X-Kira’s latest round of Street Fighter V datamining reveals S.I.N. Boss Rush course, new costume Easter eggs

With the dawn of Street Fighter V: Arcade Edition comes more content from X-Kira. The dataminer has recently released new videos highlighting all of the colors and Easter egg variants for Sakura Kasugano’s default, Story, Battle and Nostalgic costumes — as well as the first three Crossover costumes, which see Karin Kanzuki transforming into Ingrid from Capcom Fighting Evolution/Street Fighter Alpha 3 MAX, Rashid becoming Viewtiful Joe, and Chun-Li taking on the appearance of June Lin Milliam from Star Gladiator (hinting that this may be next month’s Crossover costume Extra Battle reward). Funnily enough, the Easter eggs of these three costumes let you remove the headgear of the new characters, so you can still see the face of your chosen fighter underneath.

We also have a video of X-Kira utilizing Shadaloo Doll Satsuki to run through the 3rd course of a seemingly-upcoming “Boss Rush” mode, as he goes up against the members of Shadaloo’s weapons division: S.I.N., which was first introduced in Street Fighter IV.

Unlike the Illuminati course, the S.I.N. one appears to be much shorter; having only three stages, where you’ll face off with Juri Han in her Nostalgic costume, as well as two currently-unknown opponents (whom lack models at the moment) at the Shadaloo Base at Night. Perhaps these are placeholders for S.I.N. soldier NPCs, or perhaps even a returning Seth, Crimson Viper, or Abel to serve exclusively as enemies in this challenge? Do note that this video was recorded with the original Street Fighter V, before the latest update. You can see the videos below.

Source: X-Kira

Gather the Dragon Balls with Maximilian’s guide to the Shenron system in Dragon Ball FighterZ

Taking a brief break from his full roster character breakdowns, this video from Maximilian tackles one of the more mysterious and controversial mechanics in the upcoming Dragon Ball FighterZ, the Shenron system.

As we’ve reported previously, this mechanic involves both players collecting all seven of the Dragon Balls by performing various combos on their opponents, which will then ignite a race between both teams to summon Shenron and gain possession of the wish he will bestow upon the successful trio, with four options, such as reviving fallen teammates, gaining an additional Sparking Blast, recovering your team’s blue health, and fully healing your point character.

During the game’s open beta test (and its battle tutorials), Maximilian was able to fully show off how the Balls are collected, as well as successfully summoning the Eternal Dragon for a wish. It’s now confirmed that the Balls are gained by either player successfully finishing a full Light Auto Combo. Once all seven Balls are gathered from seven complete auto combos, the first player to land an eighth full light auto combo — while they have a full seven-bar Ki gauge — will earn the rights to the wish. (We also get a glimpse at some new alternate colors for Future Trunks and Tien, which sees his current Dragon Ball Super attire adorned with his classic Crane School colors from the original Dragon Ball, an awesome throwback for longtime fans of the character.)

You can see a full visual demonstration of the process, as well as hear Max’s full thoughts on the Shenron system in the video below.

Dragon Ball FighterZ will be released for PlayStation 4, Xbox One and Steam outside of Japan on Friday, January 26th, with a release for the Land of the Rising Sun following on the same platforms on Thursday, February 1st.

Source: Maximilian Dood

Prepare for Street Fighter V: Arcade Edition with this new launch trailer

It’s been a long wait, but the day is finally upon us: Street Fighter V: Arcade Edition is now available, ready to usher in a new era for Capcom’s signature fighting game as it enters its third season of content. In a two-minute trailer (F.A.N.G would be proud) we see the character select screens for all six courses of the titular Arcade Mode, Urien, and the Mad Gear Gang’s Two P. furiously try to break barrels together in the new Bonus Stage, and we get a glimpse of some of the 200+ unlockable endings and illustrations, courtesy of UDON Entertainment.

The new Team and Extra Battle Modes are also briefly shown off, as Guile battles Shin Akuma, while Ed faces off with Viewtiful Rashid — the first Extra Battle Crossover Costume — that will be this month’s reward for finishing all four of the Extra Battle challenges.

