In Street Fighter V, Muscle Spirit Is No Match for the Rakan

The Master of the Fist has no patience for this tag-team nonsense.

R. Mika thinks she can tag in Nadeshiko to catch this Demon off-guard? Not this time:

While the parry is offered under the “Mission: Impossible” theme, it’s not really that surprising an interaction for an Akuma player well-practiced in their parry timing, and familiar with the R. Mika matchup–not exactly Evo Moment #37. Still: defending against Nadeshiko’s attack and punishing Mika’s follow-up with the Rakan, leading into a sweet Sekia Koretsuha finish: a satisfying sight for players weary of R. Mika’s shenanigans!

Source: YogaFlame24

Skullgirls 2nd Encore Community CMV Flaunts Some Crazy Side Switches, Unique Combinations, and More!

Skullgirls is well known for how much freedom it gives players. This freedom allows all sorts of different options per player, in both how they wish to play and in how they build their combos. This can lead to incredibly varied combo potential; despite the game making it ordinary to expect variety, what we’re looking at today takes being unique one step further.

This CMV–titled “Long Forgotten”–will be pretty hard to forget. It features combos from slew of different community members, from various parts of the world, along with several different characters in some truly wacky circumstances–even by Skullgirls’ standards. Though impractical, these combos are still quite entertaining.

Source: Autism Inc.

Go Bottoms Up with This King of Fighters XIV Chin Combo Video

Chin’s drunken boxing style is one of the more unique fighting styles in The King of Fighters XIV–only Virtua Fighter and Tekken have featured this style at all before. The more he drinks, the bigger the punch he packs.

In this combo video, we see how Chin can handle his liquor–or not. All of these combos are performed without any drinks, which shows exactly how much damage he can pull off “sober.” There is actually even a touch-of-death combo, which serves as a reminder to drink responsibly–in and out of game.

Source: COMBONAUTS

Study Zangief’s Street Fighter V Matchups against Vega & Ken in Latest “Muscle Memory” Episodes

You have to train that body–and mind! Study the matchups to best apply your Muscle Power.

Zangief mains pay attention: know your enemy, to know how to defeat them! In the two most recent additions to their Muscle Memory series, Mr. Slay n man examines what the Red Cyclone is up against when facing two of his classic Street Fighter foes: first the highly-mobile and deceptive “Spanish ninja” Vega, and then the rushdown Shoto “Fire-breathing fist”-wielding Ken. Each video goes into great depth to explore the respective Street Fighter V matchup, starting with some basic tips, then discussion at length with mains of the involved characters, then sample matches to demonstrate application of those concepts.

Guests to help work on the Vega matchup are Marsh_D_Teach and MaskedNobleman:

To look at the Ken matchup, Joe Munday and Chris Baker help out.

For more matchup examination: check out the Muscle Memory episodes for Alex and Birdie.

Source: Mr. Slaynman

More Kolin Impressions from Capcom’s Latest WinnerStaysOn Session with Street Fighter V

If you missed the stream live, check it out here to catch up on some more Kolin footage and details.

Yesterday’s WinnerStaysOn stream from Capcom UK naturally featured more gameplay with Street Fighter V’s upcoming ice queen Kolin–she joins the roster officially next Tuesday (February 28th). If you weren’t watching it live, you can see the footage here, via Capcom Fighters.

Kolin is being described as a very technical fighter, requiring a lot of lab time to get good results in-game with. The players explore specific aspects of her moveset and V-Trigger in the video below, so check it out if you’re hyped to give this new fighter a try at the end of the month.

If you prefer a quicker rundown of the Kolin data from the WinnerStaysOn stream–rather than watching the full three hours of play–YouTuber VesperArcade has provided a detailed summary below.

Sources: Capcom Fighters; VesperArcade

Dhalsim’s Mystical Powers Can Cause This Screen Scrolling Glitch in Street Fighter V

Mastery of Yoga allows one to warp time and space–even after KO!

YouTube’s Street Fighter glitch explorer desk is back, with a new video detailing an amusing bug in Street Fighter V. It’s caused when Dhalsim teleports toward his opponent just as a Yoga Fire or Yoga Sunburst makes contact, and deals the last bit of knockout damage; as you can see in the video below, it causes a strange scrolling effect during the game’s “KO” screen-freeze.

desk examines the triggers for this glitch, which seemingly relies on a combination of the game screen trying to center on the fighters, while also kicking into the fast-scroll that occurs when Dhalsim comes out of his teleport, at the moment the game wants to “freeze” the screen for the big KO moment. Not something that has any positive or negative bearing on gameplay, but it can result in some amusing post-KO interactions, as desk also demonstrates above.

Source: desk

The Eternal Challenge Explored in New Indie Documentary: ROAD TO EVOLUTION

A closer look at something that unites the FGC: the struggle to play a better game.

The drive to improve, the urge to compete–feelings well-known to fighting game fans! In his new documentary Road to Evolution, director Jonathan Rouzier explores these concepts as they are expressed through his cousin Cliff Rouzier: inspired by a trip to Evolution 2011 to step up his Super Street Fighter IV game, to compete as best he can in at subsequent Evo events. With commentary from his friends and family, we get a profile of what sort of man takes on this sort of challenge, the trials he faces, and the lessons learned in the pursuit of one more win.

RTE Screen Shot 1
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The film is stuffed with footage from both Evo and other major FGC events, clips of the games themselves and well-known FGC personalities like James Chen and UltraDavid, and delves deep into Cliff’s own experience through interviews and candid glimpses into his life and Street Fighter training. Check it out on YouTube below, and scroll down further for some more insights from the film’s director.


In anticipation of this documentary’s release, I had the opportunity to ask the director a few questions after I had the pleasure of watching the film myself.

