Capcom Cup 2018 Analysis: Has Xiao Hai finally fixed his focus issue?

As many of you recall, I picked Xiao Hai as one of the players who should make Capcom Cup 2018 after his lackluster 2017 on the Capcom Pro Tour. It was obvious that Xiao Hai was way off his game in Street Fighter V — following ELEAGUE, he fell way off the wagon, with no major results to speak of. Most of this could be attributed to his increased focus on —The King of Fighters XIV — with his aim to win Evo 2017 in the game and compete in the Asian Indoor Games.

2018 saw interest wane in the title, and Xiao Hai began to renew his focus on Street Fighter V. He was able to accrue a large amount of points, putting him just inside the upper half of seeding. He’s struggled to find his way into the top 8 before at Capcom Cup; will this year be his to capture?

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Better Sting from the Bee

One thing that has never been questioned about Xiao Hai: his reaction time is unparalleled. As one of the few people that can routinely whiff punish even within the worst of lag in Street Fighter V. While many things could be attributed to him conditioning people to give him desperate things to react to, it is one of many things that impresses me about Xiao Hai’s play.

It is also worth noting that he has a high-level understanding to put him in the midst of top echelon players by simply playing at tournaments. This is typically the most he gets to play, as China’s internet is still not conducive to him being able to achieve high-level play online. This forces him to actually use training mode if he needs to lab things out when he gets a chance, and actually put his theories into practice in tournament situations. This level of preparation — and his ability to take full advantage of it — is hard to rival.

This is a player who won The King of Fighters ‘98 at Canada Cup using only one hand, and won Sailor Moon S at the same event over yours truly — resetting the bracket on me after I put him into Losers Bracket in top 8 — after first playing the game two days before the event.

The Previous Fuudo Issue Rears Its Head Again

But one of the issues I have with Xiao Hai is the fact that he hasn’t taken a tournament of note — in any game, even — since 2016 at SoCal Regionals. Yeah, his wins at Canada Cup are great, but outside of Sailor Moon, his competition was overall outclassed.

But given his renewed focus in Street Fighter V, you would think that he would win something at some point. His year started out with losses at Ranking Events, and ended with him several times being on the cusp of a win at Premier Events. But losses at CEO, Canada Cup, and SoCal Regionals makes you question him. CEO saw him as runner-up coming from Winners Bracket, and the latter two saw him coming out of Losers Bracket, with only one of them creating a reset bracket.

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A Glint of Hope

One thing that could truly make people think Xiao Hai has a shot is his development since his worst losses. At CEO, he lost in Grand Finals twice to Fujimura, only to finally beat him at Canada Cup. He also struggled against Justin Wong at the same event, only to re-adjust and beat him handily in the runback.

While he couldn’t topple Tokido’s reign of terror, he was able to keep it down to the last game, last round of a reset bracket. And given that I’ve said that you learn more after a narrow loss than a close victory, this could be a great learning experience for Xiao Hai to topple some of his toughest bracket mates.

The Casual Problem

One thing noted about Xiao Hai is he refuses to sandbag. He only seems to know one gear. So while he is playing casual matches against people, he unleashes the full brunt of his power, given them an open book to read against him.

Case in point: Problem X. During DreamHack Montréal, he played a long set with him after top 16 was determined, where they both used the exact characters they would later use in the top 8 against each other. While Xiao Hai did well in the casual set, Problem X obliterated him in tournament. Problem X later commented that the set they played the day before helped him see what he could exploit to beat Xiao Hai. So, this becomes a major problem in your training if you don’t hold anything back.

Final Thoughts

Xiao Hai’s focused, but it could take a miracle to pull it off. He hasn’t been clutching out tournaments that he needs to, and people are starting to figure out how to play against him. He still struggles against the likes of NuckleDu, and the field only gets tougher as he has to spent the bulk of his time playing theory fighter by himself.

While he could easily make top 16, he needs to have some new things figured out in his vacuum of training mode before he heads to Vegas.


CAPCOM CUP 2018 ANALYSIS SERIES

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Anthem Devs Provide Insight to the First Closed Alpha + Demo Coming Soon(ish)

The BioWare blog has been updated with a brief explanation of what Anthem players can expect who are lucky enough to be invited into the game’s first closed alpha that is kicking off on December 8th and December 9th. During testing phases throughout the weekend, players will be helping developers “ensure the key systems and technology that power the game will hold up when we launch” and specifically on “load balancing and scale testing servers and matchmaking”.