Finally, the new V-Triggers IIs take the spotlight to close things out. You can see the full trailer for yourself, and get in on the hype below:

Street Fighter V: Arcade Edition is available now for PlayStation 4 and Steam, as both a free update for existing SFV owners, as well as a retail release that includes download codes for the 2016 and 2017 character passes, providing you with all 12 previously released DLC characters as well as various pre-order costumes.

Source: Street Fighter

Unleash primal destruction with Maximilian’s Kid Buu character breakdown for Dragon Ball FighterZ

Rounding out his currently-released character breakdowns for Dragon Ball FighterZ, based on his recent trip to the Bandai Namco Entertainment America offices, Maximilian examines the final antagonist of Dragon Ball Z — and another member of the open beta — Kid Buu.

As expected, this “pure” form of Majin Buu, free of the influence of the Grand Supreme Kai, differs from his more portly, “innocent” incarnation in a wide variety of ways. His signature Mystic Ball Attack can be preformed both on the ground and in the air, serving as Kid’s go-to combo ender, with the Heavy/EX version putting foes in a juggle state for further extensions, in a similar manner to Cell.

Kid’s Mystic Arm Grab in an anti-air command grab that bears similarities to Super-Skrull’s Elastic Slam in Marvel vs. Capcom 3. It appears to only be a hitgrab, but can be comboed into after a couple of his long-range, launching, sweeps. Kid Buu’s Candy Beam appears to be a solid projectile, though it doesn’t have any healing properties like Majin Buu’s Level 3.

His most interesting special appears to be his Arm Ball, where Kid tosses out a projectile that hovers around his opponents, before striking them multiple times. This will leave them in a good period of hitstun and a restand state, affording Kid plenty of time to call Assists, rush in with a quick super dash to pile on the damage, or to even tag out when the pressure’s on him. Lastly, Kid has the Majin Kamehameha, that can only be performed when airborne.

As for his Supers, Kid Buu’s first Level 1, inherited from Super Buu, is the Human Extinction Attack. This sees Kid fire several energy waves from his left palm, littering the screen with raining projectiles — which can also hit on the way up — making them comparable to a Super version of Doctor Doom’s Hidden Missiles. This could prove a fantastic DHC option for any Team. The Pearl Flash augments Kid’s aerial conversions, but can also be performed grounded.

Finally, his Level 3, the iconic Planet Burst, has the utility of being usable both on the ground and in air (unlike most Level 3s), affording Kid some massive damage conversions if he has the Ki to spare.

As always, you can see more of Max’s thoughts and footage in the video below, as well as links to all previously-covered breakdowns below.

Dragon Ball FighterZ will be released outside of the Japan for PlayStation 4, Xbox One and PC on Friday, January 26th, with a Japanese release for the same platforms following on Thursday, February 1st.

Source: Maximilian Dood

Brussels Challenge Road To Evo Japan Final Edition results

This past weekend in Brussels, Belgium, the fourth and final Brussels Challenge Road To Evo Japan event was held, with the winner of the Street Fighter V Singles tournament earning a trip to Evo Japan later this month. With additional action in Tekken 7, Guilty Gear Xrd REV 2, The King of Fighters XIV, Super Smash Bros. for Wii U and an SFV 2v2 Team tournament — along with top players in every title from multiple regions –it was guaranteed to be an exciting night of international action.

Results

sfv-tournament

Street Fighter V

1. Method|Verdoyance (F.A.N.G, Birdie, Necalli) – Wins a trip to Evo Japan
2. TWF|Kuja (Abigail)
3. Epsilon|Brick (Zangief)
4. Epsilon|Takamura (Ken)
5. KarmaCop (Alex, Zeku)
5. MoMi (Cammy)
7. Fuhajin (Juri)
7. Shadow|Kashama (Balrog)
9. Kenpachi (Guile, Necalli)
9. Death Hidan (Urien)
9. Soul Bison (M. Bison)
9. Epsilon|Kojackkira (Ibuki)
13. NoHalal (Rashid)
13. TWF|Chrisax (Akuma)
13. Millénium|Will2Pac (Laura)
13. DeejayCriB (F.A.N.G)
17. Jamheart (Guile, Zeku)
17. Ditn (Cammy)
17. SS (Urien)
17. Sbrie Chun Li (Chun-Li)
17. Loubd0gg (Kolin)
17. Aid0ken (Guile)
17. ECV|TRJamal
17. Queute (Menat)

