Dissidia Final Fantasy NT will receive free-to-play version in Japan

While Dissidia Final Fantasy NT has been a tough sell, developer Square Enix aims to make it easier to access in hopes to profit off of the title. As stated in the most recent issue of Monthly Shonen Gangan, Dissidia will receive a free-to-play version on November 22nd on the PlayStation 4.

The free-to-play scheme rivals that of traditional fighter Killer Instinct, where characters will be available on rotation. This version also does away with story mode and focuses on battles, but allows for online play between users of the free version and the paid version. Additionally, you can buy specific characters through packs for 800 yen.

It is currently unknown if we will also see this free-to-play scheme in the West.

Dissidia-FF-NT-F2P-Scan_11-08-18

Source: Gematsu


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UYU announces UYU G.O. sponsorship program to support members of the community

UYU has been gradually increasing their FGC support by signing new players and streamers; now, they’re offering another opportunity to showcase top talent.

UYU has announced the launch of their esports scholarship program, named UYU G.O., which aims to bring the esports experience to a wider audience. The program identifies non-sponsored players to attend one major and showcase their skills at the event. The first person selected for this program is Shina “Palushina” Williams, who will be attending DreamHack Atlanta on November 16-18.

Additionally, UYU will have a content creation program who will record and livestream throughout the events.

Says UYU CEO Jinhee Ahn Kim of the program, “UYU has always had the goal of highlighting talent from across all regions of the fighting game community, which is reflected in our pro roster. UYU G.O. is an initiative to provide non-sponsored players from the United States with the opportunity to travel to one major tournament to compete with the world’s best, including members of the UYU pro tournament roster. We are excited to extend the opportunity for growth to deserving players from local scenes across the country.”

Source: [press release]


UYU’s Kami talks about leaving Street Fighter V’s Necalli behind, playing top tier, and more with BornFree

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theScore delves into the history of one of the FGC’s most infamous Twitch emotes

The relationship between Twitch and the fighting game community has always been a close one. With one of the earliest emotes being the Gootecks-inspired PogChamp, another one was about to make a rise to prominence.

The Jebaited emote has become a fixture in nearly every FGC stream, even making its way out of our own little circle of events. But few who use the emote know the lore behind its creation, or even the fact that the current state of the emote is a revision of the original emote.

As explained by theScore and the man behind the face, CEO tournament organizer Alex Jebailey, the emote itself stems from not only fighting games, but his storied history and love for professional wrestling.

Source: theScore esports


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Athena sings in the tune of damage in this The King of Fighters XIV combo video

Athena has been a consistently strong character throughout The King of Fighters XIV‘s lifespan. Between her strong zoning and in-your-face mixup game, she is exactly everything that you need out of a KOF character.

This combo video — albeit impractical — shows off some amazingly stylish combos from everyone’s favorite songstress, as she catches characters running into heavy damage off of fireball confirms. She also does a lot of crazy juggles into multiple uses of max mode, making her combo routes heavily versatile.

Source: Persona Entertainment


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Core-A Gaming interviews Initial T, the steering wheel controller Dogura killer

Two years ago, Gerald Lee of Core-A Gaming analyzed which controllers players should use when playing fighting games. During the video, he took a not-so-subtle jab at steering wheel controllers being unusable in the genre.

Little did he know that at his first Canada Cup, he would find himself eating his words when Initial T — a Toronto local — would not only make top 8 with a steering wheel controller in Guilty Gear Xrd REV 2, but defeat the reigning Canada Cup champion Dogura with his weapon of choice.

This naturally led to Gerald interviewing Initial T before leaving Canada, where he would learn not only how he came to start using the steering wheel in Guilty Gear, but also how he utilizes its button placement and mappings to his advantage.

Source: Core-A Gaming


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Catch high-level Japanese Street Fighter EX2 Plus action in these a-cho archives

A-cho arcade in Osaka, Japan has been known as a hotbed for retro fighting games for a long time. If there’s an arcade board for it, odds are that it will be found in this mecca for retro fighters. Street Fighter EX2 is no exception, as the game receives frequent play at the establishment.

While Fighting EX Layer has proven to be a worthy successor to this late ’90s title, watching these videos show how much the mechanics of the new title differ. While you may see some noticeable changes – -the custom combo Excel system and the lack of back rolling on knockdown — many things, including loose juggles and cancelling supers into supers, remain the same.

Source: GAMEacho


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Learn how to add Active Change to your arsenal in BlazBlue: Cross Tag Battle

While the execution barrier of Arc System Works’ BlazBlue series was lowered significantly upon the release of their high-octane title BlazBlue: Cross Tag Battle, that doesn’t mean that the layers of depth have gone away. The tag system has certainly provided a large amount of complexity, due to the myriad ways to utilize it in battle.

Active Change has been one mechanic that has been daunting to new players of the title, with it not only being useful to add a layer of mind games to assist calls, but also to extend combos by switching characters, allowing for your team’s synergy to truly shine. This short video guide from Zankoku shows exactly how to gradually incorporate the mechanic into your gameplay.

Source: Zankoku


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TrueUnderDawg brings stability to the mentally-unstable Tira in this guide for SoulCalibur VI

Tira has often been one of the most difficult characters to master in the Soul series. With her being designed around two stances — Jolly and Gloomy — her mental instability makes her play also very unstable. This is further complicated by the fact that Tira will randomly start out in one stance, and can actually be knocked into a different stance by your opponent.

TrueUnderDawg aims to bring some stability to your Tira play with this tutorial. While starting on universal moves shared by both stances, he delves into the myriad ways to switch into a different stance, while going into stance-specific buttons and combos that make things easier to cope with while using her.

Source: TrueUnderDawgGaming


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Street Fighter V: Mysterious Mod shows off their completed second Critical Arts for the cast

With many Street Fighter players disillusioned with the direction and decisions made with Street Fighter V, the “Mysterious Mod” hack of the PC version has offered a refreshing take on what decisions could be made to make Street Fighter V a more interesting game for all players. Its fast and loose system mechanics, with varying uses for V-Meter, offer a unique blend of options, combos, and depth to the title. The upcoming update could push that even further.

Touting second critical arts for all characters, Mysterious Mod shows new utility for each character in the game. While all of the new critical arts use recycled move animations from their characters’ current arsenal, the unique use of camera angles make for some amazing-looking design ideas from the developer.

Source: yvespandora


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Giant Bomb ranks Sailor Moon S in the top 20 of their list of all fighting games

If you have missed recent videos from video game publication Giant Bomb, they have started a segment where they rank every fighting game ever created. This is based not only on aesthetics, but also off of their own understanding of the gameplay and mechanics.

Having seen the footage from AnimEVO this year, the guys take on Bishoujo Senshi Sailor Moon S alongside Dragon Ball Z: Hyper Dimension. For the formerly-mentioned title, they place it above many titles, citing its low barrier of entry coupled with high depth, and called it an enjoyable experience with a good flow. This was enough to put it as #18 on their current list.

Source: Giant Bomb


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