Skullgirls 2nd Encore Player Mr Peck Teaches the Trick to Getting Faster Cerebella Run Options

The Skullgirls community has been continuously ramping up since 2013, albeit at a slow and steady rate. The size that the community has grown to–combined with the game finally reaching its conclusion with no further updates being made–has some members of the scene excited to sit down and be able to pour everything they have into learning it without fear of it changing anymore.

If you’d like help getting into the game and improving yourself, Mr Peck is here with another Tuestorial (tutorials posted on Tuesdays) featuring Cerebella. Cerebella’s Tumble Run move has four followups; Battle Butt (armored headbutt), Kanchou (slide into butt poke), Pummel Horse (overhead hit-grab), and Run Stop (cancels the run). These moves help Cerebella deal with a variety of situations, and can be used in conjunction with assists to great effect, and this tutorial will help you get these moves as fast as possible 100% of the time.

Hopefully you found that useful! For more Tuestorials, be sure to check out Mr Peck’s playlist with his past entries.

Source: Mr Peck

Keep Chasing Opponents Down with These Back-Recovery Setups for Ken in Street Fighter V

Keep the pressure on with these meaty back-rise pursuits.

You’ve got to keep the rush going if you’re going to rush your opponent down! This kind of aggression is in Ken’s DNA, and in the video below, World Warrior demonstrates a variety of meaty setups to keep the pressure on a back-rising opponent (in this case an unlucky Urien). The key spacing/timing components being a crouching medium punch and a forward dash–followed by a generous mix of Ken’s options for some hefty damage.

Source: World Warrior

YogaFlame24 Continues to Help Us Reminisce on Lost Players from Ultra Street Fighter IV

Despite it being fairly recently that Ultra Street Fighter IV was the talk of the town, the landscape of the competitive scene has completely changed since Street Fighter V was announced. USFIV’s time was a time where esports was still a pretty elusive concept to the FGC–while today it’s an everyday aesthetic. Many things seems to have shifted since those days, not least of all the players.

As we saw last week, YogaFlame24 has put together a compilation in memory of those players seemingly “lost” in the transition from one era to the next. If you long for those days past, or simply never got the chance to see them in their heyday, be sure to check it out.

Source: YogaFlame24

In-Progress Indie “Technical Platformer” FictionSphere Pays Homage to Evo Moment #37

This retro-styled action game demonstrates its mechanics through re-creation of an iconic FGC moment!

Indie developer Team Einherjar are working on a new game they call a “technical platformer,” with style and mechanics inspired and derived from classic games like Mega Man and Street Fighter. Dubbed “FictionSphere,” this game–currently a work-in-progress on Steam Greenlight–promises a action/adventure title with gameplay elements from Capcom’s most revered games.

According to Team Einherjar:

FictionSphere is a “Technical Platformer” with a story-driven agenda. Its packed with some of your favorite mechanics from the platforming, hack and slash, and fighting game genres.

We aim to have TWO compelling stories, as well as 2 different styles of gameplay. The protagonist Ratio will have more of a Platformer feel, while Paradox will take more of a Hack-and-Slash route. Both play styles require precision, execution, and timing. This game will be a true testament of your gamer-like reflexes!

To demonstrate these mechanics, the developer decided to pay homage to that string of parries we all know so well:

More gameplay screens, concept art, and information about the developers can be seen on their Steam Greenlight and Kickstarter pages. As the game is still in development and not yet fully funded, no release date is yet confirmed.

Thanks to Aric for the tip.

Source: FictionSphere (Steam Greenlight)TeamEinherjar

Peaches & Passion: More R. Mika Meaty Setups for Street Fighter V

Build that Muscle Spirit and widen your repertoire with these meaty setups for Mika!

Rainbow Mika struck fear into the hearts of her opponents in Season 1 of Street Fighter V–and she’s still a terror, even after her Season 2 nerfs! For players that still believe that “pro wrestling is the strongest discipline,” NurseLee has provided another batch of meaty setups for this tag team, this time focusing on two of R. Mika’s signature techniques: her Shooting Peach and her Passion Press. In the case of the latter, the removal of the “invisible wall” bounce is accounted for. Keep up that training regimen and check them out below!

Source: NurseLee

Kyle Gets Streetwise, Yuriko Searches for Her Brother, & Captain Sawada Opposes Shadaloo: More CFN Profiles

After kicking off the year by covering the bosses of Final Fight 2, the Shadaloo Combat Research Institute takes a look at a number of assorted persons from various games, including an extremely obscure character only seen in an ending, and a much-beloved figure finally making his canonical Street Fighter debut.