Street Fighter V (2v2 Team Tournament)

1. Epsilon|Takamura (Ken) and SS (Urien)
2. Epsilon|Brick (Zangief) and Sbire Chun Li (Chun-Li)
3. Mouz|CCL (Chun-Li) and Epsilon|Keftaroz (Rashid)
4. Shadow|Kashama (Balrog) and Fuhajin (Juri)

tk7fr-tournament

Tekken 7

1. Gunni (JACK-7)
2. SabreDabre (Nina)
3. JTB (Jin)
4. Sendo (Paul)
5. Master VHD (Feng)
5. Rexem (Asuka)
7. Tsubasa (Paul)
7. Kichi-maru

ggxrdr2-tournament

Guilty Gear Xrd REV 2

1. Nyphi7 (Sol Badguy)
2. ZW|Achorawl (Leo Whitefang)
3. Mymji (Elphelt)
4. Omytho (Johnny)
5. tritri (Chipp Zanuff)
5. Bako (Axl Low)
7. Kiji (Slayer, Leo Whitefang)
7. Elswey (May)
9. Camo (Slayer)
9. Esakaa (May)
9. Pimmousse (Jam Kuradoberi)
9. Aogin (Slayer, Faust)
13. MrQuarate (Faust)
13. Naws (Leo Whitefang)
13. Choco (Ky Kiske)
13. Samasouler (Jam Kuradoberi)

kof-xiv-kofxiv-tournament

The King of Fighters XIV

1. Kenpachi (Yuri/Geese/Iori)
2. Shadow|Reds (Benimaru/Clark/Kim)
3. Esakaa (Kensou/Muimui/Mai)
4. Kimal (Kim/Ryo/Daimon)

ssb4-tournament-622

Super Smash Bros. for Wii U

1. Yizamath Goth (Mewtwo)
2. Nibodax (Bayonetta, Zero Suit Samus, Donkey Kong)
3. L-T (Mega Man)
4. Apollo Lancelot (Fox, Link, Wii Fit Trainer)

Source: Brussels Challenge

Unlock your ultimate potential with Maximilian’s Dragon Ball FighterZ character breakdown for Adult Gohan

As we inch ever closer to the release of Dragon Ball FighterZ later this month, Maximilian continues his character breakdowns following his trip to the Bandai Namco Entertainment America offices by taking a look at another one of the characters in this weekend’s open beta: Adult Gohan.

Though he bears some similarities to his teen counterpart — including both having an uppercut as their Assists — Gohan’s older, more-experienced incarnation breaks away from his youthful self in a variety of different ways.  His launching command normal, the Ultimate High Kick, which allows him to send his foes into the sky without the standard jump canceling other characters have to do, in a vein similar to the universal launchers found in the Marvel vs. Capcom series.

The Jet Uppercut seems to be the Adult equivalent of Teen Gohan’s Dragon Flight, which has slight invulnerability, with the heavy/EX version doing a bit more damage, for overall standard fare. The Machine Gun Kick is another shared special, and seems to function similarly to Chun-Li’s Lightning Legs, and can only be preformed in the air (just like his younger version).

The Ultimate Back Attack is unique to Adult, and allows Gohan to setup dirty mix-ups, since it’s an overhead that can cross-up foes depending on the strength used, though it seems you won’t get much off of it. However, the most unique aspect of this fighter — given that he hails from the Majin Buu Saga — is his unique install super, Potential Unleashed.

Adult Gohan can spend up to a full 7 bars of Ki Gauge to go into his “Mystic” form, which provides a small damage buff and grants him new specials, such as the Machine Gun Punch, which improves his Chain Combos, and will also add a tracking property to the Ultimate Back Attack, providing Gohan with a dangerous, full-screen instant overhead, that can go behind your opponent, for some truly grizzly tactics.