BornFree interviews top BlazBlue: Cross Tag Battle and BlazBlue: Central Fiction player Jona

It’s hard not to think of Jona as the US BlazBlue player to beat right now. He didn’t just win BB:CTB at SCR and CEOtaku — he also won BlazBlue Central Fiction at the same two events, beating several international players in the process.

How does he do it? It turns out, he’s a junkie for studying interactions in a wide variety of games. Check out the latest interview with BornFree to hear about Jona’s love of training mode, theory-breakdown, and more!

Source: BornFree


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The SRK Rollback: Best of November 30 to December 6, 2018

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from November 30 to December 6, 2018!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
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Revisiting Fighting EX Layer: New characters, arcade mode, and a new Steam version!

Now you’ve got two platforms to try FEXL on, so you better give it a shot! The game only continues to improve through ARIKA’s support.

Frame 2:
julia tekken 7Armor King, Craig Marduk, Julia Chang revealed for Tekken 7 Season 2

Namco revealed a trio of fan-favorites to fill out the Season 2 roster, along with more on guest fighter Negan, at the conclusion of the 2018 TWT.

Frame 3:
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Jabril Power offers a look into the fall of arcade business and culture in the United States with “Why Arcades Died in America”

Arcades have had a rough time in America — these videos look back on the hows and whys.

Frame 4:
tekken_3_boxartNTSC versions of games like Tekken 3 and Battle Arena Toshinden can be accessed on PlayStation Classic — with a trick

This begs the question: if the full-framerate versions of these titles are playable on on the micro-console, why aren’t they used as the default versions…?

Frame 5:
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SNK’s IPO press conference reveals new Samurai Shodown will be multi-platform, The King of Fighters XV scheduled for 2020

Good news for SNK fans; I’m looking forward to seeing what these projects become in the next two years.


Crow_Spaceboy, Assistant Editor:

Frame 1:
Fight of Gods Jesus
Fight of Gods to release for Nintendo Switch on December 12th in Asian markets, English version to follow later

Gosh, its almost as if the pearl-clutching from those offended by the game only sold more copies.

Frame 2:
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Jonny “HumanBomb” Cheng parts ways with Primo Esports, will not make it to the Capcom Cup Last Chance Qualifier

This is my worst nightmare with esports: good players getting the rug pulled up from underneath them for bureaucratic reasons.

Frame 3:
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Override: Mech City Brawl announces first DLC character, the unicorn mech “Stardust”

I am excited to see this goofy horse in action. That’s all I have to say, really: buy Override.

Frame 4:
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James Chen’s “Unchensored” explains the need for proximity normals in Street Fighter V

James Chen posts a hell of a what-if scenario for SFV, and the response is as fascinating and entertaining as his rant itself.

Frame 5:
kinniukMikado Arcade’s Street Fighter Carnival 12 begins with World Heroes 2, Kinnikuman Muscle Grand Prix 2, and Fighting Layer tournaments

Long live Mikado, long live Kinnikuman.


Catch up on what you may have missed in our prior SRK Rollback compilations.

Free PC indie fighter “Fatal Art” announces new character Y.U.P.I.A., final build

If you’ve spent any time on the internet at all, then you’ve almost certainly seen a video with stick figures fighting each other at some point in your life. A large entity associated with this style is RockHardGladiators, an animation collective with complicated and smoothly-choreographed fight sequences. There’s a whole community that has coalesced around this animation style, and perhaps unsurprisingly, it has bled over into interesting fan projects in the form of fighting games.

One of those projects, the in-development indie fighter Fatal Art, has announced it is ending its development. The announcement comes along with the reveal of its final character, Y.U.P.I.A, and her trailer is below:

You can download the last build of Fatal Art for free here.

Source: Bonehouse

The Game Awards: The Highs & Lows

Here at MMORPG we are lucky to have been working in games since 2002. The Game Awards represents a fantastic achievement for fans and the industry itself to bring people together who love playing games. In their fifth year, Geoff Keighly has managed to put together a great following and some even better exclusive announcements built around the show. To kick the night off, representatives from Sony, Microsoft, and Nintendo all took the stage together, that achievement alone, was a miracle.