VesperArcade discusses possible characters for Season 4 of Street Fighter V: Arcade Edition

With Season 3 coming to a close, the inevitable wish list discussion has begun. Which characters would people like to see in the next season of Street Fighter V: Arcade Edition? For VesperArcade, there’s a decent mix of obvious characters with less likely, but equally interesting choices.

While obvious fan-favorites such as Dudley, C. Viper, and Fei-Long make the list, we also hear some other less common names make the cut for them. Would many people clamor for the possibility of getting their hands on Sodom from Street Fighter Alpha or Eagle from Street Fighter 1?

To finish off, they also discuss the possibility of entirely new characters.

Source: VesperArcade

novriltataki shares what makes Samurai Shodown V Special in latest intro video

It’s no surprise that, in the light of a new a Samurai Shodown game, that interested parties would look to older titles again with new inspiration. Of the many games in the Samurai Shodown series though, there is one that consistently brings together all walks of life from inside and outside the SamSho fanbase: Samurai Shodown V Special.

If you, too, were wanting to glance back to the SamSho series, novriltataki has made an excellent primer video on why SSVS has survived after all this time. Not just among other SamSho properties, but as its own unique, footsie-focused, creative powerhouse in the FGC.

Source: novriltataki

WydD releases input latency test results from the most recent patch for Street Fighter V on PlayStation 4

For the last few weeks, Capcom has touted a new patch that they stated aimed to reduce input lag within the game’s engine — a problem that has plagued players since the release of the title in 2016. Questions lingered on how much the patch would actually do, and further still, whether the patch would do anything about the stability, which caused lag to be higher at certain points — the infamous “lag cycle”.

With the patch now out, Loïc “WydD” Petit has put the PlayStation 4 version through his stress test. The verdict is in, and input latency has been reduced from 5.4 frames of lag to 4.5 frames of lag — a lag window that is closer to other titles, Fighting EX Layer being just over 4 frames — but still outside of the input lag window of Ultra Street Fighter IV which clocks in at 3.5 frames.

Further, stability has improved drastically, up to 77% from a staggeringly low 40%, meaning that while there will be occasional random issues with lag and inputs, the dreaded lag cycle has been put to rest.

This bodes well for the title, as input latency and instability are issues for which fixes have been long-desired by the SFVAE playerbase.

Source: WydD (Twitter)


RELATED POSTS

Street Fighter V servers down for maintenance today, adding input speed improvement patch

Street Fighter V’s offline cyclical latency and netcode issues further explained by DigitalHalftones and WydD

Input lag angst and netcode woes: The results of r/SF’s Community Feedback poll show what players want most for Street Fighter V

2 OLD 2 FURIOUS x East Coast Throwdown 2018 VODs available, feat. Vampire Savior, Street Fighter Alpha 2, and more!

“Good games never die,” is the slogan of 2 Old 2 Furious, a fantastic FGC tournament series for classic games run by the NYC crew.  If you’ve never seen a 2O2F event before, you’re in for a treat: they was involved in several tournaments at East Coast Throwdown 2018 over the weekend. A wide variety of events fell under their umbrella and the resulting VODs are getting uploaded right now on Team Spooky After Hours (by Sabin)‘s YouTube. We’ve linked the currently available playlists below:

Source: Team Spooky After Hours (by Sabin)

Ghost-Type & Dark-Type Pokemon Are Out for Haunts in Pokemon Go

Pokemon Go players are definitely going to want to head out into the wilds to collect the new Ghost-Type and Dark-Type Pokemon during the now-available event. From now through November 1st, players will be able to catch these themed critters and will also be able to earn double Candy for every captured Pokemon.

Nexon Pulling Out All the Stops for the 8th Anniversary of Vindictus

It’s the eighth birthday of Vindictus, Nexons real-time action combat game. Nexon has whipped up a “grand celebration to thank players for their support over the last eight years”. Starting today, there will be events going on via the Vindictus social channels as well as opportunities for the community to share their stories with the team. Simply tag #We_Are_Heroes and send along a story for a chance to win a visit from the developers and 10,000 NX.

Akira Toriyama’s new villain Kane is revealed for JUMP FORCE

“The world needs to be remade…”

One of the draws to Bandai Namco’s upcoming tag-team arena fighter JUMP FORCE are new character designs from manga legend and Dragon Ball creator Akira Toriyama. And via their social media Bandai Namco is now teasing some shots of one such character: Kane, a new villain created just for JUMP FORCE.

Click to view slideshow.

JUMP FORCE is coming to PlayStation 4, Xbox One, and PC in February 2019.

Source: Bandai Namco US (Twitter)


RELATED POSTS

The Knights of the Zodiac join the fight in the Saint Seiya reveal trailer for JUMP FORCE

Yugi Moto is ready to duel in his JUMP FORCE official reveal trailer

New JUMP FORCE trailers announce Yu Yu Hakusho’s Yusuke Urameshi and Toguro, show gameplay for Kurapika and Killua, and unveil original characters designed by Akira Toriyama

SoulCalibur VI roundup: Locked air control exploits, back-turned clashes, Reversal Edge breakdowns and more!

SoulCalibur VI is still going strong and the tech is still filling up our tipline. Let’s take a look at some of the high damage and crazy tech that’s floated in today:

TesuuArisato found an interesting loop that exploits the fact that Sophie’s WS B+K locks air control on its first hit.

Instead of opting for an air throw, raynexpress has a clever ukemi setup for Taki’s A+B bomb.

The new Lethal Hit mechanic gives new life to moves that never quite shined so bright before. Take the case of Seong Mina’s 44K, as demonstrated by Fighterslegend.

sikshot gaming breaks down all the pros and cons around the controversial new mechanic, Reversal Edge. Pay particular attention to the unique gimmick around Azwel’s K option!

Kagerasimaru shows off why Talim is a combo-lover’s dream — particularly if you like to cross up mid-combo, as that is pretty much the entirety of her design.

And closing out today’s post is RossLipps , who shows us an assortment of exceptionally odd interactions that can occur in SCVI, including back-turned clashes, GI’s, and strange parries against Taki’s projectile.

Thanks to everyone that submitted content to us! If you have some SCVI tech you’d like to share with the world, reach out to us through our tipline.

Sources: TesuuArisatoraynexpressFighterslegendsikshot gamingKagerasimaruRossLipps