However, once you hit Level 7 and reach full Potential is where things get truly insane. Once fully-leveled up, Adult Gohan will gain the unique ability to “reverse beat” his combo chains, something no one else in the entire roster is afforded, so long as he doesn’t repeat the same attack multiple times in a single combo.

For those unfamiliar with the term, this means Level 7 Unleashed Adult Gohan can ignore the normal rules of combo chaining that the rest of the roster is forced to follow, as he can then chain his normals together in any order that he wants. Combined with Assists, his newly-acquired Machine Gun Punch, enhanced Ultimate Back Attack, and launching Ultimate High Kick, players will be forced to block Level 7 Adult Gohan in ways they don’t have to block against any other member of the roster, leading to unique pressure situations only he can pull off.

You can hear Max’s full thoughts in the video below, along with links to all previous character breakdowns.

Dragon Ball FighterZ will be released outside of Japan for PlayStation 4, Xbox One and Steam PC on Friday, January 26th, with the Land of The Rising Sun receiving it on the same platforms on Thursday, February 1st.

Source: Maximilian Dood

Witness the terror of a God of Destruction with Maximilian’s Dragon Ball FighterZ Beerus breakdown

Wrapping up his coverage of the Super trio of Dragon Ball FighterZ from his recent time at the offices of Bandai Namco Entertainment America, Maximilian now breaks down Universe 7’s God of Destruction, Lord Beerus.

Beerus is reminiscent of Venom from Guilty Gear, due to the similarity of his Ball Sets and the Destroyer’s Cataclysmic Orbs. However, Max feels that Beerus uses them and executes his gameplan in a far different manner than Venom, in addition to breaking the general mold of DBFZ characters.

His Ki blasts are standard fare, and are the God’s go-to projectile, as he lacks a more traditional option like most of the other cast members. After calling his Cataclysmic Orbs, Beerus will surround himself with a formation of six of them, which are tangible objects with hitboxes that he can force his enemies into for a collision that can lead to follow-up combos, and they can be manipulated in various ways. Though Max lacked the time to figure out the true minutiae of this technique, he notes that there are a lot of different applications for the orbs, similar to how he uses them in a variety of ways in the anime itself.

Beerus’s God of Destruction’s Wrath serves as a meterless reversal, though it has a notable amount of startup and seems to only be performable in the air — though it does spread out to cover a large amount of screen space, so opponents will likely have to respect it if they’re not directly on top of him (especially since he appears to get at least three air actions from a single jump). The Palm Energy Infusion Explosion looks to be a fantastic combo ender, especially with the heavy/EX version sending victims far across the screen for the cost of one Ki Gauge, and may even hit overhead.

Finally, his Level 1 Super –the Beerus Ball — will do increased damage with air travel time, similar to Frieza’s Death Ball and Goku Black’s Holy Light Grenade, and can also be enhanced by spending a second Ki Gauge to make Beerus detonate the Ball on the spot for increased damage.

You can catch the full video and Max’s closing thoughts below, as well as links to all previously covered character breakdowns. Don’t forget that Beerus will also be one of the 11 playable characters in this weekend’s open beta, making this even more essential viewing.

Dragon Ball FighterZ will be released outside of Japan for PlayStation 4, Xbox One and Steam PC on Friday January 26th. A release on the same platforms in Japan will follow on Thursday, February 1st.

Source: Maximilian Dood

Perform the perfect assassination with Maximilian’s Hit breakdown for Dragon Ball FighterZ

Continuing with his Dragon Ball FighterZ character breakdowns following his recent trip to the Bandai Namco Entertainment America offices, Maximilian now looks at Universe 6’s legendary assassin: Hit.

The initially comparison is to Persona 4 Arena‘s Akihiko Sanada and Slayer from Guilty Gear — in terms of him being an extremely mobile, purely ground-based melee character, who’s pressure and ability to quickly control the horizontal plane rival Yamcha’s. Though to offset this, he is awful in the air.

