rd Shattered Alliances story trailer for Injustice 2. Shattered Alliances Part 3 focuses on series newcomer Kara Zor-El, aka Supergirl, and her cousin, Kal El, the deposed Superman who was the ruler of the Regime from the first Injustice game.

Things start out well for the cousins, with Kara seemingly taking out Black Adam (who’s return this trailer has confirmed) after he attacks her cousin. However, all is not well, as Kal El’s belief in leading through fear conflicts with Kara’s own values, with her pointing out to her cousin that the symbol on their chests is the Kryptonian symbol for hope. Looks like they’ll end up being on opposite sides for Injustice 2’s story.

Source: NetherRealm Studios

Get a taste of the lash with some Whip gameplay from The King of Fighters XIV

The King of Fighters XIV is getting some new DLC characters soon; one of these characters is the Ikari team’s Whip, who makes her first playable appearance in a KoF game since the King of Fighters XI.

For those looking to see more of how Whip plays in The King of Fighters XIV, SNK has just released some new gameplay footage of her, taking on teammate Ralph. Series veterans will likely note some things she retains from her previous incarnations–such as a familiar-looking double stand B into Boomerang combo.

Source: SNK