We begin by heading back to 2006’s Final Fight: Streetwise, a 3D beat-’em-up released by Capcom Studio 8 (who also developed Final Fight Revenge) for the PlayStation 2 and Xbox. This was the only game in the Final Fight series to never be released in Japan, and follows the story of Cody’s younger brother, Kyle, who has become an underground pit fighter in Metro City (thanks to Cody’s training). He seeks to rescue his brother from the clutches of the villainous Father Bella, who looks to kill him in revenge for the death of his brother, Horace Belger, in the original Final Fight. Bella wants to spread the highly-addictive drug GLOW (derived from “Glyco Lauric Octanol” and its glowing effect) all throughout Metro City so that he can “cleanse it of all sinners” and become its “savior.” As always, Private Nakagawa returns to convey Shadaloo’s information on these characters:

Private Nakagawa: A young man living in Metro City. He’s cool and serious. He has an older brother with particular issues, you say?”

Kyle Travers Street Fighter V

Basic Info:

Name: Kyle
Height: 187 cm
Weight: 75 kg
Blood type: A
Birthday: Unknown
Home Country: USA
Likes: Beer, Motorbike, His Girlfriend
Dislikes: Police

Private Nakagawa: “A young man with military experience, who spends his nights in and out of underground fighting clubs. He’s currently training in a gym and lives on the money he gains by knocking out his opponents with his quick punches. A rookie with great potential, who might have yet to show his true strength. It seems he likes billiards.”

Next, we head back to 1997’s Marvel Super Heroes vs. Street Fighter, to meet a character who only appears in Dan’s ending: his younger sister, Yuriko Hibiki!

Private Nakagawa: “This time we’ll speak about a very real, reasonably rare, character. She is Dan Hibiki’s sister (in a parallel setting). A good-natured girl that worries about her carefree brother while continuing to attend school. She’s a softball pitcher, apparently.

Yuriko Hibiki Street Fighter V

Basic Info:

Name: Yuriko Hibiki [Her first name (“Lily”) is a direct reference to AoF’s/KoF’s Yuri…]
Height: 169 cm
Weight: 63 kg
Blood type: A
Birthday: December 7th
Home Country: Japan
Likes: Cakes, Her Brother
Dislikes: Cyber-Akuma, Wakame

Private Nakagawa: “She is a constantly curious girl. She is secretly following her older brother, who travels the world bragging about his Saikyō-ryū, without him noticing. (apparently, neither Dan, nor the player, nor the developers ever noticed) Yuriko has no interest in fighting at all, and wishes her brother would settle down soon. She sees through her brother’s business ability and wants someday to work with him for a mail order website, or something like that. (It’s a parallel setting…)”

Dan Alternate Attire

During Dan’s MSHvSF Ending, he stands over a beaten Cyber-Akuma, looking to avenge his past humiliations and make clear that he is the world’s strongest! He is then stopped by a crying Yuriko who appears to begin telling Dan that Akuma is their father, but the screen fades to black before she can finish her statement. Longtime fighting game fans will note that this ending is a parody of Ryo Sakazaki’s ending in SNK’s Art o Fighting, where his sister Yuri stops he and Robert Garcia from killing Mr. Karate, as she reveals that under the mask is their father, Takuma. Being that Dan was created as a parody of SNK’s characters at the time, it only makes sense for his sister to be a non-fighting version of Yuri, which makes this joke all the more humorous. You can see both endings below, so that you can fully understand the reference being made!

Finally, we move on to an extremely long-awaited profile. It’s finally time to head back to 1994’s Street Fighter film (and 1995’s Street Fighter: The Movie fighting game), to meet Captain Sawada!

Private Nakagawa: “The blue shirt makes his muscles shine! The miraculous new fighter who uses Sawada-ryū kenkajutsu [“Sawada-style brawling techniques”] and a wee bit of ninjutsu. A man with a strong sense of justice, and straighter than a ruler!”

Captain Sawada Street Fighter V

Basic Info:

Name: Captain Sawada
Height: 175 cm
Weight: 75 kg
Blood type: 0
Birthday: January 28th
Home Country: Japan
Likes: Horse Riding, Training
Dislikes: Excuses [All his stats come from the real actor Ken’ya Sawada’s own stats. Yes, even his blood type and the fact he dislikes excuses.]

