Dragon Ball FighterZ roundup: 2H scaling, Android 16 block pressure, Golden Frieza loops, and more!

Who’s ready for more Dragon Ball FighterZ gameplay? Despite the (lovingly) sarcastic answer of “Not Namco,” DBFZ continues to dominate the minds (and social media feeds) of the FGC. As usual, the more people play the more they discover, and we have just some of those discoveries right here. Let’s jump into today’s submissions!

Leading today is jmcrofts, who covers some system mechanics not taught in DBFZ’s training mode, such as reflect properties and Level 3 DHC’s.

GLHFtv breaks down jump cancel scaling vs. 2H combo filler.

Here’s an absurdly powerful juggle loop for Golden Frieza from Victor Thammavong.

CDV|WhiteBl4ck shows off the giant damage of Goku Black.

As usual, Clayton “Final Showdown” Chapman has some flashy and powerful combos to show off. Check out the Frieza fireball loops, in particular!

Hit’s unusual moveset means he has to take some different combo routes to get decent damage. As Warui Neko-kun shows, though, damage scaling works out pretty well for Hit overall.

SupahFro64 shows off his corner combos with Cell. I kind of wish there were more characters that could whiff special moves mid-combo, purely for showoff-related purposes.

@gramofdata has a meter positive block string with the game’s Goku-dunking grappler, Android 16.

And last but not least, TGN Anime shows off the moveset of Captain Ginyu (and the Ginyu Force!).

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: Clayton chapmanVictor ThammavongGLHFtvCDV|WhiteBl4ckjmcroftsWarui Neko-kunTGN Anime@gramofdata

TEKKEN TRAINING: Electric Wind God Vids — Executing the Electric Wind God Fist

SRK’s Electric Wind God Vids is back with another episode! We received a request to create a tutorial for performing the Electric Wind God Fist technique. Considering the name of our series, it’s a little silly we didn’t do this sooner, huh?

This is one of our most straightforward videos, focusing little on theory and heavily on execution. Ultimately, that’s all there is to the EWGF: refinement through practice!

For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!

Dragon Ball FighterZ roundup: Hit breakdown, Android 21 absorption guide, Piccolo combos, and more!

We’re back with some more Dragon Ball FighterZ! Versus-style games are much more sandbox-like in combo potential, so it’s probably unsurprising that we’re still knee-deep in combo video submissions. Still, today’s roundup shows the community venturing a little bit more into mechanical breakdowns, showing that there might just be a bit more to the game then dumping your entire meter.

Here’s what the community has sent in today!

rooflemonger opens us up with a collection of tips both for new fighting game players and for players still learning subtle parts of DBFZ’s gameplay.

He’s also our first Android 21 entry with his combo guide, and move-absorption breakdown.

playergodaines‘s Piccolo solo combos should make all Namekians proud.

Peter Souvannarath breaks down all the changes that occur when you activate Sparking Blast. Was there anything here you didn’t know about?

desk continues his exploration of the Blue Saiyans with these SSGSS Vegeta combos.

Dezmu of Team Edmonton Gamers pointed us towards this video for Krillin:

Final Showdown has some more excellent combos for Trunks and Goku Black.

And closing us out today is TGN Anime with his guide to arguably DBFZ’s most unique fighter, Hit.

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: Peter SouvannarathplayergodainesrooflemongerdeskTeam Edmonton GamersTGN AnimeFinal Showdown

Dragon Ball FighterZ roundup: Team Goku, desk’s SSGSS Goku combos, Level 1 loops, and more!

Welcome back to West City! How are your combos coming along in Dragon Ball FighterZ? Considering the sheer number of people playing the game right now, you certainly have plenty of opportunities to try your new setups online.

datHazy‘s Gohan combo starts us off, and sets a theme for many of our submissions this week: the incorporation of Goku Black.

