Fighting EX Layer recently completed its long-awaited trek to the Steam platform — but was it worth the wait? PC MasterRace Latinoamérica has shared a number of screenshots from the PC version with us, showing off what the game looks like with all settings cranked to max:
For comparison’s sake, You can see the same tests preformed on PCMR’s site for Tekken 7, The King of Fighters XIV, and Street Fighter V. Note that the above is just a small sample of PCMRLA’s gallery: to see the full gallery of screenshots, click here to go to their site!
World Warrior FGC has shared much in the way of complicated Ken-specific Street Fighter V: Arcade Edition tech with us over the years. However, sometimes it’s just nice to go gawk at gigantic damage, and that’s almost certainly what you’ll do after you see what he’s created for the Ken-Abigail match-up.
Maybe this is an understatement, but Abigail’s giant hurt box becomes a huge liability against Ken. The firey shoto can suddenly find himself landing multiple hits of his heavy kick Tatsu as combo starters, including up to 3 hits in the corner alone!
Wrestling fans, rejoice — With the surprise drop of version 2.10 of Tekken 7, Marduk and Armor King are running wild and scoring pinfalls all across the world. Both characters have rocketed out of the gate with strong combos and tech — let’s jump in and see what the community has found thus far!
Let’s start with Armor King. The feline heel hits hard thanks to his bootleg Wind God Fist (Dark Upper)…
Armor King’s Great Muta-reference Rage Drive is fascinating — a high unblockable that gives guaranteed grabs, and nothing else. What a terrifying and unique tool.
Armor King Rage drive does not guarantee any free hits but does however guarantee any grab which is unbreakable and cannot be ducked. Properties of initial hit is still a high. #tekkenpic.twitter.com/hhha6tYAcV
Gundam fans, have you ever wanted to play as Master Gundam’s horse, Fuun-saiki? Just the horse, mind you. If so, then “Stardust”, the first DLC character for Override: Mech City Brawl, is probably as close as you’re going to get:
This football kicking, star-shooting horse will launch on December 14 for $3.99, and is also included with the “Super Charged Mega Edition” of the game. Gematsu reports that the character has “a penchant for posing extravagantly and kicking up her hooves of steel,” and to “get ready to unleash all manner of aerial launches.” In short, I’d like to introduce a new FGC term for any future Stardust tech: Horse Juggles.
Override: Mech City Brawl is available now for PlayStation 4, Xbox One, and PC.
Yesterday we shared the latest trailers from Modus Games’s new indie 3D arena fighter Override: Mech City Brawl. If you were won over by its charming personality or competitive-minded mechanics, you might be happy to know two things:
It’s out today for Steam, Xbox One, and PlayStation 4.
There are already players ready to duke it out in tournament!
Wednesday Night Fights x Oakland will be running the first official Override: Mech City Brawl tournament post-release, and the event will be streamed courtesy of ThePandoraHouse. Modus Games themselves are putting up $100 in tournament prizes and giving out free copies of the game, so if you happen to be in Cali and can go to Wednesday Night Fights, you should get in on the Robo-Rumble!
While not as versatile as a technique like Korean Back-Dashing, crouch canceling is a useful and vital skill you’ll eventually want to add to your repertoire in Tekken 7 — and many other 3D fighters, too.
“Crouch Canceling” does exactly what it sounds like — you can simply and quickly cancel your crouch with a sidestep or small dash, allowing you to perform non-crouch moves in situations where you would be forced to otherwise. Check out ApocryphicV‘s tutorial to see how this can be applied to unlock new punishes on defense and new options on offense.
Override: Mech City Brawl is an ambitious, upcoming 3D arena fighter from indie company Modus Games. It may seem like Namco has cornered the 3D Arena market with Gundam Versus and Pokkén Tournament, but Modus Games’s latest trailer shows that they have a lot of heart — and interesting features — they are ready to show to the world.