Utilizing fast left/right mix-ups, fullscreen hit confirms, as well as serving as the title’s first true counter-based character, the legendary hitman will be able to get into his sweet spots quite frequently, provided he can make the right reads and predictions to evade the opposing team’s offense.

Hit’s Time Skip counters have multiple follow-ups, including a rush punch, forward dash, a forward rushing strike, similar to Azrael’s Gustav Buster or Slayer’s Mappa Hunch, as well as a launcher for extended combos. As such, Hit is looking to be a very read-based, prediction-heavy character, who also boats a hefty amount of execution, at least in comparison to the lower bar that has been set by most of the cast, due to stance cancels.

However, Hit will not be helpless at long range, as he has a second stance that will allow him to perform various multi-hit strikes that vary whether he is holding up, down or forward, which can then be confirmed into Vanish for a full combo at the cost of one Ki bar. Hit also has a slow, fullscreen unblockable by leaving a Time Skip trail across the length of the floor, as well as a unique attack with the Special button. Like Captain Ginyu, he does not have regular Ki blasts, but instead has a Time Skip parry — similar to Ryu’s Mind’s Eye — that can be used to absorb multiple hits, as it can be continuously pressed to absorb big attacks and slip behind your foes.

Lastly, Max feels that he’s barely touched the surface of Hit, and that players should have plenty of opportunities to get good damage with him, with his output seemingly being on the higher end of the cast so far. You can see the full video below, along with links to all previous breakdowns for the rest of the cast we’ve covered.

Dragon Ball FighterZ will be released outside of Japan for PlayStation 4, Xbox One and Steam PC on Friday, January 26th, while the Land of the Rising Sun will receive the game on the same platforms on Thursday, February 1st.

Source: Maximilian Dood

Maximilian examines Goku Black’s divine brutality in this Dragon Ball FighterZ character breakdown

Following his recent trip to the Bandai Namco Entertainment America offices, Maximilian continues his breakdowns of some of the newest revealed characters in the rapidly-approaching Dragon Ball FighterZ, this time looking at the menacing Goku Black.

Max declares Goku Black to be the “Evil Ryu” of Dragon Ball FighterZ, in that he has the same model as Goku, but has a very different moveset. Max feels Goku Black will be a very tricky, albeit meter-intensive, well-rounded mixup character that can crack open adversaries quite easily, thanks to moves like the Binding Black Kamehameha, God Slicer and Instant Transmission.

God Slicer and Instant Transmission are great for opening people up, particularly with the Heavy/EX versions, which can lead to full-combos, while the Black Kamehameha and Fierce God Kick are standard fireball and divekick fare. As for his Supers, God Slicer Dance and the Holy Light Grenade appear to be solid 1-bar combo enders, despite their relatively low damage, with HLG potentially being screen size-dependent, which will do more damage and hits the higher you are in the air upon releasing it. His Level 3, The Work Of A God, also has a large amount of utility and ways to execute it.

Dragon Ball FighterZ will be available on PlayStation 4, Xbox One and Steam PC in most of the world on January 26th. A Japanese release will follow for the same platforms on February 1st. Keep your browser locked to Shoryuken, as Max is still releasing character breakdowns for the remaining members of the base roster at a steady pace.

Source: Maximilian Dood

Enchantress Injustice 2 Watchtower Livestream set for this Friday, January 5th

With the new year now upon us, the DLC characters just keep coming for NetherRealm Studios’ Injustice 2. With the first member of Fighter Pack 3 — The Atom — released last month, it’s now time to set our eyes upon the second member of this next trio of characters: the spellbinding Enchantress. NRS Community Specialist Tyler Lansdown replied last night to a few fans on Twitter asking about the next upcoming edition of the Watchtower Livestream that the team will be spotlighting Enchantress sometime this week, ahead of her upcoming release later this month.

Fortunately, the official Injustice 2 Twitter account followed up with an announcement that it will be held this Friday, January 5th, at the usual 3:00 PM CT start time (1:00 PM PT, 4:00 PM ET) at twitch.tv/netherrealm. You can see both tweets below.

Source: tylerlansdown (Twitter); InjusticeGame (Twitter)