Goku Black has been one of our most submitted-for characters in our roundups, be it on point or as an assist. Here’s SitverGold‘s take on Vegeta/Goku Black.

desk‘s Super Saiyan Blue Goku combos are as cinematic as anything else we’ve come to expect from him.

SmGPreCiSioN shows off some midscreen combos for Cell.

Tiago Gutierres shows off the versatility of Team Goku.

Tired of all these Gokus, yet? There’s a character made specifically to dunk on them: here’s Persona Entertainment‘s exploration of Android 16’s combo potential.

If you’re a new player struggling to find your footing, rooflemonger has an excellent break down for defeating the (wildly overused) Homing Dash.

Moving beyond combos, GLHFtv breaks down Frieza’s neutral and moveset.

And lastly, Boodendorf‘s multi-character combo video shows off impressive loops and assist usage to extend combos after Level 1 supers.

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks to everyone who did!

Sources: datHazydesk, SmGPreCiSioNTiago GutierresrooflemongerGLHFtvBoodendorfPersona EntertainmentSitverGold

Dragon Ball FighterZ roundup: Quick Zeni, Android 16 Kill Mixup, Goku Blue breakdown, and more!

Another day, another chance to see how far Dragon Ball FighterZ’s engine can be pushed by the community. If the number of players in a community means a game’s tech will be that much better, then it seems DBFZ’s tech will go particularly far: After its debut on steam, DBFZ has become the most played fighting game of all time.

So let’s see what all these players have put together!:

UM Tyrant opens up today’s post with a beginner’s guide to learning Dragon Ball FighterZ — appopriate, as DBFZ is certainly introducing new players to the world of the FGC.

Looking to grab as much Zeni as possible without losing precious practice time? BornFree wants you to know that those ‘Quest’ pop ups are really not time consuming at all, and net you a smooth 25,000 Zeni.

Moving into individual character tech, let’s check out Hit. Hit lacks a traditional low 2A, which you would think would be a crippling liability in a Versus-Style game. He can still force mid/lows easily, as you can see in this demonstration from @Cato__.

And Hit’s damage output seems respectable enough, as shown off by @TeaMandem.

Brandon Pollard shows off the strength of anchor Vegeta with these Sparking Blast combos.

Two meters, two assists, and one mixup is all you need to kill with this Android 16 setup from @Antinomy001.

If you have Android 21 unlocked, then it’s time to start learning your steal setups! Silvius Sama has multiple setups that net two stolen moves in a single combo:

mahouko08 has a 4 bar, 2 assist combo that nets 7.3k in damage with Our Lord Yamcha.

Not to be outdone, shows off his own 3-meter 7k combo with the God of Destruction, Beerus.

Last, but not least: if you were looking for a rowdy character to blow people up with in the early days of DBFZ, you should see TGN Anime‘s guide to Goku Blue.

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup.

Sources: UM Tyrant; Brandon Pollard; @TeaMandem; @Cato__; mahouko08; BornFree; @Antinomy001; Silvius Sama; Sword; TGN Anime

Dragon Ball FighterZ sets record for the most concurrent players for a PC fighting game

“Vegeta! What do the Steam stats say about its power level?”

“It’s over 40,000!”

Dragon Ball FighterZ came out of the gate swinging on its first weekend, setting a record that likely won’t be beaten anytime soon.

According to steamcharts.com, DBFZ hit a peak of 44,234 concurrent players on the platform, the highest of any fighting game on Steam ever. The previous owner of that title was Tekken 7, at a peak of 18,766 players in comparison. The combination of Arc System Works polish and ’90s nostalgia is clearly a money maker, and it’s hard to imagine what fighting game could come along to dethrone DBFZ’s new record.

Should DBFZ be able to keep even half of those players going forward, it has the potential to really expand the playerbase of the entire FGC.

Source: steamcharts.com

Kalon CPU exposes Pokkén Tournament DX’s overly forgiving Combo Dojo mode

The “Combo Dojo” challenge mode in Pokkén Tournament DX isn’t too much of an actual challenge, as it current exists. Most of the combos are relatively simple and mostly serve to give examples of combo paths for new players.

