Double FGC breaks down the meta behind Pokkén Tournament DX’s “Cheer” system

One of the more misunderstood parts of Pokkén Tournament DX is its “Cheer” system. Prior to a match, you can choose between one of six cheers, each of which can give you a variety of effects that either grant you burst meter or support meter.

Pro Braixen player Double_FGC covered each cheer and its effects in his latest tutorial video. There’s been heavy debate in the Pokkén community lately on what is and isn’t a viable cheer, and it’s a complicated subject due to the impact it has on character match-ups. As a tournament vet, Double has valuable insight on which selection may be right for a particular situation.  

Source: Double_FGC

Learn the strength of Shinobi Shirase in this Fighting EX Layer combo guide

As we near the end of the Fighting EX Layer beta run, we have seen a number of different play-styles arrive for different players and characters. One of the more aggressive strategies to arise from the beta stems from the ‘Shinobi’ Gougi, which most notably allows players to turn invisible while dashing.

Pichy‘s latest combo video not only teaches you various combo routes and how they work, but demonstrate the power of Shirase’s use of Shinobi. Because of Shirase’s various cancels, overhead/low mixups and command grab, this mobile grappler has a powerful synergy with this Gougi, and it’s worth exploring its setups while you still can.

Source: Pichy and Pals

Encore shows how to keep Street Fighter V’s Abigail honest in latest “Gimmick Busters” episode

Gimmicks. When applied to fighting games, “gimmick” is a vague but useful term to describe moves that seem hard to defend against or beat. Gimmicks have (sometimes not obvious) weaknesses, though, and it’s typically an on-reaction application of knowledge that removes the usefulness of the move completely.

Encore‘s “Gimmick Busters” series aims to prepare you for these knowledge checks, and its most recent tutorial tackles the car-obsessed Abigail in Street Fighter V. “Gimmick Busters” arms you with the knowledge to stop rowdy, random Nitro Runs and stay safe in the neutral, and it’s valuable information for anyone struggling in the Abigail match-up.

Source: Encore

ApocryphicV shows off parry conversions, QCB+21 wall carry, and more in this Tekken 7 Geese combo video

In Tekken 7, Geese has proven to be the meeting ground for a lot of different types of players across the FGC. His unique move list has allowed a lot of creativity and flexibility in juggles, and it’s that attribute (and familarity to new 2D converts) that has inspired ApocryphicV‘s new combo video.

This video focuses on Geese’s damage output from parries; Geese has unique utility with his counters — perhaps predictably so — since he can parry knees, guard breaks, and other oddities. He also explores QCB+21 as wall carry: an interesting alternative to the normal HCB+4 options most combo-makers have been using.

Source: ApocryphicV

The Philocypher interviews AutoMattock on “FGC Philosophy” — talks learning Street Fighter V and Zeku

Just like he did with Gen in the early days of Street Fighter IV, AutoMattock has helped document and define the way Zeku works in Street Fighter V. These characters might have some common threads thanks to their stance-switching mechanics, but both are still very complex and difficult to learn within the short amount of time AutoMattock has done so.

In his guest appearance on The Philocypher’s FGC Philosophy, AutoMattock breaks down how he’s able to do this: his history in the FGC, and the invaluable strength of experience, regardless of what game you come from.

Source: The Philocypher

BadIntent explains how to read and understand Pokkén Tournament DX’s frame data

Those that have followed BadIntent‘s Pokkén basics series now have an understanding of how to put together basic strategies in each phase. But to move beyond the simple framework of Pokkén Tournament DX‘s surface, you have no choice but to learn how frame data shapes the game.

That’s where BadIntent’s latest video comes in: if you’re new to frame data, you’ll be happy to know that Pokkén simplifies things by grouping most moves into speed categories. There’s very little to learn or memorize, but you will need to learn how different numbers will influence your decision-making.

Source: BadIntent

Combo Breaker 2018 trailer released, will be held on May 25-27 in St. Charles, IL’s Mega Center

Combo Breaker, one of the largest and most diverse fighting game tournaments in the US, just dropped its 2018 trailer and main game list.

The 3-day event in St. Charles, Illinois will feature over 18 games on its main tournament roster, a 24-hour venue, and more. Much more. Combo Breaker is the home of the a wide selection of activities on its floor — though further announcements will com in February, you can get an idea of the festivities by checking out their “Events” page.

Here’s what we know will be a part of Combo Breaker’s massive game list thus far:

  • Street Fighter V
  • Street Fighter III: 3rd Strike
  • Super Street Fighter II Turbo
  • Marvel vs. Capcom: Infinite
  • Dragon Ball FighterZ
  • Guilty Gear Xrd REV 2
  • Blazblue: Central Fiction
  • Tekken 7
  • Injustice 2
  • Killer Instinct
  • Mortal Kombat X
  • Mortal Kombat 9
  • The King of Fighters XIV
  • Under Night In-Birth Exe:Late[st]
  • Skullgirls 2nd Encore
  • Super Smash Bros. for Wii U
  • Super Smash Bros. Melee
  • Vampire Savior

Early bird registration is now available here.

Source: Combo Breaker

ArT shows off multi-stage, high-damage combos for Geese Howard in Tekken 7

Adriano Lopes, aka ArT, has shown himself to be a proficient combo-maker for multiple games. Dig far enough back into his channel and you’ll see a player that cut his FGC teeth on The King of Fighters series — so it’s probably no surprise that he found a lot to love with Namco’s interpretation of SNK’s Geese Howard in Tekken 7.

His latest combo video shows off both Geese’s damage output, and various ways to manipulate stages during combos. If you haven’t messed with Geese yet and have a SNK bone anywhere in your body, may ArT’s latest video inspire you to try out the meter-maxing madman yourself.

Source: Adriano Lopes

Tekken 7 Version 1.11 update is live, fixes Forgotten Realms juggle scaling glitch

Those that have been enjoying the unintentional juggle-scaling bug that Tekken 7‘s 1.10 patch break will be sorely disappointed to know that version 1.11 is now live.

This minor patch fixes the juggle scaling on this stage, as you can see in the above video. After 1.10, the juggle-scaling reset to 0 after floor break only on this stage — this has been reverted to standard scaling as it was prior to 1.10. As no other patch notes have been released with 1.10, this is likely the only change in the update.

Source: fuuchikurinSTV

ETCChile pushes the combo potential of Kairi and Allen in Fighting EX Layer’s 0.2.4 update

Fighting EX Layer‘s beta run has proven popular among combo makers, for obvious reasons: its flexible juggle system combined with chains and links means the sky’s the limit for anyone creative enough to push its engine. Since this ultimately lead to several infinities and loops (which is to be expected from a beta!), developer ARIKA saw fit to bring the combo system a little bit closer to earth in its latest 0.2.4 update.

That didn’t stop ETCChile from trying to push combos with Allen and Kairi as far as possible though, in terms of both damage and style. There’s even some new ideas I have not seen in any combo video yet — such as using Allen’s overhead as mid-juggle combo filler.

Source: ETCChile