Private Nakagawa: “He willingly took part in operations for the destruction of Shadaloo. Currently, he’s traveling around the world for reasons of duty. With his passionate heart and a well-trained body, he beats his opponents using personal techniques. His “Gokusatsu Jibakujin” [“Fierce self-destruction prison killing.” His :hcb: + P. The move serves as an overhead attack to stop jump-ins, with the EX version also reflecting projectiles, but his animation depicts him committing Harakiri by slicing his abdomen with his katana and weaponizing the arc of blood that sprays around him.] is a sight to behold, but you must not imitate it. He has a strong resistance to cold.”

 

File:Sawada-Blood-Arc.gif

Here are Sawada playthroughs in both the Arcade and Sega Saturn versions–which are completely different games; the console versions being developed by Capcom, while the arcade game was created by the Chicago-based Incredible Technologies, and Capcom simply distributed it to arcades.

Do you have any memories of playing as Sawada and Kyle in their respective games? Do you think we could see either of them in Season 2 of Street Fighter V, now that they’re canon? Did you remember Dan’s sister even existed?! Sound off in the comments below, and keep watching the front page, as we’ll post more CFN Portal profiles as they’re released.

Special thanks to Midgardsorn for translations and footnotes.

Sources: CFN Portal; TheInnocentSinful; Igor Grigo; André Iori Yagami Gabriel; Street Fighter Wiki

The Art of Learning: The Philocypher Interviews Joe Munday, Author of Gief’s Gym

Joe Munday talks about the motivation behind Gief’s Gym and its usefulness to aspiring Street Fighters.

In the latest addition to his FGC Philosophy series, Tavian “The Philocypher” Napier interviews r/StreetFighter moderator Joe Munday, well-known as the author of Gief’s Gym. Munday’s guide to learning Street Fighter V has gained great popularity in the FGC for it’s detailed and systematic approach to learning to play SFV from the ground up.

In the lengthy discussion, they talk about how the lack of clear tutorial elements inspired Munday to create Gief’s Gym, to explain elements of the game that may be second nature to the pros–but inscrutable to beginners or even intermediate players without some guidance.

What is your level of dedication, and what steps are you willing to take to improve? How to learn, why to learn, and taking personal responsibility for your skill level–rather than blaming “cheap” tactics or characters for your losses–are also explored in the interview below, and much more!

In the first episode of FGC Philosophy, you can check out the Philocypher’s interview with Hollywood Sleep.

Source: The Philocypher

The Art of Learning: The Philocypher Interviews Joe Munday, Author of Gief’s Gym

Joe Munday talks about the motivation behind Gief’s Gym and its usefulness to aspiring Street Fighters.

In the latest addition to his FGC Philosophy series, Tavian “The Philocypher” Napier interviews r/StreetFighter moderator Joe Munday, well-known as the author of Gief’s Gym. Munday’s guide to learning Street Fighter V has gained great popularity in the FGC for it’s detailed and systematic approach to learning to play SFV from the ground up.

In the lengthy discussion, they talk about how the lack of clear tutorial elements inspired Munday to create Gief’s Gym, to explain elements of the game that may be second nature to the pros–but inscrutable to beginners or even intermediate players without some guidance.

What is your level of dedication, and what steps are you willing to take to improve? How to learn, why to learn, and taking personal responsibility for your skill level–rather than blaming “cheap” tactics or characters for your losses–are also explored in the interview below, and much more!

In the first episode of FGC Philosophy, you can check out the Philocypher’s interview with Hollywood Sleep.

Source: The Philocypher

Street Fighter V Korean Players Battle against Japan in This 15v15 Exhibition Set

Rivalries are a great thing for any community. They can form between friends, between top players, between regions, and sometimes between entire countries. A lot of US players tend to think of Japan as their primary rival in Street Fighter games, with so much focus being put on what Japan is doing in the latest title. Japan has their own rivals too, like their nearby Korean competitors.

TOOLASSISTED rerecorded many fights between the two regions from a Street Fighter V exhibition set (though for some reason they loop after about an hour and a half, leading to the 11 hour length…). His video does interestingly shows the inputs, frame data and hitboxes for all the sets, which is very informative to watch.

If you want to experience the streamed fights without anything extra added, you can watch the VOD of the Japanese stream at MOMOCHOCO’s channel here.

Sources: TOOLASSISTED, MOMOCHOCO

– Styx: Shards of Darkness – Making of a Goblin

Cyanide Studios has released a new Styx: Shards of Darkness developer video where they discuss “The Making of a Goblin”. The team gives insight into Styx’s unique make up, how he is vastly different than any other character most players have ever taken on and how he adapts to each player’s unique style.