Want to sharpen your punish game? YouTuber CrossUPDP has taken up the unenviable task of making a video reference guide for punishable moves in NetherRealm Studios’ DC fighter, Injustice 2.
Nearly the entire cast is documented in this staggering list of 127 unsafe moves (though there is a conspicuous lack of Cat Woman). If you have a problem character you run into a lot, this is a great resource: just find them in the video and see what’s really going on!
Seemingly out of nowhere, Capcom has revealed a new character in Ultra Street Fighter 2 at their San Diego Comic Con panel. That character is none other then the Satsui No Hado powered secret boss of Super Street Fighter II Turbo, Shin Akuma. The way to access him, though, is a little more unorthodox then just downloading and selecting him:
If that combination looks familiar to you, there’s a reason: 1987 is the year the original Street Fighter released in arcades. Don’t think you’ll see Shin Akuma legal anytime soon: Aside from his cumbersome unlock method, the character is busted by design. You’ll see in this demo video that his Shakunetsu Hadouken does 40% on its own:
Shin Akuma mirror matches sound like they’d be fun, potentially. If not that, at least they’d be quick.
Like many things in Nintendo’s experimental Switch fighter, ARMS has its own way of doing things.
Throws function the way they do in other fighting games: they offer a means to defeat the guard of a defensive opponent. How you beat throws, however, is where ARMS breaks with tradition: Instead of “breaking” the throw, you punch the opponent’s arm out of the air. This often allows you to get a free punish, especially if they attempted an air grab.
NEV also shows off some examples throw conversions- always pay attention to your environment, and you can turn throws into free rush combos!
While the rest of the world has to wait for the release of Under Night In-Birth Exe:Late[st] for later this year, those that live in Japan (or are just willing to create Japanese accounts) are able to buy and play this brand new Arc System Works release right now. Developed by French Bread and Ecole Software (also the creators of Melty Blood, which UNIL is largely a successor of), UNIL[st] is the most recent game you can get from ArcSys to prepare you for BlazBlue: Cross Tag Battle, a game that definitely won the crowd of Evo 2017 over when revealed.
Multi-game FGC pros and YouTuber Swillo & BimmyQuestion got their hands on the game and showed off some early combos for one of the new characters, the flaming sword-wielding Wagner. Those of you that are waiting patiently for late 2017 should take notes!
Michael “Bizarro Mike” Martin, whom you may know as a former face of the now-defunct Yahoo! Esports, has started a new interview show on YouTube called “Crush Groove.” The show’s first guest is one of the FGC’s most notable stars of the Street Fighter IV era: ZOWIE’s Street Fighter pro Bruce “GamerBee” Hsiang.
Shot at Evo 2017, the conversational and relaxed format works well for GamerBee’s energetic personality. The two talk a wide range of topics over the 30-minute interview: the transition from SFIV to SFV, motivation, growing communities, marriage, and Ranma 1/2.
Red Bull eSports continues its documentary series on the life of RB.CYB BST|Darryl “Snake Eyez” Lewis, and his performance during Final Round 20. In this episode, he talks about emotion, and how it relates to tournament play.
Which is an appropriate subject, given that Snake Eyez’s next opponent would be the loser of the Wolfkrone vs. K-Brad match. Snake Eyez may have thought his eventual opponent, Wolfkrone, would be rattled after one of the FGC’s most famous blowups. As Snake Eyez learns however, emotions can have unusual impacts on a match.
Evo’s over and (hopefully) everyone is back home and recovered from their trips! As the dust settles and the eager wait for Geese Howard begins, let’s peek back into the backlog of impressive tech being made by the community for Tekken 7.
One of Europe’s best players, TDG Fergus, shows us a tech trap with Asuka’s hidden Ki Charge Ultimate Tackle.
BemaniAK shares his comprehensive Josie Rizal guide. As a player that’s been playing in the arcade and tournament scene prior to combo release, his Josie can help you quickly get up to speed.
eljaykooljay made a great video guide of every single move in the game that’s plus on block.
HelloMrBrahms breaks down the common oki options you’ll be forced to guess against versus Xiaoyu’s Art of Phoenix sweep.
If you don’t know about the Universal Wall Jump, rooflemonger shows you how to do it!
King Gaming Marks uses crossups to bait out panic buttons at the wall with these Law wall combos.
And speaking of Law, LiangHuBBB gives you a number of frame traps and execution tips for the Bruce Lee stand-in.
And just to close things out, Gatoray put together a fun, quick side-by-side of The King of Fighters XIV Geese and Tekken 7 (trailer) Geese.
I hope Tekken will give us a run down of their interpretation of Geese soon. I’d love to see the character’s tool-set put into practice!
If you were button mashing in the ’90s, you are likely familiar with the original 3-button Sega Mega Drive pad (or Sega Genesis in North America). When Street Fighter II: Special Champion Edition was released, a 6-button controller was launched simultaneously. Which makes sense. Street Fighter is a 6-button game. I mean, only a true masochist would play that on a 3-button pad, right? Right?
And that’s where desk, arguably the FGC’s most creative combo video creator, steps into frame. You see, the 3-button pad defaults to all punches. To switch to kicks, you have to hit the Start Button. And this is where desk’s challenge comes in: to perform normally standard (and not-standard!) combos with the additional hurdle of constantly having to hit start between hits.
THE COOL KID93 might be one of the hardest-working Alex players in the Street Fighter V tournament scene right now. Where many abandoned the character after a series of (bizarre) nerfs, Cool Kid continues to develop useful and frightening mixup tech for the 3rd Strike grappler.
By canceling your counter-hit sweeps with V-Trigger, Alex gets both a guaranteed V-Skill and a setup that beats 3-frame jabs. This tool, when mixed up with command grab, allows Alex to liquify his opponent’s lifebar in a few short guesses. For those in doubt of its practicality, Cool Kid even shows off in-game uses of his new setups at the end of the demonstration.
As you may know, Piccolo and Krillin were recently revealed in the latest issue of V-Jump for Arc System Work’s Dragon Ball FighterZ . Their reveals weren’t the most surprising announcement in the grand scheme of things, but it’s nice to get information on their techniques and attacks. In his most recent video, VesperArcade breaks down what we’ve learned.
Also included in V-Jump were pictures and details on DBFZ’s lobby system. As he notes, the online hubs are similar to what is currently used in Guilty Gear Xrd, and he explains how Dragon Ball’s popularity bodes well for this form of matchmaking.