But its not all customs and flash! There’s serious depth, too: to dive into the specifics of the competitive side is FGC commentator/content creator, and now community manager for Override: Mech City Brawl, GeoffLife:
Override: Mech City Brawl launches on December 4th for Steam, Xbox One, and PlayStation 4.
With the addition of Marduk and Armor King, Namco also brought the Tekken 7 community a whole host of cast-wide bug fixes. While not a full-on re-balancing of the game, there’s a good chance you might find a quality-of-life change or two for a character you play below. Patch translations are courtesy of @Flying_Wonkey at AvoidingThePuddle:
Back Turned u/b+2 and BT u+2 – Unintended character movement when performing these during a super slow motion effect has now been fixed.
Waking up Backwards (in either Face Down or Face Up position) – Bug where the opponent can hit you back into your previous wake-up position after you tried to get up off the ground with a back input has been fixed.
Quick Recovering Backwards (in either Face Down or Face Up position) – Bug where the opponent can hit you back into your previous wake-up position after you tried to tech off the ground with a back input has been fixed.
Paul
ws+3,2 more consistent
Law
3+4 hitbox on 1st hit made bigger
King
f+3:1+2 bug on BT characters fixed
Jin
cd+4,3+4 getting unintended damage boost bug fix
Steve
Rage Drive – damage nerf, 2nd hit hit box shrunk (won’t hit grounded) now can be done by sliding d/f+2~2+3
Feng
qcf+1 switching places in certain situations is fixed, hitbox is now bigger
Lili
Rage Drive bug on crouching opponents now fixed
Josie
b+4,3,4 less recovery frames on block
Gigas
d/f+2 hitbox is made bigger
Eddy
Rage Drive – 2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations.
3~4,3+4 and the hold back version unintended damage boost now fixed.
Less recovery on his 2 throw since there was situations he could be hit post throw animation.
Geese
Meter build across the board has been reduced by 15%
Anna
Rage Art made easier to land in certain situations
Rage Drive 2nd hit whiffing issues fixed, now more consistent
CJM d/b+3 – upper hitbox made bigger
f+3,2 – upper hitbox made bigger
u/b+1 and u+1 – properties were different from other characters, now fixed.
Lei
u/b+1 and u+1 – properties was different than the usual characters, now fixed.
D/F (in full crouch) – properties was different than the usual characters, now fixed.
Bryan
b+2,4 and b+2,1,4 – Due to these moves whiffing against certain crouching characters, the hitboxes have been made bigger.
Jack-7
Crouching d+2+3 throw – Recovery frames after landing this crouch throw is adjusted from [±0] to [+5] now to prevent the opponent getting a guaranteed attack in under specific circumstances.
Well, the 3rd came fast. Version 2.10 of Tekken 7 is officially avail bile for download, and at 1.5 gigs (on the PlayStation 4, at least) it’s a hefty update:
Support for Craig Marduk and Armor King added
Character panels for Anna Williams and Lei Wulong have been added
As a Season Pass 2 bonus, “Fighting King’s Raiment (TWT)” has been added for Noctis
Made adjustments to game balance of several characters
The health gauge’s design has been updated
The character selection music has been updated
New illustrations have been added to the gallery
Sadly there are no official patch notes for the individual character changes at this time. Likewise, Armor King and Marduk are not currently available in the US stores — some regions, however, are able to access the characters. PlayStation 4 users in EU and Asia have been able to access the character, thus far.
That Blasted Salami has been in the process of thoroughly documenting every new change, and its implications for each character, in Tekken 7. They’re at Eliza now, who has been a much troubled character since inception — have the Season 2 changes been kind to her?
Well, yes and no. Core elements to Eliza’s game-play in Season 1 took an overall hit — namely, divekicks and damage — but in its place is a more well rounded toolkit with considerable quality of life buffs. Check out the video above to see what Namco’s sleepiest vampire can do in the latest version of Tekken 7.