Zavian “mushin_Z” Sildra: What particular aspects of your cousin’s experience with Street Fighter inspired you to commit his story to film?

Jonathan Rouzier: Growing up, Cliff was always the best at Street Fighter and Smash Brothers. Between our group of friends, it was rare that anyone would beat him. After we watched Evo 2011, his eyes were opened to the FGC. We had no idea there were people competing at such a high level in the games we loved so much. To see it take place on such a grand stage was inspiring. After watching the event, Cliff decided that he wanted to start training for Evo. This is when I thought it would be a great opportunity to document the beginnings of someone’s journey in the FGC–which is something you rarely get to see. Usually, films follow the top players of their respective games, but I wanted to give viewers a look at what it is like for someone to step out of their comfort zone and start facing a much higher level of competition. It is definitely a humbling experience for a “local hero” to become a complete novice at the pro level.

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mushin_Z: When you started filming, what target audience did you have in mind for the documentary? The FGC specifically, gamers in general, or a broader audience?

Rouzier: When I started filming, my intention was to create a short piece about Cliff’s 2012 tournament season, and yes, it was geared specifically to the FGC. However, like many creative projects, sometimes it evolves into something else as you work on it. Once I started interviewing more people, particularly his dad, I started to realize there was a potential for a larger audience for this film. To me, the film can appeal to anyone, from hardcore gamers to parents who might not understand why their kid who loves video games so much would want to make a career out of it. The love of competition is a driving force, but gaming has brought me together with some of my closest friends, and I think that is another amazing aspect of the FGC.

mushin_Z: Your cousin’s struggle for wins at Evo and other events yields mixed quantitative results–but we see the growth of his dedication and character: his “fighting spirit” only becomes greater. Was it your intention to highlight the “value of the journey” this way?

Rouzier: “Success is not final, failure is not fatal: it is the courage to continue that counts.”  This is one of my favorite quotes, and it’s something that has always stuck with me. Fear holds so many people back from doing what they truly love. If you have the will to push through all the failure, there is nothing stopping you from reaching your goal. I always had faith that Cliff could do well entering tournaments, but no one ever got great at any sport overnight. To me, the journey is much more interesting than the destination–in any story.

RTE Screen Shot 6

mushin_Z: In your view, what do large events like Evo offer the average fighting gamer?

Rouzier: I think it’s very important to have events like Evo, which stand as the Mecca of your sport. It gives people something to strive towards. From an entertainment standpoint, it gives people a chance to see matchups with players from other countries they would never get to see otherwise. For example, the feeling of being in the audience during top 8 of Evo 2016, as the audience was giving their all to cheer for LI Joe, was better than any other sporting event I’ve been to in the past.

mushin_Z: It seems to me you took time and effort to really depict the experience of attending a large tournament to the viewer. Were you hoping to encourage viewers to take up their own challenge to compete?

Rouzier: My hope is that viewers would see how fun and exciting these events can be. Even if they were usually reluctant to participate in tournaments due to the fear of losing, they would see the benefits of challenging yourself to face higher-level opponents. Everyone is always searching for a place to belong, and I think that there’s no better way for gamers to come together than at these events.

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mushin_Z: As he’s the subject, what does your cousin think of the finished film?

Rouzier: I let him see a few segments while I was editing over the last few years. When I finally sent him the finished product, he was speechless. This whole journey into the fighting game community has been life-changing for him, so I can only imagine what it’s like to watch the events of the last few years of his life as a film.

mushin_Z: How much do you play? How’s your Street Fighter/Smash Bros. game?

Rouzier: I’m a gamer, but not on a competitive level. I enjoy coming up with combos more than anything, so I would say Marvel 3 was my best game. Back in 2004-2005 I had a pretty solid Fox in Melee, and recently we’ve resurrected Smash 64 at my office, it is kind of a daily ritual now to prove who is the best. We get into some pretty heated competition, but it’s great to step away from editing and play a few games to clear our minds.

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Road to Evolution is available to watch on YouTube now. You can also watch Cliffdog stream on his Twitch channel.

Source: Jonathan Rouzier

Learn the Nature of Swamp Thing’s Attacks in Injustice 2 with This Gameplay Walkthrough from IGN

The Injustice 2 reveal trailer for Swamp Thing showcased some of the nature-based attacks that he will bring to battle, but the specific “nature” of each attack is difficult to determine based on the trailer alone. Shedding some more light on the mysterious green entity, IGN’s gameplay walkthrough for Swamp Thing breaks down some of his basic moves, and how they lay the framework for his play style.

As the footage from the trailer indicated, Swamp thing is a relatively slow-moving character, but he has a number of long-range attacks that give him a presence on just about every part of the stage. He is also described in the video as a “grappler” with a set of powerful grabs at his disposal, so it seems he will be a formidable foe from up close as well as from a distance. It is apparent that his weakness will be characters with quick attacks and high mobility, so the emphasis will be on controlling the pace of the match when using Swamp Thing.

Check out the video to see the specific attack names, and how they will manifest themselves in a match.

Source: IGN

Our Little Teddie Can’t Possibly Be This Cute: Persona 4 Arena Ultimax CMV Shows Off His Destructive Side

Despite being a game that goes relatively unrepresented at tournaments, there are still a few players invested in Persona 4 Arena Ultimax. In their recent endeavor to go back and make content for this game, YouTuber Persona Entertainment is steadily covering the cast. We recently covered a few of their combo videos in the past, and this time they’re tackling the oddball mascot that is Teddie.

Teddie was a very strong character when the game was played competitively, but this combo video showcases a lot of fun–but impractical–kill setups. Whether or not you’ll be using these in real matches, this video shows off just why you should never judge a bear by its cover.

Source: Persona Entertainment