But there’s another side to the Combo Dojo that’s not so obvious.

You see, the “Combo Dojo” isn’t so good at detecting what combo you’re actually doing, it only cares that the moves in its example combo are eventually executed. Between this and the complete lack of Pokkén’s signature Phase Shift points in this mode, it’s possible to preform some funny looking, and technically impossible, combos. As demonstrated by Kalon CPU57, check out the above paths, loops and infinites that the game would never, ever allow you to do.

Source: Kalon CPU57

Here’s what Dragon Ball FighterZ’s PC version looks like on max settings

Unsure if the PC port of Dragon Ball FighterZ will do justice to the Kamehameha? Well, judge for yourself! PC MasterRace Latinoamérica has shared a number of screenshots from the PC version with us, showing off what the game looks like with max settings and Resolution Scale at 200%:

 

How does it hold up to other major fighting games on Steam? You can see the same tests preformed on PCMR’s site for Tekken 7The King of Fighters XIV, and Street Fighter V. Note that this is just a small sample of PCMRLA’s gallery. To see the full gallery of screenshots, click here to go to their site!

Source: PC MasterRace Latinoamérica

Pokkén Tournament DX balance patch 1.2 revealed at Evo Japan, patch notes released

Pokkén Tournament DX is already widely considered a balanced game by its community. Even still, we live in an age of constant tweaking to fighting games post-release, and Pokkén is no exception to that.

To check out the patch notes, click here. These notes were graciously translated and provided by @EveryDamnDayyy_.

Upon first glance, it’s hard to believe there will be any major shifting in tiers — many of the changes are quality of life fixes, and a few acknowledgements of long-standing complaints in Pokkén: namely, Lucario losing his strangely “safe only in Burst” Up-Swing and Mewtwo’s Homing Attack losing at least some small amount of damage. Outside of these changes, Pokkén’s top tiers made it out of the patch largely unscathed.

Empoleon, Weavile, and Decidueye all received the largest amount of changes: Empoleon’s quality of life improved all-together with the polishing of his 5X and 6Y, Weavile finally isn’t completely locked into a hopeless gamble with jX in field, and Decidueye received a scattered list of damage nerfs and an improved lockdown tool with 4Y.

The biggest changes, by far, are to “Supports”, which is an important part of Pokkén’s meta. The overwhelmingly strong Jirachi has finally taken a hit, though to what extent its synergy gain reduction will have an impact on its selection by players will remain to be seen. Nearly every healing assist had its secondary buff reduced, and many offensive assists had their properties buffed in some way. This is almost certainly Namco’s way of saying “Please stop picking Jirachi and Eevee all the time.”

Let’s not forget that buffs to supports are also inadvertently buffs to the support-heavy Braixen. Time will tell if this list of changes accidentally gives the queen firefox Pokkén’s crown again.

Source: @EveryDamnDayyy_

Learn to duck and punish these common (and powerful) Tekken 7 strings, courtesy of Scallywag 93

As a new player in Tekken 7, here’s a fact you have to deal with: everyone you play online and in person will throw out something gimmicky at you at least once. Even in the highest level of play, we’ve already seen moves that “aren’t real” win tournaments, such as Saint’s famous tournament-winning DF+1+3 at the 2016 Tekken World Tour.

These players aren’t disrespecting you (…well, maybe some of them are), they are testing you. When the 39 characters currently in Tekken 7 have 100+ moves a piece, it just makes sense to see what your opponent is and isn’t ready for. That’s the focus of many of the moves in Scallywag 93‘s latest video: if you’ve played even a little bit of Tekken 7, you’ve encountered most, if not all, of the moves in this video already. Every single one of them could have been a free launcher for you. If you’ve been passing up free damage on any of these, don’t get mad: get empowered! It’s time to hit the record feature and get to work training your duck reactions.

Source: Scallywag 93