Street Fighter Carnival 12 is Mikado Arcade’s multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. This series is well under way, so start from the beginning if you want to catch up!
Today’s entry is the Technōs Japan-developed Double Dragon fighting game from 1995, whose rights are now owned by none other than Arc System Works. It was the last Double Dragon game Technōs made before filing for bankruptcy.
You can follow the action by subscribing to Mikado’s official YouTube channel, or try to catch the action in real time when they livestream.
Core-A Gaming creator Gerald Lee is known as one of the FGC’s most prominent content creators and thinkers — and it’s unlikely that you don’t already know that, since his work has led him to giving a TED Talk on the strength of Video Essays. But in today’s episode of FGC Philosophy, he’s sitting on the other side of the chair, sharing his path to video editing and his personal process. Check out the video below to learn about how Core-A Gaming came to be!
The FGC always has room for improvement, especially in regards to inclusiveness. While we’ve made strides in the past several years, it’s important that as a community we sincerely listen to all feedback, good and bad, so that we can be better than we were the day before. Core-A Gaming — partnering with UYU — recently released a powerful video giving some of the women in the FGC a platform to talk about their experiences entering the scene, and what they might hope for the future.
It’s no secret that being a female competitor in the FGC — or any gaming community for that matter — has its fair share of challenges. Women often find themselves not being taken as seriously as their male counterparts for a myriad of bogus reasons, whether it’s because of perceived attention-seeking or an assumed lack of skill.
Watching Core-A’s video, you can see that all of these women (some of which are professionally sponsored players) have had to endure that unfair criticism, and still do. However, they push themselves in spite of biased comments, owing no one any proof of skill, and work towards being the best competitors they can be. These proud ladies are charging ahead and showing everyone that they have just as much claim to a pad or stick as anyone else, providing a shining example that other girls can look up to.
How does Evil Ryu find his way back into the game after A Shadow Falls basically writes him out (as Ryu goes all Mu no Hado and such)? According to BornFree, it might look a little like this:
Keep an eye out for those glow-horns while you’re spending a night at the club. A longer edit is currently available for BornFree’s Patreon and Twitch subscribers; check the video description.
Because of the new buffering window in Super Smash Bros. Ultimate, there’s been an uptick in unintentional buffered actions across all levels of play. Smash community star Wizzrobe has experienced this too, particularly with the way the game accepts roll inputs:
When it comes to rolls, at least, the problem likely boils down to holding shield too long. Wizzrobe breaks down the way the game is accepting these inputs in his latest video for Most Valuable Gaming, which you can check out above.
Inklings side special in Super Smash Bros. Ultimate is their trademark Roller, which covers the ground with ink. Nintendo decided that the ink should interact with the physics of other special moves, and… perhaps you should judge for yourself if these interactions were intentional:
It would appear that the ink decreases horizontal distance traveled while either decreasing or increasing vertical distance. This seems to be selectively applied, however, on a move-by-move basis. Moves with slides appear to increase their slide distance dramatically, such as Meta Knight’s teleport, while others might get stuck all-together, such as Jigglypuff’s roll.
Blade Strangers was one of the smaller of this year’s smaller fighting game releases. Now, while it may not initially stand out against the bigger games released this year, it is one of the few that continued to experiment with the one-button special moves that a few others have toyed with in the past couple years or so. In a their latest episode of EFG Extra, Novril takes a look at Blade Strangers‘ implementation of one-button special moves and explains why the game does it right.
Developed by Studio Saizensen, Blade Strangers differentiates itself from games like Fantasy Strike in that it strives to be a regular modern 2D fighting game, just with simpler control scheme. The result is a game that has a surprising depth of options that gets really engaging as players get better.
Street Fighter Carnival 12 is a multi-tournament series for world famous Japanese arcade Mikado. While the large focus of Mikado’s events are on preserving the hype of legacy titles through top tier skill, there is one consistent rule for a Mikado Event — be prepared for any game to show up, arcade title or otherwise.
So while the latest Fatal Fury Special tournament was no surprise on Mikado’s event list…
…Blade Smash, a new mobile platform fighter that features SNK’s Nakoruru as a guest character, likely caught a few off guard. Audience and Player alike.
You can follow the action of SFC12 by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.
The 4th Season of Street Fighter V: Arcade Edition seems to be heading into a new direction. This season is the first time that the game won’t have a season pass for its upcoming characters; that fact, alongside Capcom-Unity’s Andy Wong stating that “We’re doing things differently this year,” during the Kage announcement post indicates that Capcom has a new approach in mind for their DLC coming into 2019.
The questions that this raises of course are “how” and “why”. It’s these questions that Maximilian tackles in this new video. As part of this, he comments on how it feels like things are “winding down” for Street Fighter V. That said, he does also offer other insights and speculations how Capcom could be doing things differently next year.
The 4th Season of Street Fighter V: Arcade Edition seems to be heading into a new direction. This season is the first time that the game won’t have a season pass for its upcoming characters; that fact, alongside Capcom-Unity’s Andy Wong stating that “We’re doing things differently this year,” during the Kage announcement post indicates that Capcom has a new approach in mind for their DLC coming into 2019.
The questions that this raises of course are “how” and “why”. It’s these questions that Maximilian tackles in this new video. As part of this, he comments on how it feels like things are “winding down” for Street Fighter V. That said, he does also offer other insights and speculations how Capcom could be doing things differently next year.